TwoHeadedBoy

Legend
  • Posts

    3183
  • Joined

  1. Technically my "I don't post builds anymore" rule doesn't feel like it needs to take effect until the SB purples go live, it's more of a symbolic protest than anything else, and I feel like I need to post my human PB build now after chewing this guy out like that.

    This is something like what your build should look like. Accolades and incarnates on. Pulsar can probably be subbed for Seekers 6 slotted w/ Expedients if that's more your style, I see them both as useless mule powers anyways though.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping

    Hero Profile:
    ------------
    Level 1: Gleaming Bolt Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), GJ-Acc/Dmg(5), GJ-Dam%(36), Achilles-ResDeb%(46)
    Level 1: Incandescence GA-3defTpProc(A)
    Level 2: Gleaming Blast Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Dmg/EndRdx(9), Apoc-Dam%(11), Achilles-ResDeb%(11)
    Level 4: Essence Boost Panac-Heal(A), Panac-Heal/Rchg(45)
    Level 6: Radiant Strike Hectmb-Dmg(A), Hectmb-Dmg/Rchg(13), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(15), Achilles-ResDeb%(17)
    Level 8: Proton Scatter Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(21)
    Level 10: Shining Shield S'fstPrt-ResDam/Def+(A)
    Level 12: Inner Light GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(27), GSFC-Build%(27)
    Level 14: Luminous Detonation SKheldiansG-Acc/Dmg(A), SKheldiansG-Dmg/Rchg(29), SKheldiansG-Acc/Dmg/Rchg(29), SKheldiansG-Dmg/EndRdx/Rchg(31), SKheldiansG-Acc/Dmg/EndRdx/Rchg(31), FrcFbk-Rechg%(50)
    Level 16: Hasten RechRdx-I(A), RechRdx-I(31)
    Level 18: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
    Level 20: Tough S'fstPrt-ResKB(A)
    Level 22: Reform Essence Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(34), Panac-Heal/Rchg(34), Panac-Heal/EndRedux/Rchg(34), Panac-Heal(36)
    Level 24: Weave LkGmblr-Rchg+(A), DefBuff-I(36), LkGmblr-Def(37)
    Level 26: Quantum Acceleration LkGmblr-Rchg+(A)
    Level 28: Maneuvers LkGmblr-Rchg+(A), DefBuff-I(37), LkGmblr-Def(37)
    Level 30: Incandescent Strike KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
    Level 32: Combat Jumping DefBuff-I(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
    Level 35: Pulsar Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(42), Stpfy-KB%(50)
    Level 38: Light Form Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(42), Aegis-EndRdx/Rchg(43), Aegis-ResDam(43), Aegis-ResDam/EndRdx(43)
    Level 41: Super Speed Zephyr-Travel(A), Zephyr-ResKB(45)
    Level 44: Assault EndRdx-I(A)
    Level 47: Tactics Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
    Level 49: Restore Essence RechRdx-I(A)
    Level 50: Agility Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 2: Swift Empty(A)
    Level 2: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
    Level 2: Hurdle Empty(A)
    Level 2: Stamina Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(45)
    Level 1: Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 1: Cosmic Balance
    Level 1: Energy Flight Zephyr-Travel(A), Zephyr-Travel/EndRdx(5), Zephyr-ResKB(7)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 4: Ninja Run
    Level 10: Combat Flight LkGmblr-Rchg+(A), DefBuff-I(21), LkGmblr-Def(23)
    ------------



