TwoHeadedBoy

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  1. Quote:
    Originally Posted by Microcosm View Post
    Even on my "human" build I still have both forms, if for nothing else (in the case of dwarf) than they give extra slots for set bonuses. Nova's fantastic AoE damage is just too good to pass up most of the time.
    I thought about taking Dwarf on my last human build for the Kinetic Combat mules, but then ended up taking boxing and kick instead, since I wanted Weave anyways.
  2. Quote:
    Originally Posted by Shady Sam View Post
    Hey,
    *For the record I really dislike the incarnate powers. Imo its easy mode for people to lazy to invest in there toon and makes me sad so nobody say get tier 4 Clarion! :P + if i grind another trial i think i will implode*

    I've invested quite a lot in my Warshade, but all the influence in the world wouldn't buy me viable mez protection. If you're dealing in volume (as most Warshades do) Dwarf alone will not always be enough, though the fact that the status protection will be kicking in as soon as the animation starts with i21 changes will be a big help... I sure wouldn't want to sit around trying to kill every mezzer in a group of carnies in Dwarf Form.

    Additionally, have you seen Microcosm's Kheldian Inspiration Macro's? That can be a big help if you don't want to use Clarion.
  3. Quote:
    Originally Posted by Irresponsible View Post
    Pics or it didn't happen! But this just proves my point that there was nothing wrong with PBs that couldn't be fixed if we all just learned to play more better
    No, it doesn't. It shows that one player is able to do something... Even the most dedicated PB Players, AIB included, acknowledge the dire need PB's have for a buff. These Light Form changes are probably the silliest thing to have a problem with, and I can't for the life of me understand why you don't think perma LF across forms is worth having to stand still for a second.
    Quote:
    I went and pushed the difficulty slider up to +2/x4 with bosses and it's a little more difficult for my decidedly average PB build but still doable against even hard mobs like Rikti, Vanguard, Malta, etc with lots of end drain and psi damage.. Taking out oranges, reds, and purples that are levels 52-53 so quickly while soloing is quite a new experience for her.
    His build can be found here.
  4. Quote:
    Originally Posted by Irresponsible View Post
    I've been soloing some of the harder arcs on the beta server with a PB at +1/x3 with Bosses and that's without a fully IO'd build or any Incarnates slotted except the basic Alpha and it's been relatively easy. That's a welcome improvement from what I can manage on live right now. Is it crazy to extrapolate that with a maxed out build that Peacebringers might be able to manage something like +2/x4 or even x6 solo or even higher? I doubt will be able to ever do +4/x8 solo like Warshades but it would be nice to close the gap some.

    It is a trade-off and requires an adjustment in play style but I so love most of the changes including having LF work in Nova and the new Dwarf shift not being interrrupted that I'm still very excited.

    My friend AIB's Tri Form Peacebringer, Serene Servant, does incredible things on live already. I'm not sure as to the exact (+/-) setting that he's able to handle on his own, but I want to say it's up to 53x8 depending on the enemy group. Granted, that shouldn't be considered a standard at all in my opinion but more of an anomaly. These changes we'll be seeing with issue 21 should definitely help doing amazing things with Peacebringers be more common, ("common") but that's not to say I think that an increased overall potential is enough to be gap closing, in terms of their relative performance to Warshades. Survivability will be more consistent (barring psi damage... I refuse to deem the crash a threat) but will be severely lacking in damage (though they can cap HP in Human Form, which Warshades can't do.)
  5. Quote:
    Originally Posted by Waylorn View Post
    *points at quote*

    *points at your quote of quote, then points back to my post*

    edit:

    (This is needed, for the record...)
  6. Quote:
    Originally Posted by Aneko View Post
    Case in point.

    How dare I respond to you promptly and refute everything you say in 4 sentences. ur so clever!!!~~~
  7. Quote:
    Originally Posted by Aneko View Post
    Eventually people will realize that the OP is on a personal crusade, and disagreeing with him is pointless.
    I'm on a personal crusade because I feel that damage taken should be relevant to character survivability... Right.

