Vanden

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  1. Quote:
    Originally Posted by Techbot Alpha View Post
    40 Shards is a lot, but also not unreasonable IMO.
    40 Shards and all the other components? A tad too steep.

    All that AND a rather large sum of Inf? What does money have anything to do with an entity like the Well? It stinks of being a totally arbitrary barrier that also goes against canon.
    Inf is not money within the game canon, it only functions as such for metagame reasons.

    Quote:
    Originally Posted by Techbot Alpha View Post
    I love it when people turn out to be psychic...
    Think I'm psychic if you want then. I'm confident what I said is accurate. I've learned never to take what a dev says beyond its literal face value.
  2. Anyone with end problems. Remember when you grabbed Stamina and six-slotted it by 23 before ED? Yeah, Cardiac is even better.
  3. Quote:
    Originally Posted by Werner View Post
    You compared the design of the Brute and Tanker ATs (taunt in every attack, all have taunt aura, etc.) with the Scrapper ATs (only taunt aura in 3 secondaries). That sure reads, to me, like you're saying that Scrappers are much worse at getting and holding aggro than the other ATs. [...] Perhaps you can see how your argument, to someone not inside of your head and privy to your actual thoughts, might look a little... inconsistent?
    Again, I said it only implies they're meant to be second-class taunters, not that they are. It only appears inconsistent when you assume that I'm saying that they ARE second-class taunters, which I'm not, and never have. That whole thing was posted as a response to a request for evidence for my thinking that Scrappers aren't meant to hold aggro, so concluding that I don't believe Scrappers are good at holding aggro with a taunt aura not only puts words in my mouth but also ignores the context of those statements.

    I also have a more anecdotal reason to believe Scrapper taunt auras are too strong, though only in Shield. I regularly play on a team with an Invul Tanker who has no powers slotted for taunt, not even Taunt (he slotted it for range). Said Tanker is excellent at drawing and holding aggro, yet every time I see a */Shield scrapper on the team and we fight an archvillain the AV seems to prefer attacking the Scrapper to the Tanker. Some of those Scrappers might have had AAO slotted for Taunt, but it's unreasonable to think they all did. All things being equal, at least some of those AVs should have been ignoring the Scrapper since the Tanker has both a Taunt aura and punchvoke while the Scrapper only has the aura.

    Mechanically I think it happened because AAO also has a debuff, which enemies apparently hate.

    EDIT: A Scrapper stealing aggro from a Tanker is only really a problem for the Scrapper, though. Remember that I'm arguing that taunt auras on a Scrappers is not good for the Scrapper.
  4. Quote:
    Originally Posted by Werner View Post
    I know that aggro control isn't their function because they aren't able to get and hold aggro. And BTW, screw that Blaster, because I've mistaken being self-centered for being self-reliant."
    No. I said that it's apparent from the design of the Scrapper AT that holding aggro is not their purpose. The basis of my argument is that Scrappers hold aggro TOO WELL*, so saying that they can't would be retarded.

    *For their own good
  5. Quote:
    Originally Posted by DSorrow View Post
    Evidence, please.
    Brutes, Tankers: Taunt with every attack*, AoE taunt in melee set, taunt aura in every defense set, highest Threat Level in game
    Scrappers: Single target taunt in melee sets, taunt aura in only some defense sets, lower threat level than Tankers or Brutes

    The only conclusion I can see is that keeping aggro off of teammates is a secondary goal for Scrappers, at best.

    * Before you go telling me I'm wrong about this and only Tankers do that, look at the real numbers for Brute melee attacks. They all have a taunt component.
  6. Quote:
    Originally Posted by Werner View Post
    Because with a Taunt aura and a little movement you can get them gathered around you. And that buffs your powers a lot more than having them running around sniping away. It also lets you kill them more efficiently, which is a form of damage mitigation.
    Is there something about Taunt I don't know? Because as far as I know there's nothing that says a taunted enemy wants to use melee more. I'm pretty sure that going close to said targets only makes them use their melee attacks, and once their AI is set to use melee they're reluctant to stop and will follow you in an attempt to keep doing that. Which would happen with or without a taunt aura.


    Quote:
    Originally Posted by Werner View Post
    Wait, you WANT things to go chase the Blaster instead of attacking your Invulnerability Scrapper? Do you think the Blaster is tougher than your Scrapper, do you just not care about teammates, or is there some other rationale here that I'm not thinking of? Do I need to read the thread carefully again?
    Why should I care? I'm a Scrapper, the quintessential self-reliant AT. Sure, while as a PLAYER I might not want that Blaster to die, that's not what the Scrapper AT is about. That's like saying a Dominator should heal or a Corruptor should spam holds. A player might want to and build their character for it, but it's far from the norm and not what they're meant for.
  7. Quote:
    Originally Posted by Auroxis View Post
    Which numbers are you looking at? Inferno and Blizzard do more damage than RotP while all the other nukes do less damage than RotP.
    I looked at Nova. RotP: ≈222 damage. Nova: ≈300 damage.
  8. Nothing you can't already do by just letting the enemies kill you first.

    Also, Rise of the Phoenix: not stronger than a Blaster nuke.
    EDIT: Unless the real numbers lie.
  9. Quote:
    Originally Posted by ClawsandEffect View Post
    So what do you do with an enemy group like Council or Nemesis that likes to stand back and shoot at you?

