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Posts
1909 -
Joined
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Quote:I agree. Super-Sidekicking is really cool.Did a Respec TF last night, and the new super sideKick is a huge improvement. No more invisible leash. No more worrying about matching up SKs with Mentors. It is a big quality of life improvement.
The only thing I don't like about it is that it puts the mission owner at the top of the team list (at least I think thats what it was doing). The result is that the team order is constantly shifting. That really sucks for keybinds and macros that target specific individuals or positions.
For example, I have shift+left Mouse button assigned to port player 2 on the team, and alt+left mouse button for player 3. I was running missions with a couple of friends last night and as we switched whose mission we were doing, my binds became broken. I had to go create a series of text files named recall12.txt and recall13.txt and recall23.txt so that I could load new binds as the team shifted. Blah.
I would guess it would suck for bubblers too, just in terms of re-learning each mission which slot you were in so that you dont fail to target yourself and then hit the last guy you buffed again. I know it seems a simple matter to just remember "I'm player 5" but I rely on the instinct of repetition to get me solid when it comes to that. So if I were to get out my bubbler, I bet it'd drive me bonkers. I expect that I would occasionally try to do the pattern from last mission on THIS mission with the different team order. Once I get both patterns in my head, even some, I start repeating the incorrect one more often.
Or is there a way to disable that? It would be nice if the team list order could remain rigid. Maybe I overlooked an option.
Lewis -
I made a wee lad from the future (Technology Controller) named Celsius Boy. On both the primary (Fire) and the Secondary (Cold) I went with a primary color of a muted blue. I mean the blues on the right hand side of the costume color grid (they are in different places in the power color grid). For my secondary color I went with a grey/white. This gives all the fire powers (bright fire) and all the ice powers an overall blue gaseous / energy / hazy look. Hot Feet is going to look really tight with this color scheme. Same for Fire Imps, and etc.
Otherwise, my build is pretty generic. I'm just taking all my powers and slotting them in the most minimal / generic way to get some use out of them. I'm new to the cold set, after all.
Lewis
(Build below, but only the data chunk and the link):
Click this DataLink to open the build!
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No this is an "I can probably afford it, maybe" type build.
Lewis -
I found one minor bug. The Traps set, Force Field Generator, for Defenders has the correct (Defender) defense values. However, FFG is not selectable under "Totals" such that its defense values add in for calculating your positional and typed defenses. On Masterminds and Corruptors, you can do this, just not on Defenders.
Lewis -
Well, I guess that's a point. Still, I bet I can still get in and stay *just* out of melee range and hit the first row. I'm used to it on other characters. Otherwise, I'll just consider those powers AoE capping mules.
Lewis -
Whoops. I realized I am 2 over on my 3.13 AoE action. I guess I can move them to CJ and pick up some more ranged def to hit 47%. Sweet.
Lewis -
All,
I'm thinking about making a Rad/Mental with good (eventually) Soft Capped values. I have the new Mid's planner and I came up with this. OK, it has absolutely zero in the way of global recharge, but hey, I've almost soft-capped ranged def (44%) and I've got fairly strong AoE defense (34%) and a boat-load of global accuracy (62%). Does it seem like an adequate build that can be done fairly cheaply? (Well the Miracle and the 3 zephyr KBs arent cheap.)
