Tyger

Legend
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  1. Quote:
    Originally Posted by OneWhoBinds View Post
    /unsigned.

    Not that I don't think that Devices needs help - it need a good deal of work - but I don't think this is in any way what the set needs.

    The issue is that Devices was designed with something in mind... and it fails to deliver on that. This was the stealth set, what was supposed to make Blasters into Snipers and trappers. Everything about the set just screams that it is either there to let the player remain unnoticed, or to let the player stay out of melee range. Yet it fails to deliver on either of these.

    Frankly, it needs a lot more work than some arbitrary doubling of the top tier powers. The lower-tier powers need just as much work.

    Also, what possible reason whould we have to using an immobile Gun Turret pet? The thing is already annoying enough as is, as it doesn't last nearly long enough to justify it's insane Endurance cost. What advantage could be gained by making it stationary? That strikes me as even less useful to a steamrolling team than /Devices currently is.
    (I was rushing before I finally crashed out from lack of sleep) Originally the immobile turret was more powerful than its mobile counterpart and like the first incarnation of the current Gun Drone; could only be placed on the ground.

    Most of the previous suggestions to Devices often involve full replacement of existing powers so the 'doubling' is to keep existing players happy, giving them a throwaway bonus they may or may not use or to allow those who'd prefer a more fast-paced throw-down to switch out for the newer tool. And with the Gun Drone suggestion it was the reverse because some of us were happier with the old clunky & immobile Turret which allowed us to lure enemies into a corridor of death.

    So maybe lower the cost of the Drone since it's of a lighter DPS compared to the turret which is grounded and immobile but has higher DPS.
  2. Quote:
    Originally Posted by I Burnt The Toast View Post
    Devices: No xp with them so have no clue - I have played a traps corr and had no complaints..
    Time Bomb: Is there a problem with it? Never taken it on my traps corr
    Gun drone: See above
    Taken care of these. Most of the powers are fun but the top trio are situational. Great if you have a tactical team that's prepared to wait for you to set up a corridor of death but in a zerg-rush powerteam you barely get a chance to use them with their long, interruptable activation times. I actually respecc'd them out for the one blaster I got high enough to take them because he was teaming a lot and leadership was a better choice to help the team overall.
  3. Devices could do with some minor improvements on the top trio of powers. Gun Drone overcame its immobility by becoming airborne but then everyone else started doing it (curse you Malta!) and the mines are often situational; great fun solo or in a tactical team but no fun in a zerg-rush powerteam given the long activation time and interruptability. Often improvements make for an either-or case but I ask:

    Why can't we have both?

    These days we have powers which grant other powers within sets; starting with Dual Pistols 'Change Ammo' power and contuining with Staff Mastery so why not change Trip Mine, Time Bomb and Gun Drone to grant two versions of each power? Each power can be slotted (although if each one gets a deault slot it would give Devices up to 3 extra than other sets); those that prefer the classic version can keep their classic version slotted, those who like a more fast-paced lite-version can slot that instead and those who like to have a full arsenal can carefully slot both to adapt to situations as they come.

    For the powers:
    Trip Mine grants High Yield and Low Yield:
    High Yield - classic, interruptable Trip Mine
    Low Yield - uninterruptable version that deals one-eigth of the power but only takes a quarter of the time to place giving it half the damage-dealing but making it easier to drop down.

    Time Bomb grants Long Timer and Short Fuse
    Long Timer - classic Time Bomb
    Short Fuse - Similar to Low Yield, uninterruptable but on a much shorter 3 second timer and lower yield.

    Gun Drone grants Mobile and Immobile
    Immobile - Legacy placeable Gun Drone, fixed to its location
    Mobile - current Gun Drone that follows you around.

    We get the best of both worlds if we want and no-one loses out because they can just keep their preferred powers instead.
  4. Quote:
    Originally Posted by Father Xmas View Post
    Thundercats - another flashback to when Mumm-ra was BMOC. Lion-o isn't the world's best tactician yet.

