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The Hero that shows up to stop you is just too hard. Seriously, devs, rethink this... right now my only options are to drop the difficulty before every mayhem mission, and to solo only and not bring along teammates. I can't understand posts that read "Sure, I got pounded 10 times and reached my debt cap, but WHEE FUN!". Fun starts to drop off when you feel like you're hitting an insurpassable brick wall of frustration and futility.
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Agreed.
I did a level 40 Mayhem mission and found it to be fun but also impossible. I was part of a duo and we were set on Relentless. The Hero at the end was Aurora Borealis and was way too much for a our duo.
I know what you're saying: just drop the difficulty. That's fine, but I hate the thought of constantly adjusting the difficulty of the missions to do one Mayhem Mission.
I mostly play solo. I mostly play on Relentless. This means that if I want to do Mayhem missions, I'll have to run several missions at Relentless, find a Fateweaver and set my difficulty to Villainous, do the Mayhem Mission and get the contact, then go back to Relentless. At level 40, that means that I'd have to shell out about 70,000 infamy to do a Mayhem mission and then go back to normal.
Granted, you could say that I should team more often... I get teams together to fight many AV's as I progress through the game... I'm not going to change my playstyle to amass a team once every five missions...
Right now, my plans are to enter a zone, do an adequate number of newspaper missions to the get the Mayhem Missions three times in order to get the contacts, get the zones contacts and then set the difficulty to Relentless and then just skip the Mayhem Missions thereafter.
While blowing things up is fun, the novelty will wear off eventually. The missions themselves are fun but Villainous is too easy, and Relentless is just right but the Hero at the end makes it impossible for me to solo it or enjoy it. Even an EB at the end of every mission would be a lot to fight against.
Maybe my attitude is wrong... maybe these missions aren't built for solo players... either way, my current attitude towards Mayhem missions is that they'll be a means to an end and will only be done as necessary.