Thanks,
Lewis
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
ZZZ BLA Rad Mental: Level 50 Science Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Hero Profile:
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(40)
Level 1: Subdual -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(40)
Level 2: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(37)
Level 4: Irradiate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(17)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(43), Zephyr-Travel(48), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 8: Electron Haze -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(9), Det'tn-Dmg/Rchg(9), Det'tn-Acc/Dmg/EndRdx(13), Det'tn-Dmg/EndRdx/Rng(25)
Level 10: Aim -- AdjTgt-EndRdx/Rchg(A), AdjTgt-Rchg(34), RechRdx-I(37)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(48)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), EndMod-I(23)
Level 22: Concentration -- AdjTgt-EndRdx/Rchg(A), AdjTgt-Rchg(31), RechRdx-I(34)
Level 24: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(43), DefBuff-I(43)
Level 26: Neutron Bomb -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(27), Det'tn-Dmg/Rchg(27), Det'tn-Acc/Dmg/EndRdx(29), Det'tn-Dmg/EndRdx/Rng(29)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Psychic Scream -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(33), Det'tn-Dmg/Rchg(33), Det'tn-Acc/Dmg/EndRdx(33), Det'tn-Dmg/EndRdx/Rng(34)
Level 35: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(36), Nictus-Acc/EndRdx/Rchg(36), RechRdx-I(36)
Level 38: Psychic Shockwave -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Weave -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(42), DefBuff-I(42)
Level 44: Proton Volley -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 49: Group Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
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I plan to make the following:
HERO:
Traps/Dark Defender
Fire/Cold Controller
Earth/Cold Controller
Super Reflexes/Electric Armor Scrapper
Rad/Psi Blaster (maybe)
VILLAIN:
Thugs/Thermal Mastermind
Necro/Thermal Mastermind
Earth/Earth Dominator
Fire/Earth Dominator
Claws/Fire Brute (maybe)
Lewis -
I have a level 50 Fire/Energy which was amazing with the recent changes to /Energy. I also have a level 40 or 41 Earth/Energy that is just crazy good. Plenty of time with the foes languishing in their doom for me to pop 'em.
Lewis -
Man, I have a Ballroom Dance lesson tonight after work. Blah. I'll be distracted thinking about I16 the whole time.
I dont know what I will do first. I have 8 new characters I'm planning to make with I16. Well, maybe 9. So, I guess that will take all of this evening and all of next. I'm not even going to think about altering the colors on my old characters.
Lewis -
Wow, you're actually deleting the characters too?
Hardcore.
Well, if you ever do come back, you'll be forced to really play, from the ground up, so maybe you won't feel so jaded next time.
Fare thee well!
Lewis -
Thanks for the replies. I'm already accustomed to only having 4 of the set in there, so I'll go with that. I appreciate the comments.
Lewis -
All,
I have a level 50 Storm/Energy Defender I really like a lot, and I am thinking of using a respec to alter her so that she has soft-capped ranged defense. I'm really close to the soft cap now with my planned build, but I'm "only" at 44.58% ... *just* shy of the magic 45%.
So, I've been debating the build (I havent done the respec yet). Here are my 4 options I'm considering. Which do you think is best? Or, if you see some other option, let me know.
1) Change nothing. 44.56% ranged defense is adequate.
2) Drop from 2 end reducers in Snow Storm to 1. Move slot to Hover and put a level 50 Def IO in it. This gets ranged defense to 45.2%.
3) Lose 2 slots (all slots) from O2 Boost, move the 2 slots to Gale, 3-slot the Explosive Strike set in Gale. Ranged Def is 46.4%.
4) Both options 2 and 3. This would neuter O2 Boost, lower my end reduction in Snow Storm, but give me 47.1% Ranged Defense.
Honesty, I am leaning towards option 1 or *maybe* option 2. I really like my O2 Boost being slotted for heals.
Thanks for any help!
Lewis
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Stormhawk: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Energy Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: O2 Boost -- Numna-Heal/EndRdx(A), Numna-Heal(48), Dct'dW-Heal/EndRdx(48)
Level 1: Power Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(46)
Level 2: Power Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(46)
Level 4: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rng(23), Acc-I(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37)
Level 8: Freezing Rain -- CtlSpd-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(9), P'ngTtl-EndRdx/Rchg/Slow(9), RechRdx-I(15), Achilles-ResDeb%(31)
Level 10: Power Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(45)
Level 12: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-Rchg/EndRdx(15), DarkWD-ToHitDeb/EndRdx(50)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(50)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), EndMod-I(21)
Level 22: Steamy Mist -- S'dpty-Def/EndRdx(A), GftotA-Def/EndRdx(23), RedFtn-Def/EndRdx(40), LkGmblr-Def/EndRdx(42)
Level 24: Snow Storm -- EndRdx-I(A), EndRdx-I(25)
Level 26: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(43), BldM'dt-Acc/EndRdx(43), BldM'dt-Acc/Dmg/EndRdx(43), BldM'dt-Acc(45), BldM'dt-Dmg(45)
Level 28: Aim -- AdjTgt-EndRdx/Rchg(A), AdjTgt-Rchg(29), RechRdx-I(29)
Level 30: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Flight-I(31)
Level 32: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 35: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), Acc-I(37)
Level 38: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(40)
Level 41: Power Build Up -- AdjTgt-EndRdx/Rchg(A), AdjTgt-Rchg(42), RechRdx-I(42)
Level 44: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 47: Gale -- Acc-I(A)
Level 49: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
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Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 26.1% Defense(Energy)
- 26.1% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 34.3% Defense(Ranged)
- 7.69% Defense(AoE)
- 3% Enhancement(Stun)
- 46% Enhancement(Accuracy)
- 23.8% Enhancement(RechargeTime)
- 21% FlySpeed
- 34.3 HP (3.38%) HitPoints
- 21% JumpHeight
- 21% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Stun) 1.65%
- 19.5% (0.33 End/sec) Recovery
- 12% (0.51 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 21% RunSpeed
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Well, I cant really find slots to 6-slot Fire Imps at this point. I'd need 2 slots, and every slot is already going for minimal basic functionality or for ranged bonuses. So, I'd lose 2 sources of 3.13 range to pick up the 3 from Fire Imps. Thats a net loss.