    "Okay here's the plan, Panthro, Cheetara and Tygra go get the tank while the new girl and I take the long winding route through the mountain with the glowing homing sword on my back that guarantees I'll run into the guy who we don't want to get it. I don't care if I lose it because I just want to get the new girl to like me."
    Quote:
    Originally Posted by Forevermore View Post
    In Lion-O's defense, the sword didn't start glowing until after they went into the caves. Right? Me not remember.
    Correct; it wasn't until after Mumm-ra showed up and cast a spell outside that it started glowing like a Xmas tree.

    I was expecting a bit more action this week especially with all the Mechas that showed up. Instead there was two token interludes with Atticus and Kanar and the rather abrupt fight with Mumm-ra. But don't get me wrong; it's good to see all the 'how did' flashbacks with this one showing us that the two swords were forged from the same material.

    Maybe we'll even see the beginning of the end for Leo's reign on Third Earth at some point.
  5. Quote:
    Originally Posted by Venture View Post
    Of course they can; there is nothing "loose" about it. After Tyrant's government falls Praetoria is evacuated and the portals are closed. Praet!Hammi has no access to dimensional travel, so that's it, game over, the jello wins. Praetoria gets the unhappy ending; an object lesson, as if we needed one, as to why surrendering liberty for safety obtains neither.
    Praetoria, yes. Praetorian Earth, no. There's other cities out there besides Cole's perfect city; First Ward was the trial run and there's other colonies. New Vegas is mentioned in the 1-20 stuff.

    There's also the matter of the Abyss. It's never been clear which dimension that the redside Hamidon amoeba came. It could've been another heroverse that thought they were destroying their Hamidon and it simply got pushed into ours OR it could be the vanguard of another Hamidon that has gained the ability to push through the universal walls, perhaps even a cell of the ascended Hamidon that has achieved dominion over most of the human race in Praetorian Earth; succeeding where Mot failed.
  6. I'd like to think that with Cole vanquished, Hamidon might not be aware of any survivors given how Cole goes down, taking life with him. Maybe he'd chillax for a bit till he realises his attacks aren't being stopped and then be the epilogue for the Praetorian storyline.

    Quote:
    Originally Posted by Dr_MechanoEU View Post
    ... plus I actually want to see what an evolved Hamidon would look like.
    Yes because:

    I want to fight this!
  7. No.

    If it's too low a ticket cost; people will farm the crud out of it.
    If it's too high a ticket cost; people will farm the crud out of it.

    And by that; they will create a map of their perfect enemy, something weak to element-type-X and beat them to death. Then it'll either be to gain the number of tickets needed to create however much iSalvage they want.

    And a timer won't help. Just gives them more time to farm on other alts.


    You can already get Incarnate Shards doing Dev's Choice under Normal Reward conditions as long as you have the Alpha Unlocked badge. Anything else will only lead to further abuse of the system.
  8. Quote:
    Originally Posted by Father Xmas View Post
    Also I wonder if it's accidental or intentional that the article isn't tagged as a CoH article even though it's their weekly CoH column. Tin foil hats anyone?
    Given it's an ENTIRELY SPECULATIVE article which they take two paragraphs to explian such; I imagine it's to avoid it being a doom-and-gloom article which someone might stumble upon.

    I liked GR, mostly.

    The zones were new and interesting; looking somewhat like an ACTUAL city rather than a random assortment of roads that go no where (I know, it's an island system but I'm thinking of Skyway City's roads to nowhere).

    The content though managed to hit a sweet-spot of character+story combination. Although we never really had a choice to be a true gritty resistance; we were always either 'the man' or 'the inside man'. The good parts came with how what you did affected certain dialogue and story options throughout the 1-20. If you betrayed the Crusaders by choosing Loyalist in the Nova Crusader arc; Marauder shows up so you can strike a deal. In a later arc when you find out about another Destroyer lab in Imperial; Marauder will remember that you know of his 'other' facility when you confront him with the knowledge he's about to be exposed. Similarly there's the Crusader Seer who you may fight as a boss later after having worked with her. In the battle she will cry out about how you're a traitor rather than simply being aggressive to another Loyalist. The story was written around itself from 1-20 with some neat interactions, dialogue shifts and clever use of mechanics even if the default was a copious use of ambushes.

