Umbral

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  1. [ QUOTE ]
    Is there a soft cap, and am I even beginning to approach this, or should I stop pursuing +regen and instead try to gain a different kind of mitigation via sets?

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    There isn't a regeneration soft cap. There's just a regeneration hard cap, which is so high (3000% for a level 50 Scrapper/Stalker) that you're never going to see it outside of lots of happy Empaths. You'll maybe manage 1500% with lots of +regen set bonuses and IH up. Either way, +regen isn't really going to do you much good. You're much better off going for +recharge first and positional +def after that. The basic idea is to get your click powers back faster and enough passive mitigation to not need them when they're down.
  2. [ QUOTE ]
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    I think it'd be interesting to actually drop this at the devs' feet in this thread. I really would be curious as to all of the canon effects of Superadine and all of the canonical differences between the pure and cut strains.

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    Yeah, I intend to eventually. There are several aspects of Superadine that I was unware of (or completely forgot) that have come up from this thread. I would prefer to bang out all those facts, then ask any questions that linger in that thread.

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    You could be blunt and straight up ask, "What are all the negative effects of Superadine?"

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    A better question (meaning that it's more likely to get a more comprehensive answer) would probably be "Would you please verify all of these negative effects we've found, along with any others, as well as the "canon" differences between the pure strain of Superadine and the impure version the Family distributes among the various gangs of the city?"
  3. [ QUOTE ]
    On a conceptual level, I certainly think Vandem is being quite reasonable. Magi should offer more merits than lieutenants the same way bosses offer more merits than lieutenants. On the other hand, it does seem a fairly minor, book-keepy problem.

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    I'm pretty sure that during RWZ raids, everything grants the same number of merits (1). I think it has to do with specific alteration of the drop code that allows for everything to automatically drop merits. When you're not raiding, higher rank Rikti reward more merits, but each Rikti only has a chance of dropping merits in the first place.
  4. Rikti Magi are the reason that RWZ raids need Scrappers and Stalkers and even more reason to bring Sonic Resonance and Force Fields (beyond all of the tactical and sheer buff). The big problem I've found with them is their Stalagmites (re: squishy nullifier). If they're allowed to run rampant or even allowed to build up to decent numbers, they'll quickly stun absolutely everyone.

    From my perspective, I think the devs added them to the RWZ raids to actually create some kind of real threat to the raid. The Heavy Assault Suits aren't particularly dangerous because they're largely single target. Have a tank Taunt it, and you can pretty much ignore it. The Magi are dangerous to anyone near their target. If they weren't there, you could easily run the entire raid without any real threat as long as you had the numbers and the ATs.
  5. [ QUOTE ]
    I can only imagine what that drug is meant to actually treat.

    Y'know, if you read the backstory to the Trolls, nobody actually knows where Superadine came from, how it was discovered or what its original purpose was...

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    Actually, I'm we've already found out that it was originally a super-soldier drug from WWII. Check the main site and the "top secret" section for the Family.
  6. [ QUOTE ]
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    Looking at the data that I could find more closely, it looks like all the Mitos have 100 resistence to repel. Which says to me that if we can get 11 Force Fielders together, they can overwhelm the repel resistence of the Mitos....


    Any thoughts on this, or am I reading this data wrong, as I am prone to doing?

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    They have mag 100 knock-back protection. The important thing to notice, however, is that they also have knock-back resistance (Though I can't tell how much).

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    Repel != knockback. Force Bubble's pushing back is done primarily through Repel, not knockback. Thank you for playing though. You should brush up on your game mechanics next time.
  7. DM/Energy or DM/Elec would actually be better than any other combination. Power Sink and Energy Drain both provide better end/sec than QR. Tack on Stamina to Dark Consumption and either of those two and you'll be drenched in endurance. Of course, you probably don't need Stamina if you've already got 2 endurance recovery powers.
  8. Fire/* does a good bit of damage and is highly competitive on both AoE and single target damage. It pays for this by having no real utility outside of damage. Without IOs, I believe it's actually the top ST damage dealer and either #2 or #3 AoE.
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    Damage Shield would protect by absorbing a set amount of damage before collapsing.

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    I'm blanking on the name but doesn't one of the Ice Domination powers already do something like that except it behaves like extra hit points? Frostworks?

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    Frostworks is simply a grantable +hp buff. It increases maxHp. Iirc, there isn't a way for the devs to actually put a shield like that in game because of how the game engine works. Frostworks is about as close as we'll get.
  10. [ QUOTE ]
    Of course, none of this explains how you can shoot out of a force field, but are protected when inside.

