UberGuy

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  1. [ QUOTE ]
    You're just reinforcing the argument that the system is flawed as it currently exists. At level 1 the game ought to play like 22.

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    It's important to understand that the above is an opinion, and not a fact.

    While I'm not a fan of being weak and slow, it's not an opinion I agree with. I beleive we should start weak and grow stronger. I absolutely do not believe we should start the game at level 1 as strong as we are at level 22.

    Do I think there's no room for change? I wouldn't say that. I could agree with the notion that we don't have to be as weak and slow at level 1 as we are. But everyone's degree of tolerance for how we do function at level 1 is different, and your particular lack of tolerance for it is not a hard-and-fast proof that the system is "flawed". It just means you really dislike it.
  2. [ QUOTE ]
    Let me put it this way; let's say you transfer your level 50 completely tricked-out inf-capped hero to redside, or vice-versa.

    Um... what are you going to do with it?

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    Exactly the same thing I do with it on heroside. Play it through repeatable content. Hero TFs. PvP vs villains. Whatever.

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    No, they are going to make a way to force people to play the same content over again, that's their M.O.

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    We already do that. They don't need to make us take the exact same characters and level them again just in a different environment. Being high-level and tricked out is important to a lot of us (though certainly not all). Having to reboot existing characters to experience stuff we've already experienced on other characters is utterly pointless. It will not fly.

    I have heroes. I have villains. Why would I want to re-level on heroes a villain I've already leveled up and kitted out, when I can just go level up a new hero? It makes no sense. I'd rather create a new hero than have to level up a villain I already know how to play. Or if I really want a villain AT on heroside, I'd make a whole new character, not move the existing one. It'd be pointless to move them for all but the most intense of RP purposes.
  3. [ QUOTE ]
    A thing that many people haven't brought up is the fact that characters may be starting over at level 1 if they change sides.

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    Not to be mean, but have you actually read the thread?
  4. [ QUOTE ]
    Well based on the posi interview it does seem you wont loose inf/inf or level and can switch back and forth as much as you like, so this whole discussion is moot.

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    Interview? [Edit: Ah, nevermind]
  5. Yep. I'm game for content you have to play through or other things you have to do with an existing character in order to be eligable to move. My whole deal is I enjoy playing the existing characters anyway, so I'm on board with that idea. And I might not want to do it with everyone I have, since I do have some goody-two-shoes character concepts. (I don't have much in the wat of died-in-the-wool villains. One, maybe.)
  6. [ QUOTE ]
    A question: if the Devs publicized a Speed Limit, and actually said 'garnering rewards faster than x/y is too fast', and if that Limit were somewhat smaller than what you can hit now, would you quit or just edge really close to the limit?

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    Unless the limit was generous, I would probably exceed it until they told me to stop. If they did, I would likely stop playing for a while, and then I would come back and ride the limit as close as possible.

    It should be noted that I don't powerlevel. If the limit was generous enough to not matter to me, even though I almost certainly level much faster than average, I wouldn't care a ton personally. It would, however, probably drive some of my friends away, and I wouldn't like that.
  7. [ QUOTE ]
    Wild thought - maybe with the purchase of the expansion - like the dual build - you'll get a third build, only usuable for the opposite faction. That way you wouldn't lose your original setup.

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    I still wouldn't do it. I want to transfer existing characters, not have to level them again in a new environment, even if I could go back to the old environment and have all their good stuff there.

    Why would I want to level the same character again?
  8. UberGuy

    WHY?!

    Please read some guides and posts in this forum. The market is seriously the friendliest thing to the casual player the game has ever seen.

    And if you're actually out beating stuff up, higher prices mean you sell things for more.

    The market is not a store. It works fantastically if you don't try to use it like one.
  9. Right. What I was describing (and what you had asked) was how you can't republish from a working copy on your local system. Looks like milehigh answered what you were looking for, which is how to edit an already published arc.

