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Posts
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Open up with grav emanation to stun everything, and then lock down the offenders with gravity well. Also, Inky Aspect can be useful in those situations. I overlooked where you said that you don't have the extra slots to beef out gravitic emanation yet, but you should still use it when you need it.
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Stone puts foot down!
It's super effective! -
Quote:Have a build to post for that bad boy? My tri-form is kinda ugh
This is my tri form build (the one I'm using on live right now.)
I still need two pieces of Ragnarok and I won't have the gladiator's armor IO for two more villain merits (ugh! so close!) so they're omitted.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Septipheran: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Hero Profile:
Level 1: Ebon Eye -- Dev'n-Hold%(A)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A)
Level 2: Gravity Shield -- S'fstPrt-ResKB(A)
Level 4: Gravimetric Snare -- GravAnch-Immob(A), HO:Endo(37)
Level 6: Dark Nova -- P'Shift-End%(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 10: Maneuvers -- LkGmblr-Rchg+(A)
Level 12: Sunless Mire -- Oblit-Acc/Rchg(A), Sciroc-Acc/Rchg(15), RechRdx-I(29)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(36)
Level 18: Gravity Well -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37)
Level 20: Black Dwarf -- ResDam-I(A), ResDam-I(39)
Level 22: Stygian Circle -- Numna-Regen/Rcvry+(A)
Level 24: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 26: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Dam%(39), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(40)
Level 28: Gravitic Emanation -- Amaze-EndRdx/Stun(A), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(42), Amaze-ToHitDeb%(43)
Level 30: Inky Aspect -- HO:Endo(A)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-Acc/Dmg(43), ExRmnt-Acc/Dmg/Rchg(45), S'bndAl-Dmg/Rchg(45), S'bndAl-Build%(45)
Level 35: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-%Dam(46), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Acc/Dmg/Rchg(48)
Level 38: Eclipse -- HO:Nucle(A), HO:Nucle(48), RechRdx-I(50), RechRdx-I(50)
Level 41: Stygian Return -- RechRdx-I(A)
Level 44: Nebulous Form -- EndRdx-I(A)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
Level 50: Clarion Core Epiphany
Level 50: Reactive Radial Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Zephyr-ResKB(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Winter-ResSlow(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
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Level 6: Dark Nova Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dam%(5)
Level 6: Dark Nova Bolt -- Dev'n-Hold%(A)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(9), RechRdx-I(11)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(15), RechRdx-I(37)
Level 20: Black Dwarf Antagonize -- Zinger-Acc/Rchg(A), Zinger-Dam%(17), Zinger-Taunt(17), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(34), Zinger-Taunt/Rng(36)
Level 20: Black Dwarf Drain -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), Nictus-Heal(23), Nictus-Acc/Heal(23)
Level 20: Black Dwarf Mire -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(25), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(27), Armgdn-Dam%(27)
Level 20: Black Dwarf Smite -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Acc/Rchg(31), Hectmb-Dmg/EndRdx(31), Hectmb-Dam%(31)
Level 20: Black Dwarf Step -- Zephyr-ResKB(A)
Level 20: Black Dwarf Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), HO:Nucle(50)
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Quote:Half right. I saw your post before I made mine, but it didn't change my answer. I'd have mentioned WS, except I don't see any WS soloing Giant Monsters without incarnate powers. When it comes to soloing big game, I wouldn't count it an accomplishment with the use of those powers.
I just saw this post.
Hmm, *waits for AIB to see this thread, and start soloing GM's on his Warshade* -
A Warshade can do everything but solo Giant Monsters... And that can probably even be done with temp powers/lore pets. Either way, that's my choice.