    The problems came from Primal. Once a Praetorian hit 20 they got the mission where they were sent to Primal, never to return. Praetoria was blocked off, kept behind the walls it had been built within in more ways than one. There's a reason why 'Exclusive' shares letters with 'Exclusion'. And City's regular content was just an awful shift from the interesting mechanics, story and dialogue. Just going through the Legacy content on my new staffer and most of it is relics of a pre-CoV age with literal Questgivers, contacts who simply have 10-12 missions flavoured with their chosen enemy groups sending you across entire zones for no reason other than timesink. And there's about 20 of them all introducing each other. Contacts sharing the same range that introduce other contacts in the range and it doesn't even matter if you pick the wrong one because they'll introduce you to the other one later.

    Then of course we got introduced to the Well.... ugh. I know it came later than GR but it became a core part of the Praetorian and Incarnate storylines.

    Besides that; the slide for us EUers started much earlier. After the apparent abysmal sales of GvE over here; we didn't get the i14 Architect box. But we were also told that another box was planned rather close to this one so they didn't want it overlapping which was fair enough. It was the GR box... which we still didn't get over here. So the big relaunch for City and one half of their regions missed out on a physical presense, relying entirely on the digital downloads for sales. And the reason we got for it? We 'have better internet over there'.

    Freedom came about because they saw Champions move F2P and probably expected it to tank. However the financial market shifted and suddenly F2P was a safer option. Now people who couldn't sub could bring what little they had while subs who could afford it could continue as normal, increasing the revenue overall. Now everyone could play and pay.
  9. Another one: The Detailed Info tab has a nifty feature that I only found out about in beta.

    Bringing up the Info window for a power and then going into Detail Info which gives you all the stats on said power on your current AT. Clicking on the AT brings up a little pop-menu that allows you to change the AT and it will give you the info for that power on the AT that you want.

    e.g. if you want to see if there's any difference between Flares on a fire/ blaster and Flares on a /fire defender simply bring up the info, click the AT and change it to defender and voila: defender stats for Flares.
  10. Quote:
    Originally Posted by plainguy;
    @Tyger from Aprils posting.
    Tyger straight and simple I think it is unreasonable for you to think I should spend my time trying to show someone where Pocket D is and where Null the Gull is in pocket D and then how to use him. I think if someone is complaining about having Group Fly on then it is an issue. But if you think that is the perfect answer by all means let me know what your in game handle is and I will point players towards you to show them. Since your so game and volunteering to showing people new zones and such.
    It's an MMO. Either you tell them to stop using group fly or tell them about Null. And we managed for 7 years with a simple 'please turn off group fly' in chat and that's when it also had the -acc penalty.

    It's also not a game-breaker if they have to stick with the group fly buff so:

    Quote:
    Originally Posted by plainguy View Post
    1. Allow players to click the buff off as you can any other buff.
    Toggle power, can't simply click-off, re-application problem

    Quote:
    Originally Posted by plainguy View Post
    2. Allow for a option in the interface right below the teleport option to disable group fly.
    Takes time to change the UI, code modification, SCR, etc.

    Quote:
    Originally Posted by plainguy View Post
    3. Have Null the Gull hanging around EVERY TRAINER in EVERY ZONE. At least with this if someone decided to use Group Fly now they would have some leg to stand on telling the person you can go to any trainer in any zone and look for the sea gull near him or her to fix your issue. Instead of telling someone go to Pocket D and look for a sea gull on a truck. Especially when they might not have the power to get there and have no clue what in the world Pocket D is.
    Tell/show/direct them to the entrances, exploration of the game, intro to other zones. Similar suggestion made, shot down.

