Vanden

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  1. Vanden

    Lore Channel

    What, like a serverwide Broadcast channel? I'm not against it, but we do already have the Architect and Arena channels that never seem to get any use.
  2. Quote:
    Originally Posted by Memphis_Bill View Post
    First, his suggestion for "betterment" in this case (remove the delay) would look even sillier than he suggests it currently does. (Why would the *lift* do damage but not the impact with the ground?)
    It's simple physics. Some force is slamming into them with enough strength to send them flying upwards. That's gonna hurt, whether it's your mind powers or your fist. Same reason it's not any more helpful for Superman to simply catch a falling Lois Lane instead of the pavement.

    It looks even sillier when you use it for its -Fly. The enemy backflips, steadies themself, gives you a nasty look...and suddenly plummets out of the sky.

    If it makes you feel better, I'll edit the OP to precisely describe exactly when the damage happens on an even-con. But I certainly won't moderate my posting habits to ensure that every thread I make passes the Elite Forum Poster's Guidelines for What's Important Enough for Me to Spend My Incredibly Valuable Time Thinking About.
  3. Barrier needed the buff. Before it had the rez there was practically no difference between the Core and Radial branches.
  4. In the Rebirth tree, you choose between +Max HP and +Regen as your secondary effect. The +HP seems really weak, though. It's like, an extra 175 HP on average. Meanwhile the Radial variety's regeneration buff will heal you to nearly full health in 10 seconds even without the actual heal, and continues to give Integration-level regen the whole time.

    Can someone with math prove me off-base, or is Core Rebirth truly much weaker than Radial Rebirth? If so, maybe giving the Core Rebirth powers a rez wouldn't have made it too strong after all...
  5. Poor Midas! Just because he's named as the head of a villain group players want to hurt him!
  6. Eh, I don't think their story is anything beyond Midas going, "I wanna steal stuff, but let's be classy about it." And Midas happens to have diamond-hard skin.

    Now the Infected, I think there might be a story to tell there. Just what is in that water that's apparently turning humans into Shivans or some equivalent?
  7. I think the Goldbrickers are right where they want to be. They're just high-tech thieves that operate out of Cap Au Diable. They don't have any goals beyond stealing things to make money, so why would they get involved in all the craziness we tend to get into later on?

    Anyway, most of the CoV zones have some group based out of the zone that pretty much vanishes once you leave it. I never see people wanting more Cage Consortium or Scrapyarders after Sharkhead, Mooks after Port Oakes, or Contaminated after Mercy, what makes Goldbrickers so special that they should have more content?
  8. Quote:
    Originally Posted by Solo_One View Post
    gee i wonder why it deals smashing damage....


    seriously, stop posting about things you dont understand.
    Just, wow.
  9. Quote:
    Originally Posted by Razoras View Post
    Agreed, needs a fix by now. It is related to entities that are potentially interactive. The user interface doesn't know how to deal with entities that can change states like were introduced in GR.
    That doesn't make any sense. Follow is always there, without fail. Why can't Info be? They're just entries on a Popmenu that execute a slash command.
  10. Damage auras are deceptively strong. They add quite a bit to your damage output once slotted up. It does cost a lot of end, so you will probably need some additional methods of end management to help out. Performance Shift procs, Miracle and Numina Uniques, and Power Sink from Mu Mastery all help. Power Sink also doubles as an additional source of end draining, like you've found.
  11. This has been driving me bonkers since issue 18 and beyond. Why the hell does the right-click window when used on NPCs fail to have the Info option half the time? There's either nothing besides Follow, or Chat. Chat! Why is that even there? It only works on players!
  12. I've noticed something annoying with knockback/down: you've can't stop an enemy from acting with knockdown while they're getting up from being knocked down. If you hit them with a knockdown while they're still in the "getting knocked down" animation, they'll get knocked down again and be out of action longer. If you do something that interrupts the getting up animation, like causing the "shiver" animation with Lingering Radiation or Conductive Aura, then knockdown will also work normally. But if you just try to knock them down while getting back on their feet, it will always fail. Even if you hit them with knockback, the animation will override ragdolling and even though they'll move, it won't affect their ability to act once the getting up animation finishes. Is that how it's supposed to be?
  13. I'm guessing there's either nothing they can do about it, or they'll fix it when Ion Judgement stops being so ridiculously powerful against large spawns.
  14. I think I would probably take Mud Pots if I were you. It will wake up enemies you've slept, but by the time you grab it at 35 you'll have had plenty of time to slot up Conductive Aura with end mod. That and power Boost will have you draining enemies dry in about 5 or 6 seconds, which you can easily buy yourself with the knockdown from Jolting Chain and Tremor.
  15. Lift and Levitate have a 2 second delay from when the power hits to when the damage applies. This is an artifact of the pre-CoV days, when the game didn't have ragdoll. Used on an even-level or so enemy, the damage would apply roughly when the enemy hit the ground. This made it seem like the enemy took damage from the impact and not the launch. Now that we have ragdoll, though, things are a lot less predictable. The damage tick tends to happen while the enemy's ragdoll is resting comfortably on the ground having already landed from their trip through the skies. It ends up looking very spastic and unprofessional. So, I think the easiest solution would be to just remove the delay altogether.

