Ultimus

Renowned
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  1. When Issue 21 launches I plan to start a new character to re-immerse myself in everything. I made a character temporarily to mess around with and had a question about Praetoria.

    With Praetoria as a new starting zone, how long do you stay there for? I mean can you do 1-50 in Praetoria (Via soloing and not run out of story arcs) or is it something where after like level 10 you are going to be put in Paragon or Rogue Isles?

    Also I assume that at some point in Praetoria you become either a hero or villain?
  2. Quote:
    Originally Posted by Mandu View Post
    Come on folks. Can't you see that somebody hacked Ultimuses account? There is only one topic started by him on the general discussions page.

    Until at least half the discussions have his name on them I refuse to believe he has returned.
    Don't worry I am getting warmed up
  3. I remember that avatar and name
  4. That sounds awesome. Although I am still trying to wrap my head around Incarnate and how these NPCs work mechanically. I understand if you enter an incarnate TF you get a -4 levels put on you. Outside of that, if you have full incarnate powers (Which increases your defenses and offense ten fold) I don't see how the enemy group is a match unless they deal untyped damage (Because if you are at resistance cap?) or if they have so many hit points that you need the extra damage.
  5. YES! You are right, thats exactly what it is. I can see I have that pet (Didn't notice it). Its strange that it implemented a CD key.

    At first I was a bit concerned because I hadn't logged in at that time to implement a CD key.
  6. So according to my account I have 5 perks added to it. I know what 4 of these are, Super Boost 1, 2, and 3. I also have the perk of the Mac Edition. This leaves one perk that I am not sure what it is. Its just labeled "perk" and I cannot find anywhere in my purchase history getting it. Its labeled as being applied April 28th, 2011. Was there anything special going on this day like a patch update?

    Also note I have other perks on my account but they are labeled, COH retail, pre order, COV collector's, DVD edition, GVE, and wedding pack.

    I've gone through the entire store looking at what I don't have but it seems this perk doesn't apply to Booster's 4 or 5, party pack, origin pack, animal pack, or steam pack.

    Anyone have a possible idea of what it may be?
  7. Quote:
    Originally Posted by Arbegla View Post
    Hi Ultimus! Not sure if you'll remember me or not, but I'm glad your back. Your the main reason i swapped to Mu master on my bot/traps (that, and they unlocked Patron Pools, so you can respec into different ones now, and pick any of them no matter what contact you run)
    Yes I remember you
  8. Quote:
    Originally Posted by Johnny_Butane View Post
    The Coming Storm is the Battalion. They're almost here.
    People are still debating the letter writer.

    The accolade powers were normalized so every hero one had a villain counterpart and vice-versa and getting one automatically got you the other.

    There were a few new accolade-like powers added for the Morality Alignment system that you get for maintaining an alignment for more than seven days. As an example, if you are a Hero already, you must do 10 hero alignment missions followed by the Hero morality mission to affirm your heroic alignment and then wait seven days to get the power. If you change alignments, you lose your previous alignment's power and begin the countdown for the new alignment's power.

    Call to Justice for Heroes:
    6 minutes recharge
    PBAoE, Allies +DMG, +To Hit for 30 seconds
    +40% Damage(All) for 30s
    +10% ToHit for 30s


    Duplicity for Rogues:
    3 minutes recharge
    PBAoE, Foe Confuse, -Damage
    2 magnitude Confuse for 10s
    -10% Damage(All) for 15s


    Fear Incarnate for Vigilantes
    3 minutes recharge
    PBAoE, Foe Terrorize, -To Hit
    2 magnitude Terririze for 10s
    -10% ToHit(All) for 15s


    Frenzy for Villains:
    6 minutes recharge
    Self +Recharge, +Special
    +30% Recharge for 20s
    Brute: +100% Fury
    Dominator: +100% Domination
    Stalker: Hide, +40% Damage(All) for 20s
    All Others: +60% Damage(All) for 20s



    .

    Thanks interesting, and the Battallion? Wasn't that the group that was shown before COV was even released? That sounds really familiar.

    On another question, are incarnate powers on their own recharge timer and damage? Basically does haste effect them or a damage buff like build up?
  9. Quote:
    Originally Posted by Zombie Man View Post
    What allowed the Auction Houses to combine was combining both economies of blue- and redside into "INF". Where everything is completely tradable and fungible to both sides. So, there was the collapse of the redside economy, but it got absorbed and evened out by the huge amounts of INF that flowed from blueside to redside alts.

    And the reason they combined economies was because of Going Rogue. The coding that was needed to keep three separate economies separate required to much coding investment.





    Issue 21: The Coming Storm has started. And to those who do the latest Incarnate Trial, its nature is revealed.



    Oh, don't be silly. There were so many other reasons why I hated you!





    Welcome back.