    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1547;689;1378;HEX;|
    |78DA65944B4F13611486BF99CE802D20944201A12DADA52D6 D299D52DD1A9568625|
    |0AB4DDC195264802648490BC69DE265E7C6B5B78DD78D3F41 C59FA12EFC03800B12|
    |6FD17ADAF715AA33C9E4F9E65CDE39E77CDFCCD9EBD39DAF4 F6F1C535AEFC9E552A|
    |D365BB04B57ECB96A7965D1AEB69F2BADAD574BCBAA71B5CB 3DD6EA9D3DBFB060AF|
    |D4CAD7ECCCCCFAD5F24A65BD367B4234D6A2FF444DDB8EA8E 322AA3C854A6539535|
    |CB5EDF9AEE6F2547971694D72BA9B4F337669DEAED696CAAB 9D7F9F57C5A906A58C|
    |B4DCDF4DC5AB6EAA4702CB54FA63F209688CBB9A3C9C06273 675A57CA6DA6AE46AC|
    |D5CA572F0FD3469123D2DAD376D6D13E0810C99053D1649BD 1DC975414F738D422F|
    |1D047F89CFA4AE19435E679C4C800793640AECA1EE6F13639 75CA33D47DF14D89B2|
    |78F807D47C16DC971B337F7802C02666342AA8335743C459C FF1938F89C7C011E7A|
    |49BE02559B525DCCED7A839E46DE92EFC0E026F91EB4EE223 722C577732EDD29EC4|
    |990D4C4E785AECB5B10444C357A81BC48164197C4FAD8936F 103DED4A69FD9C4DFF|
    |08DE1B0E909C7D38C4FDE79E18A233001D7DA05F832F887AA 27D78FE2CA243D0554|
    |38CF14ADE30F386698BFE97A7C99C02EC27C07E26D9CF24FB 99643F7ED10B512F44|
    |9D187562D4D7452FC2B9476EC016BF496E80E3B7C8DBA0750 7FC26B31983BE31663|
    |1660A4CE6C83C99E51CA4A604DEA7253E60FFD29F78C6C497 E2FC5361D4EB135B86|
    |F1990738AFD643F0ABBC3FCB1966B9DF5B1EF9BEA8A1D5E55 23BFB164D3B238BB87|
    |CA19750CDB623FA4B6BF43DD6771F1C31F6FE052EC5D9C738 FB38673FC1D9079BB1|
    |0DA17A3DB19FA72BF66C7CE4B7CFDE93FB318D14A924EBB05 80ECB94C3927758661|
    |C9682B1F70F62D7EE1EF9B3C0522F1A7B5FB6EEE629E9E3E9 F1F3F4FCF00B10532F|
    |781AB3C2FA72CBBAD4B29E6B59FF018321EFD7|
    |-------------------------------------------------------------------|
  2. I feel like you have only a slight idea of what you're doing and that's being generous. Why are your best two options for AOE damage 6 slotted for defense debuff? Why are you building defense without even making your LF permanent? It makes no sense to try to layer extra mitigation when your main source of mitigation isn't even there. 2 slotted kick and one slotted Light Form makes me want to cry. You have a Shield Wall IO in here and your light form isn't even slotted for resistance. You build to... 34% s/l defense...? Either 32.5 it or 45% it. After you perma your LF and slot it enough to cap your resistance. And slot your attacks for damage.

    Your ST attacks are gimpy as hell. I mule Kinetic Combats all the time, but if they're going into an attack that's part of a chain they get 6 slotted with a Nucleo and a proc on the end. Provoke isn't autohit so it needs accuracy slotting and it should really be 6 slotted for the taunt values. Not that you'll get any use out of it on this build because it's squishy and terrible.

    Sorry for being so mean but this build is an atrocity. I have a human form build for my Peacebringer that has perma LF (over 160 global recharge) capped res to everything but Psi, over 2k HP, well slotted AOE's and an optimal ST chain w/ consistent -res, and 32.5% defense to all positions. And it has about the same price tag that this build has. You might want to familiarize yourself with what you're doing and the strengths and important stuff of the AT you're trying to build before you post stuff like this. Cringe.
  3. Quote:
    Originally Posted by FourSpeed View Post
    90% of the time, DPS is *exactly* what he's doing, and it works fine. Part of
    the reason I *like* blasters is you don't have to micromanage crap all the time
    like you do with controllers or MM's.

    However, when things go South, DPS may not be the solution (although, with
    a well placed nuke, or killing or counteracting the right guy at the right time, it may still be).

    Next, E3 is Elec/Elec/Elec, not Energy. Even if you didn't know that, I thought
    you might have picked up on it reading my list of capabilities...

