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Just ask a few posters in the Brute forum. I had some people come and observe me beat the Winterlord solo. I never bothered with screenshots because it just involved pulling him next to a contact and staying damage capped.
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So you're saying that anyone can do it ... See ??? I knew you weren't all that special.
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Any Brute could and maybe some select other AT's/Combo's (See Radiation). It really involved no strategy just button mashing hence the reason I never bothered to post it. -
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What temporary powers did you use? When I took down Ghost Widow it was under 2 minutes.
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Um, I'm talking hero side here. I didn't have the benefit of an 850% brute damage cap.
Well when my Invuln/SS Tanker fought Battle Maiden I only used a Shivan. I posted the end of that fight on YouTube here .
When my Fire/Axe Tanker fought Bobcat it was pretty much a Shivan and Amy the whole time. I started the fight with a nuke from Warburg, but due to the length of the fight and Bobcat's Unstoppable period, it was pretty immaterial. I posted the video for that fight here . I apologize for the video quality; I'm new at the whole video capture/compressing thing, and YouTube has a 10 minute/100 meg limitation.
And note, I didn't post those videos to try to prove how uber I am; I just wanted to try to rise to the challenge set forth by Ultimus, and see if my suboptimal tankers could meet the challenge.
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Well I was no where near my damage cap. When I am damage capped I can beat a Giant Monster.
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Call me a skeptic, but I'll believe that when I see it.
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Just ask a few posters in the Brute forum. I had some people come and observe me beat the Winterlord solo. I never bothered with screenshots because it just involved pulling him next to a contact and staying damage capped. -
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What temporary powers did you use? When I took down Ghost Widow it was under 2 minutes.
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Um, I'm talking hero side here. I didn't have the benefit of an 850% brute damage cap.
Well when my Invuln/SS Tanker fought Battle Maiden I only used a Shivan. I posted the end of that fight on YouTube here .
When my Fire/Axe Tanker fought Bobcat it was pretty much a Shivan and Amy the whole time. I started the fight with a nuke from Warburg, but due to the length of the fight and Bobcat's Unstoppable period, it was pretty immaterial. I posted the video for that fight here . I apologize for the video quality; I'm new at the whole video capture/compressing thing, and YouTube has a 10 minute/100 meg limitation.
And note, I didn't post those videos to try to prove how uber I am; I just wanted to try to rise to the challenge set forth by Ultimus, and see if my suboptimal tankers could meet the challenge.
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Well I was no where near my damage cap. When I am damage capped I can beat a Giant Monster. -
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Debuffs are one thing, but where did the sheer damage required come from on a Troller?
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You halt an Arch Villain's Regeneration and you can take as long as you like to kill them. -
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Wow, how could a Tank get the damage to overcome an AV solo? Does this mean Defenders, Blasters and Controllers could solo AVs as well? Blasters I can't imagine though... no status protection, no defenses (unless you took Force Mastery, but even still...), I can't picture them staying up long enough to do it. I suppose it may depend on the AV, but GW would probably chew up and spit Blasters out.
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Blaster + full tray of purples + Shivan + nukes = Dead AV?
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Just purples? How will that keep him alive? Blaster = no defenses.
...and what about the other ATs? How's a Troller or a Defender going to take one down with such a low damage cap?
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-Regen, My Ill/Rad Controller can solo Arch Villains fairly easily cause of Lingering Radiation. -
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Just curious, can it be done hero side with anything but a Scrapper? Everything else would seem to be either too squishy or too low damage output.
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Ultimus has defeated AVs on his tank. Fire/Fire I believe, though that could be his brute I am thinking about.
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My Tank is Stone/Super Strength -
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I hear lots of people going on about how the devs do not want people soloing AVs. This is true to the extent that they don't want *everyone* to be able to solo AVs without trying, but really, *look* at the damn game mechanics. Look at how difficulty levels work. Let's examine the following facts:
1) The devs know that some players solo AVs. They do. Clearly. They also know some folks like it.
2) Up until a little while ago, the devs clung to their "1 hero = 3 white minions" mantra. This was blatantly untrue before ED and still is today. Why did they cling to it? Did they just not know that someone with decent skills could handle four white minions? Or are they catering to the lowest common denominator with that statement?
3) If you set your difficulty to relentless/invincible and solo, you will get AVs. Not EBs.
Now then: Which is more likely?