edit: Also, my Tri Form build does 54x8 Fire Farms. -
Here is the latest revision... Not much has changed, just some tweaks. I've thought of pulling the Endo from Gravimetric Snare in order to drop a proc in Unchain Essence? I'm not sure if I'd want to lose the Immobilize values though, that slotting is there for AV's.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Presence
Power Pool: Leadership
Hero Profile:
Level 1: Ebon Eye -- HO:Nucle(A)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3), GA-3defTpProc(3)
Level 2: Gravimetric Snare -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(5), HO:Endo(7)
Level 4: Orbiting Death -- HO:Nucle(A), M'Strk-Dmg/EndRdx(5), Sciroc-Dmg/EndRdx(7), Armgdn-Dam%(9), FotG-ResDeb%(50)
Level 6: Shadow Blast -- Apoc-Dmg/Rchg(A), Apoc-Dmg(9), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(11), Apoc-Dam%(13), Decim-Build%(13)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 12: Sunless Mire -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(19), Armgdn-Dmg/EndRdx(21), Armgdn-Dmg(21), Oblit-%Dam(23)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(25)
Level 16: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 18: Gravity Well -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Dmg(29), Hectmb-Dmg/EndRdx(31), Hectmb-Dam%(31)
Level 20: Essence Drain -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Nictus-Heal(33), Nictus-Acc/Heal(34)
Level 22: Stygian Circle -- RechRdx-I(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34)
Level 26: Gravitic Emanation -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(37)
Level 28: Unchain Essence -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(39), Ragnrk-Dmg(39)
Level 30: Inky Aspect -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(40)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42), S'bndAl-Dmg/Rchg(43), S'bndAl-Build%(43)
Level 35: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg/Rng(43), Zinger-Taunt/Rchg(45), Zinger-Acc/Rchg(45), Zinger-Dam%(45), Zinger-Taunt/Rng(46)
Level 38: Eclipse -- HO:Nucle(A), HO:Nucle(46), RechRdx-I(46), RechRdx-I(48)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 44: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(50)
Level 47: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 49: Stygian Return -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Range-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Winter-ResSlow(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
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Quote:First of all when did I say I didn't use Spiritual Alpha? I have the paragon. Global Recharge sits around 170% on my Human Form build and 180% on my Tri Form build.perma eclispe? sure perma hasten? thats something different. perma hasten without taking spiritual? i'd love to see that build.
Quote:building just for defense isn't unreasonable. I don't think it's reasonable to accumulate a significant amount of defense while maintaining a high amount of recharge.
Quote:and I would assume that someone who is looking/wanting at a high recharge build, that perma hasten is your ultimate goal.
Quote:fair enough, if you'll allow let me go back and put a retroactive "this is my opinion" disclaimer on my posts.
Quote:I don't agree with his at all. defense is very good. it does increase survivability. but you don't need it to excel against high level groups. pure resistance by itself won't cut it either. but if you couple that with everything else the warshade has, and smart play then I feel its overkill for survivability. much like adding recovery or endurance discount to a toon that has no endurance problems (vigilance). incarnate stuff just fills whatever remaining holes you have and there are ways around those tougher enemy groups.
Quote:to be fair, a build that is able to get, say 20+ defense to afew types/positions is going to be more survivable. and once over i think both builds we're talking about here are viable and good builds. I just think that those situations that you're going to need that extra survivability is very very rare.
Quote:(I could throw out some personal experiences here if you'd like) especially if you're making good use of all your powers and playing smart. so why not take those slots that you're using for defense turn em around to get more recharge, perma hasten, not force yourself into taking spiritual and give yourself abit more freedom with your slots.
Quote:also if you(I) ever find yourself in a situation were i do need more defense or derp playing or whatever, i can always pop some purples and be fine. you can always increase you defense with insp but you can't increase your recharge with em. -
Quote:i didn't say that either wasn't a help but a recharge only build is going to be a much cheaper one, while still being expensive, and yield you enough defenses to basically survive the entire game. it's not that defenses aren't a help, I just think they make builds very tight which isn't helpful on an AT that is already in a slot crunch and the sheer expense to get enough defenses makes it not worth the time and inf.
It's certainly not unreasonable to build for defense, especially considering the fact that he was asking about a high budget build. I know for a fact that I'm not the only one to make Warshade builds with perma eclipse, high defense, and good enhancement values. "Not worth it" may be how you feel for your personal build but that doesn't make it a fact. -
Quote:My solo monster hunters are an Ill/Rad troller and an Arch/MM blaster, the team GM hunter is an Ice/Storm troller.
