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Posts
1909 -
Joined
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MM,
Btw, 30 controllers at level 50 is impressive! I only have 24. I do have a few doms at 50 tho.
Anyway, congrats! I need to stop slacking. -
Quote:Hey, if Jun's character concept had been allowed to have weave and maneuvers in her build, I could have sold you on that too.See, THIS I really like. I love that approach. "Defence for defence, offence for offence." If I can work with that, I'd be set.
Wow... Today is a good day for Inventions, it seems
Lewis -
Well, Mr. Powers, if you are gonna necro something, it *is* better to keep it on ... Ice?
Lewis
/Ice/ice on brutes please. I need SS/ice and ice/sr brutes, naow! -
I can only say that I would build a plant/kin exactly like that. In fact my earth/kin is as identical as is possible. I love it. Soft capped to s/l, perma hasten, and in your face SMASH. This plant kin with the higher damage immob and fulcrum shift would be downright sick. As would a dark/kin for similar reasons!
Lewis -
I have never tried any of the Patron Pets. How are they?
Lewis -
Sam,
One way to use Mids to track salvage that you need, while factoring in which recipes you have already made, it to have two save files in Mids for a character.
For example, get a build done in Mids, save it as CRASH-MAIN. Then do a "save as" and save it as CRASH-RECIPES.
As you get and craft recipes, load the the CRASH-RECIPES file, then empty the enhancement you crafted from the power it goes in, and save the file. That way, when you generate the shopping list, the recipes you have crafted are not in the file, so the shopping list wont reflect the salvage that you no longer need.
As you get closer and closer to completion, the CRASH-RECIPES file becomes more and more empty, giving a sense of completion, until finally you are done.
Meanwhile, the original file always preserves your end goal for perusal.
Lewis -
I based my first brute on stealth, Ghost Nemesis. He aborbs ghosts, and gains power and invisibility from it. I have played that way for years. Still do, as much as possible. Changes to EA and them getting taunt has jacked up my whole concept, and the variations in the interaction of fury/brute stealth stuff have been irritating. I loved EA so much when I didnt auto taunt. Its still ok.
Playing a brute with taunt sickens me. Always has. As for stalkers, I hate their style of stealth and tactics. I would delete every brute I have before I played a stalker just to please someone elses sense of how I should play.
Lewis -
I have a level 50 mind/storm also. It was one of my early level 50 characters. Its a fun combo.
What does "running for Evo" mean?
Lewis -
Sam,
I still think the SR set is easier to work with fir a first build because it mainly does one thing (defense). Survivable incarnate invulnerability-based characters will require much more complex builds, because they still should try to softcap, but also rely on resists and assume use of powers that your quirks may prevent.
However, I think a ss/invuln brute is a fine character, and prob performs on incarnate stuff better on a 'normal' build than SR. Therefore, I wish you the best on your brute. Invuln isnt my go-to set, however, so I will mostly just observe and maybe throw in the occasional comment.
What server(s) do you typically play on? I saw a reference to pinnbadges earlier. I play exclusively on pinnacle (with exalted for transfer overflow) so I was just wondering if I had ever seen you on pinnacle without realizing it.
Lewis -
Sam,
What level is Jun up to now, by the way?
Lewis -
Quote:They take an extra slot. They cost a lot more (about 110-115 million for the whole set).One dumb question. Why go with Scirocco's Dervish instead of Eradications?
Sure, Erad gives lower overall enhancement than Dervish, but the set bonuses are nearly double for both AoE and Ranged.
Additionally, for Focused Accuracy, while 2 EndReds are nice, wouldn't two Cytoskeleton Hami-Os be almost as good for EndRedux while providing more +ToHit?
As for the Cytoskeletons, they cost 300 MILLION each. I see a synthetic one for 213 million. His total budget is probably under 200 million TOTAL.He does not have the 400 - 600 million needed to drop on 2 enhancements, plus the 115 million for the Eradications, plus everything else.
Also, tweaking every little slot for every little benefit is exactly what Sam wants to avoid.