Also, I cant even remotely afford to take Boxing/Tough/Weave. I actually want to fit in all the powers that make a well rounded character fun to play. Anyway, I'm only taking my patron shield as a ranged def mule. I dont run it. Also, I couldnt afford slots on my patron shield or tough anyhow. As for weave, I already hit the soft cap, and any defense debuffers who get lucky and hit me are going to floor me, weave or no weave. So I cant go that route.
Also, I cant replace Combusion or Hot Feet with Incinerate for 3 reasons. First, I dont like Incinerate. Second, I actually rely on both Combustion and Hot Feet for my DPS. Third, I'm already using those sets for ranged defense, so the tradeoff would be marginal at best.
Anyway, I finally found a spec I liked. It isnt perfect. It has no global recharge at all, no tough, and no patron shield, so most people would scoff at it. However, I like it. I got to take all the powers I actually wanted to take, and I already did a respec and I've been using it. Its pretty great. My ranged def is only 44.8% but it is amazing.
I do appreciate the comments, it just so happens that I have my own personal little quirks, such as powers I dislike, and no desire for global recharge, that maybe make some advice incompatible.
Anyway, here is my build, the one I switched into. I love it, tho I guess nobody else will.
Thanks,
Lewis
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Festival: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(9), Lock-Acc/EndRdx/Rchg/Hold(9), Lock-%Hold(23)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(45)
Level 2: Fire Cages -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(37), TotHntr-Acc/EndRdx(37), TotHntr-Acc/Immob/Rchg(37)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(19), RechRdx-I(34)
Level 6: Swift -- Flight-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
Level 10: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(45)
Level 12: Flashfire -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(13), Stpfy-Acc/Rchg(13), Stpfy-Acc/Stun/Rchg(15), Rope-Acc/Stun/Rchg(15), Dsrnt-I(19)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(46)
Level 16: Fiery Embrace -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(29)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), EndMod-I(21)
Level 22: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Flight-I(43), Ksmt-ToHit+(43)
Level 24: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
Level 26: Combustion -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(27), C'ngBlow-Acc/Rchg(27), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 30: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(40)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(33), SvgnRt-Acc/Dmg(33), ExRmnt-Acc/Dmg(33)
Level 35: Bonfire -- RechRdx-I(A)
Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(45)
Level 41: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(42), RechRdx-I(42)
Level 44: Charged Armor -- S'fstPrt-ResDam/Def+(A)
Level 47: Hot Feet -- M'Strk-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(48), Erad-Dmg(48), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(50), EndRdx-I(50)
Level 49: Teleport Foe -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1423;696;1392;HEX;| |78DAA593596B13511886CF6431CDD2A66D6C9374499BC466AB4D9B3B970B91D6826| |2A05237540C431DDA8174A664A66E200ADEF64A4145A8DB5F5011F49FA87FC06AC1| |1B774A3CDFF79E247AE38D81BCCFCC39DF7ECE54AFCE4584B8754868D1D9BAEE38B| |5397BD5B474D76EF8ABFAB2B9D4356F38AE7959AF078410A9F6666DD6B6DC865D2F| |CF9B0DA3F532D6D93EEC38FA7ADD95DB46E35AEBADEFA8B562340CCB2DB71E220B3| |6C7702DC37142FCB2B8661897C258AF9BCB2B6E3F3F9F34EAC69ADD7075D7B4ADE4| |913573A9DCC9565DAF5575C795A912B2CAA2FC67BD42FD9A7EF1C523444578BE02D| |F185DDF811F8CC19F0C326C7B6D0A5ADAF50878CCE87DC2C83E65EC7DC6D8237369| |F0F26AF7345EBA0F3C001E322831CA6AFABCCFD9D5F70278C9E87FC5484F32FC72E| |27E8EDB14FE2C2F65E45200113C0158E58112404D0555034134104203A17F349097| |55859557D891294745E40A70932BEFB90DDC60F4CF2086ACA41B5E5AF73B9EDFD47| |B06CD34AACA8CA2B004300204