TwoHeadedBoy

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  1. Quote:
    Originally Posted by Sir Hextor View Post
    I'm really tempted to enter into this, not because I have any epeen in this contest, but just because I have a shade that has maybe 8 set/unique bonuses, a couple tier3 incarnate powers and he's still fully functional in +2/x8 and incarnate content with few defeats (which is what I have a self rez for) and is just outright my second most fun character to play (I am in love with my Illusion/Sonic troller...sorry). The AT is fully playable without a full compliment of IOs and like all the other ATs it only becomes rediculously good when you add them. While I'm sure all of us are aware of this, I think it sometime it gets lost in the IO build noise and the most impressive accomplishments you 'gentlemen' have here
    Nobody ever said if you didn't deck out your Warshade you couldn't still be effective. We all know that the MFing Warshade shines on any budget. We're just proud of how decked out our favorite characters are.
  2. Quote:
    Originally Posted by MrHassenpheffer View Post
    for the market price? no complaints,

    for the merit vendor price? Expect complaints.

    Ah, I hadn't even looked at that cost. The Astral price is very reasonable though, I was going to flood the market with some of the more sought after pieces by buying a bunch with Astrals on my main, but the gating got in the way.
  3. I'm surprised to see people complaining about the price. At least market wise, they have been much more affordable than I expected, capping out at around 300 mil for the Scrapper and Brute pieces and significantly less for all the others.
  4. TwoHeadedBoy

    Kheld Grace

    I just realized my Shadow Bolt has nothing but one empty slot, so I figured I might as well go buy the global enhancement for it... My free points came in too so I bought the super pack things and got a Catalyst. I suppose it's the best use for the default slot in a power I don't use.
  5. AIB has the most iconic costume in the game.
  6. TwoHeadedBoy

    Kheld Grace

    AIB is probably the only person who bought the Kheldian's Grace set, haha. The resistance bonuses killed it for me. I have plenty of resistance on my Kheldian, thanks. The worst part about this set though is probably the fact that it gave the devs an opportunity to make the unique reduce the mag of KB so that it worked as KD for all powers when slotted. I would have had to start playing my Peacebringer again.
  7. Honestly I hope no one buys these things so that they're considered a failure and they stop happening. It's just not worth it. Maybe these would be neat to have as Empyrean Merit random rolls or something, but for PP's it just doesn't sit well with me.

    Anyways all that being said, since ATO's are for sale in these things now does that mean they're also for sale at merit vendors now?
  8. Quote:
    Originally Posted by AlienOne View Post
    Yeah, I'm not sure what issues you've had with Eclipse before, but I've always had so much acc built into my build that not putting an acc in Eclipse has never made a difference at all, and that's with using Eclipse against a mob before hitting Sunless Mire... Maybe we've had completely different experiences there, but I haven't put acc in my Eclipse since using regular IOs in my build before switching to sets...
    The reason why I always like to have accuracy enhancement in Eclipse is those situations where you only have 2-5 targets and you can't afford to not hit any of them. Eclipse isn't autohit so missing is always a possibility.
    Quote:
    I've found that no matter how minor the difference, I'd much rather use the Ebon eye ST chain than the Essence Drain ST chain, because the heal is extremely minor,
    Well yeah it's not a giant heal and the damage for the power needs to be looked at, but it's still better to run than Ebon Eye in my opinion because when you're fighting a single target it's better to take a constant stream of HP from your ST chain since you'll be less likely to have to kill your Mire food for Stygian Circle. It's a minor heal but it's enough to make a difference in my experience... I ran the eye chain for a while because it freed up a power choice and I wanted to see how much better the DPS was- I didn't notice a difference in the latter and the former turned out to not be worth the tradeoff for me.
    Quote:
    and missing Dark Detonation is so huge to me (especially when fighting hordes of enemies--have you played against the 100-200 Crey in the final mission of the Spring Fling Red Widow tip missions? AWESOME!!)... Yeah, it may not look "awesome" in a ST chain, but against a ton of enemies, it's WORLDS better than Essence Drain.
    Yeah I would never use Detonation in an ST chain but I agree that the extra AOE is nice to have even though the scatter annoys me. I have both Drain and Detonation on my current build.
    Quote:
    Also, have you checked out the DPS that Boxing has on that build? It's actually higher than most other powers taken there, so I've actually tried working it in to my attack chain whenever enemy numbers diminish.
    On the build you put in this post, I'm showing boxing at 73.05 damage vs. Eye at 90.84, G Well at 342, and Shadow Blast at 149.1. The DPA is higher on Boxing than Eye but it's not possible to work boxing into a higher DPS chain I don't think. I'm pretty sure someone else brought the idea of working either Boxing or Jump Kick into an ST chain on a Kheldian and we looked at it ultimately finding that they couldn't be worked into better chains because there's no way to benefit from the extra DPA- Total damage becomes more important if you can't fit it into a chain.
  9. Quote:
    Originally Posted by Fireheart View Post
    He might mean S/L Defense...