    Since they are reluctant to move without prompting, you will end up fighting one at a time, and none of those powers that need enemies in melee range will be nearly as good as when there is a whole group clustered around you.
    I...don't understand how a taunt effect helps with that.


    Quote:
    Originally Posted by ClawsandEffect View Post
    Part of the functionality of those powers is so that when you are on a team you can keep things in melee range of you to benefit from. An Invulnerability scrapper who is not softcapped would have a hell of a time keeping his defenses up if Invincibility did not taunt. If it didn't taunt, things would go rushing off to squash the fire blaster who just lit them on fire, taking your defense with them.
    But like I said, things that go rushing off to kill the fire blaster aren't attacking the Invul Scrapper.
  10. Self rezzes restore end so it'd end up being a wash anyway. Perhaps they could fake it as a non-enhanceable -End on self effect, that happens before all the healing, though. If you use it when your end is low and it makes your toggles drop...well, if you'd died you'd have had to turn your toggles back on anyway.
  11. Yeah, but finding a good AE mission that isn't a drag to play is hard, plus having to run them beforehand reminds me of when we had to try as hard as we could to get an appropriate contact to sell us non-power 10s by 12 and 22.
  12. Quote:
    Originally Posted by MunkiLord View Post
    It's just a personal playstyle thing. I typically only slot drops until level 22(if I slot anything), assuming I don't just powerlevel til then anyways.

    So for me I typically slot SOs at 22 and 27, then common IOs at 32. Depending on the character I may or may not reslot at 50, but if I do that it will be with IO sets.
    That's what I do, and that's still over 30 levels of regular enhancements.

    Quote:
    Since I have Field Crafter on 2 characters, making all those enhancements is dirt cheap compared to buying SOs every few levels, and it gets most of the work done at 32. After that I just need to make three more IOs 2 out of every 3 levels.

    So for me, and how I play, IOs save me influence and hassle in the long run.
    Have you looked at the market lately? Low-level common salvage is pretty expensive. That and the crafting costs and you don't save much until you factor in the long run.
  13. Uh, you'd get the heal.

    Also they don't cost end because you don't have any when you're dead.
  14. Lower-level IOs are so weak you'd have to replace them eventually anyway.
  15. Two-shot actually, because apparently Hami has more HP than can actually be delivered in one attack.
  16. Quote:
    Originally Posted by Memphis_Bill View Post
    And that has what to do with anything?

    250-some alts. 21 50s. Several more close.
    Nothing, I'm just surprised to see it even affects him.
  17. Quote:
    Originally Posted by Ironik View Post
    All of this is irrelevant because I rarely get those drops. As I just sold a Doctored Wounds for a whopping 500k (which I consider an awesome night, frankly), I suspect your other numbers are totally out of whack, as well. I got 22 million for the purple I got last week, but I haven't had a purple in months and months, with about 7 or so since they were added to the game. So it's not like I can count on those as a source of Influence.

    So what are you guys doing Saturday? Playing CoH? At 10 I'm taking a partially crippled homebound woman to get her medicine and then shopping at Wal-Mart and the grocery store, then out to lunch. Takes about 5 hours, all told. After that I have to stop at the animal shelter for a couple hours to help with an event. Sunday morning I have to do some pick-ups at the TV station, then I'm heading to NYC for a few days. (Westminster.) When I get back, I have a volunteer luncheon at the library to attend, then, of course, back to the day job. Hope you all earn your 200 gajillion bucks while I'm out. Maybe send me a couple billion, hey?

    Did that come across as annoyed? Well, good, because you sent me there. Grats.
    Don't you have like a billion alts? I'm surprised you even have a 50 to get annoyed at the system as-is.
  18. I wasn't being facetious either, I honestly think it was a very good thing.* I was one of the few who liked it AT LAUNCH, even.

    *Though that's not saying much. At this point, how could you not?
  19. Has something led you to believe that the Notice recipe is not what he was talking about?

    I don't believe that giving the finger to soloers is a good thing, but I also don't think that's what they're doing.
  20. Quote:
    Originally Posted by Eiko-chan View Post
    And Black Scorpion has already verified that Incarnate Trials are an alternative to the WST.
    That's not what he meant. He meant, using only shards and inf, it would be possible to craft every incarnate power. He did not say it would necessarily be an attractive option. He did not say every player would be likely to do it.
  21. No, really, why not? I've been wracking my brain trying to come up with a way to exploit this, and I can't. Why not let us use our self-rezzes even if we're not dead? Let us use them whenever to heal and recover as much end as we normally would, debuff or attack enemies, whatever the rez normally does. Using it preemptively would allow you to not get debt, but does anyone even notice debt any more?
  22. Everybody realizes that common and uncommon Alphas are still end-game rewards, right? It's not limited to Rare and Very Rare. A player who's gotten a common alpha has technically participated in the end-game system. They never said that everyone was going to be able to make all the abilities.
  23. Quote:
    Originally Posted by Memphis_Bill View Post
    Well, not *any.* I still suspect - no, no proof for this, just a strong suspicion, since it's listed as "one of the four things that define a character" from way back from the devs - is that that character "base" is a holdover from the earliest versions of the game, where Origin really did limit what you could do with a character (X many powers developed Y far.) I *suspect* it was set up in a way that makes it part of the absolute foundation of a character, and that working in a way to respec it, if it's even *possible,* would risk breaking more than we think it would.
    Certainly a possibility, but they could just "hide" your character's "true" origin, and only display your respecced origin.