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what if you put ten stacks of bids on lvl 53 recipes? would the cap be 422 billion?
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It would, but even if you could get the interface to collapse 10 individual bids of 2B at a time, you would lose 18B when you clicked "Get" because there's no way to cancel just one bid out of a stack. You'd get 20B back and overflow 18B of it.
So it'd really be like you threw away an awful lot of inf. -
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Right, and every farmer I've ever teamed with has run these things once and said, "Wow, who knew I could get from level 14 to level 50 in one afternoon? Gosh, all I was doing was having fun, and look what it got me. Neat!"
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You play with strange farmers. The ones I know are already level 50.
Farmer and PLer are not the same thing, though they may use the same mechanical activities to get what they want. A Farmer is not necessarily out to "win". I play this game almost exclusively on existing level 50s, and I don't PL other people. I just enjoy running around and kicking [censored] as a way to relax and forget about real life for a while.
Thanks, though, for projecting moronic value judgements on me. I'll be happy to return the favor.
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If you're going to insist on the value of your play style, at least show a trace of honesty.
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Value? Where did I claim there was any "value"? I claimed it was enjoyable. I don't give a damn what you find "valuable" in the game, I'm not playing it for you. -
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No I'm pretty sure he said PvP IO's were never going to be that expensive because people could farm them easily.
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I think you missed where I said...
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(The discussion was in relation to purples, but hey, I don't think he specified.)
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This discussion was from way before POs ever existed. -
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i have noticed a couple occasions where movement as you triggered a cone seemed to effectively increase its range and arc, but i always thought it was just an artifact of latency while player and mobs are moving.
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In effect, this likely still is the case.
Consider the game server and client having this conversation.
1) Client: I want to attack this target.
2) Server: OK it's in range, you may begin.
3) Client: I am beginning my attack.
4) Server: OK, begin animating the attack.
5) Client: I am now animating.
6) Server: OK, I am checking the area of the effect and 1) finding affected targets.
Obviously I am not sure that this is the exact form of the conversation, but if it were, imagine what the effect of latency between steps (4) and (6) could be.
Since this "expand-O cone" effect is possible, it seems likely that the game is defining cones as "from you to the target" and then finding all targets that fit in that volume. If you are in motion between steps 4 and 6, then the distance between you and that target is allowed to grow between when the game determines the attack is permitted and the final cone shape determination. The higher the latency involved, the bigger the gap between steps 4 and 6, and the more pronounced the effect will be. -
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So what's the story with the rep badge? Was that info accurate? It sounded fishy to me.
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Not sure what you mean. -
I got in today. Since it was patched, it's hard to say whether the problem was that the zone died or that there was something wrong that they fixed with the patch.
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If he increased the base amount to make up for it, why would it matter?
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One, if you really think they'd basically double the base value to allow for this, I probably have a bridge to sell you in New Jersey. Especially when for some of these powers (Shadowfall, for example), the DR component is the much larger value.
Two, I'd lose the ability to slot very useful set IOs in these powers.
Edited because I don't know where one of the words in my post went.
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EDIT: I have 3745 tickets right now .... and I dont see salvage as an option at the ticket vendor.
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Look under "Invention Salvage". -
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People laughed when I promised pre release that a few of them were 500 mil + apiece guaranteed.
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I seem to remember DC promising me that if people paid over 250M for single IOs he'd buy me some. I may have to hunt down that chat log.
(The discussion was in relation to purples, but hey, I don't think he specified.)
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And nobody even needs to enter the mish. He just stares at the contact until the "Mission Complete" message comes up and he's given inf and tickets for all the critters in the mish.
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Hah! -
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I believe most MA arc writers are running into the same problem. Based on some of the responses to the thread, you see why the devs don't appear to spend much time on making really good stories: most of the player base could care less. Just give them something to bash, and they're happy.
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I think the devs are held to something of a higher standard because, well, they're responsible for the atmosphere of the entire game. Continuity, setting, progressing a sense of plot in the overall game has effects that bleeds down much further into the ranks of everyday players, even if their preferred way of playing is to run around smacking stuff without paying a lot of attention to the details.