    It's such a personal crusade, that my primary example throughout 90% of my argument has been Tanks, an AT that I have never gotten past level 12. Very self-absorbed of me...
    Quote:
    For the record, I have no problem with challenges that don't care how much influence you throw at them. <.<
    I have no problems with challenges either... See the last two pages of this thread that only happened because I brought up the concept of challenges that exist in normal content without using mechanics that cheat (Which subsequently got derailed because someone didn't like the enemy group I used in my example.)
  8. Quote:
    Originally Posted by Waylorn View Post
    Well, everything else is simply not challenging and requires just mindless clicking here and there.

    *hides pitchfork for conversation's sake*

    Are you not aware of The MFing Warshade?

    If ever there were a skilled character to play...
  9. Quote:
    Originally Posted by Bloodspeaker View Post
    Actually, I have less issue with untyped damage applying equally to any build than I do with it applying the same way to all characters regardless of Incarnate "Levels", if any. For example, a 50 should be taking the full damage, while a 50 (+1) should take at least slightly less.

    Just my opinion, of course, but the flat-rate damage kind of flies in the face of the logic of being an Incarnate in the first place, to me.

    Hrm, that's another way to look at it and honestly a train of thought I could get behind to a degree. If level shifts were taken into account (as in the relative level of character VS. NPC enemy level) on top of individual AT/Set/Build survivability as they function in normal content, you wouldn't hear any complaints from me.
  10. Quote:
    Originally Posted by Kenteko View Post
    I also want to make a specific point of defense debuff scaling. If you don't have DDR or you're a resist based set, defense debuffs screw you as much or more simply because it's very possible to enter a situation where there is nothing you can do as a group systematically dismantles you, auto hits everything they do, and either detoggles you or just flat out outdamages you. I also want to make mention that the ONLY debuffs present in Arachnos come from Tarantula Mistresses (the LTs), Night Widow (smoke grenade, which is defeated by a little yellow) and Bane LTs and Bosses (Poisonous Ray). If you simply lack the capability to manage Arachnos or at least attack and kill the stuff that you know is a danger to you, I'm not sure where to take the conversation to.
    I really hate that you're still talking about this, I feel like I made it pretty clear in my last post that your perception of difficult enemies is ultimately just that: A matter of perception.

    To clarify, earlier today I ran my survivor, who is a Tri Form Warshade, through two different missions. One was +4x8 PPD and the other was +4x8 Arachnos. My build is one with Perma Eclipse (Capped resistances at 85%, to all damage, throughout both exercises) and features 21% s/l defense and 16.5% melee defense. The PPD were dealt with on Cruise Control. I don't think I struggled a single time throughout the whole mission... I killed or mezzed them all before the defense debuffs could become an issue.

    The Arachnos, on the other hand, once again managed to not only stack enough mez to break through my t4 Clarion, but also sapped my endurance to boot. I was rendered helpless and stunned/etc, only to be defeated through my rezzing and indulgent usage of inspirations.

    Bottom line: For my survivor, Arachnos are much tougher to handle than PPD. That may not match your experience, and that's fine. I'll also let you know that this same build has soloed +4x8 Malta, with more difficulty than PPD, but still cannot manage the same on Arachnos.

    Quote:
    Apples and oranges. Incarnate trials are built around groups, "challenging solo content" is built around, well, being solo. Every single group with the potential exception of PPD and Vanguard Blade are a hilarious walk in the park for even half a group, save for extreme situations like all 8 members being at aggro cap.
    I feel like you keep relaying personal build and team experience as if it were fact, but yet again, you continue to go off topic.
    Quote:
    It's even funnier when you realize that Nova Fist doesn't really offer a challenge at all, seeing as how Lambda was already duoed. If you're going to utilize a standard of challenge that already exists, you have to point to group content when comparing group content. Eden, Abandoned Sewers, LRSF, and STF are all challenging in their own right, but the only one that is outright challenging with zero gimmicks is LRSF. There's a reason for this, and it has nothing to do with debuffs.
    I never said it was a matter of "challenge." I don't find Nova Fist challenging... I just disagree with the principle of the power. The idea that anything exists that does indiscriminate damage regardless of build survivability just doesn't sit well with me...

