Valerika

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  1. Quote:
    Originally Posted by Nethergoat View Post
    I've always liked the idea of PvP the way it was on the WoW server I ended up playing on- off by default, but flaggable by various actions (or you could just set the flag yourself).
    And I couldn't stand it--one of the main draws this game had for me early on was that it DIDN'T have a system like that.

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    eliminated the annoyances of global PvP, but it was there if you wanted it.
    WoW didn't have the annoyances of global PvP? Complete and utter B.S.

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    Although I realize that it would make the heads of a sizable vocal minority explode even though they would never, ever have to PvP unless they wanted to.
    "Sizable vocal minority" Really? What on Earth makes you think that those favoring global/flagged PvP are in the majority? You must be smoking the really good stuff...
  2. Quote:
    Originally Posted by Dalantia View Post
    I am actually going to apologize, rereading back on the thread. I misread your post as a declaration of fiat that WoW was flatly a horrible grind at all times instead of a "This is what I experienced when I played the game" post.
    I appreciate that, and I'm sorry myself--I should have been more clear about what I was talking about.

    Quote:
    My experience with both Cities and WoW was radically different. In the name of full disclosure, my first 50 (blue, obviously) was roughly in the I6 era, and I started that character during the head start. My second (a red) was after Weapon Customization.
    I feel your pain My first 50 was an energy/energy blaster--arguably one of the hardest characters to team on, and due to the debt penalties (harsher at the time), and my own inexperience, it took a long time to hit 50. But I had fun the entire way there, and even with all my knockback, I still got invited to teams on a regular basis. I enjoyed the Arcs, and I even did a few Taskforces--after that, I was hooked for life.

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    Conversely, in WoW, it took me relatively little time to go from 1 to 70 (I played during BC), especially compared to Cities - roughly 6 months real time, and that was with frequent breaks to level professions, RP (oh no I'm from Virtue run!)
    Hey, Virtue people rock! *looks at signature* 6 months real time 1 to 70 sounds about right--it took my Warrior roughly that long. And I almost never teamed until I discovered (I had to be told) autoteaming. The zones, weather, and enemies were beautifuly done, but since I teamed very little, I ended up grinding a LOT--but I stuck with it, because I knew that once I hit the level cap, the fun would really start, since that was the focus of the development effort (raids, endgame content, etc was BIG there). I got so tired of going to a new zone, and just basically either grinding quests that I considered quitting very frequently, though.

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    I still wound up doing server firsts (our server opened with Burning Crusade). The grind showed up in spots (30, mid-50s) but never so bad that I was tempted to quit. I was foraging for quests in places, but I never had problems finding groups when I wanted them. I was also fairly well connected, though.
    I wish I were that well-connected. Unfortunately, I only knew a few people playing WoW, and they quit shortly after I joined (the bastards). As a result, I was pretty isolated, and the grind to the cap was painful for me.

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    At the time I was grinding to 50 as a major thing, the Kheldian unlock was at that point and I was interested in the new AT. (Yes, I am aware it is changing.) The other time I did it as a major thing, it was the VEAT unlock.
    That's a good point--up to now, other than purpling out a character, the EAT/VEATs are the biggest draw (Personally, I'd argue the VEAT was worth it, and if they'd tweak the EATs a bit, they would too), but rather than encourage you to stay at the level cap on your main, they push you to explore altitis and start over at the beginning.

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    Beyond that, in general? It's the next power, the next thing to slot, the next minion, etc, or merely just the act, the zen of the unfocused grind that all MMOs can be and Cities often exemplars, especially with newspapers - achievement and socialization, mowing through critters with shiny powers, talking to compatriots and watching numbers increase.
    I hear you there--after coming from games like WoW, I was pretty focused on the numbers at first myself. Gradually, I became more interested in the social aspects (RPing, theme teams, etc), and now I don't really care about leveling as long as I'm having fun.