My Fire/Mental Blaster definitely has the DPS to take down a GM, I got a tentacle in IP to less than half health today but as soon as I ran out of purple inspirations he made me into Blaster Brunch.I have perma drain psyche for the constant regen debuff but just shy of 32.5 s/l/e/n/r defense... And my resists are laughable.
What am I doing wrong? -
Quote:yea but it isn't necessary and can be supplemented with everything else in the set. stealth, KB, stacking stuns, taking priority targets to make sure you always have something to SC off of, kiting, using nova to stay out of range ect.
Nothing is "necessary," when it comes to IO build goals. Warshades can be perfectly effective on SO's, but that doesn't mean global recharge isn't a huge help and it also doesn't mean that defense isn't a gigantic help on top of that. -
Quote:While recharge gets priority, defense isn't something that can be discounted. When it comes to soloing ridiculous things defense really plays a pretty big roll. 85% resists to all is definitely good survivability but the combination of capped resists and good defense can make a tremendous difference.purples are great for recharge and not defense, as you've already figured out.
purples are great for warshades because they don't really need the defense as much as they do the recharge because they can benefit more from the recharge. faster attacks in forms, perma eclipse, faster SC, faster mires ect. other toons tend to be the opposite (benefit more from defense than recharge i mean)
once you hit a point with your recharge, you don't really need defense bonus. for instance, my WS has perma hasten and has no room for defense bonuses, but i don't feel I need them so it's not skin off my back since i've yet to find anything that is overly difficult that i just simply can't survive. -
Is this still the most popular thread on the beta board besides the Level Bump requests? Should be a sign that these issues are very important to the community.
edit: Looks like it's been surpassed. Still though. -
Quote:Well, obviously people can't tell me what will be fun for me, but I figured they might be able to tell me what's been fun for them, and that might give me ideas.
One of the issues I always face is that I can't tell whether something will be even viable for killing quickly without dying at high levels. And if it's not, levelling one to try to farm with it is stupid.
I think the best way to do it would probably just be finding out what you like playing, so that one day when you stumble upon something that causes mass destruction, you'll give it a try on a whim and end up saying "Wait a minute, I can farm with this!"
That's what my Warshade did for me at some point. -
Quote:I told you we were doing Warshade Heaven first...
When we finished, I ended up broadcasting to fill the Moonfire teams for like 20 minutes, so I don't know where you were, but you weren't watching Pro Vig.
heh, it's funny because if you watch the video you posted, we can see you sending tells to Hyperstrike saying exactly that.
Nothing like video evidence. -
It sounds like you are primarily focusing on Human Form (which is probably the best way to go in terms of efficiency.) It might interest you to look at my Human Only build since budget doesn't seem to be an issue for you-- I can understand taking forms for mules, but there are other ways to get the numbers while still maximizing performance.
I don't want to take up any more of Joe's thread, so if you want to continue the conversation (which I'd be glad to do) feel free to look over my build and we can talk more in this thread.
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Quote:The Triform/Triplechanger prototype build I'm designing for ish 21 has 84% recharge from IO sets (including hecatomb<$$$$> and absolute amazement<$$>), 2 slotted hasten and the Tier 4 Spiritual Core paragon for alpha. It has perm hasten and perm lightform and is 48% S/L defense and 42% melee in human form, along with all the resistances of permalightform. In Nova or Dwarf mode, it will drop to 34% S/L and 25% melee but purples can compensate for that.
Working on modifying it for perm lightform without needing hasten but I'll lose some defense and I'm not sure if I want to do that.
Hmm... Based on what you are saying, it seems you are planning on stopping to toggle on pool shields when you drop to human form? It seems that will be more of a hindrance than anything else. Your human form will be more survivable than dwarf, so I'm wondering what purpose it's serving for you? You could replace the power choice with Provoke from Leadership... You wouldn't lose anything, it would just save you time retoggling and give you more consistent survivability.
edit: The other thing to consider is that you'll save slots by dropping dwarf, and if you drop Nova also you'll get even more slots... Human Form will out damage Nova on Single Targets. I'm not 100% sure on the difference between aoe damage for human vs. nova but for the survivability you've built for it seems like it would still ultimately be more beneficial to retain your high survivability through toggles and devote extra slots to beefing out your human attacks. -
Stone pretty much covered but I'll give my two cents.