    See you next month. Again.
  11. Quote:
    Originally Posted by Inazuma View Post
    Thundercats: Hm, so Pumyra may be Lion-O's new love interest?
    Bit of an early shoe-horn at this point but they've handled them well so far (and he's still smitten/sore with Cheetara atm ).

    More Tygra and Cheetara smoochings ^.^
  12. Quote:
    Originally Posted by Forbin_Project View Post
    I recall what happened when the devs turned the once popular Winter Zone Event into a trial, and how vocal the people that hated it were. I also recall how hard it was on Virtue to get enough people to do it.
    The main problem with the Winter Trial was the introduction of a 'minimum players' of 12 whereas with the present it was 'however many you wanted'; as little as soloing inside or as many as could be fitted before it spawned a new instance.
  13. No to a new starting zone. BUT I would like it to be a 5-20 range of content. Why? It has a connecting door with Independence Port. Makes sense for a logical progression of levelling

    A reshuffle of certain contacts, cleaning up their arcs if they have them as well as incorporating the old badge missions into the chains and maybe using the phase tech in a limited fashion to show progress cleaning up one of the dirtiest streets.

    There's an ample opportunity for story progression. The Family runs I.P. and IIRC supplies the tools for at least one of the factions; either Hellions or Skulls. We could deal with the gang and work our way up to the source, discovering that the crime gangs of Kings Row are being supplied by the bigger crime in other parts. This could lead to us reclaiming the Row and then moving on to crime in the bigger city. With Galaxy City's door blocked off by PPD; there's ample space in the north of the zone for a set of arc-chains (and it's also the site of the bank, wink-wink).

    This would mean revamping at least part of Independence Port with entrees from Kings having arcs starting in the mid-south of the zone and leading down to crime related to Brickstown after dealing with the Family. It could even become a reunion zone for those who head off to Steel and come through the north gate connecting Steel and I.P. with the Steelites taking out the Tsoo and Council encroaching on the northern part of the zone. Of course; more stations would be in order to help get around I.P. like a ship/boat connection or an extension of the (nearly typed Green) tram line. They could even be exposed to the Sky Raiders at 25 and decide if they want to pass through the Smuggler's Ship to Striga; returning to a finish in I.P. or directed to Founders to tackle the Council fighting there.

    Brickstown hits into the 30-39 territory so another Vanguard station to direct people to the RWZ should be a given (side-note:same with Nerva which strides up into the mid 30s at least). Connections should be the key.

    I could get behind a long-term gameplan like that where each issue was a serious progression of content, utilising older assests with a hint of newer ones for special bosses or contacts, that ultimately returned to giving us a solid path from 1-50 instead of the disjointed ones we have now where we hit 35 and get contacted by Borea(?) to go to the RWZ (And Daedaelus/Sister Airlia if we have Midnighter access and Arbiter Whatshisname if you're a villain). I've recently been redoing legacy content and there's a lot of rich story there that's just waiting to be tapped into with new story mechanics and it should be done.
  14. NPC Conversions - The old Noble Savage thread from October 2010

    I made a shortlist in this post.

    First part: tight details. Longbow, Paragon Protectors. Tights have no clipping issues to speak of but people still make Longbow, Paragon Protectors using what patterns we do get anyway (one of the Longbow officers in new Mercy's starting arcs uses a PC pattern).

    Second part: My only true 'request' is to finally get the Vanguard Backplate and thigh guards:

    Back during the i10 beta when server transfers were first being tested; there was a glitch which allowed players to access certain NPC parts including the Vanguard belt with the thigh guards and the backplate. The thighguards were a second belt option and the backplate was a back detail although it ended up in capes at the time. These two are the only pieces left I really want.