    No, he mentioned focusing on ranged defense, so I think that he really thinks that there is a softcap for resistance. >.>
  10. The defensive totals on this build are insanely good- Softcapped s/l and 32.5 e/n is no joke... The Ebon Eye chain is actually higher DPS than the E Drain chain but only slightly and you lose the heal in your ST output- editing to say that running the E Drain chain is likely to be higher DPS compared to your build running the Eye chain since you don't have a FOTG -res in OD.. Not sure if I would ever drop Drain for Detonation especially since Detonation is a very low damage attack even with ED capped damage and yours is very underslotted.. I would also miss having good enhancement values for fluffy, and your Eclipse misses perma but only by half a second and has no accuracy enhancement.


    Anyways those aren't necessarily down sides to the build, just reasons why I wouldn't personally run it. I prefer an "either or" methodology for defense- Either softcapped s/l or 32.5% s/l/e/n (or none of the above like my current build,) but you managed to do both in one build in a sense- The drawbacks are there and I just highlighted them. If you feel like it's working for you though I can't really judge.
  11. Quote:
    Originally Posted by New Dawn View Post
    Some people will trivialize the flexibility of additional range, it may mean that it's, for only a very small portion of the game, that they're basically easily defeatable by being without such a flexibility.
    Yeah it's just not necessary and for a Warshade it's not even productive. All your self buffs rely on being in melee range.
    Quote:
    I myself would rather save the world by any means not human costs.
    It's just not worth it to pump out strikingly inferior DPS to your Dwarf or Human form just because you're afraid of the scary bad guys. Plus you can rez twice every 5 minutes, and both Human and Dwarf can work a heal into their ST chain.
    Quote:
    America's Independence was won partially through the use of weapons that had twice the range of a redcoat's musket, picking off the key targets, allowing British troops (who quite fancied a new life in the new world themselves) to disband. Outranging is a valid tactic, knocking it is disrespectful.
    This is a video game. The early Americans didn't have rez powers.
  12. There is no softcap for resistance, it doesn't work that way. >.>
  13. TwoHeadedBoy

    DFB support AT?

    It's so easy to steamroll that I don't see any sense in playing or making a character specifically to do it. I have never seen one of these fail.
  14. Quote:
    Originally Posted by Microcosm View Post
    My experience with dark extraction: if it's a ghost just give up, if it's a Warwalker you have about 1 second to activate the power or you won't get a fluffy, for everything else I count to about 7-8 seconds after which I find a new corpse as the danger of not getting a fluffy is too high.

    Yeah Warwalkers came to mind when I read this too- those things are the worst, you have a very small window. The best way to do it is kill your own fluffy target in order to ensure that you're not using deteriorated flesh that could fade away at any moment. Always keep a fresh sea food policy.
  15. I would be cool with giving Nova some variation of Defiance but the catch would have to be that Dark Sustenance no longer works in Nova form, and I'm not sure if that's worth it for the level up phase.