1.) The best way I can think to put this is that with i21, Peacebringers will have more consistent survivability but Warshades will have more diverse survivability. The debuffs from cold won't benefit either a Peacebringer or Warshade more, so it really comes down to preference.
If one of the people you're playing with is a Stalker, you might honestly be better off with a Peacebringer. Warshades are in their element with more enemies so that might put your friend at higher risk. Peacebringers like stalkers excel against single targets.
2.) That question is very subjective- I think everyone should level up as Tri Form. It's the best way to get acquainted with how the Archetype functions, figure out what you do and don't like, and then you can go from there.
Like Stone said, Human only Warshades are more effective at the high end price tag wise, but the game isn't played on a spreadsheet so your main concern should be what you have the most fun playing.
3.) You can get a very good amount of defense on a Kheldian build. You shouldn't worry about hitting the softcap to anything, as it is not necessary with 85% resistance to all damage (all but Psi in a Peacebringer's case.) Your main goal should be enough recharge for perma Eclipse or Light Form respectively.
If you post up a build for either, I (and I'm sure a few others) would be happy to help you find something you're comfortable with. -
Quote:Yes. I accidently left on Nebulous form and attempted to eclipse/mire a x8 enemy mob. And then I went "Oh gee, I left that on
" and turned off nebulous form. It did not end well.
oh yeah, been there.
I use n and m to toggle neb form/combat jumping on and off. -
I hit the ticket cap crazy fast with my Warshade. Farming with a Spines/FA scrapper is a lot of fun too.
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Quote:Gaaahh you numbers gurus make my head spin...in a good way
So, I won't be loading up with Purples on my I21 respec build any time soon, so... how much Recharge Reduction from IOs and how much global Recharge would I need to make the upcoming Inner Light and Light Form powers perma without taking Spiritual Alpha? How much with at least T3 Spiritual Alpha?
Thanks
Not sure about Inner Light, but Light Form should be a minimum of 150% Global Recharge. -
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I don't make new characters very often, but when I do it generally has a purpose. I create characters that I want to be able to perform certain functions on a predetermined budget. I map my builds out in Mid's ahead of time, almost always making tweaks along the way, and the reward is generally when my goal is reached.
That's not to say that the leveling up process can't be enjoyable. I basically have two formulas for this...
-If I decide to play on my big server (Virtue) which does not happen very often, I have full teams in Praetoria, and TF's/Tip teams pretty much at all times to look forward to. Never a dull moment!
-If I make a new character on my home server (Protector) it's honestly, probably either because a friend offered to help me level that new awesome build I just made (and then I usually delete it once it gets to 20... Hope you're not watching!)
Or for the sake of just playing with members of the community for designated events.
If it's a character that I really think I'll get a lot of mileage out of, I tend to level it on my own, getting a feel for everything, etc. and teaming occasionally.
Either way, I enjoy each level because if it's a character I'm concerned about getting something out of, every step is a step closer.... And if it's a character I'm just playing for the lulz, well I'm probably going to delete it anyways...
All that said, there's nothing like playing a character that you really love to 50. Every level up is a progression, and once you hit 50 you can start progressing in even more exciting ways through IO's, Accolades, and Incarnates as you see fit. I know that when I love a character, I am proud of its' journey and its' potential and I keep both in mind throughout the entire ride. -
Quote:Heh, yeah... It's probably going to take me a couple months to save up the cash for all this stuff but my Warshade will be done in a week or two depending on the market, so I'll be to work on it soon enough.Like Mr. Pibs and Red Vines, this build looks crazy delicious.
My I21 rebuilt doesnt have any of the purples or PvP IOs and I'm offically jealous. Glad to see you stuck with Human form tho. I feared we were a dying breed.