    I would eat a raw onion if this happened soon™
  15. Quote:
    Originally Posted by Hopeling View Post
    I hate to be the naysayer, since I'm as eager for i23 as anyone, but I doubt that Hybrid is going to be ready for release in the next couple weeks. Arbiter Hawk's latest discussed changes haven't even made it onto beta yet, much less tested sufficiently. And testing Hybrid at all is tricky, since you can only unlock it via Magisterium, and after the first few days of the beta it's become difficult to gather enough players on the beta server to run the trial.
    Be the naysayer. The Magi Trial unlock for Hybrid is just another form of "new salvage" for the Incarnate system only now it's the ixp that's new instead of the components.

    Costume parts - Ultra mode isn't exactly the running standard. And since it has been such a long time since proper armour has been put into the game; best to get it patched-up asap.

    For now; there's the 8th anniversary celebrations going on and we have no idea what's left on the plans for world domination by Nemesis.

    Also: I want the i23 launch delayed because a friend who has wanted the Celestial stuff for almost a year is just one token away from the full set. Launching at the end of May would be after token day for her and I really want her to get it.
  16. Quote:
    Originally Posted by SuperOz View Post
    Wow, I think I just started the biggest killjoy thread of the week. Excuse me for taking something that I thought was fun and exciting and interesting and saying 'I thought this was cool, it'd be great to emulate that'.

    If you go see the film, enjoy it. I sometimes think the views on these forums are so narrow I'd have trouble finding room for a thread to go through the eye of a needle with them around. It was just a fun idea. Continue to rain on the parade, it's apparently what people like to do to pass the time here, depending on what way the wind's blowing.



    S.
    Not in a zone event. Maybe a league-sized trial where the actions can be staged and/or controlled.

    And Sam nailed it on the head; people will want it... for a while till over-repetition sucks the fun out of it and the mechanics interrupt 'normal' gameplay.

    I had fun with the Rikti event when it started; then I kept getting interrupted by it. I suddenly pop out of a mission to find the zone empty, the sky greenish and giant ships with MASSIVE UNBLOCKABLE LASERS killing me if I get too close. One time I was trying to get a lowbie to a base portal and the path of the ships was outside the hospital. I died, rezzed and then tried to run past the path, died and ended up back where I started; inside the hospital waiting to get out. So I logged out.

    Zombie invasions aren't much better but I do like the Banner event if only for the scenary. The sky darkens cleanly and a fog has rollen in which really brings out the light-sourcing especially redside. But they all suffer from the 'clear map of mobs' problem. With the adundant hunts in legacy content; only those in unaffected zones like Atlas and Mercy (and the Echos, Striga, etc.) can be completed without using the mission-drop function.

    So yeah; trial or taskforce would be a better place as it can be kept apart from the real stuff.

    Oh and Sam: UXB - Un-eXploded Bomb.
  17. Tyger

    The Wings

    Fire and Ice is staying for now alongside Mecha in i23.

    Celestial will be available 'via other means' once it's rotated out so the Fire and Ice pieces will no doubt follow the same model.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    No, I don't. I don't want to see zone events at all, and go to great lengths to avoid them when I'm forced to be in the same zone as one. About the only "zone event" I've ever enjoyed is the Rikti invasion phase with the IUDs, just because I can fight the bombs by myself.
    And the Praetorian ones which happen in a specific location.

    Zone events are fine as long as either specific locations or the main system behind the zone ala Recluse's Victory.


    I have not yet seen Avengers though
  19. I actually hope it's not yet released till after States has been the WTF for one last time as a sendoff.

    "His was the last WTF in May as it was the last time it was his"

    .o>
  20. Thinking about it; I did recently purchase the global unlock for capes and auras so if the City Rep doesn't show up at 30 for me, I'll know why. For now: Striga part 1. Yes, part 1.

    So I head to Talos and on to the Smuggler's Ship, nicely marked with an inverted colour S icon these days and also a linked transit so I could jump to Independence Port that way as well. Enter Striga Isle.