    My top suggestion for making Nova relevant is making Quasar (and the inferior Kheldian's nuke) into a crashless Nova form power doing comparable damage to the Dual Pistols nuke. Once shortened animations and toggle suppression happen (they will happen ,) you'd be a fool not to take Nova.
  16. Quote:
    Originally Posted by Obscure Blade View Post
    "Idiotic reasons"? C'mon; when you get right down to it running away because there's a scrapper after you isn't idiotic at all! I'd run away if there was some guy with claws or a sword chasing after me, screaming something about how he needed me for a badge.
    +1
  17. I once paid a billion inf for a piece of rare salvage. True story.
  18. Quote:
    Originally Posted by Snow Globe View Post
    I've pointed out where there are problems with some of the trials. Even people that disagree with me as to whether or not Triumph in particular should be more active doing them agree that I've found spots on the trials where they aren't working properly.
    The trials work fine. All of them. If you're having trouble with them, you really need to stop and consider that your environment and/or luck are factors. Freedom PUG's all the trials successfully multiple times on a daily basis, many times being Master runs.

    Unless you have an elaborate conspiracy theory where your server gets more difficult versions of the trials in LFG, or there are Dev moles planted on your server for the express purpose of ruining your trial experience and giving you something to complain about, your argument falls flat on its face.
  19. Umbral Blast, Umbral Aura, Fiery Aura.
  20. Quote:
    Originally Posted by Bionut911 View Post
    Wow, im surprised that this thread is still getting some action! I'll have to check out that build later THB, simply because demon/time seems like it would be awesome for the debuffs. It would help with the damage to those attacks pretty well

    Yep, time is awesome for increasing damage output (2 regen debuffs and a res debuff) and it does wonders for survivability (+def, -tohit, +rech, +rec, etc.) Also make sure you go with Leviathan Mastery, KoB is the best attack available to you. The exra AOE is nice too.
  21. TwoHeadedBoy

    PB WS Disparity

    Quote:
    Originally Posted by Smiling_Joe View Post
    Nitpick: The Peacebringer's top AoE form is Nova, provided you drop to human form to unleash photon seekers occasionally.

    With an attack chain of bolt-blast-scatter-bolt-blast-detonation, an SO'd Nova's AOE damage output, given slotted attacks and weighted for build up is
    1,660 points of total damage per attack chain cycle against an average of three targets (let's use the rwz dummies in this example). If you were to translate that to total dps it would be 148 AOE dps. (I distinguish AOE dps here because calculating dps against multiple targets is a bit oversimplified when aoe and single target attacks are taken into account)

    That same build's human form attack chain of IS-RS-GEye-GBlast-Flare-RS GEye-GBlast yields 1,906 points of damage for a higher burst but a lower AOE dps of 122.

    Throw in Photon Seekers/Dawn Strike at the end and you're looking at 1,056 extra points of burst damage for each, provided the nova drops to human. Used over time, those two attacks add around 50 dps to the overall score (Assuming Dawn Strike's crash is mitigated with CS or blues).

    So human form will always have 50 dps added for a total of 172 AOE dps, and Nova form has to close to melee range and drop to human every time DS and Seekers are recharged to get the same boost to 198 AOE dps.

    Now the argument could be made that DS and Seekers are human form attacks, and shouldn't count when comparing human to nova damage, but then I'd have to point out that - like the mf'ing warshade - a triform peacebringer is properly played as ALL FORMS AT ONCE. What's good for the WS is good for the PB.

