V-Tron

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  1. [ QUOTE ]
    frankly, I don't want a heal in EA. I don't think it belongs there. Thematically, it might be appropriate for electric armor (some frogs regenerate when you apply electricity to amputated legs, for example) But 1 'clickie' power in EA is enough of an interruption to my attack chain.

    simply give energy drain a taunt component for the standard duration and add in exactly the same defense bonus (1% +.6% per opponent) as ice armor's energy absorption gets, for a total of 9% slotted defense and the ability to stack another 7.5% onto it.

    Or even give it the brute modifier so that it's potential 6.75% surrounded by 10 opponents stackable for 12.375% .


    With weave and CJ slotted that would give the set 41.25% s/l defense, with the potential to soft cap s/l, fire, cold, energy, and almost hit the soft cap for negative energy when you double-stack.

    This would DRAMATICALLY improve the set's survivability, change the only real hole so that it's toxic/psionic, avoid the 'heal' issue entirely, and it won't modify the 'feel' of the set or break the rules. If a brute is going to energy drain everything, they are going to get aggro from them, so you might as well make the aggro useful even in teams.

    [/ QUOTE ]

    personaly i think having energy drain give +def per mob or +rez per mob is probably the best thing that can be done to the set with out ruining it's feel or making to many other major power changes.
  2. [ QUOTE ]
    Actually, end drain and -recovery is not just from the sappers. When we fight ring mistress from Carnies, they have mask of vitiation, which can drain endurance and debuff recovery, and hit you easily. Your toggles can drop easily while fighting them.

    [/ QUOTE ]

    not to mention that all carnies when they are defeated have a PBAoE End drain. and don't for get all them Mu buggers. all their attacks have -recovery and - end in them
  3. [ QUOTE ]
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    FYI, we are on the gimp list.

    [/ QUOTE ]
    Anyone else actually happy that energy aura made it on to the gimp list? that's alot of attention...

    [/ QUOTE ]

    no, that list is flawed on many levels.

    I don't think that guy has played even half of those sets to anywhere near 30 let alone 50
  4. thanks for the feedback.

    your right unstable that explosion is a bit bright for part of the background. I did some work in the PSD file to lighten it up a bit. but I'll export it to the web later.

    I've allready started working towards another with my main villian V-Tron X pitting him against the Kronos Titan in a 1v1 battle in Warburg
  5. While I'm not the Hand drawn Artist I used to be, nor could I ever draw people. But I'm pretty handy with Photoshop and getting poses i want out of the game with a little Demoediting. So I put this Image together.

    http://farm3.static.flickr.com/2143/...f3f77e91_b.jpg

    V-Tron was my first ever character made in CoH, he was also my first 50. Over the 4 some odd years I've Been playing this game I decided that the Rikti where the straw that broke the camels back and pushed him over the edge to start down the path in becoming the Hero he is today.

    This Picture, while not nescisaraly somthing that will happens in his story, shows him taking his agressions out on the Rikti Mothership crashed in the War Zone.

    To make this picture I used an 5 Images, one with just the background, one with just V-Tron in the position he is in with out the graphical effects, one with the effects of the Energy Melee attack Whirling Hands, and one with the effect from Electric Manipulations Charged Brawl, and finaly the one of the explosion. a bit of fine tuned erasing, a few built in photoshop filters and vola the final product. between the tweaks in photoshop and the demofile editing it took me about 9 hours to get the wholet thing done

    I do plan on making an similar image for all of my characters over time. starting with those relating to V-Tron
  6. I sure hope that your going to be spreading those neat little extra tid bits out over the weekend, so that those of us that can't make it there till saturday can have a chance to get the code.

    *edit*


    [/ QUOTE ]
    only so many will be given out per day, so come by the NCsoft booth early!


    [/ QUOTE ]

    missed that part


    the costume power almost makes me want to roll a SS brute of some kind so i can run around like a freak in game >.>
  7. [ QUOTE ]
    You ppl are haters, I will show yu that I am right and telling the truth.

    You can't deny factrs.

    Here is a screenshot of me being STRONG and pretty.

    [/ QUOTE ]

    yes i can totaly see what your talking about.
  8. I'm not sure what i should lol at more


    but i lol'd
  9. [ QUOTE ]
    Just to point out a Bab's response for another topic of similar nature. Yes I know he is not a powers guy, but he is a dev with a dev's perspective.

    http://boards.cityofheroes.com/showflat....v=#Post11271273

    [ QUOTE ]
    I assure you, this thread is being read. As are most of the similiar threads sprinkled around the forums. You shouldn't misinterpret a lack of immediate response to every single post or PM to mean everything's being ignored.

