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Quote:2 of my main characters currently are brutes. Other than the wind-up time when momentum fades on my TW brute, I have never been what anyone would call "slow". Fury builds so fast it's almost constantly full. So, I don't know what the hell you people are doing wrong, but your claims are wildly different from my experience. And I'm NOT what one would call a great player. Might be a little slow building fury at very early levels ( Up to 20 at the absolute highest ), but that changes quickly. It doesn't really make a big difference at those early levels anyway.Now we're fairly far off topic but the ITF is not a good demonstration of speed content in general. Each of its missions lets you string together a series of objectives in a way that never existed in any previous content and has really only existed since on a couple of the trials. Speed TFs in general include the ITF and every other TF. Manticore, as you may recall from recently, is loaded with giant, stealthable missions that you do not fight through at all. You reach the last room and start from nothing. Brutes are not as fast in this circumstance and never will be.
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Quote:Honestly, fury builds so fast I haven't even noticed a significant difference between starting at full fury vs none...I don't like Brutes. They only do well if they are doing well. If you have trouble in a fight and need to rest, you start the next fight with no fury and do poorly at that one.
Quote:I have no high end characters, I never get IO sets, never play level 50's. So to me brutes are just tanker wannabe's that hit like a defender. -
Not sure what to think of the magic carpet. Doesn't seem to really be comic book themed. I like it because it's random and silly. And I don't like it for the exact same reason. ><
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Quote:That would be kinda....opposite the concept of a berserker. Berserkers don't get better at defense the more damage they take, they get better at dishing out punishment.Berserker--Armor set that gets better the more damage you take.
...which kinda describes the entire Brute AT. -
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Quote:Got the measure of it there. The packs aren't "something for nothing". They're "something for something". The "something" we're getting being entertainment. And if that entertainment for some items is the thrill some people get from gambling and virtual rewards are enough to make it worth it for those people, then there's no reason Paragon shouldn't offer the chance.How long have we been paying $12-15 a month for a virtual game? That, when it finally closes down, will leave us with nothing tangible to show for our $180 a year?
"Paragon thinks we're stupid enough to pay something for nothing" is pure rhetoric that should be obvious malarkey to anyone who plays MMOs. You're buying the ability to have fun using Paragon's resources. That's true whether you're paying a flat sub or buying services and items a la carte; the services and items aren't goods to be owned in and of themselves, they're there to enable your ability to have fun.
Frankly, the only problem I see people have with it is "I WANTS IT ALLLLLL!" attitude -
Heh. Blowout. Seriously, looks like they're trying to go super-Saiyan...
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Quote:We are. And that is exactly why, from a business standpoint, these packs are a brilliant idea. The solution is simple: Don't like it, don't buy them. But, you should resign to accept the fact that there are enough people that DO like it that it's a worthwhile venture for Paragon.Wait, so the good point of these packs is that they offer all of the ability to blow real cash that you get in real gambling, but none of the potential reward?
If it were just the opposite, where you could blow game-money with the potential for a real reward, then you might have something. Of course, Paragon isn't stupid enough to adopt the sort of business model that trades nothing for something. Funny, though, that they seem to think we should be. -
Yeah, pretty much this. I've seen absolutely nothing to indicate that his ID is not public and quite a few things to indicate that it is. While it's not specifically said that his ID is public, it's safe to assume that it is given the evidence.
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Boohoo and good riddance, frankly. Honestly, if they can't grasp the need for such a barrier, I'm glad to not have them around as there's a good chance they're part of the group that creats that need.
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Quote:And this is why the badge "suggestion", tongue-in-cheek or serious, was simply absurd. Mistakes do happen, and that's a pretty powerful punishment for a mistake.On my first TPN I did similar. I was on the outside team; my toon is Kin/Energy, so nice buff/debuff and I'm very single target focused. Initially Telepathists were susceptible to knockback; so I would Power Push them away from the cits, making it easier for the other league mates to take 'em down.
Four or five Telepathists in I hit Ion instead of Power Push. Yes, it was an accident. I announced it in league immediately. And apologized. Profusely. -
Quote:I am. None of that detracts from my point. They're making content for the people that actually pay for it. How horrible of them! Not giving away everything for free, god!Miss the point much?
Oh, wait. Yes, yes you do. Gee, look, the VERY NEXT SENTENCE:
OH MY GOD! They'd actually have a hook that could get even MORE people - who could otherwise stay premium or even free - to consider paying for VIP! (As opposed to the current plan, which removes a zone that had actual story potential to lock it behind VIP-only.)
*Do* try keeping up.
It's not VIP only because it's incarnate-oriented. It's VIP only because it's a perk for VIPs. It just happens to also be incarnate-oriented. They've already got a crapton more free content than any other F2P MMO. They've got to leave SOME things to make upgrading to VIP desirable. -
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Yeah... If you're going to give not only true immunity but reflection back of certain ATs' main weapon, then every AT should have a similar weakness. Your ( hopefully tongue-in-cheek ) suggestion makes as much sense as the one you're replying to: None.
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Quote:Harm is harm, even if small. It's really the only form of harm we have at our disposal to inflict on them ( legally ).I dispute that one person cancelling their subscription harms Paragon. Its like losing a strand of hair - it naturally happens to everyone every day and in far greater numbers, yet we mostly don't notice unless the hair stops growing back. It's a particularly laughable notion these days, given that Paragon is turning the lost hair into a wig.
Anyway, I apologize for the derail. It was just a statement I had to respond to, then when the rebuttal was based on something completely fabricated...well, I was annoyed. -
It's not so much security by obscurity, but security by not being a big enough target to be worth the hackers' time. Even disregarding the number of players, influence in this game simply isn't valuable enough in the RMT market. Our spam problems are tiny ( In comparison...or even taken on its own merits. A few spam emails a week is nothing. ), the risk of account thieves smaller skill.
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Lower mission bonuses, no reduced debt in missions, no mission slider.... There just wasn't enough benefit to doing missions and faster pace street sweeping then
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Quote:And the claim that I made such an assertion is nonsense. Since the premise of your whole reply is nonsense you pulled out of thin air, I'm not going to bother with the rest. If you have to make crap up and attribute it to me in order to argue with me, don't bother replying to me. I neither said nor even vaguely implied any such thing.I got the "indentured servitude" nonsense from your nonsense assertion that I owe the studio jack squat.
Fact: Paragon benefits from each person's subscription
Fact: Cancelling your subscription harms them.
Fact: Harming them in retribution is punishment
Fact: Punishing them for a player's actions which they have no control over is just plain stupid
Nowhere does that even vaguely imply that we "owe" them anything. -
Seriously. Rude players have grown exponentially in MMOs over recent years. It's not a CoH thing. Not even really an MMO thing. It's the internet in general.
Kicking right before the last fight could be considered griefing. Depends on the GM you get, it's one of those gray areas. Of course, there is a lot to the story I'm sure isn't being said. Can't really say what he's describing as "just disagreeing with" the leader... -
Yes, punishing the studio. I don't know where you got that idiotic "indentured servitude" nonsense, though. Yes, removing his payment to them because of a player being a jerk. Sure, it may factor into the "is it fun" thing, but, really, it's not Paragon's fault. Pretty sure what he described was a reportable incident, too. Just seems stupid to quit the game as a knee-jerk response to one person's (richard) move.