    P.S.:These powers also do -Fly. Replace every instance of "damage" with "-Fly" in this post to complete the suggestion.
  16. Domination doesn't affect different primaries equally. To oversimplify, if you get permadom on a Mind Controller, you have an unstoppable maelstrom of mob lockdown. If you get permadom on an Earth Controller, you have...a Dominator with mez protection.

    What I'm wondering is, why? Unless the power info is wrong or flat out lies, Domination effects are just an extra thing the power does that only kicks in while Domination is active. I'm pretty sure they could have the powers do things besides have a second control effect that last 50% longer when Domination is active. For example, maybe Jolting Chain could have more jumps, or do decent damage. Hot Feet could have a chance for Knockdown.

    Since it's possible for pets to inherent buffs from the caster, they could even use this to port Illusion Control to Doms without the problem of the set getting very little benefit from Domination.
  17. More like "/energy = reroll", am I right?
  18. One day wouldn't be enough for Thor. He would dash it to the ground and cry, "Another!"
  19. Quote:
    Originally Posted by StratoNexus View Post
    Vicki charged Recluse, yay scrapperlock. I tried several times to get her to attack the tower instead, but she just kept pointlessly flailing away on Recluse. Eventually, I succeeded in getting her to attack the Blue tower, and then she was fine doing that and working on the yellow.
    The Vicky seems to be the victim of a syntax bug when you try to give her commands. Clicking the "Attack my target" button for the Vicky will make the game enter the command /petcomname "Mk-VI "Victoria" Essence" attack. As you might notice, the quotes in the "Victoria" part of the name make the game think the Name argument for the petcomname command ends after Mk-VI. Since there's no pet named Mk-VI out, the command fails. This pretty much means it's impossible to give the Vicky individual commands.
  20. For my Invul/SS Tanker, I went with the "Superman" concept. My goal was a Tanker that didn't skimp on the damage but was perfectly capable of tanking. I believe I've achieved that quite well. There's plenty of room for improvement in survivability where concept trumped numbers (like how I have two travel powers), but it's not detracted from my enjoyment of the character in the slightest. It's soft-capped to S/L with one foe in range, and E/NE with around six.

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  21. I like to make a game of coming up with restrictions for F2P accounts. Like:
    • Level cap at 30
    • No EATs
    • Each AT has only 3 primaries and secondaries available
    • Fitness not inherent, have to take the pool
    • Maximum of 2 power pools
    • Can't use the invention system
    • Inf cap of 50 million.
    • Can't use the email system
    • 3 slots per server (but you can still buy up to 36 )
    • No Day Job or Accolade Powers

    It's fun! See what you can come up with!

    Personally I think going f2p would be okay if all the microtransactions were just to buy things that you get with a subscription, which would of course still be an option.
  22. 10 seconds? You're really underestimating how fast ninjas can die.
  23. Vanden

    Master of Lambda

    Quote:
    Originally Posted by Lothic View Post
    The irony here is that getting only 10 of one type or the other at a time is probably harder than getting all 20 at once.
    There's no irony there, that's literally what they want. They intended for Antacid and Well-Stocked to be the hard ones, not Lambda Looter.
  24. That is in fact how it is. But hey, on the bright side, its longer recharge means it can't drain your end as fast with its higher end cost!
  25. If you were to only take one, why would that one be Mud Pots and not Hot Feet?