    PS. Still in modeling?
    Yep still work out every day
  10. Oh and another random question regarding badges, are there any new accolades that grant powers? How did side switching effect accolades? Example would be the Villain version of the accolade Demonic (That granted like +res all but psi) gave a blue fiery aura, I believe the hero version didn't.

    Also what about the villain starting area badge jailbird? Can it be acquired? If I remember correctly the contaminated badge was obtainable post the tutorial but I forgot how. Does Praetoria tutorial have a badge?
  11. How about the Coming Storm? Was it ever answered who was sending those notes in Ouroboros? Or what exactly the Storm was?
  12. Quote:
    Originally Posted by bAss_ackwards View Post
    Ultimus, I remember ye!

    I suggest you take a look at the player screenshots here for a peek at the upcoming Issue!
    http://boards.cityofheroes.com/showthread.php?t=268156
    Thanks I actually have beta access since I never let my account lapse. So I can check that out too

    The screenshots are cool I am looking at them
  13. And did BABS just disappear or was there a post made? How exactly did it go?
  14. Quote:
    Originally Posted by Chaos Creator View Post
    BABS we don't know the full story.
    Castle's goodbye post.
    Wow thats interesting, when did BABS leave?

    Is Positron still around? I remember him handing reigns over to War Witch. Is anyone from the original team really still around?
  15. Quote:
    Originally Posted by Johnny_Butane View Post
    1) As I understand it, BaBs was working on this in secret since 2005. He's no longer with us. The system isn't perfect, isn't complete by any means (epics and pools are still not customizable) and isn't as fully featured as the customization in another super hero MMO.

    But it's still great we got it.

    2) No, if fact you get an extra power. You get both Swift and Hurdle. Usually people would only take one on the road to Stamina.

    4) Brutes are still in an extremely enviable position. They still have the same resistance caps as Tankers, and even more ways now to get closer to those caps. There's an Incarnate power that'll essentially cap a Brute's Def and Res for like 15 seconds before slowly fading/reducing over two minutes. And it can be used every 120 seconds. And anyone/everyone can have it AND it stacks/staggers.

    Tankers meanwhile, have the same low damage caps. In terms for maximum theoretical performance, the only thing Tankers have on Brutes is 10% more max HP (the value was upped for Tankers not long ago, Castle did it I think. He's no longer with us either). So, Brutes are only 10% weaker defensively at cap, but do something like 1.8 times more damage at cap.

    Needless to say, I've been ranting about increasing Tanker damage cap to make it fair.

    5,6) Incarnates are broken yo. Giving a Tanker the equivalent of Phantom Army, Fire damage afterburn on all his attacks (regardless of his power set) a 40 target crash-less nuke that can be used every second spawn and an AoE self/team heal that buffs regen 200% and you'll see why Kraken and Paladin now have a typical life span of a couple minutes even with one person in the zone.

    9) Arcanaville had a psychotic break a while back. Too many numbers. Sad really. Just smile and nod.




    .
    What happened to Castle and Back Alley Brawler?

    Can you elaborate on the incarnates ? I read about them but its a bit confusing. Are you saying a tanker can get ALL those powers at once? How are people soloing the Giant Monsters without a -regen component? Even with a pre nerf EM brute (When ET was 1.0 sec cast) and at damage cap (I pulled a GM next to a contact and kept myself at damage cap with reds) I couldn't out damage their regen. The only person I had that could do that were /Rad controllers (Ill/Rad) and Traps mastermind cause of the -regen.
  16. Yes I recognized both the names... usually the avatars remind me.
  17. Quote:
    Originally Posted by Captain_Photon View Post
    No, I mean, people were saying if the market merge happened, the redside economy would collapse - and it did.
    Oh interesting, is that on wiki or a detailed of what exactly happened? I'd be interested in reading that. Or if you want to share.
  18. Quote:
    Originally Posted by Captain_Photon View Post
    ... which happened.
    Right everything I listed were things that happened
  19. Actually I just haven't really played in over 2 years... but lets take a look at some things:

    1) Power Customization, people said it was impossible back in 2005. Now for some powers you can change the animation and all powers the colors.

    2) Inherent Fitness Pool: Did they nerf this at all by making it inherent? People were screaming for this since issue 0 and now its finally inherent. No longer do you have to waste 3 power picks on this.

    3) A good friend of mine named AtomicTermite used to always message me on these forums and in game. We would often discuss the best min/max builds and what AV's or Giant Monsters I was soloing. Last time I spoke to him was 3 years ago and he was asking my opinion if Brutes were going to get /Regen. I said no and gave reasons why I thought it would be overpowered (Even though I really wanted it).

    I now stand corrected, as I read the Brute forum and read the patch notes, Brutes are getting it. (Installing the beta client to see this for myself) -- I even sent the guy a PM stating 3 years later I have eaten my words.