    That doesn't mean I'm unwilling to do trials, or that I don't do them regularly. It just means that I don't like the mechanic.

    (Skipping part of your post because I don't think your carnie rant can even be worded into relevance.)

    Quote:
    Except the only incarnate trial that even bothers to cross with both is Keyes, as has been pointed out in better detail. Nova Fist is only a problem if you're playing on 56k, have 2 second reaction times, and were using Energy Transfer at the same time. Even then, the mechanics are only unfair because of the goal of the trial (tank AM and drag him to terminals) more then they are unfair because of AT.
    This, once again, is a matter of perception. You say why you think it's unfair, and then equate it to being how the player base as a whole feels. I have never advocated the pulses being removed from the Keyes trial, I just happen to be of the opinion that all damage in Incarnate trials should be typed and have a position. If Anti Matter's damage did say, part toxic and part energy damage, it would still be devastating to many sets while others could potentially deal with it. This is the beauty of having these powersets in the first place. Different sets are meant to be more survivable in certain content.

    Quote:
    Originally Posted by Yomo_Kimyata View Post
    To the OP's OP: I've got no problems with it whatsoever. To the OP's subsequent posts, I'm not sure what point you are making (or even if you are making one!). Rules change in this game all the time, I'm guessing because the makers of the game want to keep it balanced and entertaining for as many people as possible. ED was not popular back way back when, but in retrospect the rule change made the game much stronger and was in my opinion a primary reason the game has made it this far!
    And this is what I call a "back in the day we used to have to walk uphill to work both ways in the snow" post. You simply stated that you don't think I'm making a point, whilst not stating what it is I've said that you disagree with or find irrelevant, even though I spent a good part of my last posts detailing how my points were brought up due to conversational wanderings and I think I made it pretty friggin' clear exactly how all of my posts related to my original point.

    Quote:
    One thing I really don't understand is why you care at all about how much you spent on your build versus what someone else did, or about how squishy you are versus they are in PvE. We are all on the same side, and we're not keeping score again each other, right? Or am I missing something important?

    I invested in my blaster so that he could maximize his damage while retaining *decent* survivability in most content. The same can be said for my Scrapper, though with more of the latter. I spent a good amount of inf. on both builds.

    However, my Warshade is my ultimate survivor. Plainly put, I do not think it's fair at all for him to be dealt the exact same amount of damage from any attack in the game as my blaster, who sits at 32.5% s/l/e/n/r defense with no resistances to speak of. My Warshade has died/been just as injured from the exact same attacks as my blaster with hardcapped 85% Resistances to all damage, and beyond softcapped defenses through Vengeance and team buffs to boot.

    We have build/AT strengths for a reason, and while I'm not saying that "ZoMgz trialz R 2 Hard" or that I even plan to boycott them (because neither is the case) I still think that this balance should not be something that can be compromised by single rule-breaking attacks.
  11. TwoHeadedBoy

    PB and AV/EB

    I guess these last two posts just prove Bill's point. :/
  12. Heh, I love the look on Stone's face in that last one.
  13. TwoHeadedBoy

    PB and AV/EB

    Quote:
    Originally Posted by Zemblanity View Post
    Since peacebringers have plenty of knockback in their attacks, I'd suggest tossing that silly Trapdoor into the lava and letting him burn. It worked quite well with my En/En stalker with the soon-to-be-retired Repulse power

    The trouble the OP was having was with the Honoree mission, I think.
  14. TwoHeadedBoy

    PB and AV/EB

    Alright, this is good. I think it's time for all the Warshades and Peacebringers to bring it in and hug it out.
  15. TwoHeadedBoy

