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Which isn't against the rules.
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It is.
Under code of conduct reminders on the I14 patch notes.
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NCsoft reserves the right to ban any missions that contain any exploits that provide unintended statistical advantages. Players and/or "authors" that advertise exploitable missions through our forums, in-game chat system or through the Mission Architect system may be banned from the Mission Architect System or may have their game account closed.
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The key here is "unintended statistical advantages". Now it's likely debatable whether this map really did that, but the keywords "farm" and "easy kills" is going to set off alarm bells for GMs looking for such things. -
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got it slotted on my brute. Not sure if the heal rate is based off his hp though, only have it on one toon.
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If you're in PvP, it's straight +regen, slightly better than a Miracle.
If you're in PvE, it is off the melee healing table, which does happen to be be a ratio of your AT's HP. So it will heal more on a Tanker than a Defender, for example. -
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Great post.
This is why I hated Zork.
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Of course, neither Zork nor its Infocom successors were that pathological about their command parsing. At the time, I remember thinking it was pretty impressive. (At the time, it probably wasn't bad.)
I remember being very impressed sometimes at what the authors though of that you might do. In one of the installements in the Enchanter series (which I always considered an extension of the Zork line), there was a room with a wall that was described as "noisome". If you said "listen to wall" it would reply "The wall is noisome, not noisy!"
Edit: By the way, I really enjoyed the screenshots. They brought back a lot of nostalgia, and I thought the frustration of the player expressed in all-caps commands was awesome.
Edit2: Look what some googling for Zork turned up. This went live yesterday, 4/1. -
And the duration under PvP rules would be awful. Not to mention that fear went from being vaguely overpowered (against louts who went into PvP with no BFs) to being pretty dumb - everything is like a Fear now.
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.... people use adrenaline boost on pets?
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It's a fantastic way for an Earth/Emp to solo with stony. -
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Recharge intensive pet sets. I understood that these were created to increase the firing rate of the pets that they were accepted into. What exactly is their purpose now?
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That was never my understanding of what these sets were created to do. They are to increase the recharge rate of the summon power for the pet.
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Then why does Sparky accept these sets since they do absolutely nothing for this pet?
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Why does it take normal recharge?
The devs make enough mistakes around here that I don't read intent into their inconsistencies, and sometimes not even into their consistencies. Maybe they thought people might like the set bonuses. Maybe when they did the changes to allow PIR sets be slotted in pets, whoever modded the spreadsheet forgot that VS can't die.
VS isn't a typical pet in the sense most people mean when they say "pet". It's ambulatory but non-targetable and non-destructable. That means it can't ever die, so the only reason it ever needs to be resummoned is because it expired or you zoned. But I'd hardly conclude based on that information that the devs let you slot PIR sets in it to make it attack faster. Its such an outlier that any number of other reasonable (if kind of dumb) possible explanations can be considered.
I'm not saying I wouldn't prefer PIR sets made it attack faster, but I don't think your logic really follows there. -
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Recharge intensive pet sets. I understood that these were created to increase the firing rate of the pets that they were accepted into. What exactly is their purpose now?
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That was never my understanding of what these sets were created to do. They are to increase the recharge rate of the summon power for the pet. -
If the power these are slotted in is disabled, they won't activate. However, you could pop into human form, then have 120s of benefit from these in other forms. While inconvenient, it's not unworkable.
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That simply isn't a viable solution, despite it being the proper 'code' solution. Oh, it would also eliminate the ability for players to increase the recharge time of powers like Mind Link which don't normally accept recharge enhancements via Hammi-O's or Set IOs (Hasten and Speed Boost would still work, though.)
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Ouch. I find myself somewhat glad that this would have such horrendous side effects. -
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I went through each pacth note between I7 and I8, there is nothing further. Certainly no specific mention of recharge inheritance.
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Based on discussions at the time, I was pretty sure they gave them "buff" inheritance. Primarily they were interested in damage and toHit, for things like Ice Storm or RoF. Doing that by letting everything through was probably just the shortest path to the goal. -
Castle, I really hate that this change is happening, but I pretty much understand it.
