Tyger42

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    "Language evolves" is not an excuse I've ever been willing to accept when the bulk of the times it's been used has been as an excuse for practical ignorance.
    Except in this case, it's exactly what's happening. The meaning has changed over time. The new one is nearly universally accepted at this point. Except by a rare few wannabe intellectual elitists that like to argue semantics to try to prove how much "smarter" they are than everyone else.
  2. Quote:
    Originally Posted by afocks View Post
    I remember getting kicked from a BAF trial just before NS and Seige went down just because some jerk disagreed with me, that changed the game for me - and my subscription.
    Wow. So you basically punish Paragon Studios for one player's dick move? Nice.
  3. Quote:
    Originally Posted by Zombie Man View Post
    In some certain other MMO, I not only had to listen to some mission giver use 'decimate' to mean 'completely wipe out,'
    Which, again, is a perfectly acceptable definition of the word. The other is archaic to the point that barely anyone even knows of it anymore.
  4. Tyger42

    RIP /buycoh

    Quote:
    Originally Posted by tanstaafl View Post
    And combat auras. Though they show how it might work - any power on auto, or drawing a weapon normally starts auras set for combat. Might see if the out of combat recovery dayjob etc cut off at similar times.
    Hmm, I think I see what the deal here is. There is a sort of combat mode that lasts for a few seconds after activating a power or you hit escape ( This also shuts off combat auras ). The question is, does this trigger if you're being attacked without responding? I know combat auras don't kick in for that... And that might be the stumbling block for the idea of forgoing the timer if not in combat. The timer is so you can't just drop out instantly to avoid a fight or death. With the way combat mode seems to work now, you could just tap escape mid-fight then logout instantly if they allowed instant log out when out of combat.

    The idea of "safe zones" for instant logging out certainly has merit and might be much more plausible to pull off without some big recoding. Wentworths/BM, tram stations, inside buildings, and so on.
  5. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Did I call it a mass exodus?
    No, you're right. My words, not yours. However, the point is still valid. I think you're inflating the impact to make it look like a much bigger blow than it actually was.
  6. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Most folks on my friends list. I could PM you a list of the names, as well as additions of people I know left with the AE. I still talk to several of them.

    Just because you didn't see it doesn't mean it didn't happen. I'm sure Virtue's population is grand, but people DID leave.
    There are perceived mass exoduses ( exodi? ) over any major change. I'm constantly seeing people screaming about them. If it was as bad as everyone perceived, the game would be a ghost town by now.

    Funny thing: People tend to make friends in any setting with other people who have similar sets of interests. Just because a large chunk of your group happened to agree on something doesn't mean it reflects the overall global opinion on it. I don't doubt that some people left over AE. A few probably even stayed gone. But to say it was a "mass exodus" is just plain hyperbole.
  7. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I never said it wasn't. The loss of a great many players still happened, regardless of what's going on today.
    I haven't seen any "loss of a great many players". Several folks on your friends list, maybe. But that's not an accurate sampling of overall figures.
  8. Quote:
    Originally Posted by Nalrok_AthZim View Post
    You don't know what my characters' best interests are.
    No, but it's a safe bet that ceasing to exist would put a serious damper on most anyone's plans.

    Quote:
    Originally Posted by DMystic View Post
    Except that due to the Sf gaps on Villain Side and a general lack of story content from 35-40 on Villain Side, the only advancement opportunities I have are by doing co-op content that completely ignores the fact that I'm not playing as a Hero.
    Funny, I had no problem finding solo advancement opportunities without ever touching SFs, trials, etc in that level range redside. And I'm not even talking about running endless tips/newspapers.
  9. Quote:
    Originally Posted by M_I_Abrahms View Post
    Technically, shouldn't that be for 1000 miles?
    Not really. Isn't the lyric "I have walked 500 miles and I would walk 500 more"? So he hasn't walked 1000, but he would.
  10. Quote:
    Originally Posted by Nalrok_AthZim View Post
    The AE. Undoubtedly.

    The amount of people Virtue lost after the AE babies swarmed in like a cloud of brain-damaged locust is staggering. Half of my global list back then sent emails saying "The game is a joke now, peace" and I never heard from them again.
    And, yet, Virtue is still thriving and AE is used heavily by a lot of RP SGs there.
  11. Quote:
    Originally Posted by Xzero45 View Post
    Every single 5th Column general has a different background as Council members that make little to no mention of the 5th Column, as I stated.

    Vandal

    Maestro

    Requiem
    ...and yet you keep ignoring the fact that there were other references to them, including the Atlas plaque, still in place aside from a brief period right after the Council went in. "little refrence" =! "all references were, in fact, missing".
  12. Quote:
    Originally Posted by EarthWyrm View Post
    I agree to a lot of things when I sign in, but the word "research" appears nowhere in the forum rules and guidelines that I can find. Feel free to point me to it if I missed it.
    It doesn't have to. One of the things you agree to is all materials submitted to their servers belongs to them. That includes forum posts. So, again, you have no say in how it is used once you submit it.

    Quote:
    I'd keep going, but (a) I don't think you have much actual background in human subjects protections, and as such are just sniping for the sake of sniping, and (b) it's a threadjack.
    It wasn't intended as any sort of "sniping" or a threadjack. Just an offhanded comment. If you WANT to turn it into an argument, you might want to read over that TOS again first.
  13. Quote:
    Originally Posted by Xzero45 View Post
    For years, the Column and all references were, in fact, missing. From 2005 to 2009.