    PB and AV/EB

    Quote:
    Originally Posted by Memphis_Bill View Post
    I'm not telling everyone else to feel the same way. But to me, having a good grasp of an SO'd out character provides a far *better* foundation for IOing out, if you choose to do that. And that - again - it seems that people are getting (IMHO) far too reliant on IOs. It's one thing to say "And when you IO out the build, it takes you from *here* to *here!*" and another to say "It's unplayable/I can't see playing it without IOs." What if you had to? (See some of the Freedom announcements.)
    I've told you this before, but I haven't started to IO out my Peacebringer yet (waiting for i21.) He's currently on a tri-form SO build, and he's still my second favorite character to play. I never said you can't do anything, I just didn't think it would be possible to solo the Honoree mission without one, really, except maybe with excessive inspiration usage. Temp powers could work too.
    Quote:
    Now, here's the part where you say "I'm glad you're not a dev." See, there were rumors way back when that Hami-os "might have a cost" (or drawback) sometime "in the future." And you know what - I like the idea. And I'd be tickled to find content where something is actively working against IO buffs (looking specifically at set bonuses.) Not to "stick it to" anyone, but to remove that crutch, much like we've seen a rise in heavy -def and the like in late game content. (I remember people howling hate at the rogue Vanguard they ran into with their melee... while my squishy controllers sat back and asked "What's the problem?")
    Heh, Incarnate content already bypasses the entire concept of building for survivability... But I already started a thread about that.


    And for the record Bill, I still like you (but I do think you should stop spitting venom at Microcosm )
  16. TwoHeadedBoy

    PB and AV/EB

    Quote:
    Originally Posted by Memphis_Bill View Post
    Now stop and think how that actually looks.

    "This person tells me to stop rolling a peacebringer and roll a warshade instead. *And they have both.* If they play one and think it's that bad, maybe I shouldn't even bother," as opposed to, "oh, ha ha ha."

    The "jokes" don't come across as "jokes" at all, especially with the AT getting unfairly slammed here and everywhere else.
    That's fair enough, I will make a point to be more mindful of that in the future.
    Quote:
    There's a difference between "I had trouble with it" and "Yeah, you can't do that." Look at what you said - "To be completely honest with you, you really need an IO build if you don't have one already."

    Compare to, say, GavinRuneblade - "Grab an envenomed dagger, the -regen will probably be enough to put you over the edge."
    Well part of that is a bit of a different discussion, because I am a big proponent of using an IO build on anything you plan to play extensively. I know you disagree, but this really isn't the place for that discussion.

    My experience was that the task the OP was having trouble with was going to be pretty rough. If you read the rest of my post, I also suggested devouring inspirations, going in, and taking one of the EB's out before they wear off.
    Quote:
    Now, which sounds more useful? And which sounds like PS up there should just not bother because it's too underpowered? (And as mentioned, I soloed this on my Earth/FF and Ice/Emp, which makes pretty much *anything* else look like a damage powerhouse.)

    I have no problem with people saying they have trouble. Because they do, regardless of AT or powerset. Maybe it's settings, maybe it's approach, maybe it's slotting - that's what the forums, among other things, are here for. I *do* have a problem with basically saying "Nope, you can't do it without sinking INF into an IO build" when it's simply not true. If it were, with as much as I like PBs, I'd be insisting they were in need of fixing - because, quite frankly,SOs are where things are supposedly balanced.
    Yes, supposedly balanced makes sense... But I find that especially when it comes to difficult content, if you want to be able to do it by yourself efficiently, IO's make a world of difference.
    Quote:
    If I were fairly sure this could not be done on SOs and it wasn't *me* (which, yes, *is* the first thing I check - I'll run something multiple times to see if it's a tactic that needs changing, a temp power I could use (see curse breaker,) or if I'm missing a "tell" from the NPC that will otherwise keep me from getting killed,) my next step would be coming here - and if it were universal, I'd start being a royal PITA to the devs about it (see 1 1/2 years of fighting for Sonic Dispersion graphics, and picking up right where I left off on Barrier.)