He wants cheap. He wants simple. He has certain character concept things he requires. And builds that look wild/weird/all over the place either in MIDS or on his character screen drive him nuts.
My build was an attempt to accommodate all of his needs into a very simple, mostly affordable (for him) build.
Lewis -
Sam,
Quote:I realize that you cant stomach it right now, but if you could, the best approach to taking a short break would be to place bids now.Oh, I'm going to use this, believe me. Just not immediately. I need a break from the game, but not a long one. A few days, or however long it takes me to get through Assassin's Creed: Still More Faffing About. I might even be back to Jun to try out that build that was suggested, or just look at prices and such. At least I have a bit more of a general idea of what I'm looking for.
See, you don't have to play the market, or buy low and sell high, or watch for trends, or any of that soul-crushing nonsense. I hate it too. All you really have to do is get PAST the people you don't want to buy from (the ones who charge a lot) and get TO the ones who sell things for less. And the only way to get past those people is TIME.
If you went in right now to the auction house, opened Recipes, opened Melee Damage, opened Touch of Death, and selected Acc/Dam on the left pane, you'd see them show up on the right pane. Click the level 40 recipe on the right pane. At this very moment, the last 5 sales, which all happened today, are 3,000; 3,000; 3,000; 55,555; and 900,000 (not in that order). So you could put out a bid for three of them at 100,000 each. This time tomorrow, you'd probably have them.
For the Acc/Dam/End level 40 touch of death, the last 5 sold today with prices ranging from 2,255,555 to 3,000,000. So you could put out a bid for three of them at 2,333,333 million each.
For the level 50 Touch of Death chance for NE damage, the last 5 sold today. Most were selling from 4 to 5 million, but one went for only 500k. So, you could put out 3 bids for 2 million each and hope to get a bit lucky. Especially since you are planning to wait 3-5 days while playing Assassin's creed. Because these things move. Someone will sell one low, probably, at some point.
Touch of Death Damage/End had 2 of them sell in the 3 million range, and the other 3 sold for just over 100k. I dont know if the cheap 3 are a guy snagging them up or whether the 3 million person is impatient. Put out 3 bids for a million each.
Touch of Death dam/end/rech sold at least 5 times today, each for about 500k. All 5 are the same price, so maybe someone was snatching them up. Still, put out three bids for 750k each and see what happens over time.
Touch of Death damage/rech sold 5 today. One for 1000 (nice score for someone), and a few for 100k and one for 500k. Put out 3 bids at 333k each.
Now, this process should have taken about 10 minutes, and you are out about 19.5 million influence. Well, if the bids don't come through, you arent out anything. But come back again in 5 days. I will bet most of them will have been acquired by then.
As for the rare salvage (and the alchemical gold, which is uncommon but pricey), you will need, FOR EACH SET: 1 alchemical gold, 1 deific weapon, 1 holographic memory, 2 soul-trapped gems, 1 conspiratorial evidence, and 1 military cybernetic. Competitive prices show that it will cost 10.5 million. Since you want 3 sets, that would be another 31.5 million.
HOWEVER, you could just low ball it, place bids at 75% of the typical price, and over 5 days you could get lucky and only spend 25 million or so.
OR if you are like me, you've saved every rare salvage you get on every character (other than the sub level 20 rare salvage, which is cheap). I almost never have to buy rare salvage once one of my characters hits level 50. Even if I have to go digging around in my base and in my vaults and my character inventories (including their individual auction house slots used as storage) I usually find what I need. So for me the cost would be near to zero on salvage.
So yeah. Commit the 45-50 million (or 20 million if you already have most of the salvage) even if it is a bit stressful, and then go have 5 days of Assassin's Creed fun. Come back, and see what you've got. You will probably have all or most of it.
And again, this isnt PLAYING the market. This is just patiently waiting on the guys you ACTUALLY want to trade with to become available to you. And the gateway to that is merely time.
