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If you don't think it is damaging the game, then you should check the drastic price drops on some items like Chronal Skip.
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How is that damaging the game?
I ask this as an extremely active market user (buyer and seller). -
This is a really nice tool. I hope you get the various limits figured out, no so much in the hope that we can bypass them, but just because it's nice to know about them.
If nothing else, this is going to let people have a decent chunk of custom critters plus very rich text, clues and dialog. -
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I believe this is against the TOS / ELUA. You're modifying game files from my understanding.
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Story arc files are user created. They aren't "game" files in that sense.
The latest patch even included something to improve validation of hand-modified MA files. -
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I put a +stealth io in prestige power slide, so that way it doesn't take up a "real" IO slot, and leaves sprint open if I want to jog in a less sneak manner.
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You can t put into any sprint powers either. Sorry.
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I have these in a sprint variant on every character I play, and I regularly put them back in sprints after respec. I just did so twice before I14's release.
So yes, you can. -
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Correction: "Fight a Boss" doesn't actually require a Boss rank mob. The name is misleading.
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Now it does. Boss or higher. In Beta, could have been something lower in rank than a Boss, but that was changed.
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It requires a boss or higher rank "standard" NPC. It allows any rank of custom NPC. (However, that's not especially germane to the discussion, since a custom NPC doesn't influence the mission level.) -
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Are there numbers to back up that is what is actually happening ?
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Solo +2 LT: 7, 12 or 17 tickets.
Two person team +2 LT, 4, 6 or unknown (I didn't bother sticking it out to see the 17 version, as it's more rare). -
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The L50 Lt drops the same as a L52 Lt.
Same for minions.
I dont have enough boss data, but I cant imagine it would be different.
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This is only true if you are level 50 fighting 50s and 52 fighting 52s.
If the mobs are higher level than you then they do drop more tickets. They drop one more ticket over their normal amount for every level over you they are.
Because of this, difficulty does matter.
Note, however, that it may not matter enough to be worth the increased challenge in the mobs for someone worried about min/maxing reward/time. Mobs get a lot more proportionally harder to kill (and hit more often/harder) with level increases than +1 ticket per level represents an increase in total reward. (That's not a complaint, just an observation.) -
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They are fixed. What they have now seems to be in line with the drop rate for teams running regular content.
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No it's not.
On a normal team, you get (on average) 1/N the total drop reward, where N is the team size.
In the MA, you get 1/(N^2), because each ticket reward is round-robin among the players and it's reduced by the number of people on the team.
In normal content, two players get 1/2 the drops they would solo. In the MA, two players get 1/4 the tickets they would solo. -
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I am wondering if the proliferation of farming arcs combined with the desire to make sure that people will still want to run the normal content has made this drop rate intentional.
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I don't think so. The problem is that it's uneven. It's great for one person and absolutely craptastic for large teams. That doesn't disinscentive people from playing the MA - just from playing it on teams. -
A) Don't presume to tell other people how to respond to your posts.
B) Answering your question would be against the rules.
C) Asking your question is probably against the rules. -
It's unlikely that the devs will ever even try to remove farming completely. However, it's in their best interest to try and minimize just how far outside the statisitcal norms such maps are allowed to provide benefit. They can turn a blind eye to a degree of it while addressing extreme examples, much as they have tended to do in PvE up until now. Tthe OP is asking for the best farm maps people know. By definition, those are going to be the most extreme outliers, and therefore are nearly certain to run afoul of that rule.
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I have currently been farming on a arc that takes me 30 mins and I get 1800 tickets from it.
Although I have heard people have been getting 5000+ tickets from a MA farm arc! Can anyone list any good ones?
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If you read the patch notes for Issue 14, you'll see that building such maps is against the rules of conduct. So it's really not such a great plan to ask for information regarding it here on the (moderated) forums. -
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Yup, the ticket drop is mildly better, but nowhere near soloing or running a normal TF.
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It doesn't seem to be better at all. It's still dividing the per-drop reward by the number of people on the team.
There is no reason for it to work that way. If it is supposed to match normal drops, it should be the full ticket value assigned to a random person on the team. For a team of N players doing something that totals to T tickets, each player should average T/N tickets for the arc. Instead, they are earning T/(N^2). -
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Based on what people are saying it sounds like 65 hp a tick in pve and 20% regen in pvp so depends on how much hp you have
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Yeah, it sounds to me like the IO might have been changed after Red Tomax got the data that's up on his site currently. What's up there looks to me like it would be a scaling heal, but that's not what's being reported. -
Increase the number of friendly patrols to the max. They will replace enemy spawns.
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+regen is never based on the heal modifier. How many HP/sec it grants, however, is based off of your actual max HP, which happens to be a multiple of the self heal table barring bonus HP.
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I believe he means "buffs you for 120s", in the same way that Miracle and Numina do, not that the buff is the same thing.
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Indeed. -
It's actually like the Performance Shifter Proc, at least in PvE.
Here's what it does.
[*] +20% regeneration for 120s, much like a Miracle or Numina. (PvP only)[*] A 20% chance to give you a mag 0.67 heal (PvE only)[*] A 20% chance to give you 7.5 endurance
It's the bottom two that work like a Perf Shifter. -
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Green numbers over your head in PvE confirmed.
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That's sort of disappointing to me. Not unexpected, though. -
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Do you see the green numbers over your character's head while getting healed from this IO in PvE?
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I don't know and wonder it myself.
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Also, is it unique?
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Yes. -
You don't have to abort it. It's like a TF. If you log out, you'll still be on the arc when you come back.
You'll lose progress in any current mission, of course. -
It's just how all self heals work. They only recently gained the ability to do things based on entities' HP. (Castle was playing around with it for Stalker AS for a while, and now Cimeroran Surgeons have it.)
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It's based off of your Base HP in all likelihood - Entropic Chaos was.
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It's based off a table who's values are 10% of your AT's base HP at any given level. So yes, it works as if off of your base HP.