UberGuy

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  1. While I would not turn my nose up on Recovery resist, I can't for the life of my see why Regen should get it. If Regen did get it, I would also want it several other powersets.

    Getting QR is a recovery benefit in and of itself. Some other powersets might get recovery resist, but not something like QR. Some don't get anything special related to recovery, and some like EA and ELA (who have energy/recovery as major thematic elements) have both. Given their lack of thematic relevance, I'm not sure why Regen (or WP) would warrant both QR and recovery resistance. Would I like it? Sure! If we're asking for things we'd like I'll take 10% or so defense to all damage types.
  2. I solo content most of the time. I am a lightweight at it compared to some forum performance mongers, but I do occasionally pull stunts like soloing GMs. (Soloing single AVs is relatively mundane among regulars, and barely warrants mention in this forum any more.) And I would prefer to solo not just with a melee AT like a Scrapper, Brute or, yes, even a Stalker, but with any of the "support" ATs than I would prefer to solo with a Blaster. Balls-to-the-wall damage only gets you so far - being able to survive what you're fighting long enough to defeat it eventually comes up, and to do that, broadly speaking, I'd rather play any other AT than a Blaster. And yes, I do have a high-level one. He's level 47, and he soloed most of his way there. He's Ice/Devices, which is a fairly hardy but rather conservative combo for soloing, sacrificing melee damage for stuff that keeps foes at range. What can I say, I created him back in the days when being in melee on a Blaster was actively deemed dumb by a lot of the community.

    Looking at my own preferences, and how far so many of my non-Blaster characters have come from where they started, yeah, I think Blasters need some love, and badly.
  3. It's not useless, but in that particular case of over 1000% debuff, no, it doesn't do much.

    I'm more than a little surprised that it's not enhanceable, but it's definitely not.
  4. Quote:
    Originally Posted by NekoNeko View Post
    No offense, but I'll believe it when I see it. Not holding my breath.
    Try signing in to beta, or reading the beta forums. Your outlook seems ridiculous in light of simple facts.
  5. I think the main question is: does that math really model the way it's working? Is five ticks really the most common outcome? Based on pre-necro observations, it doesn't seem like it.
  6. UberGuy

    Botched ritual.

    Quote:
    Originally Posted by TonyV View Post
    I hope this permanently puts to peace the proposition that TonyV is the polarizing poster in these prolific powwows.
    * shines the lasers through TonyV to see how he polarizes the light
  7. Quote:
    Originally Posted by Arcanaville View Post
    Personally, I think its less that Stalkers can stop runners and more that they tend by mechanical design to generate less runners. They also tend to fight less numbers of targets specifically because there is little advantage to fighting large numbers when you have no AoE or taunt auras to aggregate them.
    That I can mostly agree with, though Electric Melee and maybe Dual Blades have respectable AoEs that might change that. Even though I play Martial Arts and Dark Melee, the MA (who's 50) I still gets plenty of runners when, say, I throw Judgement on stuff. And any time I'm fighting something I can't just melt (there's going to be less of that in I22), my Interface DoT still sets it running.
  8. UberGuy

    Botched ritual.

    Quote:
    Originally Posted by Coyote_Seven View Post
    Now you got me curious as to what that material was that you were shining a laser on!
    Materials for the (non-classified, as far as I know) armor testing folks at Los Alamos National Labs. They were doing material properties testing on various targets that they were shooting with high-velocity gas cannons and trying to measure the changes the target material went through at the instant of impact. It turns out you can figure out useful physical properties of surface material by figuring out how it polarizes reflected light. The light needed to be oscillating so we could ignore the light from the projectile impact, sunlight, etc., and oscillating fast enough to keep from introducing aliasing in the signal for the high-speed physical changes introduced by the impact.

    We did fun stuff at that company. We had lasers that could melt bricks. You should see what they do to plastic army men. Warning: do not inhale the resulting fumes...

    (Sorry for the threadjack.)
  9. Yeah, I also always took it to mean that your odds of getting a Rare/VR in Keyes is higher than in the trials that came before it: BAF and Lambda.
  10. UberGuy

    Botched ritual.

