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Posts
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Quote:Its still junk on the other AT's though, so yes it stands.Coming from the guy who was whining in another part of the forums about how Street Justice was "nerfed" pre launch...
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Quote:Interesting, when did that happen? Which one is more known for Incarnate trials?When server transfers got put in, there was a mass exodus of players off Freedom to other servers. There was also a mass exodus of players off other servers onto Freedom and Virtue. Virtue didn't see the mass exodus off (there were some, but not nearly as many as Freedom), so combine the two previous sentences: it now ends up being higher population fairly often.
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Quote:Want to know the irony? I pointed out in a thread in General Forum that they nerfed the AOE of this set just 2 days ago and made it smaller radius.This set appears to have the worst AoE capability of any melee set, (well, okay, maybe second worst, Whirling Hands is pretty awful). Just having looked it over, (didn't test it in beta), it has no PBAoE attack, has a pretty standard melee cone, and a targetted AoE with a pathetic 6-foot radius, (even Thunder Strike, which you're lucky to hit 2-3 enemies with, has a 7-foot radius!). I am not really sure what the point of this set is, if it's supposed to be awful at AoE it certainly fits the bill, but if it's supposed to be great at ST damage... I'm not entirely convinced. It does seem to have a few more high DPA attacks than most sets, but its final attack, Crushing Uppercut, has the same recharge as Knockout Blow while dealing less damage (and less DPA). Add Rage on top of that and Super Strength slides ahead, even more so when you consider that Knockout Blow comes at level 8/20 as opposed Crushing Uppercut at 32/38. Even with the Combo system taken into account, Mids is showing me that with a single stack of Rage Knockout Blow is still marginally ahead.
I strongly believe that Spinning Strike's radius should be increased to at least match that of Thunder Strike. I understand that it has a lower recharge time and higher DPA, but considering it is one of only two AoE powers in the set, and the other is a melee cone, I really think it's necessary. -
Not sure if the server list is incorrect but lately I been seeing Virtue in red and Freedom in yellow and or when they are both red Virtue is at the bottom.
Anyone play on both servers? Is Virtue more popular now? Is it easier to get Incarnate teams on one vs the other? -
Aside from concept (Which is important but I am focusing on min/max), but from a min/max standpoint Scrappers and this set are leagues beyond Brutes with this set. Every one of their attacks with the set can critical, in fact, I'd say Crushing Uppercut breaks the original rule of no Scrapper critical exceeding a 12.666 Brawl Index with the exception of Headsplitter (and I forget the original reason but that was stated by Geko, the original designer a long time ago).
On Brutes the set's AOE is pretty crappy when compared to Super Strength. Likewise, the single target DPS of each set when min/maxing means you are going to take Gloom because it is one of the highest DPA attacks in the game. The thing here is, once again you get slightly penalized as a Street Justice Brute because by mixing in other attacks you run the risk of losing combo points which is losing DPS. Since the highest single target attack chains involve spamming Gloom this will hurt Street Justice. Even when fighting with the 7.5% debuff it still lacks in single target DPS compared to Super Strength and the duration of that debuff is so short it becomes very minute against anything higher then an even con. (Its base 5 seconds even con).
Going into further thought, if you are min / maxing DPS you go Fiery Aura. For some unknown reason, this set is penalized by Fiery Embrace. Fiery Embrace does not effect combo's higher then 0, in other words, Fiery Embrace works by increasing total damage by 45% IE KO Blow is 9.8889 Brawl Index FE would increase this 45% *AFTER* enhancement and damage buffs. In Street Justice its only increasing the level 0 attack IE Crushing Uppercut is a BI of around 8 (its slightly higher) its 45% is modified off of that number and not the combo level 3 which is around 11.052 brawl.
Finally, for some other reason the set is once again penalized because some attacks are effected by Fiery Embrace by 25% and not 45%. No other set in the game has this penalty and why some attacks only get 25% of the benefit has me left wondering and wanting an explanation.