This doesn't even directly affect any of my characters that much (no MMs, no pet-ful Controllers). I know it's going to affect lots of characters I play with, though, and I both feel bad for their players and for the lost benefit I'll experience when playing along side them. -
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Ah, i always thought people rolled in those level ranges because they were worth more (due to being able to slot the procs on lowbie alts).
I didn't know they were more likely to drop the good stuff! Thanks!
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The level you roll in doesn't actually dictate the level of the goodie you get, at least not directly. Unintuitively, what the level range you roll in controls is what's available as a reward in your random grab.
Set IOs have level ranges for which they exist. For example, Miracles exist from 20-40. Mako's Bite from 30-50, and Entropic Chaos from 20-35. When you roll, your random reward is picked from the list of recipies who's level bands overlap the range you picked. For example, if you pick 35-39, you could get all the sets I mention above, but if you pick 40-44, you couldn't get Entropic Chaos, because it doesn't exist at level 40. If you roll 20-24, you couldn't get a Mako's Bite, because it doesn't exist down at level 20.
Once the game knows what you're getting, it gives it to you at the lower of your level and the top end of that set's level band. So if you're level 50 and you get a Miracle, it will be level 40. If you're level 35 and get a Miracle, it will be level 35. -
I never, ever have a problem with it malfunctioning while soloing hard targets, but my main Stalker is MA, which isn't much for bestowing secondary effects.
But I'm also one of those people who doesn't PvP with their Stalker. -
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people have left Placate from their build? that's a new one for me...
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Same. -
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...and team pvp spiking...
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Actually that didn't make it live, did it? People were exploiting the hell out of it. -
Costumes are absolutely a separate pool. I have gotten both an IO recipie and a costume recipie from the same kill.
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Well, they did nerf accuracy during the I13 open beta - anyone else remember that?
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Only against weenie foes.
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The parameters depended on player actions, and while you could set up a configuration where the SK got more, you could also do the reverse.
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So are you saying the position in the order of invites actually does matter or did I miss read that?
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No, you read it partially correctly. It used to matter. Unless they've broken it again recently, they fixed it.
There's simply no hard evidence that the SK gets the loot, currently or ever. Keep and some other folks were doing real, careful testing to check for patterns and never found evidence of that. Without that kind of investigation, I file reports to the contrary up with the "they nerfed accuracy!" claims we get every patch. -
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Some believe that there may yet be brothers of man who even now fight to beta test, somewhere beyond the heavens...
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Battlestar Arcanica. -
That had to be a typo, because what he felt bad taking advantage of was the highest one available.
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WRONG!
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You like to use this capitalized declaration in your posts on things market related. Most people who read it probably assume it's an accusation against whoever you are talking to.
However, I've come to realize it's something else entirely. It's a clear label on your posts, identifying and categorizing their content. -
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Challenging and bugged are not synonyms. As far as I can tell, a lot of the moaning on this thread is that the mobs are not stupid enough or easy enough to kill.
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There is a difference in challenge and annoyance. This behavior doesn't make the vast majority of foes any more challenging. It just makes it take longer to kill them. It's not like most of them just fall back to range and pelt you - they just plain run the hell away. When a mob runs so far and fast that it loses aggro, it's not being challenging. That's full retreat.
Worse, in my opinion, is that it's ruinous to any remote sense of immersion. Having a mob running at the mouth about how you're no match for it while it runs at the legs at top speed is ludicrous. Worse yet is when it's things like GMs or AVs. Having the Ghost of Scrapyard yell "Kick [censored]!" while he runs so vigorously from you that he drones himself is idiotic.
No one is complaining about tactically smart movement. If mobs spread out some to avoid AoEs or just moved around a bit to get out of melee, that'd be different. That's not what most of them are doing. -
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That means this was the love child of you and Uber. Think about that!
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Well, he is a goat, you know. Icon of fecundity and all that. -
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LRSF
25 merits (unchanged)
Character completed RSF on live, was copied over if that matters any.
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That may matter, unfortunately. We know that after I13 went live, some people got the old reward popup from TFs completed the night before, in I12. So it's unclear if it "remembers" the reward you won on the previous incarnation.