-
Posts
3183 -
Joined
-
-
Honestly a lot of it is probably that I'm playing the Blaster first and playing the Stalker directly after, doing essentially all the same things. I've already memorized exactly where everything is having just done it on the Blaster by the time I do it again on the Stalker... Especially the Dr. Graves missions and the Bocor arc so far. The difficulty is exactly the same. Another thing is that the Blaster has Hover and Combat Jumping, and I still haven't set up binds yet to switch between those and Ninja Run. The Stalker doesn't have any conflicting toggles. This might not seem like it would be a big deal, but I think the time toggling back and forth is adding up. Next, the Stalker has much more defense than the Blaster, so the Blaster uses rest more often. I find I'm getting a bit more "bang for my buck" inspiration wise on the Stalker. Finally the Blaster has to take a more indirect route to missions to avoid aggroing enemies on the streets sometimes (like was mentioned above) which may be leading to longer transit times between missions, but I haven't really felt a noticeable time gap there. All that being said, as of right now both characters are within 2 XP bars of each other, so while the difference might be noticeable it's hardly a large discrepancy when it comes down to it, at least at this point.
-
Arachnos are very tough. I haven't done the new SSA on my Warshade yet, but I suspect he will be able to handle them at 54x8 much better than he ever did before. I will be using my t4 Ageless for the DDR and bringing along a tray with some small purples and break free's. If you don't have high defense already, Clarion or Barrier might be a better choice for you, but my Warshade's new build is a small purple from being softcapped to all positions so this is the best route for me to take. I'll post back with how it goes tomorrow.
-
Quote:I actually just got cocky and aggroed two groups at once. I'm very very bad at playing low level characters, totally unable to see the appeal of not having all of your powers yet, so sometimes I attempt to ease the pain by pretending I'm playing a real character. >.> In my defense, I pulled it off several other times.I'm guessing an Aberrant caught ya napping.
One bit of advice, I have breakfree's bound to the back button of my mouse for Blasters, one quick click and I'm back in action without even opening my tray.
/bind button4, inspexec_name breakfree
It's set for Respites on everyone else though. -
Sorry for the delay, here are the latest results:
Dp/Dark Blaster
Total levels: 1
Total defeats: 1
11:18 defeat Arachnos Patrol in Port Oakes
11:22 Go to University
11:24 Defeat 10 Luddites
11:29 crosscuts plan
11:36 Omnicore's plan
11:42 lv 12
11:45 killing game
11:55 Lost defeat boss newspaper
12:03 defeated (hospital 12:05 return)
12:08 Hellions defeat boss newspaper
12:16 complete
Elec/Ninj Stalker
Total levels: 2
Total defeats: 0
12:24 Crosscut's plan
12:31 Omnicore's plan
12:37 killing game
12:41 lvl 12
12:46 Lost glowie newspaper
12:53 Hellions glowie newspaper
1:04 Gold Bricker defeat boss newspaper
1:13 King's Row Bank
1:21 complete
1:22 lvl 13
1:24 complete -
Quote:Another thing worth mentioning here is Gravitic Emanation not only to push enemies away from your pets, but to stun them also. Layered with Inky Aspect and/or Unchain Essence, and with use of provoke (Dwarf Antagonize in AIB's case) it is much easier to keep pets alive. Ideally I think EE's should be a bit more survivable, but the main thing that would help in that department is if the AI told them to never get close to melee range. As for Emanation, I find it helps to always keep my pet window open. If I see an EE in trouble, I can click on it in my pet UI and either use provoke or Emanation in order to "rescue" it. This is especially convenient if you're flooded with enemies and it's hard to eyeball the exact problem location.
4. Keeping your EEs alive can be difficult but it is not impossible (cf. http://boards.cityofheroes.com/showthread.php?t=273855). One really needs to learn how to strike first, keep aggro away from EEs, taunt enemies, position oneself and use buffs, such as Barrier, in order to keep them alive -
Huh? What do you mean? I have a Fire/Mental Blaster too, the AOE doesn't compare.
Quote:Also, that proc? Ehhhhhhhhh. Diminishing Returns blah blah. -
That was awesome! Electric Blast is strong with you.