    The old design philosophy peers through as Stephanie Peebles isn't auto-dropped into my contact list. I forgo using the Find Contact function as I know where she hangs out. Hello Mrs. Peebles. I pick her first mission and the lack of the blue title text is very apparent. No idea of progress in the arc. She gives me a Hunt 10 Council mission which is apt as I passed several mobs on the way to her, littering the streets. A nice conservative number too. Quickly on to the next mission: Rescue Dr. Francois. I really lucked out here. Although the map was one of the largest ship maps there is; he ended up being placed just inside the door (like an old 50s cinema serial or a humourous sketch show "How will we ever find... oh there he is"). Possibly his quickest rescue to date

    Next mission: Family vs. Council DEFEAT ALL. Urgh, wasn't looking forward to this but my Staffie Brute ploughs through them with ease and done in no time. On to the next mission: ANOTHER DEFEAT ALL! But wait; Zenith Mech Men have apparently been activated and are clearing a warehouse. Sure enough on entering the mobs consist of nothing but Mech Men except for the boss who is the only Council man on the map. Nice use of NPC-specific groupings to add flavour to the mission directive.

    Next up is a Family mission: bust Tommy One Eye and his crew. This is where I learn that the Family is supplying Paragon's superadine which is turning people into Trolls. A lore connection, one level of NPCs connecting with others, just like with the new DA arcs, by referencing past lore events. It's also just a boss-kill as when Tommy and his close allies go down the mission ends. I stick around to clear out the remainder.

    Another DEFEAT ALL (are we there yet?), another ship of mobs to beat but this time to find some marine research specimen that was appropriated by the Council. Given the hints; it could be a Coralax, perhaps an old hint for CoV given it's described as man-sized with claws capable of ripping a boat to shreds. Some optional NPCs to rescue but they let themselves out thankfully. Next I get to talk to Long Jack who tells me I might want to bring a few friends along in plaintext. It leads-in to the next mission: Defeat Heracles and his men, another E-B fight. No orangetext with this one either but I know what I'm in for since this is the Wedding Band mission. The fight is fairly short, went through almost my entire tray of insps but Heracles fell. After returning to Peebles she gives me the original version of the Wedding Ring temp power prompting the joke in one of my global channels "She's got a lot of husbands"

    Before she introduces me to Long Jack I check out the store and she only sells Natural-Magic DOs. They're in a better range of 20-25 but now limited by origin. No matter to me since I'm slotting out with common IOs and utilising Form of the Body (the end-reduction one) to keep my endurance in check. And on to Jack I go.

    Long Jack starts off on a bit of a downer as I get two hunts in a row; defeat 20 Family and then 10 Council but the Council one leads-in to a rescue missions for 'unwilling recruits'. Bit of luck here again as both ambushes holding keys literally walk into my path and are quickly wasted allowing me free access to the rest of the warehouse. Rescued without too much trouble. Then comes the next one: Another hunt mission: Defeat 20 Sky Raiders in the Maw.

    The where? At this point I haven't really explored much of Striga so The Maw is still blacked out and there's no directional marker to indicate where. After a bit of an explore I see the Sky Raiders around a checkpoint to the east. Sure enough; beating them starts counting for the mission. Now deeper into enemy territory the mission door for the next one comes up nice and close; DEFEAT ALL in a warehouse. So uneventful I actually forgot to write who I was fighting. On checking: the Council were going to raise the bridge. Bit pointless given Striga is an ISLAND but apparently those in the Morass would suffer so a cleaning I will go. After that; clear out the Bog of Pantheon and Council.

    Again: where? I haven't explored much of Striga and it seems accepted that I should know this already. Not even a passing mention. I'm also forgoing usage of Reveal for zone maps to see how well I get sent to places. So I explore some more and find Pantheon... all two levels higher and above. Chomping down some purples and all my AoEs manage to take the minions and then the lieutenants in short order. Council though seem to come in groups of +2 lts and bosses or have at least two +3 bosses inside each mob. After a couple of trips to the hospital and stalking round the various mobs looking for easy game; I still have to take down some +2s. I get lucky with insp drops and use Inner Inspiration to bulk up out in the field. Job is eventually done and on to the next.