    Quote:
    I will object to referring to a discussion thread as a poll. It's a discussion thread, it isn't a concerted effort to garner opinions from the playerbase as a whole. Yes, the people that frequent S&I took sides against it, but that's just a very, very tiny subsection of a self-selecting group of people.
    Fair enough--I know that discussion threads aren't the most scientific way to gauge public opinion, but they do carry some weight. I think that forums like this (and threads like that) should be ignored at the developer's peril, though. Small subset or not, the forumgoers are often among the most savy and articulate players in the game. But, you don't have to accept that. God knows Statesman never did.
  3. Quote:
    Originally Posted by Dalantia View Post
    May I see these polls and this data? Or are you calling a poll one of the discussion threads centered around suggestions with people arguing against starting at 20 (which I have been one arguing against it, mind)?
    Search is your friend, and yes, those are the polls I was referring to, glad you've seen them. I've argued against starting at level 20 myself.

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    (Conversely, I should point out that I'm not arguing leveling is too slow on Cities - I'm pointing out that compared to WoW, the two games have, at best for Cities, similar leveling curves.)
    Again, CITE YOUR SOURCE. Stop saying this without proof. Otherwise, it's B.S.


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    I had the opposite experience. I spent a lot of my time in Cities (before my first 50) PLing because the grind was extremely unpleasant. Yes, the XP curve has smoothed since then, but even so, the grind is to this day extremely rough in my experience.
    Exactly what are you grinding to? Unlike WoW, there are no endgame raids, and the majority of teaming occurs in the mid-levels--why are you grinding to 50 in the first place? It makes sense there, but not here.


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    We can go round and round on this all day. I'd prefer not to, because all it would be and has been is us insulting each other. Can we reach the conclusion that we've had different experiences and let it go unless one of us can actually provide data to support our viewpoint?
    I have no problem with anecdotal data--as long as it isn't used as fact. I welcome your stories about leveling in WoW versus CoH because I want as many perspectives as I can get. That's not why I called B.S. I did that because you didn't say "my experience is different", you just said
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    WoW's grind is a lot, lot shorter than the average character's grind in Cities, actually, and with the Dungeon Finder, teams pop up a lot more frequently
    In other words, you presented as fact, something which is at best, anecdotal. That's all I was taking issue with--nothing more. I don't think you are a liar or dishonest.
  4. Quote:
    Originally Posted by Dalantia View Post
    I didn't miss the nerf. I'm pointing out that if you're applying the same standards to Cities, people hate the early and midgame just as much here as they do in WoW.
    I doubt that. They've done numerous polls on whether or not people would like the ability to start at level 20, and the majority of responses were negative. Aside from concerns regarding stamina, I've never felt that leveling was too slow on CoH. However, the grind on WoW was so rough that I seriously considered asking friends for PL help.

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    Then it was unintentional, and a response to your own hyperbole. Please do not pretend your own assumptions are fact rather than your opinion.
    Don't be dense--calling B.S. was justified then, and still is. If you claim that leveling in WoW is faster/less of a grind without any data whatsoever, then your post is 100% B.S.


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    Oftentimes? Preference is about the same. You display the signs of a teamstarter, and you might prefer building your own. That's cool. Even with the most meticulous teambuilder, there are sometimes problems they don't account for, though.
    Actually, I'm not that much of a teamstarter, but teaming in CoH encourages it to a large degree. I've been invited to so many teams that I figured, hey, starting my own can't be that hard. And it allows me to form all RP teams, all scrapper teams, etc--I can customize to a much greater degree than any software program could.


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    Me, I just want the team to be going, and I don't care if I meticulously build it by hand with a bunch of random people that are thinking "phat xp/loot" or if someone else/a computer/etc builds it for me.
    Ugh. I don't enjoy teams where everyone is fixated on "phat xp/loot". That's part of the reason I like the level cap where it is--as it stands right now, "phat xp" won't take you too far.