    Good luck.
  10. As far as I know, there's no way to do that. Publishing from a file creates a new arc, so you'd have to take the existing one down to effectively replace it. (Note in case you're new to this, that's almost certainly not what you want to do, as unpubbing the existing arc loses all its ratings and related badge progress.)
  11. [ QUOTE ]
    Personally I hope the alignments will have grey areas ( like villains having friendly ties with single heroes or SG's, which happens in the comics too).

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    Depending on whether everything "going rogue related" in the survey last year makes it into this product, that seems likely. What they described was a system where you could go solid good, solid bad, or some grey area in between.

    I have to say almost all my characters would probably live in the grey area, if it were an option. Most of them are rather dark heroes or mildly principled mercenaries (for the villains).
  12. UberGuy

    The mood on MA

    [ QUOTE ]
    And those toons only got training enhancements anyway.

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    Actually, since I9, that's very untrue. They got recipies and salvage as well, which is a significant source of income even if you totally discount selling the salavage and (uncommon/rare) recipies on the market.
  13. The problem I have with that is that... well, I wouldn't buy it. Literally, I wouldn't pay for it.

    I already have characters I'm heavily invested in that I'd love to be able to explore the other side with. But effectively recreating them? Hell no, no thanks. I already played them to 50 once. Leveling them to 50 again, and having to re-slot them with expensive enhancers (some of which are now vastly more expensive)? I'll pass bigtime.

    And if it's a matter of rolling new characters, that's a lot less interesting to me. Rolling something I've never played before is fine, I do that in new issues. Rolling something I've already played just to play it on the other side? Eh. That's way less attractive to me.

    I really want this to be about the ability to move existing characters around, and for that to be viable, it needs to not strip them of the majority of their achievements.
  14. [ QUOTE ]
    This bug makes me very sad.

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  15. [ QUOTE ][*]Since a villian no longer has their patron if they turn good does that mean they can now access the appropriate Hero Epic powers? Will fallen from grace heros be able to pick up a patron on the other side of the fence and get access to villian PPPs?

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    A long time ago, back when Jack was still involved, his take was that you would lose your PPP and have to pick an EPP, or vice versa. No idea if that's still the view since a lot has changed since then, but it seems rather likely just on the basis of theme.
  16. [ QUOTE ]
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    I don't think so.
    I'm still from the school that "influence is from doing heroic things and infamy is from doing bad things."

    I think when you take a character across the line, you should loose all the inf you have.

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    If that's how it works, it guarantees that I will never, ever move a character over, unless it's a level one.

    I believe there are lots of people like me. Not a majority, I think, but I believe a large minority, and many of them aren't wildly rich marketeers. Pulling that stunt would be the devs cutting their own noses off in the name of RP considerations. I think it would be a wildly dumb mobe.

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    I don't think they're doing it out of RP considerations. I believe Posi made a comment during one of the anniversary get-togethers that he still thinks the influence-infamy imbalance justifies keeping the markets separate.

    But even if they don't merge the markets there will be a lot of folks doing the crossover thing, so it should be very easy to find people willing to do inf exchanges. So never say never!

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    I think you misunderstood. I'm not saying I would never switch unless they merged the markets. I'm saying that if, in order to keep unmerged markets undiluted by characters who swtich with infamy/influence on hand, they strip said characters of that inf on a switch, I would never use it with existing characters. Which would be a serious downer, because I have existing (L50) characters I would love to be able to explore playing on the other side with.

    If devolves in effect to essentially creating one side's ATs on the flip side at low levels, that isn't what I consider "switching"

    Edit: Note that actually allowing characters to move their existing inf from one side to another could help equalize the inf supply on the two sides. Or it could imbalance it further. It depends on how people would want to move.
  17. [ QUOTE ]
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    I agree, they could let it work that way. I think it would be a PR disaster. Not that I agree with this at all, but can you imagine the uproar about people who pay for the expansion having that advantage over the "casual players" who don't/can't?


