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Posts
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Joined
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MM zombies are the kind enchanted with evil magic, not the type that's typically contagious.
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Does the W word mean something I don't know?
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Aw that's not nice.
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The torn/Blast patterns are really limited by the relatively primitive character creator. Textures for the legs and torso only cover half the costume part, and the texture gets mirrored to cover the other half, so any "damage" to your costume is going to be perfectly symmetrical. Also, since the creator only supports up to two colors per item, any option where you can see bare skin needs to reserve one color for the skin color, meaning any torn clothing with exposed skin can only be one solid color.
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Things were a lot simpler when we only had one LFT flag.
The addition of search comments is nice, but otherwise every change to the search system since launch has overcomplicated things. -
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I don't like the favicon either, but I bet if I made a thread about it I'd get a bunch of people ragging on me for posting about trivial bull when there's forum logout bugs and broken PVP to fix.
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I think they should add costume change emotes to the Cyborg pack, and maybe some more texture options for some of the Mutant pack ones, but other than that the packs are pretty good as they are.
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I've never even heard of these NPCs.
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I think that's the logo for the software the forum uses.
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It's as simple as you said; the AT's respective inherent powers need to be considered and accommodated for when porting.
As for Claws, it's always had lower recharge and end costs for its damage, from the start. That's it's "secondary effect," like Fire sets have extra DoTs and Ice sets do slows. Dual Blades is based on Claws, but its secondary effect is the combo mechanic, so it doesn't have the reduced end cost and recharge. -
Don't worry, the first three weeks of WSTs are 50 tfs for the 50s who want their incarnates. After that you'll start seeing more low-level tfs that you can get in on.
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I think it would be nice if the -recovery portion were removed.
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Yeah, I agree! I hate it when some Blaster accidentally activates a power while the patch is forming around him and starts to panic, desperately trying to get out of it. He jumps before he moves enough, making him stay in the patch even longer. Finally, despite his mental state being "seriously freaking out," the jerk manages to run out, just as it activates, and he takes a ton of damage, but doesn't die. So arrogant!
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I'd like to see the Omega slot be tier 10 powers for primaries and secondaries. The different rarity levels would simulate you slotting it; like for an attack power the Core branch would focus on damage and accuracy while Radial would focus on recharge, end cost, and secondary effects.
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According to him his goal is to expose games for the 90% crap they really are, so that the truly good ones get the recognition they deserve. He says as much in one of his videos.
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Quote:You're seriously not even making any sense. You lost 12 shards? What?Who in their right mind would even use this feature? I thought I could use it to bump me a few shards so I could cash in a notice and shift but it cost me way more. 4 shards = 1 alpha chunks. I lost 12 shards today.
Not a big deal right?
They should just remove this feature.
I'll just run the LGTF where I get 10-15 shards per run. Lesson 21,000, just because it's there doesn't mean you have to us it! -
To be honest, I think with Energy/Energy, going for pure range is really shortchanging yourself.
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Pain's a good set, and is rather soloable, though once you get to high levels you may find that teams can generally do well enough without you, even moreso at 50 when people stop running at +levels. You may find yourself only bringing the character out for really hard things like the LRSF or the Incarnate trials (if the sneak peek on test is any indication). That's where I am with my Empath.
Personally, I think the set is worse off for having World of Pain instead of Fortitude, and having a large self-buff on the rez sort of sends the wrong message. -
When Chain Induction went live, it sapped XP for months. Maybe they should've just given up on all chaining powers.
Gauntlet used to break all the time. Maybe Tankers taunting multiple enemies with single-target attacks just wasn't in the cards.
Used to be that powers like Burn, Lightning Rod, and Trip Mine couldn't have their damage buffed by anything but enhancements. Maybe using those powers was just a DPS dead end.
Or maybe they could be unafraid to make mistakes, and therefore learn from them to become better at what they do. -
You just know I'd find the biggest bug ever the day after redeeming my A-Merits for Bug Hunter if they did.