    Quote:
    Originally Posted by Coyote_Seven View Post
    Eh, up yer eigenvector. You couldn't find your way out of a race condition with a Karnough map!
    Bah, I designed high-speed analog signal processing electronics! This digital stuff is a fad, I tell ya!

    (Just kidding, naturally. Even the stuff I built fed into a computer, and I wrote the software that read the data in, which has a lot to do with why I'm in IT today and not EE, but when you've got a 100 MHz laser signal bouncing off a material sample and polarizing optics collecting its four polarization states, you need something between the laser optics and the computer to turn the light into analog voltage levels for the ADC cards in the computer to work with. That was the kind of stuff I used to work on.)
  11. Quote:
    Originally Posted by Sango_Sumeragi View Post
    Don't run trials enough now to know for sure either way.
    I don't know, man. I think you had to have lead about 25%* of the BAFs I've ever been on.

    * I have no idea what the real percentage is. It just seems like a lot.
  12. Quote:
    Originally Posted by Shadow_Kitty View Post
    And I think it's curious that the "but MMOs are social, therefore big teams" card is played as an advantage of iTrials, when they clearly aren't.
    For what it's worth, I have never tried to play that card. There are things I don't like about iTrials, but the inability to socialize at them is not one of them. I agree that they're not social. Getting 20 people on a team together is not particularly social, IMO.

    You may not have context for this, but to me this is like the old Hamidon raid and the I9 version. In the old one, most people huddled together and followed one player who targeted yellow Mitos. They usually all had ranged attacks on auto, and so were free to chat away while their characters moved and fired automatically. In the new one, there's little time for that, as there are different teams for different foes, autofollow isn't always smart, and most people really need to be rapidly chaining multiple powers. There's not much time for chatter in the new one. Because of that, some people preferred the old one, even though we weren't really playing at all for most of it. I vastly prefer the new one, because we're all racing around doing lots of stuff as fast as we can.

    As an aside, it might interest you to know that, prior to iTrials, most of my play time was spent solo. I've "incarnated" all my 50s as much as I want to (and probably much more than is typical) and am back to leveling a new character to 50 ... solo. I do have a circle of in-game friends and acquaintances I chat with daily, but when we get in a mission together, we move like the wind. We chat, but not as much as when we're all off doing our own things.
  13. UberGuy

    Botched ritual.

    Quote:
    Originally Posted by KnightofKhonsu View Post
    I was going to answer your post until I read this bovine excrement. I do not bother with idiots who decide to insult others or me because they “think” they know more about a subject because someone uses the phrase “halfway to the softcap.” My MBA speaks otherwise to your assertion that I lack the ability to understand the fundamentals of how math works.
    Ooh, yay, we can get into an argument about who has bigger math cred! The MBA versus the career electrical engineer! Fight!

    But wait, before we do that, maybe you should forget math for a moment and try reading comprehension.

    Quote:
    Similarly, the claim above about being half-way to the softcap suggests a fundamental lack of awareness in how that math works.
    You compared someone with 1/2 the softcap losing 3% defense to someone at the softcap losing 3% defense, and claimed if it was no big deal to you (at 1/2 the softcap), it should be no big deal to them at the softcap. The only way you can claim that is if you do not understand the math that underlies defense and "softcapping", because it is an invalid comparison. I didn't say you didn't understand math in general. I said that you making the above claim suggests you do not understand the math relating to defense.

    Instead of breaking out an unprovable appeal to authority on an internet forum, prove me wrong. I'd be interested in seeing you defend the above claim with math.
  14. Psyche is in her 90s at this point. Lady Grey is mysteriously old, and doesn't seem to age. Silos (admittedly not a "hero") is over one million years old, if I recall correctly. The rest I don't recall.
  15. Quote:
    Originally Posted by Shadow_Kitty View Post
    Yes: take a break and chat and be social. Which is one of the greatest advantages of a team according to team Teams, since soloists apparently are introvert types that don't chat.

    The problem is that iTrials are hectic. There's always a timer going. Always something that you have to rush to and defeat. Hurryhurryhurry!
    To me, if there's time to stand around and chat, that means I'm not playing the game.