1) The devs forgot that setting the "required heroes to spawn AV" counter to 1 for invincible would force people to solo them.
2) The devs want soloers to never use invincible.
3) The devs want soloers to have to change their difficulty one notch down at the end of virtually every story arc from 35 on.
4) The devs know damn well that some folks can and like to solo AVs, and know that if you factor in all the time it takes to get the temp powers and take the guy down the xp/time ratio is such that it's not a PLable thing. Therefore, they left in the option, while saying that they aren't technically supposed to be soloable to make sure they don't set people in the mindset that everyone should be able to handle it.
AVs are soloable and the devs know it. And if they change the temp powers, the AVs will still be soloable by certain builds using certain tactics and other, different temp powers.
Leave the Shivans and nukes as they are. They're a great example of "fun" farming (as opposed to riding around picking flowers for and hour to make fire resist potions) that provides a kind release from the static mission formula. Making them worthless would effectively kill this activity.
- J
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I'm going to have to agree with all of this. Back when Ultimus' thread first popped up in the Tanker forums, it was met with a lot of mixed feelings. Some said he was nerf-herding, but he insisted he just wanted to share his accomplishments with everyone (to "prove how strong I am" I believe was his motive).
Before I passed judgement on his actions/motives, I decided to try to take down an AV on two of my tankers. Both of my tankers were able to take down AV's (though they were just Battle Maiden and Bobcat, smashing/lethal specialists) with the aid of temp powers. I received 1000 prestige for my efforts both times. When you look at the time it took to acquire the temp powers, and the time it took to fight the AV, the reward didn't nearly come close to the time invested. You can easily stealth two Newspaper/Safeguard missions on Relentless/Invincible and receive the same (or greater) amount of prestige. My AV fights lasted between 10-15 minutes, so the reward Vs. time equation definitely wasn't violated.
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What temporary powers did you use? When I took down Ghost Widow it was under 2 minutes. -
This thread is legendary lets look at what we have:
Hot Chicks
Well, some people find Ghost Widow attractive
Shivans and Nukes
Need I say more
Me TRANSFORMING into Optimus... Prime
Yes, I am now forever known as Optimus via Castle
Castle, the number guy
Are Shivans and Nukes getting nerfed? Only he knows
Pizza Hut
Hungry? Why wait? (Oh thats Snickers)
PVP vs PVE vs Carebears
One of the most epic fights ever
Arch Villain Soloing
I am famous for these
Double Exp
I love double Exp don't you?
Legacy of Kain discussion
Was that this thread? If not *Points to avatar* lets talk about it!
Tons of rates on the thread
Yep I 5 starred this thread over 100 times and then everyone else proceeded to follow suit with a 1 star.
People shout HACKS
I managed to 5 star my thread 100 times, next I will take over everyone's account information. 5 starring my thread just the next to last step! -
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Can you top this single bonus in double exp weekend? I soloed Ghost Widow and nearly got 1.5 bubbles in a single kill.
Check out the combat log
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Well I looked at it closely and there's 2 kill messages with the one at the bottom slightly covered up. It looks like the second message is 41960 xp which looks like the actual kill xp and the one above may be mission complete xp... or maybe the other way around...
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Second is the mission complete bonus. As you can tell that one has EXP = Infamy (Which all mission bonus give exception of story arc which is 2X exp and 1X Infamy). -
Wow raising a necro thread from two years ago?
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Just a note, there is no retail expansion anymore, Issues 9, 10 and 11 will be adding in the content that was originally planned for it.
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i guess i read wrong.. i thought that I9 - I11 were introducing some other things along with a few things the retail expansion would have had, but that there was still going to be a retail expansion next year.
in light of this though, i still say this idea is a great one.. whenever it can be implemented.. who knows.. maybe I14 for holidays next year?
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Yeah I think this could be the center around an entire issue maybe. Sort of like Inventions to Issue 9. -
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Or we could reduce the effectiveness of a suite of Temp Powers. Shivans and the Nuke's are pretty dang good.
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Sure Castle, lets give the community even more of a reason not to go to pvp zones.......
/em shakes head
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Or maybe the fact that certain salvage/recipes will only drop in PVP zones.
Cat out of the bag or an elaborate imagination? -
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Since this thread is all over the place I guess it can't hurt to post my opinion here
I think the main problem, as mentioned before in certain places - is the rewards are too easy to get, as is.