I look at it like this. I like to watch action movies. If stuff blows up good, is fast paced, and has good eye candy, I can enjoy just about any action movie as escapist distraction. A lot of people are like me, and you can make enough money to get by on a pretty mediocre action flick because of it. Still, if I go see an action flick that has good acting and a solid plot (no major holes, makes you care about the heroes or hate the villain), I enjoy the movie a lot more. I'll be likely to remember it longer, and may want to own a copy when it comes out.
I don't think a lot of people are going into the MA looking for "The Godfather" or "Patton". Most of them are going in looking for "Under Siege" or "Die Hard".
If there's a problem here, it's that there's nothing really like the Oscars, that acknowledges achievement in quality arc making. In theory, that's stuff like the DC, but the Oscars don't have to choose between 100,000 movies released per year. Here, the judges can't even watch them all.
I think the tags in the future will help a lot. People can look for what they want to play (assuming people tag their arcs correctly). That may mean that arcs with fully fleshed-out stories and whatnot are easier to identify, so that the "judges" don't have to sift through as much stuff to find the artistic gems. -
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So you need your "OPTIMAL" team 95% of the time to make this work, everyone else gets left out.
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This just isn't true.
Unless you define "optimal team" as "something that can tank an AV and a lot of damage and buff/debuff". Some healing doesn't suck.
There are a ton of ways for villains to fill that team description. /Cold, /Therm or /Rad Corrs; /FF MMs; /Dark Corrs and MMs; any kind of VEAT. My personal preference is that there be a Brute with a T9 godmode, but I've actually been the one on the team with a Brute that didn't have one.
You need to buff to the gills, run in and take down Numina while you're buffed. The usual order I see starts with Numina, Sis Psyche and Positron and ends with Statesman and sometimes Manticore last. How the others go seem less important.
Yes, it's "hard" in the sense that the AVs represent a boatload of concentrated threat, but you can usually overcome that with heavy duty buffs, particularly +defense, +damage and +recharge.
Shivans are the one thing you can't really replicate with team buffers and debuffers, since they can be buffed as well, and share aggro. Since I've got the Master Of the LRSF badge on my main villain badger, I know Shivans aren't required. They just make it (possibly significantly) easier. -
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Agree whole heartedly here. And Dark Phoenix was her respec into Perma-Dom!
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She respecced into Fire Blast/Assault somewhere along the way. -
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"Take away PBU's ability to boost damage and you've removed the issue of PBU not being able to buff certain powers which are currently flagged to not work with it due to PBU's +DMG component."
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What we're saying is that you haven't resolved the issue. That would make sense if PBU were the only +damage in the game. In that scenario, if you remove that , yes, you fix the problem. But because it's not the only +damage in the game, so all the powers PBU can't buff +special on because of how they're flagged would still have to stay that way, and it would still be unable to buff them. -
Same problem. My characters basically always have their map open. I uninstalled the Vidiot map map pack (I manually removed the map files from the test client), and it's still broke.
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According to RedTomax's site, it's a flat 20% chance. It lasts 10.25 seconds, and won't stack from any number of sources. (It's a power granted to the target which he can only have one copy of, and the character granted that power targets themself with the debuff.)
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Now, back to the subject at hand....So, Has anyone soloed ANY AV's with a SoA (NW,Bane,Fort, Crab,Huntsman)?
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As I mentioned upthread, someone had posted some pics of them soloing most of the Psi-heavy ones with a Fortunata. They didn't post vids, but a series of 5 or so screen shots along the fight. They had a kind of hybrid melee Fort build.
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I have actualy been told that out of most of the SoA's, Huntsman have a great chance at it because of the double WaWN (Patron and primary) plus the def debuff from the bane tree...Personaly, I would LOVE to see a vid of someone atleast attempting it with a tweeked out Huntsman or what ever...Whether you actualy can do it or not...
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That seems pretty tough, because I don't think a Huntsman has a lot of single-target DPS. They can stack a lot of -DR, so I won't claim it can't be done. I really have spent a lot more time playing NWs and poking Fort builds, so take any of my conclusions about Banes with a big chunk of salt. -
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Yeah, that's what I meant by getting all defensive.