    Long Jack then gives me a mission which is kinda sprung on me; capture the guy who tortured him. A standard bossroom fight that's over quite quickly and apparently gives him peace now. This could've been an arc in itself, searching out clues and eventually finding the toturer but it's all done in one mission.

    Anyway; last mission from Jack: Maestro (slight snigger from me as it's the name of a classic British car). Jack decides that in order to fight him I might want to 'bring a crackerjack team' along which is the most interesting way I've heard it said for an E-B lead-up. Oh yeah, he's an E-B of course. I'm loaded with insps and get to him in the old lab map type and.... wow, he's pretty.

    No really, he's the most colourful E-B I've seen, like a Destro from GIJoe in style, and it's a real shame because I kick his donkey in about 30 seconds flat. I stand over his body and watch it fade out. It's all over.

    Back to Long Jack and he introduces me to Tobias and after traversing the hordes of Warwolves and Pantheon to get to him: "Sorry, your princess is in another castle". No, not really but he has level-blocked me and won't speak to me until I reach level 25 which leaves me a long way to go since I only hit 22 from the two arcs so far. Obviously a relic of the old design philosophy where it was expected to team through the zone, curse my solo-ability

    Anyway I spent the next couple of days making use of the tips that had dropped in my tips tab to start the shift to Vigilante in preparation for my character's concept and hit 23 getting close to 24 as I start: Andrea Mitchell. I remember her arc being one of the first grey-cons I ever cleared out and it's even more relevant today: the Wheel of Destruction.


    So far; the quality of the Striga story is sound but the mechanics are basic. The headings are uncoloured and so far the first two contacts only have one 'spare' mission each which could easily be incorporated into the actual arcs they give. The reference to the fish specimen seems to hint at the appearance of Coralax which if the arcs were updated; they could make use of this reference given they show up in the Hollows now. It was also surprising to re-learn that Sky Raiders are Rikti War veterans turned mercenaries which makes their porter tech and FFGs seems less out of place. Also has development potential given their recent activities with Malta in Talos. It's also not something that's common knowledge and has potential extension to anything Vanguard-related. Striga has held up pretty well overall.

    And Maestro really is very pretty for an evil guy
  21. Remembered one which may be since the login update for Freedom: if you double-click a character on your server's character listing it will launch them into the game just as if you hit 'Enter Paragon/Rogue/Praetoria'.
  22. Quote:
    Originally Posted by Thirty-Seven View Post
    I don't think I can answer the question in this thread... because if I don't know it exists, I can't very well talk about it, can I?
    Then feel free to comment on some of the things that show up here. I didn't know enter worked to advance stages in a respec but I do now.
  23. Quote:
    Originally Posted by Kitsune Knight View Post
    When recording video, the "disable2d" command is great for being able to hiding the UI. I often bind "++disable2d" to DECIMAL, so I can just hit that key and completely hide the whole UI until I hit it again... I'd highly recommend you don't just manually turn it on, otherwise you'll have to manually turn it off without being able to see the chat window! (certainly possible, but if you're not comfortable with slash commands it could get very messy)
    I have it bound to ctrl+u after finding it as a keybind option "Disable UI"
  24. Thundercats felt a bit plot-light this week. Pumy-ra's hatred vanished just a little too quickly amongst Panthro and Dobo's past and the Thunderkittens interacting with the Racoon. Lot of little stories happening at once apparently as a setup for the next episode.

    However; good that there's animosity from other cats against Lion-O showing a clear difference between the sweetness-and-light of the old series where he was just accepted as leader. I hope that Lynx-O will be one of the prisoners in the next episode.
  25. For years I had no idea X was also the descend key while flying. I'd got really good at controlled descents too by toggling fly off and on again just before hitting the ground.

    More recently - there's a tooltip for the level icon in the middle of the xp circle which shows you your security, sidekick/exemplar and/or combat level if you hover the cursor over it for a second or two.