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Posts
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Hey all, trying to schedule a last minute blue side hami raid this Saturday @9pm EDT. Not sure if this is enough notice to get the people we need, but we'll see what we can do. Cyas in the Hive!
-Batz -
Finally got Partner, bringing me right on to 1200 badges. No other badges to obtain now other than the vet ones, so the badger in me can now relax and altitis can resume! =D
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Woot! Another smooth raid and hami goes down again! Great job Triumph, as usual!
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bumping this for tomorrow evening. Hopefully we can get a decent showing, cyas then
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Malkore- I'll try to get on earlier if I can. If I do, I'll start sending tells out to the ppl on the roster.
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Hey all, going to try to plan for another Hami Raid redside again this Saturday @9pm EST. Like last raid, if you can bring some EoEs that would be great, but I should have enough to give out to meleers that need them. Try to have some bionukes, break free inspirations, and/or jetpacks if you can't fly. Last Hami Raid went fairly smoothly, no wipes, no retreats, just 4 straight attack waves into the goo. For a rundown on how I try to organize it, you can check the link below:
http://boards.cityofheroes.com/showt...05#post3464805
Hope to see you then!
-Batz -
EDIT: rescheduling this for Wed 2/23 @9pm
Anyone interested in helping out on a Master Cuda this Wednesay 2/23 at about 9pm EST? Looking for the following roles:
1. Aggro holder
2. Dmg (Batz, scrapper)
3. Dmg (Blondeshell)
4. Dmg or Debuffer Malkore (?- need to verify availability for Wed)
5. Debuffer (Exabecquerel)
6. Debuffer (@Dragons)
7. Buffer
8. Buffer
Also, if anyone has any tips on how to do the last mish safely, please post your suggestions. I'm not really familiar on the best practices for it when it comes to a master run. Thanks!
-Batz -
Great Raid Triumph!
All 4 waves seemed to go very smoothly without a hitch once we hit the goo! Thanks to Otelo, Snow, & Vanden for organizing the hami taunt team, Cath for organizing the yellow mito distractors, and Exabecquerel (@Umbral Hunter) for being targetter for the main mass. Sorry it took awhile for things to get set up properly, but because we took the time to do so, each wave seemed like cake. I was told there was an issue on the Hami Taunt team with a 3rd tank on the team insisting on tanking Hami when it wasn't their assigned role, rather than attack the yellows to help the team get more shard drops. Since it looks like that team can tank Hami sufficiently w/ 2 solid taunters, an emp, and a kin, I'm going to try to make the adjustment to make sure the last 4 spots on the team are comprised of scrappers/stalkers and corrupters/blasters. Hopefully that will get more shard drops for that team. I was able to get about 11-12 shard drops (including the 4 shards from the reward table) after the whole thing was done, woot!
Quote:Haha, I've been your SG mate for how many years already and I still haven't been able to get it right! Every time I had to refer to you in Request, I just highlighted on you and typed $targetI can't blame anybody for not being able to type Exabecquerel from memory. -
Sorry, forgot to clarify that this is 9pm EST, so I believe it's 6pm PST(?). Also, I don't have time to organize an EoE farming, but if anyone can bring any left over EoEs that would be great. I have about 300 EoEs stored, so I'll be passing them out like candy on Saturday. Cyas then!
-Batz -
Glad to hear the good news Baba
Umm, Turbo? I'm in IT, recently laid off but I was lucky enough to get another job fairly quickly. I'm still looking for better opportunities that would better fulfill what I'm looking for, so I think I'll have to hit you up and discuss further! (never thought I'd actually make a professional contact through an MMORPG!) -
III. Notes & Goodies
- Increasing chances for incarnate shard drops:
Other than the Hami Taunt team and Yellow Mito aggro team, there is no need for specific ATs to be teamed together as long as each raid participant follows either of these instructions: If you are a meleer, you are attacking through the yellow mito targetter; If you are any other type of AT, you are attacking through the green mito targetter. This can thus encourage for mixed teams in order to maximize chances for shard drops (the more mitos your team gets to damage, the more chances your team members will have to get shard drops). In order to also maximize chances for shard drops for the Hami Taunt team, one meleer and one controller/blaster/defender can also be placed on this team. Placing one controller/blaster/defender on the Yellow Mito aggro team can also help increase shard drop chances for this team as well.