    I stopped reading your rest of your post at that point....
    Yeah I meant to say Electric, I was just getting my internal signals crossed. I was talking about Elec, I believe that would be even lower damage than Energy Blast so all the points still stand regardless. Shrug.
  4. Quote:
    Originally Posted by Arcanaville View Post
    Wait: you're not comparing my numbers to THB, are you? Because my numbers *are* THB's numbers. I was just summarizing them because its not easy to compare THB's blaster and stalker at a glance from his raw data.
    Haha yea I was going to say something about this too but I figured I'd let you handle it. Rigel seemed to think we were both conducting the test when you were just posting overall numbers for my experiences.
  5. Quote:
    Originally Posted by Doctor Roswell View Post
    Did any dev(s) come out and say "no more freespecs, ever," or are we just assuming that? Because I always thought the policy was, "freespecs when and if there's a major change to the game that could cause a lot of players to need to use a respec to take advantage of it" (like inherent Fitness). That we haven't seen any freespecs with recent issues might just be because there's nothing in them that's "forced" us to respec.
    Honestly I don't remember exactly, but someone (I think with the community team) said they wouldn't be giving freespecs with new issues anymore.
  6. Quote:
    Originally Posted by Vauluur View Post
    I'm already putting a build plan in place to account for the cost. Adding in additional recovery, and scrapping my current Alpha and Destiny powers for Agility and Ageless. Hopefully they change the design or lower the end cost. If not, at least I can get some use out of it this way. It's just irritating that the build will cost a few hundred million extra for a respec recipe.
    Yeah, I mean, when it comes down to it these powers will probably be worth the respec in many cases, but I just feel that including the freespec, especially when it would be so helpful, would be a nice move on the part of Paragon. I'm bummed that they stopped with that tradition in the first place, but now that it would be such a needed service, I really hope they rethink including it.
  7. Having to pay a heavy end cost for these might be a dealbreaker for me. It was already mentioned in this thread that many builds have already been min/maxed in order to have a proper recovery:usage ratio and something like this can throw many of them for a loop. It's a shame that they aren't giving freespecs with new issues anymore because something like this all but demands it- I know I'll have to respec at least two characters in order to take proper advantage of Hybrid powers unless the end cost is changed.
  8. The thing that makes it easy (aside from Incarnate shifts working, obviously) is that there's no way for the EB's to spawn as AV's. If AV's could be turned on it would be a hell of a challenge, especially the level shifted one who gains a higher level throughout the fight.
  9. I'm not stopping, especially not on anyone's account, hah. I really appreciate the interest this has been getting. I've just been pretty busy both in and out of game lately, I can't guarantee daily sessions for this all the time but I'm absolutely still going to be working on it. I have family obligations almost all day tomorrow but I still might be able to work this in to my schedule. Thanks again for keeping up on this everyone.
  10. TwoHeadedBoy

    Kheldian Fashion

    Quote:
    Originally Posted by Mad Grim View Post
    I've only been through once, and I tend to never accept backup. One, they are often more trouble than they're worth, and two there tends to be badges for going solo.
    Well on that mission the beginning phase is to just clear a crapload of minion-boss class spawns, the backup just makes that part go faster. You can actually lead them to one spawn and once they have the aggro, go solo the next closest spawn in order to speed it up a bit- Rinse and repeat to get through the first part more quickly and ultimately get your table faster. Plus I got a funny screen out of it.
  11. TwoHeadedBoy

    E.g.a.d.!!!

    Doom would be in if he realized that any "services" he provided are honors that he should feel privileged to partake in.
  12. Quote:
    Originally Posted by Arcanaville View Post
    There's no tide turning possible in battles where everything dies in a couple seconds.
    There's also no tide turning necessary in the first place when everything dies in a couple seconds every 20 seconds or less.
  13. Quote:
    Originally Posted by Northman View Post
    Is your Warshade Tri-Form or Human only?
    Human only.
  14. Quote:
    Originally Posted by Redlynne View Post
    Uh ... today is April 6.

    Did you perhaps mean to say the contest ends on Friday the 13th?
    Disqualified!
  15. TwoHeadedBoy

    Kheldian Fashion

    Quote:
    Originally Posted by Mad Grim View Post
    You actually took the backup? :O
    Baha, third time going through the arc I just wanted the reward table.
  16. My Warshade did this with all the level shifts at 54x8. I'm sure he could do it without them too, but it would be annoying without Clarion and Agility is helping me reach build goals.
  17. Quote:
    Originally Posted by FourSpeed View Post
    This is where we radically differ in opinion. If as a Blaster, you believe the sum
    total of your options is to "shoot fast, faster, shoot really fast", then to quote
    MythBusters, "There's your problem right there".
    The thing is that the Blaster is performing at its best when it is fulfilling its primary role of damage dealer, which leads us to...
    Quote:
    ALL of *my* blasters have at least one hold, (the E3 has 3), a heal, significant range
    (and therefore time to assess/react), at least one pet after L15, and plenty of
    other choices for dealing with the unforseen.