    Are you factoring animation times of switching in and out of Nova for Photon Seekers in the DPS totals for Bright Nova vs. the pure Human output? Also, what the hell is an SO? On a high recharge Human build, Scatter>Detonation>Flare can essentially be chained endlessly, fitting in Seekers (and Dawn Strike if you so choose, which isn't really practical to use) so there's no need for those ST attacks. What you'd have to look at for an accurate high end comparison is the DPS of that chain vs. a Nova chaining Nova Scatter>Nova Detonation and the animation time for shifting plus Photon Seekers. Also, they're both going to provide very theoretical numbers as it doesn't account for the massive KB in the chains making it very difficult to hit the target cap after the alpha strike.

    Edit: These are crude numbers not accounting for -res procs or Inner Light. I'm using my previous Human build and AIB's Tri Form Peacebringer build as my sources. Chains are estimated.

    t4 reactive/t4 spiritual

    Human:

    Scatter>Detonation>Scatter>Flare

    Scatter: 2.376c 139.9d
    Detonation: 1.848 134.4d
    Scatter: 2.376 139.9d
    Flare: 2.244 188.1d

    602.3/8.844= ~68.1 DPS

    Now to fit in Photon Seekers.The chain takes 8.844s and the build I'm using has Photon Seekers on a recharge of 49.37s so 49.37/8.844=~6 times through the chain before Seekers can be used.... At this point I'll actually have to stop because I don't know where to find damage values for Photon Seekers. I guess they'll have to be admitted from the results, but that's okay- We can assume Human Form will get better results using them as there is no extra animation time shifting to Nova.

    Bright Nova

    Bright Nova: 2.244c
    Bright Nova Scatter: 1.716c 208.4d
    Bright Nova Detonation: 2.64c 192.9d

    401.3/6.6= 60.803 DPS

    (The Nova shift is assumed in the chain which seems relatively fair to me since that's about how often the player will have to shift out of Nova to heal themselves/hit Light Form/hit Inner Light/hit Hasten/etc.)


    Builds used...

    Luminarious (my retired PB)

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    Serene Servant (AIB's PB)

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  22. A good option for finding teams on your server is to check in with their designated forum.

    Link to the Justice server:

    http://boards.cityofheroes.com/forumdisplay.php?f=612

    One good way to find members to play with regularly is checking that subsection out for regular events. They also have a supergroup thread as one of their sticky topics, so you might consider looking into that.

    Welcome to COH.
  23. TwoHeadedBoy

    PB WS Disparity

    Quote:
    Originally Posted by Microcosm View Post
    If you're capping mire targets, sure. However, in human, even capping the human mire and using Quasar is likely going to still be less AoE over time than a human PB, simply because the latter has more and better options for frequent AoE.
    But I said MFing which is a Warshade's best option for AOE output. Comparing that to a Peacebringers' best option for AOE output, which is human form, Warshade's top AOE trumps Peacebringer's best AOE without even considering fluffies. And I disagree. Environment is a factor, and a Human Form Peacebringer chasing down their targets every time they attack is likely to hit half of their target cap with their AOE's after the alpha strike due to all the KB.

    Quote:
    You gotta watch me about that kinda thing :P


  24. TwoHeadedBoy

    PB WS Disparity

    Quote:
    Originally Posted by Microcosm View Post
    Mostly due to the pets, actually. Mire is not remotely as significant a factor as 3 pets blasting away.

    The point we were just discussing was Tri Form Shades doing more AOE damage than Peacebringers without pets. You are changing the subject Mr. Microcosm.
  25. TwoHeadedBoy

    PB WS Disparity

    Quote:
    Originally Posted by Microcosm View Post
    Eh, this I don't know about.
    White Dwarf is roughly comparable to Black Dwarf in AoE.
    Which Nova is better depends on how many targets you hit with mire.
    HumanPB AoE >>> HumanWS AoE.
    At 300% damage? Pfft. No contest. We are talking about AOE damage, which isn't reasonable to discuss if there's no Mire targets. Without Mire targets, there's no need to talk AOE. Also, MFin' shades can use Quasar without blinking an eye. Peacebringers don't get a free pass for their blue bar.