Uruloki_Zwei

Citizen
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  1. Quote:
    Originally Posted by blackbird71 View Post
    And from that link:

    (boldface added for emphasis)

    Whoever's writing these things really needs to learn the meaning of the phrase "up to," as in "can be less than, but no more than." It's rather disappointing to discover that my wife and I can't run our duo through this on our own, and when we try to join the queue, it keeps resetting because someone drops out.

    We don't mostly play on our own because the game is better that way, we play on our own because it's a pain in the neck to have to rely on other random players (who are complete strangers and may or may not be flaky twits) in order to get anything done.

    We designed our characters to work well in tandem with each other and to complement each other's strengths and weaknesses, and I'm sure the pair of us could handle a mission designed for four average players assembled randomly (i.e., through the LFG system), and I see no reason why we should be denied the opportunity to do so. If we go in the mission and fail, whose loss is it, really? It's just our time and effort at stake, so what's the issue with allowing smaller groups?
    Holy Vuja De.

    This was what my wife and I were just experiencing (and thinking about the "up to" statement). We typically play the game as a duo as well, with our characters optimized around each other and our play style.

    It would be nice if so many events did not center around the playground concept of "playing nice" with others. We view this is a game first (fun, and a good outlet after dealing with the non-IT literate all day at work), and a social network last. The designers have proven that they can make scaleable missions, if they so desire.

    That being said, I do love the Halloween event.