I have a friend that when he hits level 30 or so, he looks at his level 50 build, places VERY lowball bids out at around half what everything goes for. He places the bids for his whole character. Only recipes, not usually salvage. It might take him 1-2 hours. He usually makes the bids from a different character than the one he is playing. Then he doesnt even look at the bids until he gets to level 47. Meanwhile, he plays the character blissfully, saving all rare salvage. When he hits level 47 and checks his bids, which could be 1-4 months later, he will find that the majority of it is his. The cost was low in price, singular in effort (2 hours), and LONG in time, but the time was the cost. But that was mitigated by the fact that he wasnt thinking about it. He was out playing his character.
Anyway, something to think about. Or not think about. Whatever you need.
Lewis -
I just had a look at the market. You were right ... Performance Shifter is the pricey one. Touch of Death has become less expensive than it once was. EDIT: also, most of Gaussian is cheap, but the Rech/End one is 40 million or more itself. Still ... see below.
Anyway, Looking at the market, I am guessing 127 million (or 167 million, bear with me) for the cost to buy the SET RECIPES on the market, plus 25 million to craft them all, plus, assuming you have to pay 3 million per rare salvage and some incidental salvage costs, another 100 million in rare salvage. Though I padded that last value.
Worst case scenario: 292 million.
Now, if you have been saving your rare salvage, or if you make a list and start collecting it as you play casually (store it in your vault) then you can automatically knock the price down to 192 million. There is a 40 million cost (or so) for the Recharge/End component of the GAUSSIAN set. I know you hate grinding, but earning 2 hero merits AT YOUR LEISURE over a month or so will let you buy it FREE. The other five are reasonable otherwise.
So, by delaying and being all casual and just doing your fun stuff with only a tiny bit of saving rare salvage and doing the occasional Hero Alignment mission over the course of a month or so, you could knock the price down to 152 million.
Can you afford 152 million?
Anyway, here are the approximate costs I saw on the market. All assume some patience on bidding (say, wait for 1 day, maybe 2, for the bid to come through, at most):
Touch of Death FULL SET 10 million X 3 sets = 30 million.
Mako's Bite FULL set = 10 million.
Crushing Impact FIVE ITEMS = 500k (half a million).
Scirocco's Dervice FIVE ITEMS = 13 million.
Gaussian: 5 million total for the first 5 of the items, 40 million alone for the 6th item (rech/end).
Performance Shifter: FULL SET = 50 million.
Red Fortune = 3 million x 3 sets = 9 million.
Purchase of 25 pre-crafted ENHANCEMENTS of level 50 IOs = about 10 million (400k ea).
CRAFTING COSTS of the other RECIPES above = 25 million.
Rare salvage (25 items, at a guess) at 3 million a pop plus some uncommon/generics: 100 million.
But as I said, with a lot of care and patience, over the course of a month (playing and just finding rare salvage, placing long term bids, and maybe doing a total of 30 tip missions to "reinforce" my Hero status and then earn 2 merits), you could knock this down to 150 million, easy.
I bet if you were really careful, you could knock it down to 100 million if you were VERY patient.
Anyway, that shows you what you'd have to do to acquire it all with the build I proposed.
Now, if you would only allow Tough and Weave, we could knock that down to 30 million plus 6 nights of hero tips (5 missions a night).But I wont go there.
Lewis -
Quote:I saw earlier where ClawsAndEffect said that an overwhelming arrangement of set IOs would visually give you fits. Since the main goal was survival, and the other goal was staying in character for JUN, I went for a streamlined build that looks nice.I do have Mids', actually, and did manage to have a look at that build. It's... A lot prettier than most Set-driven builds I've seen. Some of those 40s in there bug me, and I mean A LOT, but you've manage to produce something that's still aesthetically very pleasing. The slot distribution is somewhat similar to mine, but with a few differences.
Quote:You've outright gutted Physical Perfection, though somehow you've been able to get more overall recovery out of the whole thing (not sure how yet), so that's something. Still, 4 nights of tip missions will earn you a Miracle. Well, six nights, in that you have to "confirm" your alignment once. So you could always keep the Miracle. No rush though. You could do just fine without, IMO.