    [/ QUOTE ]

    [/ QUOTE ]

    While I can understand that, and accept that is most often the case. It still doesn't mean that I, or other players that have been wondering wouldn't mind some response in either direction to how the devs feel about /EA
  10. [ QUOTE ]
    could someone other than me try to get Castle (or Positron!?) to make a comment on this thread? I think he's getting sick of hearing from me about /EA.

    [/ QUOTE ]

    I have, with no response
  11. [ QUOTE ]
    [ QUOTE ]

    By the way, what exactly is the "theme" of Energy "Aura"?

    [/ QUOTE ]
    I mentioned about the theme of energy aura in my first post. But I didn't explain what it is, because it is quite subjective about what energy is. For example, there are spiritual energy, as well as high-tech energy as in Star Trek. Both are energy but completely different in nature. I mention about the theme simply because I hope that the audience can think about how the power set is designed, and not just in terms of balance with other power sets.


    [/ QUOTE ]

    Personaly I've allways seen Energy Aura as Kinetic energy. Deflecting most things that are thrown at it and absobing some stuff that gets through.

    in essence what we allready have mostly defense based, with some resistance.

    the closest thing i can think of in the world of sci-fi is the Goa'uld personal force fields from the Stargate Series. while they will stop bullets from p-90's and 9mill, and blasts from staff weapons and Zats. a thrown knife or tranq dart would get through with no problem. (I've never seen an episode of SG-1 or Atlantis that had anyone using something akin to Fire, Cold, Toxic, or psi damage thrown at them)
  12. [ QUOTE ]
    Of course, considering that despite sending messages to several rednames, none has even showed up in the thread to say 'It's far down on the power list' or even 'it's working as intended'. The best answer I have been able to come up with so far is "I am not prepared to comment on it." from Castle.

    [/ QUOTE ]

    I sure Hope Castle is ready come ComicCon. I plan on poking and proding him about it....asuming he's there ofcourse
  13. [ QUOTE ]
    3. Make the power able to accept Health Enhancement and have a base of 40% HP. This will be a Dull Pain/Conserve Power.

    [/ QUOTE ]

    the Problem with this is that we allready get that in overload.

    I'm starting to think that the best way for the set to be "better" with out upsetting people that like CP or energy drain or Energy Cloak is to increase the base values of our defense toggles and resist passives. something small like by 5 to 10%. and add resistance to fire/cold/toxic and maybe even a little psi
  14. yeah it's pretty much non existant...iirc power sinc has the same 30% chance for it. just that lightning field adds to it.

    if also notice alpha, you don't allways see the yellow target reticle for tohit debuffs, or the red dimonds for damage debuffs on NPCs either...but that doesn't mean the effect didn't hit
  15. I took some time to do a little diging and grabed some screen shots for this energy drain numbers descrepency.

    what I found is, the numbers shown for the details in the manage screen and character creation show that it has -33 end drain to target. and the Number shown in the Info Window are -40 end drain to target.

    anyway here are the screens I got.
    Manage Screen Detail
    Manage Screen Popup tip
    Character Creation Screen
    Info Window
    Info Window - With Enhancements

    and for reference

    Power Sinks Info Window

    If you look at the numbers from the manage screen details and the tool tip pop up they are the same as what is shown in the info window when the power is enhanced.
  16. [ QUOTE ]


    <ul type="square"> [*] You have found some innacurate in game data.[/list]

    [/ QUOTE ]

    What I think I found is a Bug. Either in what the in game numbers report in the power info window or what the power is actually doing.

    Ofcourse I would prefer that it's the latter.

    I've decided I should get some screen shots and send them over to Castle. If the Info should say 33 then the text should be fix and if the power should be doing 40 then that should be fixed don't you think?
  17. [ QUOTE ]
    [ QUOTE ]
    according to the real numbers provided by the game. Power sink and Energy drain are identical.

    -40 end to target, 30% chance for -100 recovery, +25 end to self per target

    did I mention that it has a Taunt component in there too?

    [/ QUOTE ]

    I'm not sure about that. When one goes into the detailed power info, the numbers for power sink are as you report, energy drain is, however rather less potent, with the drain component some 33, rather than 40, and with the taunt component absent. Not only this, but I might note that the presence of lightning field significantly modifies the capacity of any drain power. Energy drain cannot be used to persistantly curtail incoming damage. Because of lightning field, Power Sink can.

    This is VERY non-trivial. With lightning field slotted with a couple of endmods, all you need to do is sink your foes twice and they're out. If you can survive for the recharge time of power sink, you're pretty much golden.