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    Again, my experience is that regardless if a computer or a person builds it, that it can go just as wrong, just as frequently either way. (If you're recruiting primarily friends, it becomes apples/oranges, again, though. )
    I don't usually recruit friends to start with, but I often find new ones while teaming. But that's the point--I enjoy the luxury of chosing any criteria I like in order to find teammates. While I would like an auto-team finder option, I think it's far less REQUIRED here than it is in WoW.
  5. Quote:
    Originally Posted by Radubadu View Post
    I get that PvP isn't really wanted here... but those with this view confuse me... what experiences have you had that make you think it would be THAT bad. I played WoW and Aion and never once had any of the experiences described when people whine about getting ganked or griefing. I'm sure it happens but I think it's being over exaggerated here.
    I'm very glad you didn't have those experiences, because I wouldn't wish them on anyone. However, I have, especially on WoW. It left a very bad taste in my mouth, and I didn't want to play MMOs at all for a good long while after that. It's not being exaggerated here--you've just been fortunate enough not to have seen just how bad people can behave given enough griefing tools. But don't assume that just because you personally haven't experienced it, it isn't that bad--that's like telling someone that their migrane "is just a little headache, so stop pretending it hurts" because you've never had one.
  6. Quote:
    Originally Posted by Dalantia View Post
    If you apply the same standard, then people hate mid and early level content so much harder here. The devs here just do not drag down the servers to put a stop to obvious, massive exploits. (Hi, AE farming)
    (Goodbye, AE farming)--did you miss the nerf? And no, they don't have to bring the servers down to stop PL'ers, because that would be like using an uzi to swat flies--that level of exploitation just isn't that common here. When it occurs, they don't have to yank down the servers to fix it.

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    It's easy to fiat declare that one side or the other is faster - do either of us have numbers to back it up? (I'll be honest, and say neither of us do.)
    This is exactly what you did in your first post--if you really believe this, then stop pretending your assumptions are fact rather than your opinion.

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    I also disagree about the quality and quantity of teaming. But then, that's really a personal anecdote no matter who says it. (I think they're about equal in that department, honestly.)
    You really think that having a computer program automatically pick teammates for you is better than being able to consistently pick teammates from a large list of possible choices on your own? I can start a team in CoH in less than 5 minutes, and that's being picky about who I invite. I couldn't do that in WoW--in many cases, the auto-team finder is the ONLY way I could find teams there.
  7. Quote:
    Originally Posted by Umbral View Post
    What you're saying here is pure preference. There is nothing stopping a manipulation set from loving the crap out of melee. Fire Manipulation has only a single ranged attack; everything else is melee and a good deal of it is pure damage. Elec Manip is similarly designed with a heavy emphasis on melee damage and a bit of melee range utility. If anything, the existing manipulation sets have demonstrated that they're supposed to be light on buffing and evenly split between control (with special emphasis on soft control rather than hard) and melee damage.
    I agree. While I tend to prefer playing /energy blasters, which are big on self-buffs and getting you out of melee, /energy is the exception rather than the rule when it comes to blaster secondaries. New secondaries shouldn't necessarily be patterned after that.
  8. Quote:
    Originally Posted by Dalantia View Post
    Call BS if you like, but it is what it is.
    No, it isn't. You're passing a highly subjective personal experience as fact--it isn't. I can play that game as well--it took me much, much longer to level a single character to the level cap in WoW than it ever took me to level hit the cap in CoH, even on my first attempt.

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    Unless you're factoring PLing into the equation, at which point you're skewing your statistics so hard in Cities' favor it's not even funny (and even going so far as to compare apples to oranges - while Cities devs are great, they don't kill 1-50 in 4 hours exploits nearly as quickly as Blizzard does, because Blizzard has a habit of bringing servers down for that level of exploitation, last I checked).
    The fact that Blizzard has to bring down their servers to stop PLing speaks volumes for how much people enjoy WoW's mid-level content. Not.

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    Of course, it could pretty easily be argued that comparing newspaper grinds to WoW questing is also apples to oranges.
    I think comparing WoW questing to the CoH story-arcs is like comparing a tired donkey carrying a cart filled with balloons to a new Ferrari.

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    And why would you call BS on the Dungeon Finder? It exists, it works, and I've found it to be handy for when I want to team, even on the legion I have sub-60.
    There is nothing wrong with Dungeon Finder, and I think an auto-teaming option in CoH would be a great idea. But if you think it makes for more/better teaming than CoH, you're sadly mistaken...
  9. Quote:
    Originally Posted by Dalantia View Post
    WoW's grind is a lot, lot shorter than the average character's grind in Cities, actually, and with the Dungeon Finder, teams pop up a lot more frequently..
    I call B.S.
  10. Quote:
    Originally Posted by Radubadu View Post
    I'm going to play devil's advocate here and point out something that was said to me when I first started and that I see in any "new player here" thread. "This game is all about the journey not the destination"... the journey is awesome... what's wrong with making it longer?
    It's a good question, but I think that unfortunately, the longer the journey, the more focused on the destination people become. When I played WoW, I was pretty upset at how deserted the lower levels were, and this was BEFORE the Lich King expansion. Regardless, I did enjoy the game, but due to time constraints (and the incredibly long grind to end content) in that game, I had absolutely no desire to try other alts. My exposure to the game was limited as a result. The incredibly long journey did little but make me want to scream, "Are we there yet?"