- Blue Mito fear effects:
Using Shadowfall from Dark Defenders helps for fear resists. Having Dispersion/Sonic bubbles and using Break Frees also help to counter or atleast mitigate any other mez effects in the goo. Using any combination of these tools can help the main mass to ignore the Blue Mitos and concentrate on the Green Mitos to take them out. A good rule of thumb would probably be for everyone to bring atleast a half tray full of Break Frees.
- Welcome to Hami Hospital (woot!):
Keep in mind that there are hospitals now in the Abyss and the Hive, so you can quickly rez on your own without leaving the zone and get back into the action quickly. You can also quickly get set up if you're not able to out run out of the goo to avoid the bloom.
- Spawning Hami, pre-raid:
If you are organizing a raid and you know that enough EoE farming has been done beforehand, you can spawn Hami on your own by pulling the GMs into the police drones at the entrance (they used to only be in the Hive, but they have been recently added to the Abyss now, woohoo!). Each droned GM still counts as a defeat, so eventually when you defeat enough of them, Hami will spawn. This way, you can cut down on the wait time for the raid participants when it is time for the event (I learned that trick from the Hami Kill Squad- thanks guys!)
- Bionuke limitation:
By now, mostly everyone knows that bionukes are very useful for the Hami Raids. What some people may not know is that there is supposed to be a limitation of 20 people that a bionuke can effect. The bionuke effects are most important for the meleers, so it is usually good practice to have all meleers only quickly step to an area separated from the main mass after the AoE buffs go off and then apply the bionuke to their area so that all meleers are ensured to have the bionuke applied to them.
- Hami Taunter's OMGWTF! Alpha Strike:
If you're the 1st Hami taunter to enter the goo, you'll probably notice that you get defeated much quicker than the 2nd Hami taunter. But don't be sad that your uber build is actually "meh"- keep in mind that the 1st Hami taunter has to deal w/ super duper alpha aggro blasts coming from Hami and the 6 yellow mitos. By the time the 2nd Hami taunter has to enter the goo, all the mito aggro has been spread out so that you only have to deal w/ Hami blasts. Any Hami taunters that take over after the 1st taunter will survive significantly longer.
- Yellow Mito aggro team- the Bird's Eye view:
It's easier to organize the assignment of yellow mitos if you have the whole team fly up above Hami so they can visually see the location of their assigned mito. Be prepared to be patient and explain how to create a macro to target the yellow mitos (Mitochondria Antibodies) or how to target through you so that the person can see which mito you are targetting. The more time you take to explain these things and set the assignments up properly in the beginning, the faster it will be to setup and verify yellow mito assignments between each bloom.
- Yellow Mito assignments- be creative:
In the last Hami raid in the Abyss, we actually were short 1 brute or tank to assign to the yellow mitos. So instead, we assigned the combination of a Scrap and MM to the remaining yellow mito. It seemed to work out pretty well, I didn't notice any difference during the attack run during this raid in terms of aggro control. Be creative!
- Targetting Macros:
The one I use for yellows is /macro YELLOW target_name anti, for greens it's /macro GREEN target_name mend. For the targetter I use /macro TARGETTER target_name "insert toon name here" (without the quotes). That's all I have to say about that.
- Final instructions after specialized teams are setup:
Now, the only set of instructions you have left to tell the rest of the Hami Raiders is who they need to target through (either the yellow mito or green mito targetter, depending on their AT), and inform them of the order of execution for each attack wave so they know what to expect when it's go time.
Hope this helps, GL & HF! -
II. The Setup
a. Hami Taunt team:
- Comprised of 2-3 Buffer/TPer/Rezzers & 2-3 taunting tanks
- Initial tank gets buffed up, pops EoE, taunts Hami until dies, 2nd Hami taunter comes in to take over, dead tank is TPed, rezzed, buffed, & takes over Hami taunting when 2nd Hami taunter dies, repeat process
b. Yellow mito aggro/attack team (distractors)
- Comprised of 5 brutes/tanks & the yellow mito targetter
- Job is to primarily aggro assigned mito & keep their blasts off of the rest of the raiders who are trying to take down the targetted yellow & green mitos
- Secondary job is to do damage to their assigned yellow mito to force the healing onto their target and away from the main targets of the main mass & Melee attack teams
- Main issue for this team is keeping track of who is assigned to which mito. When someone on this team mistakenly targets the wrong mito and leaves their assigned yellow mito unattended, this will usually result in a raid wipe
c. Yellow mito targetter
- Preferable AT: scrapper/brute
- Responsible for finding each yellow mito and guiding meleers to attack it
- To ensure coordination for the Yellow Mito aggro team, this person will be on their team and will also be responsible for assigning the 5 brutes/tanks to their yellow mitos and verify their targets before entering the goo. The Yellow mito targetter will assign themselves to the 6th Yellow Mito to lead the meleers to it.