    Edit:
    Quite frankly, I think people are too hung up on "OMG I need to IO out everything for perma-recharged-insta-super-this-that-the-other" to pay attention to what the powers do *without* them. Perform "optimally?" Perform decently on SOs - frankly I've never had anyone complain about my SO'd builds. Nobody really can tell the difference. I'm not sitting back, sucking wind and plinking for 1-2 damage while IO'd builds of the same sets are nuking spawns. And yet paging through you'll see and hear people complaining that "I just can't play this character without my IOs/permahasten/etc/etc/etc." If they took away IOs tomorrow, I'd have a few respecs to do things like toss Acrobatics back on my Fire and Dark tanks/scrappers, maybe rearrange a few slots, and I'd be back in business. Even on my heavily-IOd builds, frankly, I wouldn't break a sweat. Because I built them to work properly *without* them.
    Well that's all well and good, if you prefer not to use IO's on your builds I don't think anyone here is going to tell you that you're doing it wrong or your builds suck.. But a lot of people also like using IO's. They make things smoother, they help realize a character's full potential. If that's not how you feel, then more power to you, but that doesn't mean you should expect everyone else to feel the same way.
  17. Quote:
    Originally Posted by Kenteko View Post
    Mez stacking on Arachnos is mostly negligible compared to basically any other group that has mezzes. Carnies and Malta do it better, and tend to offer equal to legitimate threat to Arachnos. Also, if I remember correctly, the debuff in question comes from Tarantula Mistresses, i.e. just hit them and move on with life.

    As for the remaining factions, I've never once said that enemy groups couldn't be challenging in this game utilizing "fair" means. The problem is that of the three I mentioned, two outright cheat (PPD and Vanguard Sword) and the Longbow is about the only group that basically hits every defensive hole at once. Technically speaking, the only two groups in this game that can present a legitimate challenge WITHOUT cheating are Rularuu and Longbow, and even that falls apart the second you go to a number higher than one. Nevermind that fighting x8 groups with an actual group of 8 is a hilarious steamroll no matter what group you fight.
    Cheating in a sense that they use autohit debuffs? That's hardly equivalent to indiscriminately taking an equal amount of health from all characters. Those defense debuffs are still going to scale appropriately because different sets/builds/etc have different starting defense.
    Quote:
    You lost track of the topic a long time ago, and now you're arguing a position that is completely and utterly different from your original one.
    Umm, no I didn't. My position on the topic from the start was that "special" incarnate damage was unfair and it negated the concept of survivability. Then, people said things along the lines of "it needs to work that way in order for it to provide a challenge" to which i responded that normal content is perfectly capable of providing a challenge to even the best builds without using these mechanics.

    Quote:
    +4/x8 is certainly capable of providing challenge BECAUSE you're one person fighting against stuff that may purple patch you and is balanced around seven more people. Of course you're gonna run into situations where you run into Carnies and three MIs dump out their armies while phased, and suddenly you're at -tohit cap, mezzed, and likely dead. This goes all the way back to untyped damage again, because save for chomping down BFs/Elusive Mind and hoping the Ageless DDR is enough, you're six levels of hosed if you luck bends you over. You're not making any points by arguing that +4/x8 is hard or can be hard, it's like saying water is wet. In these situations, people run those BECAUSE it offers them challenge (or a heightened reward), which is an option that they cannot access in other areas of the game, namely trials.
    It's not all dependent on luck, a lot of it is also based on strategy and proper timing. The reason why I brought up soloing is because people were saying things like "oh, some people are invincible anyways, there is no challenge in the game for them if these special Incarnate mechanics aren't used." I was simply using this point to illustrate that this is not the case at all.
    Quote:
    Even then, the challenge vanishes like a fart in the wind the second virtually any other person is added, and it tends to get easier with more bodies.
    The opposite has been my experience. I find that if I'm playing my main "survivor," he tends to be the only one left on the team standing when playing with the majority of the player base he teams with. Of course, there are other characters who are capable of surviving these situations and contributing equally, but even with two or three durable characters things like Longbow and Arachnos are still a challenge.

    Quote:
    Intelligent mechanics are a balancing factor that creates new challenges that nobody really cared about before progress was linked to it. That's arguably why Eden and the Abandoned Sewer trial can still be challenging in today's game, and why people typically never, ever run them.