-
If you just want to get the most AOE goodness possible out of your Nuke, endurance be damned, go with Fire/Dark. Hit a full Soul Drain right before you hit Inferno and enjoy.
-
Quote:I'm not seeing Fire anywhere close to Archery's AOE on a Blaster. Explosive Arrow+RoA is doing more damage than RoF and Fireball, AND EA takes a FF+Recharge proc. I don't ever count cones when I measure AOE because I hate cones on melee centric builds and a better AOE chain can be had for both combos without using them anyways.Didn't I already post numbers challenging you about Fire's power in AoE? It's barely behind Archery and doesn't rely on a nuke. Fire Ball and Rain of Fire are THAT powerful, and even Fire Breath is 'decent'. The combined total ends up, what? 100 or so points behind Archery's full barrage? Not bad for a three to three power comparison. Coupled with Fire Blast having VASTLY superior Single Target and... yeah.
Fire Blast: Slightly Behind in AoE, vastly superior in ST. Even in an AoE focused build... gotta go with Fire Blast. Rain of Arrows does have the superior minion-clearing alpha burst, but if we're going by IO builds you should have enough survivability to wipe that spawn out anyway while chewing through the stuff that didn't explode to Rain of Arrows a lot faster. -
Quote:I've been addressing throughout this thread that I think the performance of Blaster secondaries should be normalized around /mental and the nukes should all be normalized around RoA.I'm seeing lots of posts about DPA, DPS, synergy and on and on. I'm seeing THB raving about his build and others asking for buffs to Blasters and many players saying 'Why whould you do that when THIS is so much better?'
Quote:How about FUN people? Doesn't anyone play this game for FUN anymore? I don't spend weeks on planning and millions on PLing (seriously THB? You wanted to get a concept toon to 50 SO BADLY that you PAID a friend to PL you 11 levels? You didn't have the patience to get it through play or, at worst, find a friend to PL you for free?) a new character.
Quote:So you built a Blaster that doesn't die every time he pokes his head in a mission. With 2+billion Inf. AND arguably the best Secondary the AT can have. AND a crashless nuke. Ok...SO WHAT? Was it FUN to get him there? All the weeks of planning and plotting and testing and marketing and PLing just to see if it worked? It was? GREAT!
Quote:Now do it with a Beam/Ice and then get back to me...
Quote:Where is the fun people? Is this your idea of fun?
Quote:Hey, I've noticed that people keep snarking at you for stuff you apologized for, so I'm going to do the opposite:
I saw when you posted, and I'm glad you did. I apologize for my snarky post earlier in the thread, as well (and in the other thread we briefly interacted on). -
Quote:This used to be a game that presented an element of challenge, where Devs didn't plan on selling purple sets for IRL money and people didn't use super overpowered pets to accomplish things and claim they were part of their build.Couldn't agree with you more. Seeing this turn in to a 'I'm the ultimate winner, gimme gimme!' whine party further enforces my concerns about how crummy this forum community has become. This used to be a pleasant place were people helped eachother and shared information for the collective good. Now, all I see is bitter bickering derailing threads pretty frequently.
Seriously, guys, what the hell?
My attitude has changed because of decisions that have been made. -
Quote:Never implied reliance upon saturation was a weakness, I view it more as a balance. If things that required tohit checks and x targets for max buffs didn't have those conditions (ie; Soul Drain, Drain Psyche) they WOULD be overpowered. As they are now, the conditional discrepency is what makes them fair. Doesn't mean they're any less awesome.Doesn't mean squat unless saturated. Didn't you go on about Drain Psyche being poor outside of -Regen with out saturation?
Quote:I'm willing to concede Fire/Dark possibly being superior, as even a permanent +50% Damage is hard to ignore as 'powerful'. But that does beg the question why people feel /Dark is weak. Maybe because it promotes Blapping?
Fire/Dark might edge out in damage, it'd have to be tested, but it can't challenge Elecs Perma Endurance.