    I chat plenty in CoH, but I do it while waiting on things to start or while in my own (solo) missions chatting with people who are all doing their own things. If we're chatting as a team while there's no reason we couldn't be fighting, IMO we're doing it wrong. I have IRC and facebook and Skype to chat with people outside of game. I'm not here for a chat client with 3D avatars. I'm hear to beat stuff up. Anything that has lots of action is good with me.
  16. I seriously cannot believe that you compared a painted on catsuit with boots and armbands to a burqa.

    Just because it does not expose bare skin hardly makes it conservative.
  17. If he was someone living an otherwise normal lifespan who had the powers (and thus responsibility) of a superhero, I'd be with you Sam. I find this much easier to forgive due to his being at least twice as old as a normal person.

    It's still bowing out, and I can respect someone not respecting that, but for me, being 100+ and still needing to fight the good fight, with no natural end in sight? In a world with resurrection and a pretty definite (if unspecified) afterlife, I can totally see someone passing on a rez eventually.
  18. Quote:
    Originally Posted by Electric-Knight View Post
    Unconscious players and half of one player or unconscious players and/or half of one player?
    I know a particular trial player who might represent the bottom half of one unconscious player... >.>
  19. I also find it hard to read.

    I also really want the working RSS feed versions of the dev and community digests back.
  20. Quote:
    Originally Posted by RadDidIt View Post
    Resurrection powers do not bring back the souls of the dead (Numina, one of the foremost magicians in the world, can, because she is a magical BOSS!) When a Freakshow Tank knocks your silly Defender into next week, they haven't killed you.

    Sure, they've caved in your skull or maybe cracked your sternum and punctured a lung, but your heart is still beating. The "regular" resurrection powers heal wounds and give you a good old fashioned defib-at-a-distance.
    External sources of fiction aside, I do believe this is actually what in-game rezzes are supposed to be. Consider, the alternative is that you go to the hospital! OK, sure, you show up at the hospital fully healed - that's a concession to the video game nature of the medium. But the whole fiction around the medical teleporters is that they teleport the wounded, not the dead.

    Being "dead" (the game pretty consistently refers to it as defeated), seems to be an indistinct state between being so injured you're unconscious and being actually dead. You're "almost dead". "Rezzes" compete with the hospital for bringing you back from the brink of death.

    There may be in-game stories that violate this which I am not recalling, but the main violation I do recall is Numina actually bringing Manticore and (accidentally) Statesman back from being honest-to-goodness dead in the official CoH comics. (I haven't read the novels, so it may be in there too.) Even in that case, you had to rez them soon after death or their soul wouldn't come back.
  21. Quote:
    Originally Posted by Egos_Shadow View Post
    Yeah, /vault is pretty unknown, since it's nowhere near as awesometastic as /ah. Personally I use it mostly for stashing the bits I need to make base empowerment buffs, but that's a whole 'nother thingie.
    If you care about common or uncommon salvage at all (and I concede most people don't), /vault remains a place you can stash it inside a mission instance. I use this mostly on lowbies, as I often want to use their low- and mid-level salvage for crafting. (I tend not to care about high-level salvage unless it's a rare.) I pull up /vault and throw a stack of something in there, and pull it out later for my crafting activities.
  22. UberGuy

    Botched ritual.

    Quote:
    Originally Posted by KnightofKhonsu View Post
    Still, so what. It's part of the game. We are not playing Monty Hall's 'Let's Make a Deal, here.' Whining about it won't make it go away. It's childish and counter-productive. So what if you loose a little bit of endurance and a whopping 3% off defenses. OMG, the world is going to end! Really? Most of the characters running around in the game are at or near the soft cap. Heck, mine is half way to the soft cap. It didn't not impede me on my ability to complete this and missions following it sucessfully.
    There's a lot of subjective claims about the impact of stuff like this made in what seems to be ignorance or at least dismissal of the actual mechanical interactions of the numbers.

    A -20 max end change is, for a lot of characters, 20% off of everything endurance-related they do. That's 20% less max endurance to work with, and 20% less recovery. (I think this last point in particular is lost on a lot of posters.)