As PleaseRecycle pointed out, I did add a 3rd, probably unnecessary recharge IO in Practiced Brawler. You could juggle slots and work that slot up (shifting others down/around) and end up with 2 level 50 generic IOs on Physical perfection. That would let you add another IO for some more recovery.
Quote:Might not even need that power overall. You've also cribbed slots from stuff I had slotted for more, like Elude and Conserve power for more recharge, though I assume you have recharge in the build to compensate (haven't checked, not sure how).
These kinds of things used to freak me out too, but I gradually became accustomed to it. I went a year myself before I ever used inventions.
Quote:The level 40 stuff in there bugs me, though. I don't know how I feel about it. Might have to sleep on it. Yeah, overall, the numbers look better, but... I don't know.
Quote:Isn't the Performance Shifter thing really expensive?
The good thing about the slotting here is that you can slot it out like I've got it, stick SO enhancements in there, and then just gradually place bids on the market over a few months, waiting and crafting patiently and in small spurts while you simply play and otherwise do whatever else you normally do for fun. That way, you reduce your overall cost, and keep your burnout low to non-existent. If you pace it correctly.
Lewis -
Quote:OK. Lets start here. If it were not for set bonuses, going with any particular defense toggle, with the passive 2-slotted with level 50 generics, and also with combat jumping slotted with 2 level 50 generics, you would have 33% defense to melee. Same for your other toggles. So we have a gap of about 12% to make up with set bonuses in your build.Initial Strike: SIX slots. Use the full TOUCH OF DEATH set (a melee damage set).
Heavy Blow: SIX slots. Use the full TOUCH OF DEATH set (a melee damage set).
Rib Cracker: SIX slots. Use the full TOUCH OF DEATH set (a melee damage set).
Super reflexes is Positional. Therefore you need sets that increase positional defense. One such set (the best such set, really) for single target melee damage sets, is TOUCH OF DEATH. The main bonus you care about is the one you only get if you slot all six slots: 3.75% melee defense. I put the full set in THREE of your powers above, and that added 11.25% to your melee defense, bringing it up to 44.25%. That more or less did you all in one shot. Combat readiness does add a bit more, but it adds it to ALL your defenses. Lets look at that next.
BTW, The touch of death set items are the most expensive in this build, btw (not counting the Miracle I habitually slotted in Health, that you dont need).
Quote:Combat Readiness: SIX slots. Use all six from GAUSSIAN'S set (a to-hit buff set).
Quote:Sweeping Cross: FIVE slots. Use five of SCIROCCO's DERVISH (PBAOE Damage set). Skip the "Proc".
Spinning Strike: FIVE slots. Use five of DETONATION (a targeted AOE set). Skip the 6th set item (dam/end/range).
Stamina: SIX slots. Use the full PERFORMANCE SHIFTER set (an endurance modification set).
Five members of SCIROCCO's DERVISH gives you 3.13% AOE defense. Five members of DETONATION gives 1.88% AOE defense. We already discussed the 2.5% AOE defense that came along with the awesome GAUSSIAN set back in the Combat Readiness power. Finally, all six members of PERFORMANCE SHIFTER in your inherent stamina gives you 3.13% AOE defense. Plus it gives a chance for end recovery from the PROC in the PERFORMANCE SHIFTER SET.
Anyway, these numbers bring your AOE defense to over 43%. It is just shy of the soft cap, but close enough.
Quote:Shin Breaker: SIX slots. Use the full set of MAKO's BITE (a melee damage set).
Focused Fighting: SIX slots. Use the full RED FORTUNE set (a defense set).
Focused Senses: SIX slots. Use the full RED FORTUNE set (a defense set).
Evasion: SIX slots. Use the full RED FORTUNE set (a defense set).
The full RED FORTUNE set gives 2.5% defense to Ranged if you have all six set members. Since I did this three times, that was a total of 7.5%. Also recall that GAUSSIAN in Combat Readiness also contributes 2.5% so you are up to +10%. Finally, all six members from MAKO's BITE will give a bonus of 3.75%. That brings your set bonus Ranged Def bonus to 13.75%, which brings your base 33% up to over 46%
THATS IT.