A46B1F5AD3FA8EC987BC983ACDB1BBE44E0C3B9ED8| |1D8EB6FB2E30CEAE4169300003EFC05B1C1E929730A3D28EA0CAC3D22EAEAA8BC32| |E013B3AEAA4EA36B9CA3E431660A3C88F1E8A90FEC4C86E332664BC61156F18F1A6| |10AFE0A57DC41BC5554BE1AAA570D552B86A695CB53CAE5A497A8DA94B33B6C579C| |7B781CF0A6C57947619D8890CA6B723372654C2091C720E879CC321E770C8F9BF0E| |F997F42AF03D6D7A0B5BDC53118D16D16811D13764C249957032CEB7202797CA2A6| |1D965ABE9EBC007769D46840A465549A30A39B11935B1194CAC82898DF8DA9F9910| |436C7CFCCFA5205B2DF8DA9F95D0505BA663F55FBFD791569CE08990D4459253246| |748CE929C23394F7281E422498DA4F9A6ED1DDD4705ED273940729064838C02F43D| |85492224DD243D2451925E9218C920C910C92649F33768730FD2| |-------------------------------------------------------------------|
-
Whew! I found a way to cap my ranged defense (45.1%) while not losing a slot from Fire Imps or from Hasten. The downside is that I dont get Blazing Bolt, but I dont have it anyway. Would have been cute to have, but oh well.
I'm still open to other tweaks if anyone has suggestions. Though, I like the powers I have.
Thanks,
Lewis
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
ZZZ RANGED: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(7), Lock-Acc/EndRdx/Rchg/Hold(7), Lock-%Hold(23)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(42)
Level 2: Fire Cages -- TotHntr-EndRdx/Immob(A), TotHntr-Acc/EndRdx(36), TotHntr-Acc/Immob/Rchg(37), TotHntr-Acc/Rchg(37)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(19), RechRdx-I(34)
Level 6: Swift -- Flight-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(45)
Level 10: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(42)
Level 12: Flashfire -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(13), Stpfy-Acc/Rchg(13), Stpfy-Acc/Stun/Rchg(15), Rope-Acc/Stun/Rchg(15), Dsrnt-I(19)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(33)
Level 16: Fiery Embrace -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(29)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), EndMod-I(21)
Level 22: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Flight-I(43)
Level 24: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Flight-I(43)
Level 26: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Dmg/Rchg(27), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(40)
Level 28: Hot Feet -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46), M'Strk-Acc/Dmg/EndRdx(48), Sciroc-Acc/Dmg/EndRdx(48), EndRdx-I(48)
Level 30: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(40)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(33), SvgnRt-Acc/Dmg(33), ExRmnt-Acc/Dmg(46)
Level 35: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(42)
Level 41: Bonfire -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(43), ExStrk-Dam%(45)
Level 44: Charged Armor -- S'fstPrt-ResDam/Def+(A)
Level 47: Teleport Foe -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 49: Power Sink -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
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-
All,
I have a level 50 Fire/Fire Dominator. She has no global recharge. She doesn't have Incinerate, so she can operate from range. I have Hot Feet and Combustion, but I only use them after everything is locked down.
I discovered that I can go from no ranged defense to capped range defense, by some slot juggling and power re-arrangement. I already happened to have a lot of the powers I needed, I just never thought to slot them that way.
The cost is this:
1 slot lost off of Hasten (so it will only have 2 level 50 recharge IOs)
1 slot lost off of fire imps
3 seconds lost off Cinders recharge (123 sec to 126 sec)
Loss of 3.5% global recovery (but I still have the Miracle and Numina recovery IOs)
Loss of Power Sink (I never need it)
Loss of Ring of Fire (I never use it)
I will have to buy a few cheap thunderstrikes
I will have to buy 8 Blessing of the Zephyr (not the KB ones)
I will have to buy 6 eradications (including 2 of the a/d/e/r)
I will have to buy 3 hammi-Os for my Fire Imps (only 3 slots total)
The gain is this:
I get Blazing Bolt, for what its worth.