    There are several ways you might not notice such a reduction in your character's endurance management facilities. Ultimately, they all come down to either your build or the way you play your character not approaching your character's endurance recovery envelope. The way the math for this stuff works out, the closer your recovery is to matching your burn rate, the more the time you can fight without stopping approaches infinity. That's not hyperbole - there's a 1/(burn-recovery) term in the forumula. As (burn-recovery) approaches 0, that term approaches infinity. If the combination of build and playstyle walks that line, that means a a small change in your recovery can have immense change in how long you can fight.

    Edit: Another way to look at this is that, in terms of how fast your blue bar empties, it is mathematically identical to every power you have costing 25% more endurance per activation. How fun does that sound on a lowbie, let alone a tricked out 50?

    Similarly, the claim above about being half-way to the softcap suggests a fundamental lack of awareness in how that math works. If you're at 22.5% defense, losing 3% defense means you take about 11% more damage on average. If you're at the softcap of 45% defense, losing 3% defense means you take about 60% more damage on average. That's a much more noticeable change in how your character plays.

    For some of you this debuff is ignorable. For some of you, playing some other character is fine. Don't assume that everything that's good enough for you is good enough for everyone. Twenty hours was not a very smart thing for this in my opinion. One hour? Ouch, but I wouldn't have much to say about it. A day? I think that's overly harsh. Clearly, YMMV.
  23. UberGuy

    Issue 22

    Nope, but the beta patches have been slowing down and the number of outstanding (new) issues shrinking, so my guess is sometime later this month.

    There's likely at least one more non-live patch round coming though, just based on changes devs have posted in the pipeline. Plus, I kind of doubt they would launch it during the spring event.
  24. Quote:
    Originally Posted by Yogi_Bare View Post
    Runners do present issues for all AT types; Scrappers are the AT that's least equipped to prevent in from happening or deal with it when it does.
    No they are not.

    Quote:
    And in certain scenarios (like solo play, where a player has to run down a hard target); it can decrease DPS. I don't see the difficulty in understanding that concept. Or the need to over inflate a simple point.
    I understand what you said. It was a factual error. At the very absolute most minimal level, it is a problem they share with Stalkers. In fact, if we're going to go riffling through all their powers, even ones builds don't often prioritize, Scrappers have at least one tool for stopping Runners that Stalkers don't - confront. It also dawns on me with this post that Stalkers have exactly zero taunt auras, making it pretty clear to me that they are the ones least equipped to deal with runners.

    Quote:
    Having access to multi-builds; coupled with the flexibility of VEATs... unless a player chooses to pigeon-hole himself into one specific build, VEATS are a poor choice of comparison point.
    Seriously? You're going to suggest that multiple builds factors into this? Wow, dude, talk about reaching. I'm going to concede the general point on Banes, but either you don't play a melee Widow or you have very strange definition of what a "ranged arsenal" means if you think a Night Widow spec character has tools that help a lot with runners. I compare it directly to what my Scrappers with epic ranged attacks get.

    Quote:
    Demoralize and Placate keep mobs from running in the first place. Demoralize is also an AoE (much better than a ST taunt, IMO).
    If you think terror keeps mobs who are debuffed or on fire from running, I question how much you ever use any terrorizing power. And Placate keeps one mob in place until you attack it. News flash - nothing runs until you use powers on them that cause them to run. Placate factors into that absolutely not at all, since it is canceled as soon as such a power affects them.

    Do you even play a Stalker?
  25. Quote:
    Originally Posted by planet_J View Post
    No, it was a different system back then...you didn't SK to team leader...you had to have a hero on the team SK you...the team could be up to 4 below team leader without getting SK'ed...so you wanted to have someone -4 SK you and you could fight +5's all day...talk about serious PL'ing...at least back then it was...but that is neither here nor there...
    I know how it worked. I was here! Plus that system didn't go away all that long ago.

    However, I did misread your previous post. I missed that you said "wanted" to be 6-8 levels down for best XP. I somehow read it as that when you SK'd you were (treated as) 6-8 levels down for XP purposes, and that was what confused me about what you were saying.

    So... nevermind.