That covers all of your defenses. There are other set bonuses. Try not to think about them. Because I didnt focus on anything else, the small this or that from other set bonuses will hardly affect performance at all. You will have 20% global recharge and 12% or so damage buff and a bit of accuracy buff, but its not too much to worry about.
But lets at least glance at some of the other stuff.
Quote:Crushing Uppercut: FIVE slots. Use 5 of the CRUSHING IMPACT set (skip the Dam/Rech item).
Confront: Only use the basic default slot. Put a GENERIC level 50 IO set in there.
Practiced Brawler: THREE slots. Use 3 level 50 GENERIC RECHARGE IOs.
Dodge: TWO slots. Use two level 50 GENERIC DEFENSE IOs.
Agile: TWO slots. Use two level 50 GENERIC DEFENSE IOs.
Lucky: TWO slots. Use two level 50 GENERIC DEFENSE IOs.
Combat Jumping: TWO slots. Use two GENERIC LEVEL 50 DEFENSE IOs.
Quickness: Only use the basic default slot. Put a GENERIC level 50 RUNSPEED IO in there.
Elude: TWO slots. Use two level 50 GENERIC RECHARGE IOs.
Health: Default Slot. I put a Miracle Recovery IO in here, but meant to put 1 GENERIC HEALTH IO.
Super Jump: Use the default slot with a GENERIC LEVEL 50 JUMP IO.
Hasten: TWO slots. Use 2 GENERIC LEVEL 50 RECHARGE IOs.
Conserve Power: TWO slots. Use 2 GENERIC LEVEL 50 RECHARGE IOs.
Focused Accuracy: TWO slots. Use 2 GENERIC LEVEL 50 ENDURANCE REDUCTION IOs.
Physical Perfection: Use the default slot. Put in a LEVEL 50 GENERIC ENDMOD IO.
I hope you found the build simple and the explanation reasonable. Even if you dont use any of this, it was my privilege to explain it all to you. After all, someone once had to explain it to me.
Enjoy!
Lewis -
Sam,
Here is the simple English explanation version of the build. I may list the powers out of order. They are grouped for my convenience.
STREET JUSTICE:
Initial Strike: SIX slots. Use the full TOUCH OF DEATH set (a melee damage set).
Heavy Blow: SIX slots. Use the full TOUCH OF DEATH set (a melee damage set).
Rib Cracker: SIX slots. Use the full TOUCH OF DEATH set (a melee damage set).
Sweeping Cross: FIVE slots. Use five of SCIROCCO's DERVISH (PBAOE Damage set). Skip the "Proc".
Combat Readiness: SIX slots. Use all six from GAUSSIAN'S set (a to-hit buff set).
Spinning Strike: FIVE slots. Use five of DETONATION (a targeted AOE set). Skip the 6th set item (dam/end/range).
Shin Breaker: SIX slots. Use the full set of MAKO's BITE (a melee damage set).
Crushing Uppercut: FIVE slots. Use 5 of the CRUSHING IMPACT set (skip the Dam/Rech item).
Confront: Only use the basic default slot. Put a GENERIC level 50 IO set in there.
SUPER REFLEXES:
Focused Fighting: SIX slots. Use the full RED FORTUNE set (a defense set).
Focused Senses: SIX slots. Use the full RED FORTUNE set (a defense set).
Evasion: SIX slots. Use the full RED FORTUNE set (a defense set).
Practiced Brawler: THREE slots. Use 3 level 50 GENERIC RECHARGE IOs.
Dodge: TWO slots. Use two level 50 GENERIC DEFENSE IOs.
Agile: TWO slots. Use two level 50 GENERIC DEFENSE IOs.
Lucky: TWO slots. Use two level 50 GENERIC DEFENSE IOs.
Quickness: Only use the basic default slot. Put a GENERIC level 50 RUNSPEED IO in there.