    [/ QUOTE ]

    so then the ingame numbers that appear on my screen are wrong then?

    ofcourse lightning field helps with keeping foes from recovering end. so does ball lightning...but really it's not the point

    *Edit*

    I checked again and the info displayed for Energy Drain does say -40 end the same as power sink. It doesn't have the taunt component though. However when I mouse over the power in the manage screen so it shows me what the enhanced value is. the base there is reporting 33. I exited the game back to my desktop 2 times switching from opening energy drain first then power sink. even had one open on one computer and the other opened on another. didn't matter which power info in game says it should be -40 end to target.

    the only time it said anything differend was when i checked energy drain on my 50 EA brute. it reported ~66 which is expected since he has all but the endmod/acc of efficiancy adapter sloted in it.
  18. [ QUOTE ]
    We're brutes, everything should be dead before you get off a second energy drain or you are doing something wrong. The few occasions where you can get off more than one would be
    1) You're pvping and you want to bring down their toggles, and unless it's another melee person, we were already screwed
    2) Elite boss/AV/Hero, in which case if you don't have a -recovery, you would have to drain a lot faster and many more times than just twice

    [/ QUOTE ]

    When I'm solo yes. Everything is dead before Energy Drain is recharged. not allways so when your on a team. My EA is EM/EA. I only have 1 AoE from my primay. and I sure ain't 1 shoting 2 or 3 spawns with it. I'll suck their end and keep there attention thanks.

    [ QUOTE ]
    Honestly energy drain is no power sink, its not as crippling to npc's and there are few occasions where I would use it more aggressively than my primary. Stone even makes /ea awesome, If i need mitigation ill use fault, conserve power lets me smash endlessly away whenever overload isn't up and allows me to save my energy drain for more dire circumstances.

    [/ QUOTE ]

    according to the real numbers provided by the game. Power sink and Energy drain are identical.

    -40 end to target, 30% chance for -100 recovery, +25 end to self per target

    did I mention that it has a Taunt component in there too?
  19. [ QUOTE ]
    I kinda like CP, when i really want to be offensive with my stone/ea, I do not like breaking my attack chain to end drain someone/thing unless I am purposely trying to drain all their end....

    [/ QUOTE ]

    not sure why anyone wouldn't want to drain the end out of everything if they can...it atleast slows the attack rates of things you are fighting...even more so if you can get Energy Drain off twice in a fight
  20. [ QUOTE ]
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    Sorry, I like the power too. it's a great concept. but in terms of helping the set, i think it does the least right now, even less than the passives. with stamina, IOs and ed, it's not needed.

    [/ QUOTE ]

    I really think energy protection is a lot less useful than conserve power. At least dampening field you can stack the resistance with tough, so it's something, but 11%.......pfft.

    [ QUOTE ]
    I have to agree with this. Even though I like CP. It is pretty much the weakest power in the set.

    [/ QUOTE ]

    Really? Even weaker than energy protection? I really think that EP is completely useless. At least when Overload is about to drop you can pop CP, or if you get hit with some -recovery and you can't get near an NPC to drain some endurance, CP is very useful.

    [/ QUOTE ]

    Energy Protection gives you some damage mitigation. what damage are you mitigating with conserve power? But really 11% resistance to energy damge is better than nothing
  21. [ QUOTE ]
    Sorry, I like the power too. it's a great concept. but in terms of helping the set, i think it does the least right now, even less than the passives. with stamina, IOs and ed, it's not needed.

    [/ QUOTE ]

    I have to agree with this. Even though I like CP. It is pretty much the weakest power in the set. It offers no extra damage mitigation what so ever. the only thing I use it for now is to help keep me fighting after Overload drops. I'd say this power needs to either have more effects added to it, or the more preferable changed all together. Something that Adds more Def or Rez or even a heal of some sort, or maybe something that gives EA a taunt aura.

    ofcourse this would mean I would have to completly rethink my build since I skipped CP till level 49 and took taunt at level 35
  22. well that explains why my systems wern't starting to update to the new patch when i tried to log on for my morning game time and coffee
  23. I had a quick thought of a power that would heal a % of the damage you would have taken if the attack had hit

    so, npc does an attack that does 100 dmg after the tohit check it misses misses so instead you are healed for 10.

    but I don't think the mechanics of the game could support a power like that
  24. 7 Toggles! hot damn! I only have 5...but I can see where your coming from with that Rage crash.
  25. Dont' get me wrong, I wouldn't mind +def or +res to psi as well &gt;.&gt;

    Katan: Based on my experiance with the set, when I'm solo I don't chew through enough end fast enough to need the end drain constantly. And i've built up enough defense that I wouldn't need the sugjested extra mitigation either. currently I run into something my tier1 thru tier8 powers can't handle, i add overload to it.

    when I'm on a team, I often need more damage mitigation, especially if I'm taking the primary agro roll. and even with the current recharge time, and my slotting, it's up every 30 seconds. So even with it on auto wouldn't be having and end problem.

    unless ya know, your constantly fighting carnies or patrols of sappers &gt;.&gt;