    On the other hand, the shorter the journey, the more likely I'll try it again and again without getting frustrated or overwhelmed. That's one of the advantages of having a level 50 cap--I've been able to try every archetype the game has to offer and bring them to decent levels without quitting my job and chaining myself to my computer. I'm not eager to get to the level cap, and neither are most players. As a result, there are plenty of opportunities to team with others along the way (unlike WoW, where there are almost no teams until the level cap and raids begin).
  11. Quote:
    Originally Posted by Cade Lawson View Post
    I concur. Polite responses are a waste of time.
    I'm sorry, Cade Lawson, but if you want polite responses, don't request /duel. It's a very touchy subject, and very unpopular among non-PvP'ers. You even mentioned some of the reasons for its unpopularity in your own post. It has the potential to be used as a griefing tool, and provides little in return other than "look at me, I'm PvPing in a PvE zone!".
  12. Valerika

    Merge...

    Quote:
    Originally Posted by Techbot Alpha View Post
    Hehe, I got you there, didn't I?
    Hehe, yes you did.

    I do like your idea though--I never completely understood why they were separate in the first place. Greater collaboration is always preferable, and there's no need for duplicated effort.

    Big /signed!
  13. Quote:
    Originally Posted by Cade Lawson View Post
    That said, I'd actually -like- to be able to duel fellow RPers when it's appropriate, without being removed to the confines of a (contextually) nonsensical arena map. More importantly, I'd like the duels to be witnessed by others involved in the RP without resorting to the above mentioned, and turning those fellow RPers into...odd little camera ships.
    No, no absolutely NOT. The arena implementation is preferable precisely because it doesn't allow for this. I don't want to have to wait while people on my team fight each other in public. I don't want Atlas Park to be an even BIGGER lag fest because morons are using high particle effects in high traffic areas. If you want to PvP, take it outside (to the arena).

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    Now, with respect to WPvP griefing. I hear that. After a brief stint in WoW and Aion, I could do without the asshattery and compulsive typing of "QQ!" in every chat channel available.
    In other words, you posted this crap even though you knew better. Bravo.

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    But respectfully, guys, c'mon. Is there -any- of that which can't be done now? I've been spammed with "arena invites" by people who want to duel me. They -can-, presently, follow me and flatten my mobs. They can (if they're clever), train a mob on me now.
    So, yes, by all means, let's make their griefing/PvP goading efforts even MORE accessible and rewarding. Let's give them the gradification of having everyone near them watch them fight other players in public! Power to the griefers!

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    What's the difference I'm not seeing here? Whether its a direct, boolean, PvP flag, or a persisten "invite to the arena"...it's the same mechanic. The only material difference is -where- the fight takes place.
    ...And that is what makes all the difference. Keeping the duels in the arena keeps PvP separate from PvE. That's not a slight oversight--it's deliberate design, and those of us who don't want to PvP appreciate it.

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    Personally, I'd love to be able to conduct a few RP duels at the base of Atlas.
    Remember what I said about how people would implement this in the highest traffic areas, maximizing the annoyance and lag involved? I rest my case.
  14. Valerika

    open PVP.

    Quote:
    Originally Posted by Perfect_Pain View Post
    So I [censored] myself.
    I just wanted to take this particular line out of context so that you would know why I giggled when I read that.
  15. Valerika

    open PVP.

    Stop...just stop. Why do you guys keep posting this world PvP crap? Why?!? STOP IT FOR THE LUVAGAWD!!!!! You're making me DUMBER JUST BY READING IT!!!