Ultimately, this is probably one of the highest single target DPS sets in the game For Scrappers but for Brutes its still in the shadow of Super Strength which superior in AOE and single target DPS.
And to give an idea of how hard this set crits with a Scrapper, Level 50 Scrapper BI is 22.5 damage, Crushing Uppercut with Critical + Tier 3 (The critical is only factored on the base but Tier 3 adds approximately 3 brawl) puts the attack around 21 Brawl Index. A Stalker's Assassin Strike is around 22 Brawl Index with a modifier of .9 (Or are they 1.0 now? Scrappers are 1.112 or 1.2 with Critical factored in) -- Basically at level 50 a Scrapper with no damage buffs at all can hit for 22.5 X 21 Brawl Index = 447.63 damage (This is the actual number, its slightly less then 21 Brawl Index) while a stalker's level 50 Assassin Strike is only 389.28 damage.
Then if you factor in an extra 7.5% from the -resistance it increases that number further but the point is made. -
Aside from concept (Which is important but I am focusing on min/max), but from a min/max standpoint Scrappers and this set are leagues beyond Brutes with this set. Every one of their attacks with the set can critical, in fact, I'd say Crushing Uppercut breaks the original rule of no Scrapper critical exceeding a 12.666 Brawl Index with the exception of Headsplitter (and I forget the original reason but that was stated by Geko, the original designer a long time ago).
On Brutes the set's AOE is pretty crappy when compared to Super Strength. Likewise, the single target DPS of each set when min/maxing means you are going to take Gloom because it is one of the highest DPA attacks in the game. The thing here is, once again you get slightly penalized as a Street Justice Brute because by mixing in other attacks you run the risk of losing combo points which is losing DPS. Since the highest single target attack chains involve spamming Gloom this will hurt Street Justice. Even when fighting with the 7.5% debuff it still lacks in single target DPS compared to Super Strength and the duration of that debuff is so short it becomes very minute against anything higher then an even con. (Its base 5 seconds even con).
Going into further thought, if you are min / maxing DPS you go Fiery Aura. For some unknown reason, this set is penalized by Fiery Embrace. Fiery Embrace does not effect combo's higher then 0, in other words, Fiery Embrace works by increasing total damage by 45% IE KO Blow is 9.8889 Brawl Index FE would increase this 45% *AFTER* enhancement and damage buffs. In Street Justice its only increasing the level 0 attack IE Crushing Uppercut is a BI of around 8 (its slightly higher) its 45% is modified off of that number and not the combo level 3 which is around 11.052 brawl.
Finally, for some other reason the set is once again penalized because some attacks are effected by Fiery Embrace by 25% and not 45%. No other set in the game has this penalty and why some attacks only get 25% of the benefit has me left wondering and wanting an explanation.
Ultimately, this is probably one of the highest single target DPS sets in the game For Scrappers but for Brutes its still in the shadow of Super Strength which superior in AOE and single target DPS.
Edit: And to give an idea of how hard this set crits with a Scrapper, Level 50 Scrapper BI is 22.5 damage, Crushing Uppercut with Critical + Tier 3 (The critical is only factored on the base but Tier 3 adds approximately 3 brawl) puts the attack around 21 Brawl Index. A Stalker's Assassin Strike is around 22 Brawl Index with a modifier of .9 (Or are they 1.0 now? Scrappers are 1.112 or 1.2 with Critical factored in) -- Basically at level 50 a Scrapper with no damage buffs at all can hit for 22.5 X 21 Brawl Index = 447.63 damage (This is the actual number, its slightly less then 21 Brawl Index) while a stalker's level 50 Assassin Strike is only 389.28 damage.
2nd Edit: then if you factor in an extra 7.5% from the -resistance it increases that number further but the point is made. -
Double Stacked Blizzard as a Corruptor on an AV with < 15% Health would do the single most damage in the entire game.
1) Blizzard is a pet power, thus, it does the same damage regardless of being a Blaster or Corruptor.