I get to pick up Teleport Foe (unslotted, but 46% global acc)
I get capped Ranged Defense (46.4% ranged def)
Is it worth it? Has anyone tried it?
Below I will post the proposed build. The slots are wacky all over the place in terms of placement, and the powers too, but I can re-arrange that.
I am just wondering if its a good idea or not?
And how much do you predict this would cost in Infamy? I have about 150 mil on my Fire/Fire dom, and maybe 290 mil on my Thugs/Dark. Otherwise, I'm broke red side. Can I afford it?
Thanks,
Lewis
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
ZZZ RANGED: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(7), Lock-Acc/EndRdx/Rchg/Hold(7), Lock-%Hold(23)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(42)
Level 2: Fire Cages -- TotHntr-EndRdx/Immob(A), TotHntr-Acc/EndRdx(36), TotHntr-Acc/Immob/Rchg(37), TotHntr-Acc/Rchg(37)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(19), RechRdx-I(34)
Level 6: Swift -- Flight-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 10: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(42)
Level 12: Flashfire -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(13), Stpfy-Acc/Rchg(13), Stpfy-Acc/Stun/Rchg(15), Rope-Acc/Stun/Rchg(15), Dsrnt-I(19)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(33)
Level 16: Fiery Embrace -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(29)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), P'Shift-EndMod(21)
Level 22: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Flight-I(43)
Level 24: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Flight-I(43)
Level 26: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Dmg/Rchg(27), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/Rchg(40)
Level 28: Hot Feet -- Erad-Acc/Dmg/EndRdx/Rchg(A), EndRdx-I(46), Sciroc-Acc/Dmg/EndRdx(46), Erad-Dmg(48), Erad-Acc/Dmg/Rchg(48), M'Strk-Acc/Dmg/EndRdx(48)
Level 30: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(40)
Level 32: Fire Imps -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33)
Level 35: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(42)
Level 41: Blazing Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(50)
Level 44: Bonfire -- RechRdx-I(A)
Level 47: Teleport Foe -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 49: Charged Armor -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------| -
Quote:Is there a hidden database written somewhere? Because I did download the Mids/Stoneys beta he has up, and I made this change. Now, it worked, but it somehow relabels the power internally or something, such that when I load the power (after closing and restarting his Mids) it considers all my Traps powers to now be from some other powerset such that I cant unselect any of them, and in fact I can even unselect something from the secondary, then pick a power from the primary (Traps) multiple times. Basically, changing the villain pets FF Gen magnitude jacked things. I even set it back to 1.0 but no dice.The "easy" way to do it is to change the values for the corruptor version of the pet power:
1) Select Options->Advanced->Database Editor.
2) Click "Main Database Editor".
3) Select Group "Villain Pets" from the left column, then Set "Traps_FF_Generator" from the middle column, and Power "Dispersion_Bubble" from the right column.
4) Click "Edit" under the Power column.
5) Select the Effects tab from the pane that pops up.
6) Select the "Defense (Smashing)" line and click Edit.
7) Change the Magnitude field to 1.33 and click OK to close the pane.
8) Repeat 6 & 7 for each Defense effect, then click OK to close the power editing pane.
9) Save and close.
10) Reload the build.
Bear in mind that this will change the values for villain builds as well, so you'd have to change it back if you want to check a corruptor build. I tried making a separate set of pets for defenders, and got rather lost and frustrated.
On the whole, the real easy way is to wait for a fully-updated Mids.
Now, my original save, as well as the chunk I emailed to myself at home, when imported, consider ALL my traps powers to be alien/different, and it even unselects my FF Gen power.
I deleted the new mids, re-unzipped it, re-deployed it, hoping the db changes were one of the files I deleted from the original install. Still, a brand new unzip has the same issue. I mean, I still expected my save file to maybe be jacked, but even the pre-jacked code chunk I emailed myself still imports as if they were all foreign powers.
So, is there some hidden db or something put somewhere when its run the first time? I want to whack that.