Basically if that extra AOE goodness from Soul Drain is worth those sacrifices to make an ultimate AOE Blaster, assuming you can afford to invest enough to keep yourself alive, go Arch/Dark but for a more well rounded performance it's Arch/Ment all the way. -
Quote:Out of curiosity does AE in this case stand for something other than Architect Entertainment? >.>This is stealing from my AE time (and its been a busy weekend so far)
Quote:but I squeezed in one very ugly pylon run. I'm apparently out of practice on pylons and also really need to get with slotting those KB protection IOs. Still, ugly and all, here it is, if you want something to compare to. In the future, not getting hit in the face first and maybe toggling on resistance toggles from the start would be better, but I get about 3:27 or 207 seconds from my first activation of PA to when she goes boom, which is an effective 313 dps (~128 from -regen, 185 from actual damage). With a little practice tuning it looks like I could eventually turn in a sub-3min time, but that might be close to the limit with my current build. -
-
-
Quote:Dude, I know what your position is. You think they need a buff, but you're hilariously misguided on proper game design. You also invest waaaaaaaaaaaaa
aaaaaaaaa
aaaaaaaaa
*breathe*
aaaaaaaaaay too much of yourself in the argument. We're talking about Blasters, not you, and I really wish folks hadn't let you derail the conversation for so long by talking about yourself so much.
And yes, I know you've apologized for your earlier behavior. That's fine. Your approach to the conversation is still narrow.
not really a matter of repeating myself, but your last statement was:
Quote:Hey, great, you're awesome.
Doesn't mean Blasters are fine. -
Aww man. Not this again.I really thought we got past this. Now I have to quote myself some more.
Quote:By the way, for anyone who thinks PVP is dead in this game, you obviously don't know about the hardcore "Forum PVP" crowd.
I've been re-reading this thread and in hindsight I feel I owe quite a few of you an apology. I lashed out and got snarky because I don't like things I put time into being dismissed or written off like they're nothing. Now that I'm thinking about it, I probably got the reaction I did because of how I've presented my views. I think a lot of people have misunderstood how I feel about Blasters, and rightfully so. I haven't done a good job of being clear and it's lead to a series of misunderstandings, so let me take a minute to clarify.
1.) I don't think that other Blaster sets should have to suffer because Mental is so powerful. I just feel that Mental sets a good standard for how other sets should be performing. In my last post I highlighted several theoretical steps that could be taken to help with this issue.
2.) I don't think Drain Psyche is exploitative or not WAI, given the power description:
The idea that Drain Psyche is exploitative and only meant as a +Regen power and not a -Regen power is easily dismissed by the in game power description. I feel that the combination of these two attributes is a good recipe of "just the right amount of power" and similar steps should be taken to improve other Blaster secondaries.
3.) I'm sorry for being rude and snippy.
Quote:I've been trying to think of things that would also raise the average though, such as my idea of including Triage beacon and Acid Trap in Devices (or a variation self affecting hybrid of the two using appropriate scales.) I see what you're saying, but applying these would raise the average along with the highest possible options for all Blaster sets.
See, I can't speak much for Blaster performance aside from the high end- I don't generally spend a lot of time playing the lower level game and I had my Blaster's 20 billion build waiting in my base for him before I even made him. Since as of right now in all fairness I'm not very qualified to speak about the level up process and the impact of what Blasters give up vs. what they gain for it (that is the purpose of my experiment in the Blaster forums) I don't think it'd be fair for me to try and comment on it decisively, since all I have to go on is undocumented personal experiences that I only really vaguely recall.
See, this can be applied to other things also and is not just a Blaster issue: Dominators don't truly shine until they get perma-dom. Super Strength is a fairly weak set with no AOE's until it gets Footstomp, whereas Claws has Spin almost out of the box. This means that Super Strength can be more challenging to level, but the question becomes whether or not it's worth the tradeoff of the eventual performance- I am a fan of setting goals with my characters and working towards those goals, though I can understand others not feeling this way. Anyways, it'd be the same for Blasters on an AT wide level if the idea I've presented was implemented. I'm not disputing that it probably wouldn't be as time-effective, but I am a fan of spending more time for what I feel would be a more appropriate resolution.
There are better examples of my "campaign to buff blaster secondaries to the standard set by /Mental" throughout this thread, agreeing with the notion that all blasters are not fine due to other secondaries underperforming and /Mental Blasters performing at a comparable rate to melee damage AT's. It's way more than that, I've had to repeat this sentiment about a thousand times by now, and I'm just getting really tired of it while trying to keep my cool and not be disrespectful to anyone....
