-
Posts
1726 -
Joined
-
Now that my "most-wanted, incredibly time-consuming to implement" suggestion is on its way, I need a new pie-in-the-sky, never-gonna-happen most-wanted feature. Please excuse my dust as I search for such a request that fits the bill for me.
My idea is, as the title says, an explosion of new unlockable emotes! Every time you complete a story arc, you get a souvenir, but all you see of it is a description. Not good enough! There should be an emote for each souvenir where you can show off that souvenir. So obviously they'd have to model and texture each souvenir.
"But Vanden," you say, "what about about the souvenirs that aren't actual physical objects?" Well, that's not my problem! I guess BAB or Jay or whoever does it would have to get creative. -
Puppies are awesome.
-
It makes you do the two-handed overhand hammer attack animation when you should be using the two-handed overhead unarmed attack animation. Since the Nemesis Staff has a nice long handle, it looks quite cool.
-
So right now we have the dual-build system, where everyone has two builds. But why stop there? I say, if someone can come up with 3 or more builds they'd enjoy, let them! Maybe they could be made unlockable as an alternate reward for a respec trial, one for each trial tier, for up to 5 builds.
-
Haha, oh man, this is a blast from the past.
-
If you feel that way you can change it, but the menu item as I posted it uses that order. I like using the Enhanced/Accelerated transporters first because you can teleport back to the market again in 5 minutes instead of 30.
-
[ QUOTE ]
[ QUOTE ]
Which, incidentally, is also the reason why Martial Arts was claimed to be the reason for the lack of long skirts for females for years.
[/ QUOTE ]
Yep, and I always believed that was true, until one night in Dark Astoria I saw this.
Notice the high kick? Notice how there is no clipping? If he can do that then so can we.
I wonder if Champions Online has long dresses/robes? I'd bet that if they did then we'd get them too, if not then I guess we won't.
[/ QUOTE ]
First off, the Tsoo guy, whatever kind of Tsoo guy he is, is using a special costume piece made just for the Tsoo that wouldn't have anything to clip through like legs under the robe, etc. Secondly, can you not see how bad the skirt looks all stretched like that?
EDIT: I mean, look at this picture. Is THAT what you'd expect it to look like when you do an axe kick while wearing a long skirt? -
I came up with a similar teleporter popmenu to the one earlier in the thread, only this one is a zone-teleport menu.
For Heroes:
Code:And Villains:Menu "TeleportersH" { Title "Teleport to..." Divider Option "&Ouroboros Citadel" "powexecname Ouroboros Portal" Option "&Supergroup Base" "powexecname Base Transporter$$powexecname Base Teleporter" Option "&Pocket D" "powexecname Pocket D VIP Pass" Option "&Wentworth's" "powexecname Consignment House Transporter$$powexecname Day Trader Teleporter$$powexecname Enhanced Day Trader Teleporter" Option "&Active Mission" "powexecname Mission Transporter" }
Code:Menu "TeleportersV" { Title "Teleport to..." Divider Option "&Ouroboros Citadel" "powexecname Ouroboros Portal" Option "&Supergroup Base" "powexecname Base Transporter$$powexecname Base Teleporter" Option "&Pocket D" "powexecname Pocket D VIP Pass" Option "&Black Market" "powexecname Black Market Transporter$$powexecname Marketeer's Teleporter$$powexecname Accelerated Marketeer's Teleporter" Option "&Active Mission" "powexecname Mission Transporter" }
best available transporter. Its priorities go Day Job+Badge power -> Day Job power -> Purchased power. It does the same
for the Vet/Day Job SG Base teleporters as well.
In a similar vein, I've made menu entries for the Veteran Non-Combat and Buff pets. You can use the exact same popmenu
for every character you have, and it'll summon whichever Buff or Non-Combat pet you chose on that character.
Code:Option "&Non-Combat Pet" "powexecname Clockwork Pet$$powexecname Demon Pet$$powexecname Redcap Pet$$powexecname Rikti Pet$$powexecname Mekman Pet" Option "&Buff Pet" "powexecname Light Fairy Pet$$powexecname Dark Fairy Pet$$powexecname Power Oscillator Pet$$powexecname Blue Wisp Pet$$powexecname Red Wisp Pet$$powexecname Shield Drone Pet$$powexecname Power Drone Pet$$powexecname Shield Oscillator Pet"
-
Maybe BaBs was just echoing Caulderone's post in a classier way than just quoting it and not adding any extra text.
-
Investigate means Defeat All 90% of the time it's used Heroside.
-
Whenever we coaxed a redname into talking about power customization, they'd always say it was a huge amount of work. My response was always, "I don't care, I want power customization, do it anyway." Well, I'm gonna get my wish come issue 16, so now I want to know: how long DID it end up taking? How many man hours was it? Obviously they're not done yet or we'd probably be in beta, but once they finish I want to know how long it took. For posterity.
-
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
and university tileset which hasn't been used again to make more maps
[/ QUOTE ]
The University "tileset" is ONE ROOM. A tileset is a series of rooms that are put together in different ways to make unique maps. You could no more make a different university map with the existing university "tileset" than paint the Mona Lisa with one bucket of red paint.
[/ QUOTE ]
Blue Steel could paint the Mona Lisa with one bucket of red paint.
[/ QUOTE ]
Well sure, but you* couldn't.
*plural -
[ QUOTE ]
There is only one solution to the "problem" of level 50 noobs: Don't team with them. There. That was easy. Now they're not your problem.
[/ QUOTE ]
If they hadn't become a level 50 noob, there's a good chance they could've been worthwhile teammates. -
Here's a fun game! See if you can find the problem in the text in this screenshot, particularly in the middlish, badgish region of the picture.
-
[ QUOTE ]
and university tileset which hasn't been used again to make more maps
[/ QUOTE ]
The University "tileset" is ONE ROOM. A tileset is a series of rooms that are put together in different ways to make unique maps. You could no more make a different university map with the existing university "tileset" than paint the Mona Lisa with one bucket of red paint. -
Okay, I've got a compromise for everyone. We want I16 info. The devs don't want to give us I16 info. Here's my compromise: The Devs will attempt to slake our thirst by previewing for us one letter from the design docs. Each, if they so desire!
-
[ QUOTE ]
It's getting to the point where game time is moving slower than real time, if they can't build a mole point in five years.
[/ QUOTE ]
Have you read the /info for the Mercurial Theorem enhancement? It's still patent pending after all this time. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
It also has some things other sets don't, like a complete package of status resist. Only WP has that.
[/ QUOTE ]
Are we just pretending /regen doesn't exist? ( Or is there a hole in Integration that I'm forgetting? )
[/ QUOTE ]
Fear and Confuse at least.
[/ QUOTE ]
Repel, too. -
[ QUOTE ]
There's absolutely nothing wrong with the requirements for the Portable Workbench accolade. You mention that "hardly anyone but the hardcore badgers" have this accolade. So what? Why shouldn't there be at least a -few- badges in this game that actually take a little bit of organized long-term effort to get?
[/ QUOTE ]
We're not talking about a badge, we're talking about a power. Put simply, the portable workbench is simply not good enough to be worth the investment of effort. Now, the Archmage accolade, with the tier-9-like Eye of the Magus that anyone can get? Which requires the incredibly tedious Illusionist badge? That's a power that's worth the effort! Illusionist is one of the most annoying badges to get, but I think many would agree that if any accolade is worth it, it's Eye of the Magus. Portable Workbench, not so much.