Thanks,
Lewis -
Nevermind. I just saw a vid on youtube of CO's acrobatics and it sucked.
Earth Flight looked cool tho.
Lewis -
I heard there was some other CO travel power. Acrobatics or something. My friend described it as a cool middle ground between SS and SJ with the character jumping and flipping as he traveled.
Sounds cool.
Lewis -
Luminara,
Thanks for the advice. I appreciate the build. While there are a couple of things I didn't like in it, it did nonetheless inspire me. I had NO IDEA that recall friend and teleport foe took the universal travel sets. This really let me rework my build and get in ALL the powers I wanted ... except Surveillance.But that's fine, truthfully.
Between you, Fury Flechette, and Rodion, I have really been able to shake out a build I think I like.
Here it is.
Thanks again!
Lewis
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
ZZZ BLA Fire Dev Mun: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(37)
Level 1: Web Grenade -- Enf'dOp-Acc/EndRdx(A)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(34)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(11), RechRdx-I(11), Acc-I(31)
Level 6: Hurdle -- Jump-I(A)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(13), RechRdx-I(13)
Level 10: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(40), DefBuff-I(46), DefBuff-I(46)
Level 12: Aim -- AdjTgt-EndRdx/Rchg(A), AdjTgt-Rchg(25), RechRdx-I(31)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23)
Level 22: Caltrops -- Slow-I(A), Slow-I(31)
Level 24: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 26: Blazing Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(37)
Level 28: Cloaking Device -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45)
Level 30: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 32: Rain of Fire -- AirB'st-Dmg/Rchg(A), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Det'tn-Dmg/Rchg(33), Det'tn-Acc/Dmg/EndRdx(34)
Level 35: Trip Mine -- Erad-Dmg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), C'ngBlow-Dmg/EndRdx(36), C'ngBlow-Acc/Rchg(37)
Level 38: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Srng-EndRdx/Fly(39)
Level 41: Cryo Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
Level 44: Body Armor -- S'fstPrt-ResDam/Def+(A)
Level 47: LRM Rocket -- AirB'st-Dmg/Rchg(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), HO:Nucle(48), RechRdx-I(50)
Level 49: Teleport Foe -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
------------
Set Bonus Totals:- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 5.5% Defense(Fire)
- 5.5% Defense(Cold)
- 32.1% Defense(Energy)
- 32.1% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 41.4% Defense(Ranged)
- 8% Defense(AoE)
- 1.8% Max End
- 2.5% Enhancement(Held)
- 55% Enhancement(Accuracy)
- 26% FlySpeed
- 36.1 HP (3%) HitPoints
- 26% JumpHeight
- 26% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.2%
- MezResist(Sleep) 1.65%
- 21.5% (0.36 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 26% RunSpeed
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Fury,
Thanks for the advice. I think I'll adjust my build and take Hover instead of Maneuvers. I was sad that I couldnt get Hover in there. DUH!I would be fine with running both Hover and CJ. In fact, I can slot the Mv and Mv/End from the universal, the fly/end from a fly set, and throw a Def IO in Hover. Or I could leave a slot off Hover and off Breath of Fire (dropping the Acc). and re-arrange things such that Cloaking Device is 3-slotted. Then I could throw some Defense at that.
So, when you say that Cloaking Device is 1.75% defense suppressed, does that mean that if I actually slotted it for defense, that I'd be at 2.74% suppressed?
Thanks,
Lewis -
Well, I need to take 2 powers to get the LRM. One of those is the cryo freeze ray. The other was Body Armor. I figured that between Body Armor 1-slotted, Sleep Grenade 1-slotted, and Surveillance 1-slotted, I should take Body Armor.
On paper, it seems that Surveillance with only 1 Acc in the default slot would sort of suck, in that I have no end reduction, no recharge (so the power is up only half the time) and no Defense Debuff. I just felt that for the same endurance cost, I could just shoot another attack.
If anyone thinks an unslotted Surveillance is better as a throw-away power than Body Armor, I'm open to the idea.
Thanks,
Lewis -
All,
tl;dr: Concept character, but I want to cap ranged. This forces me to skip Surveillance (and Trip Mine). Is this a bad thing?
Long Version:
I have a concept blaster I want to make, a Fire/Devices. I know, I know. Devices doesn't have Build Up, so my damage on fast-moving teams may be less. Still, the concept for the character calls for /Devices, mainly for the Targeting Drone and Cloaking Device. Of course, I could just take the Stealth pool power and cast my vet Power Drone pet. But that's not the point. I just want to make the character this way for concept.