    Wait...is that your plan? You want to make a little bit dumber every time I read one of these threads, until I gradually become so stupid that this idea begins to sound good to me?

    That's insidious...very well played. :O
  16. Quote:
    Originally Posted by the_coming_storm View Post
    mms got hit hardest by the new i16 difficulty options with options for much higher level mobs.
    ...

    Hahahahahahahahahahahahahahahahahahahahahahahahaha !!!
  17. Quote:
    Originally Posted by Techbot Alpha View Post
    People will sue over anything. Literally; anything. It's...really rather sad, and somewhat pathetic, and speaks volumes about the current human condition.

    Silly fleshlings...
    I dunno...sometimes it is warranted, but I agree most of the time, it isn't. I like the fact that some courts require you to pay the legal fees of the defendant if you try to sue them and lose, but I don't think that goes far enough. You've already disrupted their business, their reputations, and their lives by dragging them through a lengthy legal dispute. Even if the person you sue and lose, you still win to an extent--the damage is already largely done, in my opinion.
  18. Quote:
    Read above where I am referring to NEW subscribers, not the existing base. Offering a lifetime sub is a good deal and can be an incentive for new subscribers.
    It's only a good deal in the short term--that's the part you fail to understand. In the long term, it alters the business model for the game in a negative way.


    Quote:
    All you are doing is assuming. You are assuming offering lifetime subs would negatively impact the game when you have no idea whether it would or not. Sure, it might. Then again, it might not.
    It really irritates me when people who put no thought into their arguments assume that everyone else puts no thought into theirs, either. Steampunkette isn't just assuming, as you are. She has existing business models to back it up. You don't have to look very hard to find examples of lifetime subscriptions in action. If you want to see what happens to a company that places a great deal of faith in lifetime subscriptions, look at Atari/Cryptic and CO.


    Quote:
    I happen to know quite a few people who have not received any pay raises in the last 3 years, let alone EVER receiving any kind of bonuses.
    I know people like that too, but they aren't game software developers...
  19. Look at that "S" car go! Get it? Escargot!
  20. Steampunkette, I also agree that your post was very well written. On a side note, I heard about your recent difficulties with your mom's health, your job, the long car rides, etc. You are a trooper--hang in there. I wish nothing but the best for you and your family.
  21. Quote:
    Originally Posted by Sharker_Quint View Post
    sorry sol, i ran out of fruit baskets and chocolates, would you accept ice cream with rainbow sprinkles?
    I would accept it with heartfelt thanks
  22. Quote:
    Originally Posted by Miss_Freeze_NA View Post
    They could offer one with the release of Going Rogue. Offering a lifetime sub would not signal the deathrose of this game as many seem to believe it would.
    The problem isn't that it send a signal that the game was dying (which I believe it would, to a certain extent, but nevertheless). The real problem is that it would change NCSoft's business model for the game as a result.

    Here's our current model: When all of your players are paying to play on a monthly basis, it is in the game's best interest to provide free new content on a regular basis, and focus on community relations. Our free issues are a perfect example of that. When you stop offering new content, or when you start charging for it, people who are paying on a monthly basis will either get bored, or become angry that the updates to the game aren't included in their monthly subscription fees.

    Here's what would happen with lifetime subscriptions: The business model becomes inverted--instead of the company earning more money the longer your players stick with the game, now the longer a player plays your game, the more money you lose over time. Lifetime sub players will benefit from upgrades, server maintenance and development costs without contributing any new funds. Your incentive to keep people interested in staying with your game disappears--your only real incentive to give people their money's worth is so that they will be interested in purchasing your next game. If you hope to make any money off the lifetime sub players, you have to charge for any new updates to the game. This enrages the monthly sub players, who still have the option to quit whenever they become unsatisfied. The lifers stick it out, since they've already paid their dues, but they feel tricked. They aren't being tricked, of course, their company is just trying to stay afloat, but that's the way it looks. They start to complain that the devs don't listen to them, and they are only in it for the money, etc...

    It's just not a good idea.
  23. Quote:
    Originally Posted by Dragon_King View Post
    My kid needs his G.I. Joe with the kung-fu grip.. (Panic... Panic)
    Are you suggesting this watch is "hot"?
  24. Only if we get soybean futures added as well...