UberGuy

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  1. Quote:
    Originally Posted by Kyriani View Post
    Thats what it seems like. It would be nice however if the Enhancement tooltips actually said that though. Cause what they typically say is "you can slot this in any <AT's name here> damage power" or "you can slot this into any <AT's name here> control power"

    I consider APP's as much a part of any AT as their primary and secondary powersets and I hope somewhere down the road the devs might allow us to slot the AT Enhancements in them.
    That would be nice. However, currently you definitely can't.
  2. Quote:
    Originally Posted by PsychicKitty View Post
    Let me see if i understand this issue...since i am not having any issues.....

    ...you slotted the proc into assassin strike and cannot exploit the system by staying hidden while you spam assassin strikes over and over becasue it wont let you stay hidden after your second attack in a row.

    does that about sum up the issue?
    No. He said what the functional effect of the issue was pretty clearly, I thought. The effect reapplies but in unexpected and undesirable ways. The additional stack causes you to rehide some time later after the first one expires.

    What should happen: AS, hide, attack with crit+unhide, stuff, AS, hide, repeat.

    What happens: AS, hide, attack with crit + unhide, stuff, AS, delay that depends on the last time you AS'd where you don't hide, seemingly random hide at a later time.

    Edit: What you are probably seeing:

    Code:
     AS, |-Proc-Suppression--|,
        |----Other-Attacks---|, AS, |-Proc-Suppression--|,
                                    |----Other-Attacks---|, repeat 
        HIDE                        HIDE
    What we are describing:

    Code:
     AS, |-Proc-Suppression--|,
        |-Attacks-|, AS, |-Proc-Suppression--|,
                         |-Attacks-|, AS, |-Proc-Suppression--|
                                          |-Attacks-|, AS, |-Proc-Suppression--|,
                                                           |-Attacks-|
          HIDE               HIDE             HIDE             HIDE
    See how in the second flow the HIDE events are not happening after the AS, but are happening in the middle of other attacks?

    The forum editor stinks for letting us lay out text, but what is happening is that when you can attack fast enough to overlap the suppression, your hide starts happening at the end of the prior suppression, which is well after the AS. It should simply not hide you at all, not hide you at a time later that usually feels (but isn't actually) random.
  3. Justice blew up about 9:15 eastern. Took a look at the server status RSS feed and everything else was down or unknown.
  4. Quote:
    Originally Posted by Kangstor View Post
    Are you aware that just becuase of BM and staff not coming for double XP people may (and I know alot of will) cancel their subscription and refuse to buy anything from paragon market? If anything else this is a bad marketing move. A good move would be delaying double XP until at least BM released.
    I'm sorry, you know a lot of people who will cancel over that? I honestly don't believe you, or we have very different notions of "a lot".

    I'm not pleased about this, but throwing a "I'm quiitting" tantrum over it is wildly childish.
  5. All I can really say to that is: o.O
  6. UberGuy

    Blaster ATO

    Quote:
    Originally Posted by Codewalker View Post
    Except that the method the Defender, Brute, and Dominator procs use to prevent self-stacking is also preventing the proc from being able to check additional targets beyond the first altogether. So that means putting it in a long-recharge AoE gets you a 20% proc chance per activation, regardless of how many targets you hit, compared to a 100% proc chance for a long-recharge single target attacks.
    How has this been determined? How do we know what that mechanism is or how it works?
  7. Quote:
    Originally Posted by Johnny_Butane View Post
    The choice is already in their hands. They can choose to run DA and fight EBs, or they can choose to join a trial. That's more choice than soloists get for their Incarnate possibilities.
    And again your true colors shine through. You will fight to take options away from other players because you're put out that the devs took options away from you.
  8. Cool. Thanks for testing/noticing.
  9. Quote:
    Originally Posted by Lycantropus View Post
    Actually I was given to understand that they attempted to balance the mobs around the idea of IO'd out Incarnate players?