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    The field is based on repulsion. If you expel something from inside the field, it gets pushed away, which would actually assist in damage.
  11. [ QUOTE ]
    How about DB/WP? or DB/SD-SR?

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    DB/WP and DB/SR are both capable of soloing AVs. DB/SD is incapable of soloing AVs because it's impossible to make.
  12. Umbral

    Least resisted

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    Which is the least resisted power type as far as PVE is concerned. Is it energy,fire, what?

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    Fire.

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    Hmm. Interesting, I didnt really think it was fire, but after thinking back a bit. I may agree with ya.

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    It is. I can't remember who, but someone posted a spreadsheet a few weeks back that had all enemies' resistances. Fire was the least resisted by a fair margin.
  13. Umbral

    Least resisted

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    Which is the least resisted power type as far as PVE is concerned. Is it energy,fire, what?

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    Fire.
  14. [ QUOTE ]
    trying to figure which one is better for soloing and which one lvls faster

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    The Scrapper. Soloing is what Scrappers excel at.
  15. [ QUOTE ]
    Always liek DB...but I had a DB Brute to 50 didnt seem to have the heavy burst damage for Killing AVs

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    Burst damage isn't required for killing AVs. High sustained long term dps is.

    Honestly, I'd recommend anything except for Spines/* for what you want. All of the other primaries can generate the dps needed to defeat an AV and have sustainable endurance if you slot appropriately. */DA and */FA are also going to have some problems soloing AVs. */DA because it's just so expensive and */FA because it doesn't really supply as much survivability as is needed for AV soloing.
  16. [ QUOTE ]
    Forgive me like I said I haven't really played in about 4 years what does this mean
    It's easily possible to get */regen with IH level hp/sec at all times with RttC on a Tanker.

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    This means that a WP/* Tanker using Rise to the Challenge (the taunt aura from Willpower) can get real regen (hit points regenerated per second) equivalent to a */regen Scrapper with Instant Healing activated. Because Rise to the Challenge is a toggle, it's possible to have this hp/sec on a permanent (or near permanent because it requires saturation of RttC) basis.
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    I am not gonna lie I just found out you can get a DB tanker and I am pretty excited about that. I come from a fire tanker background and sometimes get in over my head with my new characters. I might lean more to the tanker side not sure yet. DPS on a tanker is gonna be low though I imagine.

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    It's gonna be lower (by a good margin too), though the survivability is going to he a lot higher. WP/* is one of the more potent and playable of primaries for Tankers. The naturally higher hit points coupled with the high +regen numbers make it a beast. It's easily possible to get */regen with IH level hp/sec at all times with RttC on a Tanker.
  18. [ QUOTE ]
    DB is a decent primary for AV killing, but Katana is plain better at the task, it's also more click heavy as Katana's best chain involves heavy use of the fastest animating (IIRC) scrapper power, Gambler's Cut.

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    Actually, I believe that top tier DB attack strings are capable of more damage than Katana, iirc. The primary advantage of Katana is DA/Parry, which causes loss of dps, and the AH proc. DB can use the AH proc (though with lower, but still significant, gains) and actually has better DPA in most of its attacks. Plus, it's got Blinding Feint. DB can also manage some pretty incredible survivability and significantly better AoE potential than Katana with the Sweep and Attack Vitals combos.
  19. Umbral

    Dancing

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    I think there should be power-sets based on dancing!

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    Dance Melee! Are you a Shark or a Jet?
  20. [ QUOTE ]
    Wouldn't -Heal affect +Regen from PToD?

    Wouldn't -Heal affect Regen Resist?

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    -Heal is not -regen. Healing is healing. Regen is regen. They're completely separate effects.
  21. DB is perfectly fine for AV stomping goodness as is any Scrapper primary with the exception of Spines/* (which loses out on this simply because it's got heavy AoE focus and rather bad end efficiency). What you should realize, harli, is that all Scrappers are slow and rather squishy at low levels (just like every character). Before you make any judgements, play the character up to at least the upper teens. You'll get a better feel for how the powerset combination will feel then.
  22. I'd be more than willing to do hunt mishes if, as I recently learned is normal in CoV, hunt mishes could be worked on inside door missions. Have some repeatable hunt options via the radio or other contacts so that you can get some extra xp by working on 2 contacts simultaneously.
  23. DM pairs well with everything Scrappers get. That's the wonder of having such a large toolbox of powers: you can find everything useful in the right situation.
  24. I think it'd be interesting to actually drop this at the devs' feet in this thread. I really would be curious as to all of the canon effects of Superadine and all of the canonical differences between the pure and cut strains.
  25. [ QUOTE ]
    I would like to roll a DM brute and for those that have already rolled a DM brute

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    Why do we keep getting questions that should be for other AT boards?