Another part of the concept is the Munitions Mastery ancillary set. However, while the character is a concept character, I've always wanted to try a ranged-capped Blaster. I've found a build that achieves this, but I had to skip Surveillance in order to cap my Ranged defense. I also had to skip Trip Mine, but I am too impatient to use it (I've had other /Dev Blasters) so I dont in the least regret skipping Trip Mine.
So, Surveillance seems on paper to have a really nice benefit, albeit a single target one. I just can't fit it in. Is this a big mistake, or will the character be workable?
I'll paste my build below in case someone sees any alternatives or any major problems otherwise.
Thanks,
Lewis
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
ZZZ BLA Fire Dev Mun: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(40)
Level 1: Web Grenade -- Enf'dOp-Acc/EndRdx(A)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(34)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(11), Acc-I(11), RechRdx-I(31)
Level 6: Hurdle -- Jump-I(A)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(13), Acc-I(13), RechRdx-I(31)
Level 10: Combat Jumping -- DefBuff-I(A), DefBuff-I(37), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(37)
Level 12: Aim -- AdjTgt-EndRdx/Rchg(A), AdjTgt-Rchg(25), RechRdx-I(31)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(40)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23)
Level 22: Caltrops -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(42), P'ngTtl-Acc/EndRdx(42), P'ngTtl-Rng/Slow(42), P'ngTtl-EndRdx/Rchg/Slow(43), P'ngTtl--Rchg%(43)
Level 24: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 26: Blazing Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(40)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Rain of Fire -- AirB'st-Dmg/Rchg(A), Det'tn-Dmg/Rchg(33), Det'tn-Acc/Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Weave -- S'dpty-Def/EndRdx(A), GftotA-Def/EndRdx(36), RedFtn-Def/EndRdx(36), LkGmblr-Def/EndRdx(36)
Level 38: Maneuvers -- S'dpty-Def/EndRdx(A), GftotA-Def/EndRdx(39), RedFtn-Def/EndRdx(39), LkGmblr-Def/EndRdx(39)
Level 41: Body Armor -- ResDam-I(A)
Level 44: Cryo Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(46)
Level 47: LRM Rocket -- Det'tn-Dmg/Rchg(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), HO:Nucle(48), RechRdx-I(50)
Level 49: Cloaking Device -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
------------
Set Bonus Totals:- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 5.5% Defense(Fire)
- 5.5% Defense(Cold)
- 25.8% Defense(Energy)
- 25.8% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 33.6% Defense(Ranged)
- 8% Defense(AoE)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(RunSpeed)
- 2.5% Enhancement(Held)
- 55% Enhancement(Accuracy)
- 26% FlySpeed
- 22.6 HP (1.87%) HitPoints
- 26% JumpHeight
- 26% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 4.95%
- MezResist(Sleep) 4.4%
- 20.5% (0.34 End/sec) Recovery
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 26% RunSpeed
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Quote:We tried to run a random hero team once. I have a little script that randomly rolls a valid primary and secondary for each AT and makes a column. I'm not sure if it has the absolute latest proliferations, but it did at the time. We all agreed we'd take whatever we got on the column, with the only choice being who got what AT. It was a cool concept, but we rolled particularly badly (at least for the taste of the people involved) so we didnt make it past a couple of evenings.Oh, and has anyone ever deliberately tried to build teams of these weakest links to see what can or cannot be achieved?
http://www.lwb.org/compgeek/coh/random_at.php
I distinctly remember someone got "stuck" with Martial Arts / Invulnerability. His whining pretty much ended the whole thing.
What ARE the most recent proliferations, anyway?
As far as least used that I've personally seen:
Blaster: AR/Mental. Energy/Fire.
Controller: Gravity/Trick Arrow.
Defender: Trick Arrow/Psychic. Cold/Psychic.
Scrapper: Martial Arts/Invuln
Tanker: Invuln/Ice.
Brute: Dual Blades / Energy Aura ... aka "I want to look cool but not be able to tell".
Corruptor: Dark/Thermal.
Dominator: Ice/Thorns.
Mastermind: Robot/TA.
Stalker: I never even look at what other stalkers are doing. Sorry.
Lewis