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    Mission teleporter, self destruct, Fortunes, Vet Attack powers ?

    I don't see them having problems with letting people buy or gain indirectly through patronage significant in game advantages.


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    I'm sorry, you have a very different definition of "significant" than I do. I mean, did you actually include self destruct and the mission TP in that list?

    And you cannot buy vet rewards. You get them by having an active account, which is not the same thing.
  18. [ QUOTE ]
    I don't think so.
    I'm still from the school that "influence is from doing heroic things and infamy is from doing bad things."

    I think when you take a character across the line, you should loose all the inf you have.

    [/ QUOTE ]

    If that's how it works, it guarantees that I will never, ever move a character over, unless it's a level one.

    I believe there are lots of people like me. Not a majority, I think, but I believe a large minority, and many of them aren't wildly rich marketeers. Pulling that stunt would be the devs cutting their own noses off in the name of RP considerations. I think it would be a wildly dumb mobe.
  19. [ QUOTE ]
    So with the new going rogue expansion, do you figure we'll get hero color zapity zap on reformed blueside brutes? or will we forever be surrounded by red as a reminder of our dark pasts?

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    I think we need to know what "side switching" really means before we can ponder something like this. If it's a villain going over to the good side specifically in the Praetorean world, I can see them leaving the colors alone. After all, maybe red is the "good" color over there.
  20. [ QUOTE ]
    If anything its an exceptional perk for people to buy the expansion. They can play smugglers between redside and blueside and make bundles of inf exploiting market imbalances.

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    I agree, they could let it work that way. I think it would be a PR disaster. Not that I agree with this at all, but can you imagine the uproar about people who pay for the expansion having that advantage over the "casual players" who don't/can't?

    Even in this forum we have folks who argue against a market merger on the basis of how "unfair" the initial shock to the value of inf on the two sides would be. I have a hard time imagining the devs wouldn't cave in the face of the stink I am imaginining.
  21. [ QUOTE ]
    welp, there goes any reasons to play dominators, corrupters, or brutes.

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    Riiight.
  22. Yes, some friends were theorizing that version of it. It makes sense from several angles.

    1) No seeing known "villain" characters on the streets of Steel Canyon, etc.
    2) Potentially reduced need to balance ATs for permenant co-mingling - the "other world" could have slightly different rules. (Yes, you can mingle now, but there are people who, for example, would never touch a Tanker again if they could roll a Brute in CoH.)
    3) Done a certain way, no market mingling worries, though this would take some impressive roleplaying justification if Praetorea didn't have it's own distinct markets, which would suck.

    However, I question whether CoH has the population to manage this. This approach, as I envision it, would effectively partition the game into those playing the expansion and those not. This strikes me as likely to offer a ridiculously small population of expansion players while damaging the already small primary game population.

    Because of this, I very, very much hope this is not the approach they take.

    Now if they aren't taking this approach, I do wonder how they'd keep the markets "pure". They'd have to strip you of inventory whenever you switched sides, which seems rather draconian.
  23. Yep. And for comparison, the Theft of Essence proc (which always gives the endurance to the caster) also grants the effect to Self.
  24. UberGuy

    No one likes DA?

    [ QUOTE ]
    This is my biggest problem with the set. The set has the potential to be a monster when coupled with Katana or BS, but I can't bring it to it's survival limits and have the endurance usage needed for long fights like AVs and such.

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    Anything you would need in an AV fight on any Scrapper (particularly those lacking Quick Recovery) plus the (edit) Theft of Essence proc in Dark Regen seems to cover bases very nicely for me.
  25. UberGuy

    No one likes DA?

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    I realize it's probably out of date by now, but didn't Arcanaville's survivability tests show that DA had the highest baseline by a huge margin when there were four or more mobs around it?

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    Without tier 9s active, yes. With tier-9s active, it was actually comparable.