All that being said, please read my freaking posts going forward before you make the same might-as-well-be copypasta assumption made in the post I'm quoting at the top of this rant. Please, please. I don't want to have to repeat myself anymore. -
Quote:And the hours upon hours I spent hypothesizing my next secondary main character, researching and compare/contrasting different sets across different AT's, ultimately deciding on the combination that would be most suitable and powerful in regards to how I play and what I wanted to accomplish, followed by the countless drafts and redrafts from trial and error constructing a perfect build capable of meeting all of my goals, followed by the almost a week and a half it took me to collect all the IO's to create the character, followed by the just over a week with 3-4 hour play sessions every day consecutively to solo the Blaster to level 39, followed by collecting my passive accolades, followed by the 850 million influence I gave my buddy Dechs to PL meh to 50 already because I had an over 20 billion build waiting in my base for me and I wanted to test it, followed by reconfirming all my performance hypotheses and testing the application in various scenarios, intertwined with collecting Incarnate abilities (something I'm still working on)But game design relies on restriction of power for game balance, which contributes to enjoyment of the game. The reason we don't get I Win buttons in game is because it's not fun. Push the button, the game is over. Hell, RL craftmanship is the same way: you don't necessarily create simply in order to have the result, you create to have the satisfaction of knowing you made that thing. Pressing a button and having a hit song in MP3 pop up doesn't confer any artistry on you; all you did was push a button.
And the list continues to continue.
The point is that I don't just make alts like some people do. When I make an alt, I make the hell out of it. What I've invested into my Blaster is in no way contingent upon simply hitting an "I Win" button and accomplishing something. I put a great amount of effort into my characters, and in this case spend over 20 billion influence on them before they even exist, plus all the other countless investments of time, effort, and research I've already mentioned. Wanna know what the worst part is!? It's the badges! I have this overwhelming need to collect freaking BADGES on him now, after all of this. And I'm not even done with his Incarnate powers yet! -
Quote:This is your opinion and you're entitled to it. My opinion is that the game provides me with a certain set of tools and I'm going to use each whenever a situation arises that I can yield strong results by using it. Tool metaphors sort of allude me since I'm a vegetarian musician who's never done manual labor in his life, but I'll try. You really can't fault someone in a craftsmanship competition who's given the same choice of tools to use as everyone else in order to achieve the best results. If you can accomplish multiple things with a single item more efficiently, and it was given to you within the parameters of the project without breaking the rules, I would say you are the most clever craftsman of them all and deserve any prize you receive.
That's Blaze, that's Rain of Arrows, that's Drain Psyche. Really, Fire Blast players should not be trying to get their recharge to where they can just spam Blaze; ideally there should be some kind of chain. Rain of Arrows should not be so good that it's worth using on a single enemy. Drain Psyche should not be so good that it can singlehandedly floor your enemy's regen and spike your own to where you could kill a GM with Brawl if you chose. Complex or difficult situations call for multiple tools, and being able to break it apart with just one is kind of OP. -
Quote:Congrats Arcana, that's pretty awesome. I'm very tempted to dust off my Fire/Mental now just to compete with your times. >.> Someone in the Pylon forum who I helped out already recently ran my Fire/Ment build (though they made modifications that i can't vouch for) and got a pretty decent time, but I don't remember what it was. I'm really tempted to try my own build out for myself now, but I already have so much COH crap to do that his submission might have to do for now.With tier 4 interface (reactive) and Destiny refilling my end bar I got the time minus the time to clear the vicinity down near six minutes. That's a rather dramatic difference considering I forgot to turn on Enervating field until about a minute into the actual fight with the Quarry, duh.
Hmm, I should probably test this build against a pylon next, that's actually a pretty decent time for not using Lore pets. -
Quote:I wouldn't agree that first come first serve is the best approach, I am planning on putting the finishing touches for my entry on this afternoon because I've had tons of meetings and work towards my PhD this week, which is why I haven't made a submission yet. I will not be reviewing any of the builds before I make mine as a lot of people don't know what they are doing even if a redname randomly pulled their name out of a hat for a previous build contest...
jk THB, and props on your build for that contest which would have been my second pic, maybe third...