    I could easily be wrong though, not sure where I read that or got that impression, and frankly am too lazy to look it up
    I'm someone that IOs 50s pretty heavily, and I'd be pretty surprised if that's the case. I've only ever seen players suggest that, not devs, and my personal opinion is that they're seeing the devs try to balance the content around the expectation of players having things like Destiny buffs and Judgement blasts. From my perspective, that would look a lot like the balancing of critters for the expectation of IOs.
  10. Quote:
    Originally Posted by Kosmos View Post
    My tests with the Tanker attacks are not working out to MaxTargets. For example, in 134 hits against a single target with Tremor (14s Rech, 3.3s Cast) using a 5 PPM proc I saw a 43.3% proc rate, despite a 10 target cap. That's an error of a whopping 9.5 sdev assuming the MaxTargets modifier (11.4 sdev if you use the incorrect Rech only formula). The AoE mod for a 15', 360 deg, 10 tgt attack appears to be pretty close to 3, not 10.
    That's good to know. I was going off of someone else's posted reports.
  11. UberGuy

    Blaster ATO

    Quote:
    Originally Posted by Warkupo View Post
    Chicken or Egg, they're still too similar for me to think they aren't probably running the same formula.
    Agreed.
  12. That's a good point. I visit Stephanie Peebles more often than the contacts in IP who aren't in the immediate vicinity of the train station. The stores are all completely forlorn, too, except I occasionally visit the Science store that's near the train, usually when I want to sell something during an STF. (That's assuming I don't have any contacts I can sell to near that area, which is sometimes true.)
  13. UberGuy

    Blaster ATO

    Quote:
    Originally Posted by Warkupo View Post
    The point of the procs isn't that you *have* to put them into long recharging powers, just that they don't lose effectiveness if you do. The scaling is supposedly balanced so that you are getting 'equalish' benefit no matter what power you put it into. It's very similar to the new 'Assassins' Focus' mechanic that Stalkers are using, and I wouldn't be surprised if it's exactly the same formula.
    I suspect you're correct, but I also suspect that the SBE mechanic came first and was re-used for the Stalker AF mechanics. It's definitely a handy tool for them to have, though I think to be really complete it should include some account for power activation times as well as base recharge times.

    Edit: According to this post, it actually does account for cast time.

    By the way, I don't think this proc can reasonably be used as evidence that the devs hate Blasters, since Controllers and Corruptors got a PPM damage proc too.
  14. Quote:
    Originally Posted by Hopeling View Post
    It's worth mentioning that we don't know that this is actually how the math works for PPM procs in AoE's (and certain evidence seems to say there's more to the story). Arbiter Hawk wasn't even sure of the exact formula when he explained it, but he did say that AoE size is a factor in addition to target cap. The jury's still out on exactly how it DOES work, but so far the evidence I've seen does not support that all it's doing is dividing the proc chance by the target cap.
    But we do have evidence that it does do this, at least for some sets of conditions: the testing of PPM procs placed in "single-target" Tanker powers. In practice there are no single-target tanker powers, since even the ones that we think of that way have a target cap of five. 4-PPM procs slotted in powers with 15s or greater recharge are working out to 20% chance to proc ... which is 1/MaxTargets of what they "should" be if they really were single-target powers.

    We know that area of effect should be factoring in somehow, but it's possible that area is somehow applied stepwise (e.g.: radius < 10' = no effect), which could explain why the Tanker attacks would be working out to exactly 1/MaxTargets instead of something else.
  15. Quote:
    Originally Posted by DMystic View Post
    I also just remembered an old bug from some of the RWZ arcs where Sefu would spawn as a full AV instead of scaling down. Whiel that bug was fixed maybe the Devs wanted to avoid the potential for such a thing to occur again in the DA content.
    That would certainly suck. It doesn't seem to me like something they'd go to these levels to avoid, though. He's the only example of that I know of.
  16. When you see something cool, like a sunset or vista of awesome terrain and want to take a screenshot.
  17. Quote:
    Originally Posted by DMystic View Post
    A scaled down Back Alley Brawler has the same difficulty as a Minotaur right?
    Nope. (I know you knew that answer.) However, I don't see that as a significant issue overall. Let me put that in perspective. I am in the process of leveling up an old Mind/Rad Controller heroside. She's currently 44. She's got very limited IOs, being mostly equipped with commons and cheap "frankenslotted" stuff in her mezzes. There are lots of AVs in the hero-side level 40+ story arcs, which I'm downgrading to EBs because I'm soloing.