Elude: TWO slots. Use two level 50 GENERIC RECHARGE IOs.
INHERENT FITNESS:
Health: Default Slot. I put a Miracle Recovery IO in here, but meant to put 1 GENERIC HEALTH IO.
Stamina: SIX slots. Use the full PERFORMANCE SHIFTER set (an endurance modification set).
POOL POWERS:
Combat Jumping: TWO slots. Use two GENERIC LEVEL 50 DEFENSE IOs.
Super Jump: Use the default slot with a GENERIC LEVEL 50 JUMP IO.
Hasten: TWO slots. Use 2 GENERIC LEVEL 50 RECHARGE IOs.
BODY MASTERY:
Conserve Power: TWO slots. Use 2 GENERIC LEVEL 50 RECHARGE IOs.
Focused Accuracy: TWO slots. Use 2 GENERIC LEVEL 50 ENDURANCE REDUCTION IOs.
Physical Perfection: Use the default slot. Put in a LEVEL 50 GENERIC ENDMOD IO.
I think that covers everything important. The other stuff I didnt mention should use the obvious stuff, in the form of level 50 generic IOs. Run speed. Jump. End Reduction for Sprint. Etc.
NEXT post will break down the WHY of this slotting.
Thanks,
Lewis -
Sam,
If you can get over the fact that you may get some set bonuses you didn't ask for, I have a build for you that I think is the one that allows for the more egregious of your other mental quirks while still hitting the soft cap.
First, the build has every power you mentioned, and no others.
Second, it hits the soft cap to Melee and Ranged, while almost hitting it for AOE.
Third, while every single item in it is a crafted enhancement, ALL POWERS are slotted with either GENERIC IOs or FULL SETS. Basically, if you are looking at your character's enhancements, these will not conflict visually, they will be easy to follow, and hopefully not distracting.
Fourth, I believe that while crafting for you may be tedious, the market cost would be under 300 million. In fact, I believe that other than the Touch of Death sets, the cost could be under 150 million. I am sure there are those of us on the forums who would help you with the cost, or the crafting, and I might even have a few Touch of Death sets that could ease the cost.
OK, so first of all, I WILL post the MIDS build at the end of this post. Don't let it freak you out. I am only including it in case you have the latest MIDS installed, and/or so that others can see it. AFTER this post, I will type up the non-MIDS build in a way that should be easy to follow without MIDS.
After that, I will explain the build in simple language. Basically, I will explain why each power was slotted as indicated.
Oh, also, the reason I go with 2 generic IOs in the passives, and why I blow past ED on occasion here or there, is that when you get a half a percent here or there adding up, before you know it, you've scraped up an extra percent or two.
Thanks,
Lewis
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
ZZZ JUN: Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Initial Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(46)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(46), RedFtn-EndRdx(48)
Level 2: Heavy Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(46)
Level 4: Sweeping Cross -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(37)
Level 6: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 8: Rib Cracker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(45)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Agile -- DefBuff-I(A), DefBuff-I(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17)
Level 18: Spinning Strike -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(19), Det'tn-Dmg/Rchg(19), Det'tn-Dmg/Rng(21), Det'tn-Acc/Dmg/EndRdx(37)
Level 20: Quickness -- Run-I(A)
Level 22: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 24: Confront -- Range-I(A)
Level 26: Shin Breaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(43)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29)
Level 30: Combat Jumping -- DefBuff-I(A), DefBuff-I(31)
Level 32: Crushing Uppercut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 38: Elude -- RechRdx-I(A), RechRdx-I(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Focused Accuracy -- EndRdx-I(A), EndRdx-I(48)
Level 49: Physical Perfection -- EndMod-I(A)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Acc(43), P'Shift-End%(45)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Sam,
OK then. First of all, by not taking Weave, it makes it harder to soft cap your build. Let me explain why. Weave, with three (3) generic (I will explain in a moment) level 50 crafted Defense Invention enhancements adds 5.94 defense to all your super reflexes defenses. That is quite a bit.