Also, the mechanics for getting them aren't team friendly
I'm sure the initial design decision was based around "Wow, these pvp zones are going to be really busy, and it'll be tricky to complete these objectives so we better make them worthwhile"
But, pvp is mostly a wasteland... and, if it isn't a wasteland, you can wait a few hours and the zone will be empty again.
I think they should re-do the objectives for shivans and nukes and make them team content.
For bloody bay, Something along the lines of replacing the firebases with Shivan GM/Monsters (that are winter lord-ish level in difficulty), that are triggered/spawned when x amount of shivans are defeated around a meteor, shivan temp power is awarded to the team.
For Warburg, perhaps reducing the code requirement to 1, but guarding each scientist with 3-4 Arachnoid Elite Bosses, and said code is awarded to every member of the team.
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Thats a good idea -
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Not really, it is just odd to see a thread with so many rates.
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Not sure why you would find it odd to see the thread has 159 rates when you personally account for 2/3 of them, and by bringing up the issue of rating, you encouraged those who would not normally rate a thread (like myself) to do so to counteract your admitted abuse of the system.
*shrug*
~Wyrm
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That was the entire idea. A developer has responded, everyone is rating this thread, maybe I can get it stickied next? -
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So, presuming that Nukes and/or Shivans are going to be nerfed no matter what...
...what form should the nerfing take?
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Limit them to PVP zones -
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When you do, doesn't it give you a much better defense, especially when you manage to do it pretty early in the game?
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No. Its never a good idea to execute a castle too early in the game, giving the opponent the opportunity to concentrate on developing an attack on the castle's weak side. Its useful as a defensive move provided the game proceeds normally with the primary focus on the center of the board. But there are strong castling moves, and weak castling moves. Generally, neither are "ingenious." Ingenious implies non-obvious. A castle that turns into a non-sacrificing fork-check: that's ingenious (and your opponent is an idiot).
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No, I'm not saying castling on, say, your seventh or eighth move is an excellent idea, nor is starting off with the intention of doing it as soon as possible, but when the game's being played in the center of the board, before you need to actively defend your king, castling early's a sound move. Ingenious? The move itself is pretty ingenious if only because of how unusual a move it is in itself.
Also, my ingenious (yes, that's right, ingenious!) plan to defend my king, Ultimus, by distracting you guys with semantics is paying off in spades. Suckers.
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Please, call me Optimus.
By the way, this thread has 159 rates... I'm also not banned like someone said.
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Someone care to explain what a rate is? Otherwise, 159 rates means nothing to me.
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When I created the thread, the 1-star herd that follows me around came in and tagged this thread with one star rates. So I came in and 5 starred the thread like 110 times. After that people have just been randomly rating the thread. You can find it on the bottom.
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Alright, cool... so does that actually give you anything, or is it just something to talk about?
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Not really, it is just odd to see a thread with so many rates. -
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When you do, doesn't it give you a much better defense, especially when you manage to do it pretty early in the game?
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No. Its never a good idea to execute a castle too early in the game, giving the opponent the opportunity to concentrate on developing an attack on the castle's weak side. Its useful as a defensive move provided the game proceeds normally with the primary focus on the center of the board. But there are strong castling moves, and weak castling moves. Generally, neither are "ingenious." Ingenious implies non-obvious. A castle that turns into a non-sacrificing fork-check: that's ingenious (and your opponent is an idiot).
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No, I'm not saying castling on, say, your seventh or eighth move is an excellent idea, nor is starting off with the intention of doing it as soon as possible, but when the game's being played in the center of the board, before you need to actively defend your king, castling early's a sound move. Ingenious? The move itself is pretty ingenious if only because of how unusual a move it is in itself.
Also, my ingenious (yes, that's right, ingenious!) plan to defend my king, Ultimus, by distracting you guys with semantics is paying off in spades. Suckers.
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Please, call me Optimus.
By the way, this thread has 159 rates... I'm also not banned like someone said.
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Someone care to explain what a rate is? Otherwise, 159 rates means nothing to me.
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When I created the thread, the 1-star herd that follows me around came in and tagged this thread with one star rates. So I came in and 5 starred the thread like 110 times. After that people have just been randomly rating the thread. You can find it on the bottom. -
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The move itself is pretty ingenious if only because of how unusual a move it is in itself.
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If castling is a novel move, en passant must seem like devil worship.
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Those pawns must die! -
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When you do, doesn't it give you a much better defense, especially when you manage to do it pretty early in the game?