2) Blizzard can crit via Scourge and less then 15% means it crits every time.
3) It would deal 2,027.68 damage unehanced, at the damage cap it would do 5 time this number or 10,138.4.
10,138.4 -- That would destroy most AV's.
Edit: And lets say you add the corruptor damage debuff so -30% resistance... it would bring this up to 13,179.92 damage.... if an AV was at the resistance cap by being debuffed and with 0 resistance it would do 40, 553.6 DAMAGE. -
Quote:Right that was exactly my plan, by 35 I can easily get all of the Villain Accolades except for Marshall and Force of Nature.If you switch sides, you get the other side's version of that accolade. You keep the power.
This means you can look at the accolades and decide which ones are easier to get on heroside and which ones are easier to get on villainside, and get the villainside ones before you switch and the hero ones after. -
Was going to make a Praetorian and have him go Villain till 35 to get access to the Patron Pools. In the mean time I was going to do the accolades, but my question is if I switch sides do I lose the accolades? I know you can't have two of the same accolade power but if you have just one can you keep it regardless of side?
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Ok no one has mentioned the other part of the post:
Some of the attacks are only enhanced 25% by Fiery Embrace
My question is why? EVERY other powerset in the game gets a 45% increase when effected by Fiery Embrace even Energy Transfer which is the single hardest hitting melee attack in the game outside of Assassin Strike.
Not to mention the combo attacks also only effect the level 0 damage for fiery embrace not the current level which is basically a 10-15% nerf there as well.
The set is not over the top so why does it have these flaws when paired with this powerset? -
Quote:Which is exactly what Thunderstrike is but that hits very little targets *AND* it has a 1 foot wider radius then Street Justice's AOE power. Its also very rare to be on the outside of a mob with a taunt aura going because the mobs will instantly crowd around you.Bolded the relevant part.
The people crying nerf are forgetting that the AoE in question is not centered on your character.
You target an enemy, and the AoE hits anything within 6 feet of that enemy in every direction, instead of clicking the power and hitting everything within 6 feet of yourself. That means you can activate the power from outside a mob, and hit more targets with it because you are not taking up space in the middle of the AoE. How many enemies can you pack into a 12 foot wide circle? That's how many you can hit with the power.
Granted this doesn't apply to a Scrapper or Stalker (Do Stalker's even get this power?) but a targeted AOE like that is not very good. I have a level 50 Elec / Energy Aura and Thunderstrike is hard to accurately place especially with the added taunt aura to EA now. -
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Quote:Yeah I have the entire brawl index memorized and its how I look at powers since it can easily be a universal thing so long as you know the base brawl of a set or their inherent modifier. IE, Brutes are 15 Brawl, .75 scalar, Scrappers are 22.5 Brawl, 1.12 or 1.2 with crits factored, etc.Man, it's been ages since I've heard someone use that term.
Btw, when calculating DPA, if you simply divide the damage by the activation time (like you did in your post), you'll get numbers that are higher than reality. You need to factor in ArcanaTime. If you want a full description of what it is, you should read the thread first introducing it here.
So where does Street Justice stand given the numbers? -
Interesting information here, still looks like Super Strength is the top contender. However, where does Street Justice go in all of this this? While it isn't released yet a person can pull up the numbers on live.
Anyone able to crunch the DPS on this set? Its advantages would be an attack that does -7.5% Resistance, its Extreme attack does 11.052 (At level 3) brawl index compared to KO blow's 9.889. (Unenhanced values)
Pretty much the damage per activation times of Street Justice's attacks are (at 50):
Initial Strike -- 43.79
Heavy Blow -- 45.22
Sweeping Cross Level 3 -- 46.826
Rib Cracker -- 41.39 (This power debuffs a target's resistance by 7.5%)
Shin Breaker -- 51.43
Crushing Uppercut, at level 0 61.12 and level 3 76.4
Gloom is 66.73 for those wondering.