    Link
    The mobs were gone. Other than a brief period right after the Council appeared, references to them were not. History plaques were changed in error, but switched back fairly quickly. Yes, the plaque under Atlas still talked about the 5th Column by name. There were other references to them here and there. They were not completely erased from memory.
  14. Quote:
    Originally Posted by Doctor M View Post
    You make a lot of good points. I've been playing for almost two years, not nearly as long as you but I definitely feel your pain especially with my Lvl 50 Brute running nearly all T4 incarnates and she's still squishy at +4 where she didn't used to be. Something in the formula is way off across the board. I certainly don't like constantly re-crafting/buying enhancements cause devs want to do something hinky. The levels across the board seem off espeically with this latest issue.
    The post is well over a month dead. In all likelihood, the OP isn't around anymore, given the content.
  15. Quote:
    Originally Posted by Schismatrix View Post
    As in that doesn't match what i saw at the time. There was an extended period, much more than a few weeks
    It may not have been within a week of the change, I don't recall exactly, but I do know it was not by any means an "extended period, much more than a few weeks".
  16. Tyger42

    RIP /buycoh

    Quote:
    Originally Posted by Aggelakis View Post
    This is obviously incorrect because there is a dayjob badge that increases out-of-combat recovery and another that increases out-of-combat regeneration.
    Quote:
    Originally Posted by DarkGob View Post
    And you can't slot or unslot Incarnate powers while in combat.
    Hm. Alright. Didn't know about the dayjobs and never tried the slotting. So I was wrong.
  17. Quote:
    Originally Posted by Tyger View Post
    Villains get to talk to Infernia in the RWZ for part 7 as well. Spoiler alert
    >.>

    *Thwaps and steals back my name*

    Earth: I should point out that your sig is kinda pointless. Your postings on this forum aren't really your property, so you can't set such rules on them. It'd be NCSoft someone would need to go to for such permissions.
  18. Tyger42

    RIP /buycoh

    Quote:
    Originally Posted by Captain-Electric View Post
    I remember my first MMORPG had sleeping bags that you could use the camping skill with to insta-log out in the wilderness. The drawback was that you had to waste a whole skill selection on this one-trick pony.

    In City of Heroes, some kind of inherent power that you could activate OUT OF COMBAT would be nice. But if it takes more than a few minutes to code, I think we all know there will never be sufficient demand to justify developer time being spent on a power like that.
    The problem is, there's no mechanic built into CoH to determine "out of combat" vs "in combat". And I'd wager it'd take a LOT of re-writing core code to put one in. Totally not worth it just to save people 30 seconds.
  19. Quote:
    Originally Posted by Finsplit View Post
    I'm just saying that I hope they avoid using that cliche again. After the Rikti, Romulus, and Praetoria, it's starting to wear thin.
    Cliche it may be, but it does fit well. The idea being that villains aren't really too keen on letting someone ELSE have the glory, so they'll try to stop it if another villain is getting too powerful.
  20. Of course, the other consideration on this suggestion is the strength of a power earned through gameplay vs one that you just bought. They're trying to steer away from being able to buy your way to too much power. In theory. *Looks at the purchasable IO sets*
  21. Quote:
    Originally Posted by Rodion View Post
    Note that VIPs can get the Lore Incarnate power which allows you to select a wide variety of potent pets.
    Well, yes, but at that level of incarnate stuff, "balance" seems to be more a suggestion than a practice.
  22. Quote:
    Originally Posted by Steel Bolt1 View Post
    I get that those other sets get pets but the rest of use keep just getting the prestige pets but they are in my opinion not really worth having they either die to easy or do not help at all in any way other then to get some noob to ask you "How you got it and does it do anything?" I do respect your comment about it being a load on the servers and stuff and I Hate lag more then I would like the extra pet but it would still be cool. Thanks for commenting.
    Honestly, they're so fragile because they'd be TOO good otherwise. There doesn't seem to be a good line there. As they were originally veteran rewards, the designers had felt that they were better to err on the side of "cool but weak" than let them be overpowered. Even the old vet rewards like Sands of Mu lose a lot of utility as you level up ( though they can be quite powerful early ). The buff pets aren't totally useless, but, you're right, they're generally not worthwhile.
  23. We already have those. They're called Controller and Dom pets. And, for more advanced versions, Mastermind pets.

    Giving them as perma-temp powers available to everyone would be a balance issue, though.
  24. Quote:
    Originally Posted by Schismatrix View Post
    Yeah, this is a public death, nothing like the 5th Column's being disappeared from all existence years back. Of course the fact that all mention of the 5th Column in game was expunged for a while and the 5th Column still returned does make a little dubious the permanence of Statesman's death.
    All reference to the 5th Column wasn't expunged. Missions got changed, yes, and a lore plaque ( The one under Atlas ) was changed due to a writer miscommunication, but it was put back quickly. As in, as I recall, a hotfix within days put it back. There were still other references, though.
  25. Quote:
    Originally Posted by SuperOz View Post
    Wasn't it said that if a signature character was killed off in the arc, there'd be no in-game references to them anymore? So the STF would have some sort of replacement?

    ...does make me wonder about Recluse now, too.


    S.
    Well, I don't think they meant a complete removal from the lore. Just no appearances in missions, as a TF contact, or dialog talking about him as if he's still alive. That sort of thing.