Vanden

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  1. Quote:
    Originally Posted by Primantiss View Post
    Not arguing with your logic.. But it seems to me that taking out Invincibility would butcher the set pretty badly. unless they baked the effects in elsewhere.
    There's no reason they can't just remove the Taunt effect and change Invinc into an "enemies will not notice this attack" power.
  2. Quote:
    Originally Posted by Zombie Man View Post
    BAB will be a signature NPC Contact or Ally in the tutorial. If he is 'killed off', then the LRSF will have to remove him along with any other arc that references him, because, the tutorial represents an event that happens before all other events your character may encounter in the game. He will thus become just some no-name that dies in the tutorial.

    So... no. And no. And no.
    It wouldn't be the end of the world if he had to be removed from the LRSF. Someone else could appear in the third mission in his stead, like one of the Vindicators that doesn't appear in the SF, and the last mission is stupid hard for all but the most prepared/incarnated teams, so removing one of the AVs would be a good change.

    I do think it would make it a more meaningful change, though.

    Quote:
    Originally Posted by Memphis_Bill View Post
    I don't think we have to worry about it, frankly. I doubt he'll "fall with galaxy city." FWIW, there are very few times we have characters we meet "fall" (Breakneck, your double in Jenny Adair's arc, Pyriss and Terra - the last being a "sort of" for the list - are the only ones I can think of right offhand.)
    Don't forget Shadowhunter!
  3. Post the data chunk, it's easier to work with.
  4. Quote:
    Originally Posted by Oathbound View Post
    That's not really a secondary effect though, and it sure as hell isn't a debuff.

    If added accuracy is fine for a defender blast set, why wouldn't added damage be ok?
    "Secondary effect" doesn't always mean a debuff or something. Claws gets a recharge and end discount on all its powers; Dual Blades gets combos.

    Also, I'm not saying DoT shouldn't count as a secondary effect.
  5. Quote:
    Originally Posted by Oathbound View Post
    Actually they don't.

    Archery has no secondary effect.

    Arguably neither does Assault Rifle (some powers in AR do (One defense debuff, 4 KB), but the set a a whole does not).

    I don't expect to see a debuff added to fire just for defenders.
    Archery gets a 10% accuracy buff on top of its 5% accuracy buff for being a weapon set.
  6. I think it's fairly obvious you have no real experience with Stalkers. Assassin's Strike can be used ONCE in a normal fight, right at the beginning. It's impossible to pull off reliably in combat against multiple opponents without heavy defense set bonuses. I have a Stalker who HAS those kinds of bonuses and he still fails to pull off a mid-fight AS about half the time.

    Moreover, the duration of Demoralize is in the single digits.

    Your Scrapper friend almost certainly has numerous set bonuses if he can solo mobs at the aggro cap. At that point the set bonuses are doing at least half the work in terms of survivability.
  7. Quote:
    Originally Posted by Winterminal View Post
    I cannot sign off on this. We have to remember, not everyone is going to want to fully kit-out their Incarnates with every power nor with T4s everywhere, and we should not be excluding any players from much, especially with CoH Freedom on the way and Incarnate content being exclusively for VIP customers.
    You misunderstand. I didn't mean the content of the TFs would change at all. I meant the increased rewards would always be on. As in, the enemies stay 54 and nothing changes in the missions. But now you get an Astral every mission and it drops threads.
  8. In incarnate trials, you fight 54s, but it's fine because eventually you can get 3 shifts in them so they end up being only +1.

    Outside of trials, we can only get one shift. With enemies being 54, they would be really hard. Having them be only 53 would make it still hard, but not quite so much.

    If this got implemented, I'd want to see the Apex and Tin mage TFs be considered perma-Incarnate moded, in regards to the level 54 enemies in it, by the way.
  9. Quote:
    Originally Posted by Hercules View Post
    My target would be those people who have at least a couple of thier incarnate abilities unlocked and are looking to build up to their T4s.

    One thing I wouldn't want is for the full incarnate +3 shift to be applied. Only the +1 alpha. Otherwise, you'll have plenty of "Incarnate ITF LF +3 members" broadcasts.
    That's why I would suggest only 3 level shifts instead of 4; you wouldn't have your incarnate shifts.
  10. I would take a simpler approach; just give every mob in the TF like 3 level shifts.
  11. Okay...you know Invul doesn't make you literally invulnerable, right?
  12. Quote:
    Originally Posted by Oathbound View Post
    I'll go one further and just flat out say it, right here right now...

    The Fury generation thing is flat out BUNK.

    Brutes have had Dark armor this whole time, which has two toggles that COMPLETELY SHUT DOWN ATTACKS AGAINST YOU BY MOBS IN MELEE RANGE.

    If there was no problem with giving Dark to Brutes, there's ZERO problem with Ice.
    It was a valid problem, back when it was dropped in CoV beta. Fury's been changed since then. So yes, you're right, but you should present the whole picture.
  13. A fairly simple idea: have a button that swaps the primary and secondary colors of the currently selected costume piece/power theme. If your primary is Black and your secondary is White, hit the button and in one click the primary is White and the secondary is Black.

    I often find myself switching primary and secondary colors manually, so this would be a handy button I'd use a lot.
  14. So basically it sounds like you want to undo side-switching?
  15. Technically, you did finish the story arc. The part where you finish it is a different arc.
  16. Quote:
    Originally Posted by AmazingMOO View Post
    Why should one cost extra endurance to repel foes in melee range, but that the big defense bubble that does the same thing at range is a standard cost?
    I literally cannot figure out what the second part of this sentence is supposed to mean.
  17. The bug seems to be caused by having a closed league. Right now an open league will preserve the teams on zoning, but a closed league will scramble them and players zoning after the first 16 or so seem to get kicked.
  18. Vanden

    Endurance Drain

    Quote:
    Originally Posted by IanTheM1 View Post
    Examples, please?

    I'm not even against the idea, really (I actually quite like the buff to oranges that CBeet suggests), but what enemies have end drain now? Outside of Super Stunners and Seers with Drain Psyche (which is -Recovery, rather than End Drain, but whatever), I haven't seen anything new.
    Well, the Heavy guys with the missile packs in the IDF have EMP Rockets, which drain end.
  19. Is that the only fix? Nothing for teams getting scrambled when zoning into trials, people getting kicked from trials on zoning and being unable to rejoin, and inviting to trials in progress not working?
  20. Quote:
    Originally Posted by Schismatrix View Post
    Not that there's anything inherently wrong with that, but it also means that virtually every knight and nobleman in medieval times who even merely trained for combat was gay.
    I didn't say it was the perfect system. These people treated sword wounds with urine, they weren't the brightest lot.
  21. I would like there to be a warning popup when crafting physical and psychic XP with incarnate threads; If the 50,000 XP I'll earn from converting will go over the amount I need to unlock the last slot, just have a window pop up warning me that some of the XP will be wasted, and tell me how much. If I only need 3,000 more XP to unlock the last physical slot, for example, I'd just as soon save the thread and inf and earn that in a trial.
  22. Okay then, try

    /bind mbutton +camrotate
  23. Can we get the ascension armor auras as an actual aura? This would let us have the glow color not be tied to the color of the other costume pieces.
  24. The inf I need for that is no problem, but it uses the threads I need to make abilities to put in the slots. So I can either have the slots and nothing to put in them, or have a great power but nowhere to put it.

    Also that's just me. Just because I'm rich doesn't mean everyone is.