    Your problem isn't, and has never been, about untyped damage or "fake challenge," because if it was, you would've mentioned the obvious ones and not a middle of the road group as a standard. Your problem is with poorly used mechanics that add nothing to game and screw everyone (or certain people) specifically.
    Maybe I have a problem with both? This entire point you're trying to make is based 100% on perspective and you're trying to push it off like it's a standard. On my Warshade, I have more trouble with Arachnos than anything else. They stack so much mez it's even cut through my tier 4 Clarion. They have gotten my defenses down to the negative numbers and then sucked out all my endurance to boot... That combination is really what kills me. I've soloed +4x8 Longbow and Malta with quite a bit of difficulty, but Arachnos is a challenge I've yet to overcome. The Longbow don't seem to mess with my Endurance and Malta don't seem to mess with my defense to the same extent in both departments. Arachnos also seem to have the most devastating mez.
    Quote:
    By the way, I really want to drive home how much it shows what your concept of unfair is that you used Arachnos as an unfair group when things like MIs, Quartzes, Overseers, Puke Bombs, Vanguard Blade, and a wide variety of other stuff exists that literally bend over and sodomize certain builds. I'm not trying to be offensive here, but it's kinda evident in the grand scheme of things.
    Got it, you don't think Arachnos are a good example of a challenging enemy group... But that does nothing to disprove my ultimate point that there is plenty of challenge in the game that doesn't use unfair super mechanics in order to screw everyone over "equally." I don't know why you're so hung up on not liking my example... At this point, it's just giving the impression that proving that Arachnos aren't challenging is the only leg you have left to stand on in your attempt to discredit my opinions.
  18. TwoHeadedBoy

    PB and AV/EB

    Quote:
    Originally Posted by Memphis_Bill View Post
    You mean much like several peoples "Must slam peacebringers and give the impression they can't do jack" posts in pretty much every bloody thread? Because that's sure what it starts feeling like when it's almost all you hear, over and over. Or is putting down PBs over and over perfectly fine? That'd be a bit of a double standard, wouldn't you think? But that's what I see done and *encouraged* - or at least certainly not DIScouraged - over and over.
    A lot of what you're referring to are jokes made by people who also play Peacebringers, myself for instance. It sort of seems like you take it to heart a bit too much, but that's just my opinion.
    Quote:
    Much like (and I know this comment wasn't you) "MF PB guide" - "Select PB, go back and select Warshade." Yeah. Helpful. And irritating in the extreme. "It's a joke" a few posts later - but think of the impact of seeing that on someone looking for help and information.
    Yeah, that was me. Notice that I didn't make the joke until after the OP was already linked to a helpful guide. One that, I think, you wrote.

    And it might have been pretty obvious that I didn't mean anything malicious with it by anyone who glanced an inch down their monitor and noticed the only other character of mine who is in my signature besides my Warshade. What's that? A Peacebringer?
    Quote:
    And the impression it gives of the AT. Hell, as Khelds, we still have people insisting we do nothing but hide because we get one-shot from every Void or Quantum and every Cyst is an instant team-wipe (and/or declaring they won't invite Khelds to a team because of it, no matter how out of date it is.)

    Sorry, but yes, the whole "Let's slam PBs" bit has gotten VERY tiring. As said elsewhere, I don't think I've ever seen a forum so devoted to making people NOT play one of its ATs. Then you go out to the REST of the forum....
    The rest of the forum already has a negative opinion of Peacebringers. I have actually suggested to more than one person in the last few weeks who was looking for a new character to play on the AT board that they make a Peacebringer. I listed Warshades and Peacebringers as my top two favorite AT's on that board too, and when someone in the beta thread implied that Kheldians weren't worth the money they're going to cost free players, I defended both Archetypes.
    Quote:
    And then you turn around with the "Neither of those are pure SO builds" which, quite frankly, felt like trying to nitpick to me to invalidate it and *keep* with that same forum "vibe" of "Make sure people think PBs are worthless, go worship at the shrine of Warshade." So, yes, given the way the forum in general seems to be about PBs, I read that as essentially trying to invalidate the fact that yes, I *did* do this on a non-IOd, essentially SO build. Twice. So no, your question, given all that did NOT come across as an actual question. If that wasn't your intent - re-read the rest of this and see just why.
    Er, I would probably have trouble with the Incarnate Arc on my Warshade if he used an SO build too (But I'm not sure, he's been IO'd since before he did that arc.) SO's are just not the best way to get anything to perform optimally. Based on my experience having tried to do that mission on an SO'd Peacebringer, it didn't seem like something that was viable to accomplish.