MORE IMPORTANT, there is a single crafted enhancement that will give 3% to ALL defenses. However, it can only go in a Damage Resistance power, and as a Scrapper, your only real way to get it is to have Tough. Even if you dont run the toggle, simply HAVING tough lets you slot this single enhancement for 3% global defense.
That single enhancement is part of the STEADFAST PROTECTION set, specifically the one called "Resistance/Def +3%".
So by not taking the Fighting Pool, you lose out on 9% global defense basically.
This problem is not insurmountable. The more picky you are about not wasting the power on Boxing, the harder it gets. But I dont want to saddle you with more mental stuff ... YET.
Back to my comment earlier about GENERIC enhancements vs SET enhancements. Both are crafted. The Generic ones are similar to the SOs you are used to, in that they buff only one aspect of a power (though a level 50 GENERIC IO will have higher numbers than the SOs you use).
By contrast, the SET crafted enhancements, do TWO things for you. FIRST, many of them give enhancements to two aspects or more of a power at once. For example, you can craft one that gives 26% defense and 15% endurance reduction in the same SINGLE enhancement. SECOND, if you have more than one enhancement FROM THE SAME SET then you start getting SET BONUSES that go over and beyond what the specific enhancements themselves do.
This is what I was talking about when I said that your problem with boxing and weave is not an insurmountable one. You *could* pick up enough stuff from other crafted sets in your powers to compensate for the lack of Weave and the lack of the 3% global defense (Steadfast Protection Res/Def 3%) in tough. But that will require a larger mental pill to swallow.
Lets just drop back from your problems with not wanting boxing and weave and tough. Just work with me. Here is how you could easily soft cap if you were willing to have boxing be wasted (no slots).
1) Focused Fighting, with one GENERIC IO for end reduction, and three GENERIC IOs for defense, would give you 21.99% defense to melee.
2) Dodge, with two GENERIC defense IO enhancements gives you 8.42% melee defense.
3) Combat Jumping, with a single GENERIC defense IO, gives 2.35% to melee defense.
4) Weave, slotted with 1 level 50 generic END IO and 3 level 50 generic DEF IOs (as per focused fighting) gives 5.94% defense to your melee.
5) The single SET IO of "Steadfast Protection Res/Def 3%" gives 3% defense to melee.
NOTE: These totals give you 41.7% defense to melee SO FAR, and similarly to ranged and AOE defense if you slot your other toggles accordingly.
6) Finally, if you were to six-slot your Combat Readiness power (the Street Justice power that buffs you and gives you 3 levels of Street Justice augment for your specials) and put ALL SIX of the SET IO family from the "GAUSSIAN'S SYNCHRONIZED FIRE CONTROL" set, you would get an additional bonus to Melee, AOE and Ranged equal in value to 2.5%. This is over and above the stuff that the set items do for the power itself.
That would bring you to 44.2% defense ... right at the soft cap.
And all you had to do is craft the cheap/simple GENERIC IOs for your 3 SR toggles, your 3 passives, weave, tough, and Combat Readiness. You could craft as few as 30 specific invention enhancements (7 of them from sets, 23 generic) and you are at the soft cap.
FINALLY, you could get off even easier on getting pretty close. If you simply used level 50 IOs in Weave (3 def), Combat Jumping (1 def), your passives (2 def each) and your three toggles (3 def each), BUT you still crafted the 7 set enhancements (1 Steadfast, 6 Gaussian), you could STILL hit 43.5% defense to all.
So basically, weave, a single set IO in tough (you dont even have to run it), and 6 set IOs in Combat readiness, and you'd be at the defense cap, or very close.
NOW.
If you refused to take Boxing/Tough/Weave, you could probably put together a more involved (tho affordable) build that manages to hit the cap anyway. But it would just be more tedious to go into details ... FOR NOW.
I would make a longer post, but I am supposed to pick up my mom in a few minutes and eat at a local Mediterranean place. So I cant go into more for now.
But hopefully this post explained WHERE and WHY you could do a few simple things and still hit the soft cap.