Super Strength's attacks are : (Excluding Jab and Hurl)
Punch -- 34.76
Haymaker -- 45.6
KO Blow -- 66.58
Granted though the above does not have perma rage factored in and depending on Recharge could have double rage at times. Although you would have to calculate the DPS loss from the 10 second unless you did a veteran attack chain of Sands of Mu, Blackwand (With damage bonus), Nemesis Wand.
Anyways, anyone able to calculate where Street Justice stands? -
Quote:From what I have heard Ion is broken and hits the same target multiple times causing way more damage then it should.I have two questions for you farming experts
1) ultra, why Ion? I have Pyronic, the rest is the same as yours on my SS/Fire/Mu
2) Am I being stupid for farming at +4/x8/bosses? I ticket cap before killing all the initial ambushes and clicking the glowie. Or is it significantly better for influence than say, +3/x8 or +2/x8 with bosses?
3) I want to level lock a farmer at 33 to get 33 recipes since they sell well. So what'd you suggest? I don't think Claws/Elec (25 now) is that great especially since you die easily on TopDoc's lowbie farm if you're not careful (ok not that I die a lot, but I have to pay way more attention than my SS/Fire/Mu where I just have to eat 2 purps and the rest damage). I was thinking about elec/fire or claws/fire.
The idea in elec/fire would be to use Burn, CI, TS and LRod (with BU since I can only put 4 dam/rech on LR). But maybe a Claws/fire is better? Fu to boost everything's damage, Spin, Burn, maybe Eviscerate.
Thanks in advance. -
I saw this like 3 weeks ago and thought it was normal?
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Interesting, that could be one nasty AOE then?
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Its all the Fake Nemesis that have this bug, see my thread in the badge forum.
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The level 32 Ice Blast power, if you have Burnout is it possible to have two of these out at once? Or would it erase the other one since its a pet?
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I played Ice on a Blaster when the first two powers were 1 second animations, I notice the Corruptor version got the same treatment as the Blaster and Ice Blast is a 1.67 Animation Time. (Ironically, the first two powers in Archery are 1 second even though the Blaster version abides by the Defiance Rule)
It feels so sluggish and I was spoiled by the old version. Is it possible to skip this and mostly use BIB and Ice Bolt?
Also noticed that the Dominator version still has the old 1 second animation too... -
Mostly made this character (and he is level 50) for farming the ITF almost 3 years ago. I must say it seems like the changes to Energy Aura made it really good. I never had much of a problem with it in the past but now it is definitely one of the top sets. The Recharge is very noticeable (This character only used generic IO's no sets) and I like how the new Energy Drain builds defense.
Going off that, is there a limit to the amount the new Energy Drain can stack? Does it cap after 10 targets? -
Ok one other question, what Alpha do people usually take? The Damage Alpha? The End Reduction which also gives the bonus of more resistance?
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Quote:Level 10? Of course you can two shot bosses at that level, on my SS if I exemplar down I can one shot bosses with KO Blow as I was doing that in a Positron TF. If you are basing the damage of a set at level ten thats a very bad time to judge it.This set does stupid damage without Fiery Embrace through the combo system. At level 10 I was 2-shotting bosses with full Fury, a 3-combo Sweeping Cross and Rib Cracker. If it was adjusted to do less damage with FE, then it's probably a good idea considering just how absurdly this hard this set hits with 3 combo points.
I'm pretty disappointed you made a thread with this title. Way to freak people out, especially considering it's only for Fiery Embrace, ONE secondary set choice and not across the board.
Bad forum poster. Bad. -
Ok a few days ago that AOE did say 8 feet, I even had it down in my notes when I copy and pasted the powers. It may have been changed a few times then.
That still ignores the other part, what about the Fiery Embrace only boosting some attacks by 25% and not 45% like other sets? -
Well I did not play it on test, did anyone actually ever test any of the above? I mean sit down and crunch the numbers not just feel it out. Arcanaville?