    If you managed to do it, that's really awesome and I'm glad that you relayed that experience here, but that doesn't mean that people who didn't have that same experience aren't allowed to relay that, too.
  19. Quote:
    Originally Posted by Kenteko View Post
    My DM/Inv brute can do it. It's not farm level "Turn mind off" like Nem/Demon/Ambush farm, but Arachnos are nowhere near the hardest level 54 group. PPD, Longbow, and Vanguard Sword are dramatically harder for different legitimate reasons. All Arachnos has is one debuff that can ruin a defense character and the spike of Banes.
    First of all, you've done nothing so far but to further my point that there are many enemy groups in normal content who can pose a threat to players without cheating. Based on this quote, you only disagree with my using Arachnos as a prime example..


    However, I can entertain that. Arachnos not only debuff defense... They also stack layers of Mez (which can even break through t4 Clarion status Protection... Trust me I know) AND sap your endurance to boot. I'm assuming your "one debuff" is the defense debuff that they are capable of stacking enough on 54x8 to bring a softcapped character's defenses down to next-to-nothing.
    Quote:
    Heck, I'm more then certain that if I walked in with half a tray of purples and the other yellows, I can probably farm Arachnos too, though it'd be much slower due to being DM as opposed to SS or Fire.
    lolk.
    Quote:
    Edit: Realize that "Farm like it's nothing" is an extremely hard to meet qualifier, simply because it assumes no room for error. It's possible to die on any farm, even those you sleep walk, whether through veng stacking, a lucky streak, lag, or just plain inattention. I'm fairly certain that a very large portion of top end builds can farm Arachnos, Short of falling asleep as a Granite tank, most builds can have their day ruined on any given group just because the dice fell a certain way.

    Let me rephrase, then: Do either of you believe that there are characters who can farm extremely challenging enemies such as Arachnos, Policebringers, and the others that you so graciously provided my point with and not feel challenged?

    These things were all brought up to prove the point I was trying to make: The game is completely capable of offering challenges to even the best built characters without breaking the player conceived concepts of survivability.
  20. Quote:
    Originally Posted by Stone Daemon View Post
    No offense intended to the OP, but with that size of a reward (from personal experience) I don't think he would have gotten much of a turnout regardless of how much time he gave people to show.

    I dunno... Are you talking first place or grand prize?


  21. Quote:
    Originally Posted by Irresponsible View Post
    Sure feels like I'm being rooted more on beta than I ever was on live. Activating LF roots you now when it didn't before anyway, right?


    As for being able to get to perma LF with IO sets, what about new players who don't have the money for that? Things are supposed to be balanced around SOs unless the Devs have changed their minds?

    Are you seriously going to complain about not being able to move for a few seconds in exchange for the ability to PERMA LIGHTFORM? If so... I suggest you just get out right now.


    edit: Even if a player couldn't afford to Perma LF, it's still going to be up a hell of a lot more often than it was before.

    New players don't have the option to Perma Eclipse either. That's a retarded argument. By your standards, Perma Phantom Army isn't a big deal either, because it actually takes time and inf. to achieve.... Right.....
  22. Quote:
    Originally Posted by Arcanaville View Post
    You haven't seen enough builds.

    :| If you can show me a single character that can farm 54x8 Arachnos like it's nothing, I will never disagree with you when you follow me around the forums and argue with me again.
  23. Baww, Stone 5-Starred me

    edit- As per next week, I vote for an Apex or Tin Mage. I prefer bringing my evil Warshade. :/
  24. Quote:
    Originally Posted by Hyperstrike View Post
    Actually I'd be surprised if Netflix was working. They've been borked since last night.
    It's working fine for me... I'm actually watching Arrested Development as I type this.
  25. Quote:
    Originally Posted by Stone Daemon View Post
    I disagree with your contrived circumstances. Any decent WS would have at least 1 or 2 pets left over from previous mobs, and the EB would be long dead before the pets despawned. EVEN if a WS had to attack an EB solo, it'd still be more than possible for it to kill it without pets handily.
    Yep, I soloed Trapdoor without any pets at all faster than my Peacebringer could hit buildup.