    While /Rad is very nice for soloing, Mind/Rad is doing very little to protect me against EBs with Purple Triangles of Doom. I can't meaningfully debuff their toHit, attack rate, or run speed, because the PToD give full-time, high resists to all that. Mind lacks an immobilize, so I can't get containment. I'm not using Shivans or Signature Summons or Backup Radios.

    And I'm soloing them on +2.

    So I'm not some wildly tricked out IO build, and I'm certainly not Incarnate. No level shifts, no Interface DoT, no Destiny buffs. And I'm soloing +2 EBs with a Mind/Rad. My Inspiration tray is my friend.

    Sometimes I even die.

    But even when I die, the ultimate outcome isn't really in doubt.

    So, no, I really don't have much concern about getting these guys as EBs, even with PToDs. I really don't.
  18. Quote:
    Originally Posted by WanderingAries View Post
    Not that I've tested, but this seems to be the most logical answer considering what the others have said so far.
    I actually tested that last Saturday, and that wasn't the case. I tried carefully adding the beacons to the room in the order that I wanted them to appear but it didn't affect the order, as far as I could tell.

    Unless I missed a test case, I am thinking there is a fixed, internal ordering of beacons, and they will always appear in that order.
  19. Quote:
    Originally Posted by Triplash View Post
    Sure, the in-game insps are still low in price, but they're not *ridiculously* low anymore, so maybe a few more people are considering the market insps again. Because regardless of how well or poorly the market insps are selling, they can't just go and let another option render them *completely* invalid. Not when they can fix it quickly and easily.
    Standard inspirations would have to cost something like 1M apiece or more for me to consider buying them off of a store based on sheer availability. Store bought inspirations have benefits that in-game ones don't, like lasting five minutes and the ones with durations persisting across deaths. If there's anything to what you're saying, I would find it immensely ham-handedoverkill in trying to drive people to the market inspirations.
  20. Quote:
    Originally Posted by Tyger42 View Post
    The standards that the devs may have intended from the start? Just a guess.
    When a power is brokenly good, I think most people recognize it, even if all don't state it openly. When such a power subsequently changes, such people likely think of it exactly in the terms you're mentioning. I'm not seeing many people in this thread think this power was brokenly good. I find it hard to believe there was such a standard intended "from the start".
  21. Quote:
    Originally Posted by Forbin_Project View Post
    True, and to be honest when I didn't see that reminder get made I (correctly as it turns out) assumed they weren't giving out a freespec this issue and I didn't waste the ones I hadn't used yet.
    I used a bunch of respecs, but I certainly don't feel I wasted them. All of them weren't made to make urgent changes, but all did things I wanted to do for my characters (whether specific to this issue - like my Stalker - or not).

    My only potential source of irritation about the topic depends on their reasoning for not offering one this round, which they might never tell us. Of course if they don't, folks' imaginations will provide one.
  22. Quote:
    Originally Posted by BrandX View Post
    Now see, you already had one, so why use it, if you didn't need to, just to get a new one in the cache?
    Yes. In fact, this was such a common and well-known player behavior that Community Reps have, in the past, set a convention of reminding people to do this. In fact, we once received an apology when one forgot to provide this reminder.
  23. Quote:
    Originally Posted by Party_Kake View Post
    So basically now it actually works like it should?
    Based on what standard of "should"?
  24. Quote:
    Originally Posted by Johnny_Butane View Post
    Then you'd likely would never finish Max's mission with Black Scorpion, because on the STF he's a level 54 AV.
    In a mission, there's no reason for him to be hard-coded at level 54. He should be your level, plus any increases set in your mission difficulty.

    He should be an EB if you set him that way, or an AV if you set him that way.

    The same with Reichsman. The one in the Kahn/Barracuda TFs is empowered by his dimensional power sucking device. The one in a mission need not have insane-o HP as an AV.
  25. Quote:
    Originally Posted by DMystic View Post
    Since part of DA's design goals was to create a solo path for Incarnating your character
    But that is not its design goal. Its design goal is to create a path which is not iTrials. That's a path you can solo. EBs are apparently assumed to be soloable. AVs that can be turned into EBs are therefore soloable. That remains a path you can solo. There is no issue here.