Heh. It's all good. I'm pretty sure that Z actually looked at the builds though, to be fair. I wouldn't have picked mine either honestly, not that it was bad at all, but there was one that I liked more. I plan on jumping on U Stream one of these days to ask Z how the build is treating him, see what kind of response I get.
As for first come, first serve: I just feel that this contest was set up very poorly. If you set certain requirements that must be met to meet X prize and you only want to select one winner, first come first serve is the only logical way to distribute the winnings. If you are willing to concede that all conditions have been met on one submission but continue to accept submissions after that point, logic dictates that you will be granting the originally stated prize to everyone who met the criteria to redeem it during the span of time before the deadline.
It is my understanding that the OP does not intend on awarding the originally promised prize to everyone who met the conditions they set when starting the contest during the span of time allotted, and so I feel there is a certain lack of integrity inherent in this competition.
Not to mention changing the rules midway through, which might as well be the text book definition of underhanded. I already had someone accuse me of not meeting a standard that was set after I made my submission. I blame the OP for their nonchalant attitude and blatant disrespect for the time people spent contributing to a contest they created... It has lead to being essentially accused of incompetence due to changing rules as the contest progresses, and on top of that after I already made a submission that met all required criteria for the prize offered, plus the bonus prizes.
By the way, Princess: I'm not offering humility anymore:
Quote:Well, I believe I have met all the required criteria in the OP, plus the bonus criteria of a sustainable single target attack chain and softcapped defense without Barrier. I know you didn't expect this to be able to happen, and I am nice so I will accept the doubled infamy (500 doubled since I softcapped without Barrier) and since the attack chain is endurance sustainable I will accept only one of the 3 earned purple sets out of humility.
Please make all goods and resources payable to:
TwoHeadedBoy
@Septipheran
Available on Freedom and Virtue for face to face trades.
Due to your recent actions I do not feel that you are deserving of my humility and so I would no longer like to wave my claiming of the other two fairly earned purple sets on top of what I stated in the quoted post and what you promised as a reward. If you can change your rules after I've already won your contest, I can change my claim to align with the criteria you originally presented. -
I am a neglectful, bad divine creator of one sad Stalker and one sad Blaster. I wasn't able to find the time to play them today, and Sundays are usually busy for me. Monday at the latest is when I'll be resuming this project, sorry to anyone who was looking forward to the next batch of results. I promise I'm not abandoning this, my COH time has just been absorbed working on other projects.
-
Quote:Not to mention the various other Hami-O Exploits. An Exploit is an Exploit and I strongly feel blatant exploiting of them should be punished. People who exploited it got lucky. Nothing more.
Note: Edit'd out the word 'abuse' since I was using the modern term of abuse earlier, and not the definition term of abuse. Hur dur modern slang so hard.
Now you are using the words "exploited" with "abuse" interchangeably and clearly carrying the same connotation/implication in both cases, regardless of whether you edited it out you have made your position clear, and I have rebutted it. At this point I see no logical reason for sustaining a dialogue with you, but Another_Fan will probably do a better job than I do anyways, they usually do. -
Quote:And why is that? Do you feel that /Mental Blasters are exceeding the abilities of other archetypes so severely that a nerf is in order? It has been widely agreed upon that the majority of Blasters are underperforming when compared to other Archetypes, mental being the exception due to its ability to compete. Arcanaville has already said that if an AT-wide buff for Blasters happened, the Dev's would not be concerned about nerfing Drain Psyche. I'd also like to hear her opinion on the implied point of contention many have presented, which is that the performance of /Mental is somehow preventing the rest of the AT from getting a buff, and therefore /Mental requires a nerf. My personal opinion is that this is not the case at all.No, I don't feel they need this power. They are not a Defensive Archetype, so I felt Drain Psyche is one of those powers that was something out-of-norm for the Archetype. I'd be happy with it being flatly removed? Yeah, I would be.
Quote:And telling me it is reliant on a to-hit check and long cooldown = eh no. You're an IO player. Don't do that, please.