    4) Brute damage cap nerf -- Ah, I predicted this way back in COV beta. However, back then people weren't worried because it was very rare for a Brute to hit the damage cap but I math showed they out damaged scrappers when both were capped. .75 X 8.5 (Brute brawl index of .75) and Scrapper Brawl index of 1.12 or 1.2 with criticals factored in with 1.2 X 5. Essentially 600 scrappers vs 6.375. I suppose with the combination of Going Rogue Castle (If he even works as the powers guy) decided to change it. -- I wouldn't be surprised if the res cap / defense cap is nerfed for them too at some point.

    5) Incarnates: I don't know much about this so I can only touch lightly. However, people always wanted a way to advance past level 50 because it was "too easy" to reach the cap. (Thats opinion of course, especially with the days of people doing behemoth farms or the old school tanker dumpster dives). Anyways, with the IO system put in place (Or the super secret alternate advance system or whatever it was originally called) people would farm for those purples day in and day out. (Granted these came much later)

    Now at a quick glance the Incarnate system reminds me of something inbetween the Talent Point system of World of Warcraft and the Alternate Advance system of Everquest. (Original Everquest, Planes of Power / Luclin Era).

    6) Soloing -- I am not sure how exactly the incarnate system plays out but I wonder how it effects things in terms of soloing. The most powerful soloist character I created was a Bots/Traps Mastermind that took down giant monsters with ease. I don't know if things have changed in terms of soloing. (Is there a new AV class? Or GM class?) -- I still remember the days of when I was just starting out and Ill/Rad was the best soloist in the game with Perma Phantom Army... I am trying to remember the guy's name but I can visual his avatar having like a Peace symbol or something but I remember he was the guy that soloed Lucca (The giant monster in COH world port city... has like 6 tentacles and a head you take down... as you can tell my memory is a bit faded) and that took place in like issue 3 or 4. Maybe earlier.

    7) Veteran Powers -- I remember the big complaint on these when they were first launched. As I logged in to claim my 81 or 84th month veteran reward I scrolled through them to see what there was. The ability to slash command an auction house? Free exp? Etc. Very nice... which leads me:

    8) Combined Auction Houses: Oh I remember people debating how this would destroy the economy of COV because Infamy was much more valuable then Influence... etc etc. We stand here today with a combined auction house.

    9) Familiar faces, at a quick glance I saw Arcanaville and EvilGeko still posting. I also remember that Zombie guy that I think really hated me because I would start a new topic on everything -- Also saw a poster named Serrate that I remember (And that avatar).

    10) Unique Dragon has 37 posts... hmm

    ...and finally:

    10) Free to play -- Well I have always been a subscriber since the game launched in early 2004. I've always supported this game because I thought they did something right with bringing something fun and new with the combat system and the communication the developers employed with the players. Do I cancel now once it goes free to play? I doubt it.

    Now if I could find a way to time travel back to 2005 to report all this but according to Einstein's Theory and Stephen Hawking you can only time travel forward...

    *******

    Oh and if any number crunchers or people that like to min / max want to share some nerfs that have occurred or power set changes please share them. I am curious whats been modified.

    Thanks,

    Ultimus

    Edit: And let me add Samuel_Towe, Memphis Bill, Steelclaw to that list of names I recognize.
  20. Ah thank you, that makes sense now.

    I just wanted to collect all of my veteran awards which I realize won't carry over? Been subscribed since day 1 and still not planning to quit
  21. So I saw COH is going to be free to play. I have never let my account lapse and I have had Going Rogue sitting there in the collection edition box for over a year unused. So I decided today to install everything and login once again before the new free to play goes live.

    Well I installed Going Rogue from the CD and the launcher is not working. It just hangs as if I have no internet connection. I've taken a video with my IPHONE to show exactly what I mean.

    Could anyone help me in figuring out what is wrong?

    Thanks

    http://www.youtube.com/watch?v=VDQlmB5av9U
  22. Quote:
    Originally Posted by UberRod View Post
    Ok, as someone who has a level 50 mastermind, you will find that they do a lot more damage than you think. I've heard running a mastermind as powerleveling yourself and have to agree. They can do lots of damage. The infamous Ultimus used to solo AVs with his bots MM and that takes being able to dish it out.

    But I have a similar problem. I made a fire/dark corrupter to solo. But when running with friends I had a hard time integrating the two experiences. As a solo player I wanted to set things up just so to maximize scourge. But with a team things move too quickly to be fully optimized. So you have to find ways to be more of a team player and support the qualities of the other ATs.

    For example a Brute will want lots of aggro. This is good and you can just center all your attacks on them as they will typically have gathered all the enemies up into a nice bunch for your AoE attacks.
    Kind of an old thread but wanted to clarify I also soloed Giant Monsters with that MM too. He was by far the most powerful solo character I created.
  23. Quote:
    Originally Posted by Kirsten View Post
    Is this thread dead?
    Of course not, and ironically you posted this on my birthday May 29th