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I'm new to this logic where taking someone to task when you disagree with their comments is being "defensive".
For me to be on the defense, I think I'd need to feel threatened. -
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I don't recall that. I do recall people realizing how nice it was to fight without pauses in the animations when Dual Blades came out (which was always that way)
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I think that really popularized the distaste for the baked in pauses, as it made more folks aware of the difference by "feel" if nothing else. Also, people seem to have keenly honed senses of "that's not fair, I want it too!"
The complaining I'm recalling was from the Scrapper forums in particular. It was short-lived, as the real confirmation about the baked-in times was not that long before they started changing it. -
Heh. That's actually a pretty good theory. Sadly, it makes the notion of what they did even more painful.
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I'm not saying a NW isn't able to solo *some* AVs, but being a melee class with low hitpoints and doing mostly lethal damage puts them at a great disadvantage compared to other builds. I would think a Fortunata had better chances
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This was all I said, just chipping in with my opinion.
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Really? I thought you opened with...
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Just a small cameo here, but most people who claim to have solo'd AVs and show no proof is because they didn't actually do it.
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That's not presented as an opinion.
And, I'm sorry, who said...
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Even then, he would take around 50 minutes to kill an AV with S/L resistances, while a defender (for example) would take 10 minutes and half the budget/
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No one asked about Defenders, and no one claimed Scrappers were fastest. What this thread is about is whether NWs can do it, and (indirectly) whether Forts are better at it. Claws/SR was brought up as evidence that L/S builds can solo (plenty of) AVs. (And you can get better ST-DPS out of a Widow, and it's not pure L/S damage.)
You're the one that introduced criteria of being able to solo all AVs everywhere, or do them in some particular period of time.
I'm pretty sure you also said...
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A better question would be: are you familiar with AV soloing?
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No, that doesn't come off as you questioning my game knowledge or experience or anything. No reason for me to get defenseive about that, right?
If you want to help people who want to solo AVs or whatnot, I think you should certainly offer them build advice, and if they are asking for what ATs are best at it, I can't imagine someone not telling them the truth. But my reaction isn't just from you in this thread. I've seen you post in other threads on it, and the spin I get from you is "you should be doing that on a Corr/Defender/Controller".
If it's not what you mean, and you care that it's being read that way, possibly consider your presentation. -
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A better question would be: are you familiar with AV soloing?
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Yes. Quite, as the screenshots upthread should show, since I soloed AVs in the offered screenshots on a build that was mostly slotted with level 35 common IOs.
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Claws/SR is not THE build for soloing AVs. Claws/SR was a build that P-Forge made it work to solo a bunch AVs, but not all of them And he would take around 50 minutes to kill an AV with S/L resistances, while a defender would take 5 minutes.
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Here's a bit of enligtenment for you. Not everyone builds a character so that they can solo AVs with it. Sometimes, people take a character they have, and change its build so it can solo AVs. While it's fine and well that you point out that other ATs or powersets might be better at it, it frankly comes off as kind of snotty to follow threads about it around and talk about how inferior as choices the other ATs who can do it more slowly are. That's not particularly relevant to someone who has and enjoys whatever character that is, and would like to solo AVs with it.
It feels especially self-serving when you're "known" for soloing AVs on the ATs you constantly trumpet.
The OP's question wasn't just "what AT/powerset combo is best at soloing AVs?" It was "hm, I really like SoAs, can they do it?" -
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I'm not saying a NW isn't able to solo *some* AVs, but being a melee class with low hitpoints and doing mostly lethal damage puts them at a great disadvantage compared to other builds. I would think a Fortunata would have better chances
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You're familiar with the Scrapper forums, right?
For ages before DM/Shield became the rage, Claws/SR was the build soloing AVs.
Fortunatas are much harder to build for this because, (ironically given your reasoning) the have a harder time getting high single-target DPS comparable to a NWs.
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most people who claim to have solo'd AVs and show no proof is because they didn't actually do it.
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I'd love to see you back that assertion up. -
Wow, nice.
That's an oddball value, too. Hard to imagine it as a typo.