d. Green mito targetter
- Preferable AT: controller/dominator
- Responsible for finding each green mito and guiding the main mass (especially ATs w/ holds) to attack it
- Once the force fields of the Green Mitos are brought down, the damage being done by the main mass on it should be enough to shift the healing priority between itself and the targetted Yellow Mito. This will confuse the Green Mitos as to which mito needs to be healed, and this should help decrease the amount of healing on targetted Yellow or Green Mito so that it can be overcomed by the damage being done to it -
I. Rough Overview
1. Hami Raid is run as a simultaneous 4-pronged attack
a. Attack/aggro hami
b. Attack/aggro yellow mitos (for distraction)
c. Attack & destroy a designated yellow mito (then move onto the next when destroyed)
d. Attack & destroy a designated green mito (then move onto the next when destroyed)
2. Only 2 special teams would need to be set up: Hami taunt team & Yellow Mito distration team.
3. 2 designated targetters need to be assigned: Yellow Mito targetter & Green Mito targetter.
4. As long as the Hami Taunt team, Yellow Mito distraction team, & targetters do exactly what they need to do, only 2 instructions need to be given to the remainder of raid the participants: All meleers (scraps/tanks/brutes/stalkers) follow and attack through the Yellow Mito targetter. Everyone else follow and attack through the Green Mito targetter.
5. Order of execution for each attack wave:
a. Buff up
b. deploy Bionuke (if available)
c. send in Hami taunter
d. send in Yellow Mito distractors
e. send in meleers to attack 1st targetted yellow mito
f. send in rest of raiders to attack 1st targetted green mito -
Hey all, these are some Hami Raid notes based on my observations on our server, so this is not one of those guides to place in the Guides section of the forums. Since GR has allowed for hero ATs into the Abyss, I would now be using the same method in the Abyss as we do in the Hive (ie use taunting tanks rather than an MM pet stream to hold Hami's aggro in the Abyss, having Empathy Defenders for buffs, etc). I was thinking about organizing a few Hami Raids every so often, so this is the way I like to set things up. I'm putting up a post about it on the forums so most people would get an idea of the method to my madness, and hopefully it would minimize the amount of questions people would have for me while the event is happening. I'm also posting this hoping that there might be others interested in leading a Hami Raid sometime and maybe this can make things easier for them to get started.
I've tried to set this up so that the format could be somewhat similar to the old pre I9 Hami Raids. Back then, we had the specialized teams of the Hami Taunt team and PA drop team. After that was set up, all people wanted to know was, "Ok, who do we follow? Who do we attack through?", which then required little thinking once you were told who the main targetter was. Basically, the only question you needed to ask when you entered the Hive was "Who's the Targetter?" and then you were on your way. So for the currect version of Hami, I've tried to determine what the specialized teams are and how to set them up so that anyone else in the Hive who is not on one of the specialized teams just needs to know, "Who am I targetting through?"
For complete info on the I9 Hami Raid, please refer to the Guides section or Paragon Wiki.
There are 3 parts to this "guide":
I. Rough Overview
II. The setup
III. Notes & Goodies -
Hey all, I know this may be last minute, but I just found out that I have some free time this Saturday night so I wanted to offer to organize a Hami Raid in the Abyss. I'm hoping we can get some hero ATs, especially tanks, in there like we did at the last red-side raid. As of today, you should have enough time to go Vigilante if you are currently a full Hero so you can enter Rogues Isles. If we can get enough people, we can then see who can get the most incarnate shard drops at the end!
Hope to see you there
-Batz -
Just wanted to update this real quick, didn't realize there can be a confusion. I'm cancelling the hero Hami raid I was going to organize @8:30pm EST on Sat 1/22 so we can have the villain Hami Raid instead that Snow is organizing @9pm. Cyas in the Abyss for the jello fun!
