Valhala_NA

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  1. Valhala_NA

    More answers....

    Statesman,

    The questions most on my mind are the following:

    The high level game basically ends. Hamidon seems a hopeless cause to many and having participated in several raids against him a place where melee in general and tanks in specific have little place. Even so he only represents a small fraction of the high end. Once we hit 50 it seems like there realy isn't all that much to do and there isn't even advancement to work on. I know alot of level 50's who are turning it in from lack of anything to do, some plan to come back and see what there is to see in issue 3 or in COV but many do not. This is the way of MMORPGs but still disheartening. What is being done to address the high end game and add to it so there is no longer just a dead end. Specifically:
    1) Is there more plot content being added for the 46-50 group, new contacts, new story arcs, new missions, something that doesn't play out or just become absolutely repetitive like the shard missions. There doesn't seem to be anything new to explore now, going back and doing the same missions and arcs and the same grind with other characters, even the new EATs seems like it will only have so much appeal, I have several alts and even with the updates to the arcs and missions they have all been done before and are familiar at this point. Alot of people like their character concept of their high level character and aren't all that interested in replaying old stories with a new one, what is there going to be for people who don't want to hit restart?
    2) You have stated that the epic power pools are on top of existing powers. Does that mean they are a 5th pool or you get additional power slots for them. I know personally I don't have much I could give up at this point to take a new pool, I am sure others are in similar positions. On top of this some people no longer have a respec available to take new powers added late in the game and even those who do (I do) may not want to start using them up now wondering what the next thing coming down the line will be that they will want to respec into. New powers without anything new and challenging to do with them will only amuse for a very short period of time.
    3) Is there any planned method of further advancing characters once they hit 50 without advancing their level, something a player can your toward. I haven't played other MMORPGs but I understand Everquest had an alternative advancement system for people at the level cap, something like that idea (and I don't know exactly what it entails).

    4) Regarding tanks specifically you have stated things regarding fixing sets and fixing aggro control and hopefully doing something about our low damage output but what about the problems of untyped damage? When we come up against untyped damage our entire primary power set becomes useless, our reason to be there becomes moot. For example against Hamidon's Mitos we cannot tank at all. Being there we are weak damagers with no ability to sustain ourselves at all. Is damage going to be typed and are tanks going to be given some defense against toxic damage? I don't care if Hamidon's mitos do large amounts of typed damage, enough to actually hurt us through the inv or armors but which give us a fighting chance to survive and get healed and participate in the fights and have fun instead of standing around and watching.

    Thank yo very much for your continued efforts,

    Lord Valhala, Level 50 Stone/Stone Tanker on Freedom
    Valhala II, Level 19 Inv/Stone Tanker on Freedom
    Fyre Elemental, Level 11 Fire/Kinetic Controller on Freedom
    Master Liam, Level 6 Katana/Inv Scrapper on Guardian
    Contained Blaze, Level 9 Fire/Fire Tanker on Guardian

    Many others
  2. Valhala_NA

    Tanker Update

    [ QUOTE ]
    As promised, I've been looking into the issues facing Tankers; I thought I'd explain the direction we're going. As we analyed it, Tankers have three very valid concerns (aside from the issues with specific power sets):

    get done.

    [/ QUOTE ]

    First I want to thank you for the work you are putting in on this. I love playing my tank but of late, in the post 40 game especially it is very frustrating. I would like to address a couple of specific points.

    [ QUOTE ]

    1. Tankers will get a "provoke" like AOE effect on their melee attacks. The more a Tanker lands his blows, the more and more mobs he'll attract. The bonus here is that it's not exactly like Provoke (it's not ranged) - but it makes a lot of sense. Some huge monstrosity is bashing the heads of a villain group - they're going to get more and more concerned about taking him/her out....

    [/ QUOTE ]

    This sounds great BUT until the specific issues of the weaker primary sets which can't tank the way invulnerable can are addressed this is a death sentence for us. If I as a stone tank with only smash lethal defense because I can only run one armor type start aggroing everyone around me with 6 different attack types I am dead with no chance. Even if the proposed stacking of armors happens all it takes is one lucky shot through the defense to drop all the toggles and make me just as dead.

    [ QUOTE ]

    2. As a Tanker lands more and more blows, he'll start doing more and more damage. The longer the fight, the more powerful the Tanker becomes. I can't say that the Tanker will do as much damage as a Scrapper - but it'll certainly be more than he does now. This ability really gets to the core of a comic book Tanker. He's extremely powerful - but at the start of a fight, he holds himself back some. As the battle progresses, he lets loose....I prefer this system to a power because this way it's inherent. It's simply the nature of the Archetype. And it also sets the Tanker apart from the Scrapper's criticals.

    [/ QUOTE ]

    This is awesome statesman

    [ QUOTE ]

    Of course, the thought in your minds must be....WHEN?...I'm afraid I don't know. First, we need some code for this. Then we've got to test it thoroughly. Finally, it'll go on the Test Server for awhile to gather data and impressions. This is going to take some time; but I thought you'd like to know at least where we're going, even though we don't know when we'll get there.

    Feel free to comment!

    [/ QUOTE ]

    The sooner the better of course. We do understand these things take time. I just hope it happens before I hit 50 so I can realy enjoy it.

    Lord Valhala - Level 41 Stone/Stone Tanker on Freedom
    Valhala II - Level 19 Inv/Stone Tanker on Freedom