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No. Its never a good idea to execute a castle too early in the game, giving the opponent the opportunity to concentrate on developing an attack on the castle's weak side. Its useful as a defensive move provided the game proceeds normally with the primary focus on the center of the board. But there are strong castling moves, and weak castling moves. Generally, neither are "ingenious." Ingenious implies non-obvious. A castle that turns into a non-sacrificing fork-check: that's ingenious (and your opponent is an idiot).
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No, I'm not saying castling on, say, your seventh or eighth move is an excellent idea, nor is starting off with the intention of doing it as soon as possible, but when the game's being played in the center of the board, before you need to actively defend your king, castling early's a sound move. Ingenious? The move itself is pretty ingenious if only because of how unusual a move it is in itself.
Also, my ingenious (yes, that's right, ingenious!) plan to defend my king, Ultimus, by distracting you guys with semantics is paying off in spades. Suckers.
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Please, call me Optimus.
By the way, this thread has 159 rates... I'm also not banned like someone said. -
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You do realize I've done this so far with Stone Armor/Super Strength (Tanker) and Fire/Fire Brute? Next is probably going to be a Corruptor. If they start nerfing, they may as well do another global nerf cause I can do this with any character.
Or they could buff AV's.
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Or we could reduce the effectiveness of a suite of Temp Powers. Shivans and the Nuke's are pretty dang good.
And before more people jump on Optimus, we've known those powers were over the top since they were created.
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Wait, did you just call me Optimus? I noticed you quoted my response. -
141 rates on this topic! Bring it on 1-starrers.
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Are you sure, I see the impaled Corpses in the background. that is looks like a still from the intro scene of the Bram Stokers' Dracula game.
Soph
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No, it's Malek, Lead Seraphim Crusader. He was a puppet of the TimeStreamer, and for his failure to stop the Inner Seraphim Priest's murder at the hands of Vorador, he was encased as a spirit inside his armor so he would serve them for eternity, becoming a Scion for the Pillars of Nosgoth.
Then Kain killed him in his own Bastion, and ripped off his helmet as a trophy.
So..as much as the Lore cites him for being a Bad-[censored].. he is actually quite a wussy character over-all.
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I don't recall ever killing him. I know when you go to his bastion he novas and you have to run out. Then you get the axes. I just assumed he was still putzing around someplace.
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this will be the last chance ever I get to discuss the LoK series on these boards.
Do you guys wish they'd continue the series past Defiance? or did you get sick of it all? Me, I wish we had more games.
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I thought they were making more past Defiance? Wasn't there going to be one on PS3?
The original is still the best though. Too bad Silicon Knights got screwed. -
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And he wasn't bragging about soloing it at ALL. He was pointing out the huge amount of experience he gained. There's a difference.
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He admitted to hacking the website as well. He says he only changed stars but who knows what other programs he is running. With Cryptic using player feedback to determine future game changes who knows what else he's hacked to or what other personal or financial data he's trying to get access from through Cryptic's site. If he is still around I will be warning my bank about Cryptic's billing site being possibly compromised. What he is doing is not a joke or even remotely funny.
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Hacking the website *laughs* -- That just shows how foolish you are. I wouldn't even know where to begin to hack a website. -
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Nope. Thanks OP for being a huge jackass by doing what you're doing.
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Doing what? Soloing AVs? Have you seen the Mastermind forum? -
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I think they would be possible, but only under these rules...
If it is a toggle, (such as a toggled armor) It consumes a ridiculously high amount of end right off the bat to activate, and an almost as ridiculously high amount to keep up. (Think about 30 end to activate, a further 20 end every 3 seconds.)
Auto powers...that's touchy...There are very few auto-hit powers in the game as it is, and all of them are usually devestating/and/or powerful. ((Howling Twilight's potent -regen and a fair stun that nobody can balk at, and of course, who can forget telekinesis?)) If it is an auto power, it MUST be interuptable, have an insane end cost, and the effects probably won't do much "damage" but rather have an amazing secondary effect.
But I wouldn't even branch there. Most if not all Signature powers should be clicks, no more, no less.
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Actually I had wanted toggles to exist. However, they would deactivate after 30 seconds similar to how Phase Shift works.
Auto-Powers could be possible but would be VERY (And I mean VERY) minor. IE, 5% base health increase, 5% base damage increase, something like that using just one of those stats.