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I'd like to throw my had (cowl) into the mix and help organize a hami raid this Saturday evening (1/22) at 8:30pm. (I just got clearance from the boss, aka Mrs. Batz, for some jello goodness!). At the minimum, I'm hoping we can get 7 taunting tanks for hami and the yellows, 2 dark miasma toons for fear resists, and 1 bubbler. Hopefully we'll get a good mix of whatever else we'll need during the gathreing. I was at the raid last night and it was my first time seeing villains in the Hive, which I thought was cool!
I have atleast a bionuke on each of my hami raid toons, so if anyone else can bring a bionuke that would be great. I won't have time to organize some EoE farming this week, but if there's the regularly scheduled EoE farming that happens on Tues nights or if anyone can bring any left over EoEs that they have, that would be great. I myself have about 250 EoEs stored up, so we also have that to fall back on if we need.
Cyas then!
-Batz -
Quote:oh man- duh, I went to Sharks via Ouroboros and it's the spot you enter on when you leave Ouro- lol, I've been passing this spot so many times! Thanks all!I always use Sharkshead for this. There is a small more-or-less triangular structure with the Science & Tech shops on top & an Arbiter (trainer) on the bottom. It is right next to the Black Helicopter to Siren's Call. I like this spot because it has relatively easy access to the ferry, the Black Market, the base portal, the bank, & even Pocket D. Plus it was the first spot that I found that granted dayjob credit for this badge & I was too lazy to search for others.
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Where are the Arachnos controlled bases located where I can log out for this badge?
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Dawun, what's the shard drop rate for the mitos? Are you suggesting that we rotate the tanks that are hami taunters out to the other teams so they can get some shard drops from the mitos? How about for any tanks that are taunting the mitos, would they get shard drops once the mito goes down? Since everyone else except the hami taunt team are working on some mito somewhere, it looks like we would need to swap tanks in and out of the hami taunt team between blooms just to be fair- it may take extra time, but it's still doable if coordinated properly.
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Whoa! I didn't even know that I was in the running for something, saWEET! And in great company too- Em, Dawun, and Maya! I don't get on as much anymore to team up, but thanks for putting in a vote for me. I think I'm just gonna use the people in these categories to add to my global friends list!
(Having a long global friends list that's usually gray can sometimes get depressing *sadness...*)
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Rework your scrapper to invest in 4 slotting Kinetic Combat sets and Reactive Armor sets to bring your Smashing/Lethal defense to the sofcap. My MA/WP has Kinetic Combat in Storm Kick, Cobra Strike, Crane Kick, Eagles Claw, and Boxing. Reactive Armor sets have been put in High Pain Tolerance, Mind Over Body, Strength of Will, and Tough. Having 6 slotted Gaussian set and the Steadfast Protection +3% Def also adds to the Smash/Lethal Defense. I think my MA/WP is just under the softcap, but coupled w/ the debuffs from High Pain Tolerance, he's pretty tough to hit in PvE. Hope that helps a little.
edit: I forgot, this build is still a pre-I19 build. I've already respecced him to have inherent Fitness Pool, but I haven't updated it in Mids. You should get the idea from build I posted though.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
UltraBatz v2: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Legacy Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (34) Pounding Slugfest - Disorient Bonus
- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (50) Pounding Slugfest - Disorient Bonus
- (A) Numina's Convalescence - Heal
- (7) Numina's Convalescence - Heal/Endurance
- (13) Numina's Convalescence - Heal/Recharge
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (37) Pounding Slugfest - Disorient Bonus
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Run Speed IO
- (A) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Recharge Speed
- (37) Kismet - Accuracy +6%
- (A) Discouraging Words - To Hit Debuff
- (19) Discouraging Words - To Hit Debuff/Recharge
- (19) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (46) Healing IO
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (48) Performance Shifter - Chance for +End
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (25) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - +Regeneration/+Recovery
- (46) Miracle - +Recovery
- (50) Regenerative Tissue - +Regeneration
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
- (29) Performance Shifter - EndMod/Accuracy
- (A) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (43) Pounding Slugfest - Disorient Bonus
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Reactive Armor - Resistance
- (42) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 0: LEGACY BUILD -
Gratz Troll and Sidhe Blade! Your daughter looks great, and she came just in time for the holidays! Enjoy the new superhero-in-training!
-Batz
ps- get as many of the blankets w/ the footprints as you can from the hospital- for some reason they're they perfect size for swaddling the little kiddies. Any baby blankets they sell at the stores are just not the right size- you end up w/ either too much on one side or the other when you try to wrap them up. I think they sell them like that on purpose (conspiracy! grrrr......)