You CAN still indulge in your build requirement and hit the soft cap, but I think this is enough for now. Absorb this, think about it, and listen to what others have to say.
But with Weave and 7 crafted IOs, you could hit the SOFT (edit: typo; was set) cap, and use SOs otherwise.
Apologies for the delay on the post. It took a while to type. I'll check back in later tonight after dinner.
Thanks,
Lewis -
Sam,
I love super reflexes builds. Also, super reflexes builds are one of the easier sets to IO out, and it is pretty easy to explain why everything is done. The only possible trick may be in getting your build soft-capped at the level you are at currently.
What level are you now, and what powers do you intend to pick from the primary and secondary? What pool and travel powers do you like, and which do you always hate? Are you open to the Fighting pool, and to Combat Jumping? Super Speed? Or what?
It wouldnt be too tricky to put together (for *me* to put together) a relatively cheap build that is easy to explain and craft, if you can tell me a few of these details about your character.
Lewis -
Also, I just updated the link in my signature for random AT generation. It had been updated for a while, but now it has everything up through what is on Beta.
So feel free to go there, click randomize, and force yourself to play one of the 3 random Dominator builds it will generate for you.
Lewis -
Wow, that *was* a ramble. I don't really know what you want, exactly. Did you want FOTM? Or do you still want to avoid FOTM? I do see that you want a Controller or a Dominator.
I do have to say that Ice/Earth is not one that I would play. This is mainly because I think Ice Control is one of the more awkward primaries for a Dominator. It is less awkward as a Controller primary to me. I've played Ice/Fire to 39 or so, Ice/Psy to 40, and Ice/Energy to 35 or so. And in each case, I just deleted them. But that could be ME. I just did not like the playstyle.
Even if I liked Ice Control as a Dominator primary, I wouldn't go /Earth either. While I do like my Fire/Earth Dominator (level 50), overall I just dont like it. Sure, it is a melee range set, so it seems a natural fit with Electric, Ice, Fire and Plant Control, for different reasons, and I guess it is. But, its just .... super underwhelming.
So by all means, stick with Ice/Earth if you must. But for my tastes, I would flip that and do an Earth Control / Ice Assault Dominator.
In a totally different direction/style, I also think a Gravity/Psi dom would be pretty fun. You will get the Gravity improvements that are coming soon, and I just like the idea of a psychic that uses his mind to control gravity and inflict the hurt. Just a random concept character, not necessarily the most efficient.
For a wacky but interesting Controller, how about Electric/Poison? Or for something more normal, Fire/Time?
Anyway, good luck on your quest!
Lewis -
I like beast/ff also, as well as beast/storm. I love the ff set on masterminds.
Lewis -
After the Summer of Doom (Global Defense Nerf, Great Controller Nerf, Enhancement Diversification) I deleted every level 50 character I had. That consisted of 5 or 6 controllers and a tanker, I think.
No real regrets. It cleared my head.
Every other character I have thought about deleting since, I have moved, because the option exists now..
I did delete a level 45 or so earth/cold controller and an earth/electric assault dom a year ago, with no regrets, because I realized I find Cold Domination boring and Electric Assault abysmal.
Lewis -
Of course, on a team, ally immobs and aoes will still jack up the sleep and the knockdown.
I would like to see damage removed from the sleep. I could live with -kb removed from the immobs, tho I dont like it. I would like to see shiver have a 33% knockdown chance.
However, what I would really love to see, either in addition to or instead of the above, would be a change to glacier where its base duration of hold and its recharge were improved to match that of flashfire, stalagmites, etc. It would give ice a nice unique feel in having a bread and butter pbaoe hold.
Lewis -
My ice/storm would have hwr damage hit pretty hard (a loss) and/or have to work a lot harder to leverage it, if they remove -kb from the aoe Immob. Still, I can see that it would benefit more people, so I would be irritated, but I would deal with it. My ice/storm is softcapped (45%) to aoe, range, energy, and smashimg/lethal, so I guess if it takes me longer to kill stuff, I can at least ignore lots of attacks and survive.
Blah.
Lewis