    In the E3's case, I can make a pretty clear argument that his End Drain is comparable
    to EMP - and I use it and prove it regularly.
    Since you've chosen to play Energy Blast, you are sacrificing the higher damage of other blast sets for these things that you mention. Arcanaville is correct that when it comes to mitigation and dealing with threats in ways besides flat-out killing your targets (I would tack on "and personal passive survivability") there are much better choices than a Blaster. When I play my Blasters, it's not for how good they could be at holding single targets or draining endurance- It's because they do so much damage. The question is whether the damage they do justifies their inherent lack of survivability. I say that overall, the answer is no, but I don't see it as an archetype flaw, I see it as a flaw in the majority of the secondary sets and the issues with nukes.
    Quote:
    Again, if you think the *only* purpose of a Blaster is to bring damage - then yeah,
    you've got an issue. I have never felt that way, and my blasters don't play
    that way. Of course, I also play PB's a lot, and if anything, they are the exact
    embodiment of the point I'm trying to make here.
    The thing is that if you're focusing on things besides dealing damage, that's time when you're not dealing damage, which whether you like it or not is the fundamental purpose of having Blasters in the first place. Being able to utilize soft controls is nice, but the purpose of this is to prevent yourself from being defeated so that you can keep killing stuff- It's a means to an end.
  18. Quote:
    lasters can do, but in terms of turning the tide of a fight going badly its very difficult to make the case that blasters have such overwhelmingly higher damage that they can do that fast enough to make a bigger difference than any other damage dealer could. In particular, Scrappers, Brutes, Stalkers, and Dominators all have the damage dealer moniker, and all have ways of both dealing high damage to a troublesome target or otherwise nullifying it.
    I know that this is subjective and not representative of *all* Blasters, but I am working on a high end Archery/Mental guide at the moment, and one of the key principles included is sort of an example of what you're talking about, specifically that if you can survive the cast time of Rain of Arrows, you can survive anything.
  19. TwoHeadedBoy

    Psychic Melee

    Kinetics for Masterminds seems OP. Fulcrum Shifted Bots? Jeezus.

    I hope Psychic Melee isn't that high up on the "to do" list. I'm sick of melee sets.
  20. Quote:
    Originally Posted by Crysys View Post
    I was really expecting to see far more Dark/Fire/Fire Doms than I did but in general I'm seeing very few Dark Doms at all now that the newness has worn off. Shame really.
    I'm glad. I almost completely stopped doing trials on Freedom for a while there since just about every character was an unshifted Dark/ Controller or Dominator, half the time without a set bonus to speak of. I hate when new powersets come out.
  21. I read that one of them is supposed to work like Scourge and another gives a damage buff based on enemies around you. Those are the ones I'm most interested in.
  22. When do these go live? I want my Recluse helmet now.
  23. Quote:
    Originally Posted by Kailure View Post
    Is the confuse really that good for mitigation? I currently have it slotted with Obliterations on the builder but only because I'd have six 6.25% recharge bonuses if I used Malaise's Illusions.

    Maybe I should just tough it out and start working towards purples. I don't expect to buy all this crap in one night anyway...
    I use 5 Coercive Persuasions and a FOTG -res proc in my WoC. People hate on the power a lot but my Blaster is so melee oriented, I'd say about every third time I hit an x8 spawn and wind up RoA, all of the minions are confused by the time it finishes casting.
  24. Quote:
    Originally Posted by Kailure View Post
    I wish I could get at least 20% ranged defense with this build, but buying purples is where my budget draws the line. Oh well, I'll probably end up using a second build for ranged defense exclusively for whenever I feel like playing a juggernaut.

    Thanks again.
    That's a shame especially considering that purples have become substantially cheaper after converters launched. I don't personally recommend playing anywhere but Melee range on a /Mental Blaster but that's assuming you have the resources to kit it out, namely perma Drain Psyche, softcapped s/l defense and layered resistance. Psychic Shockwave and Drain Psyche are such good powers that playing like anything but a hover scrapper on steroids is going to have an impact on how much you get out of them. WoC is also decent mitigation and extremely underrated in my opinion, but I'm not sure how good it would be without the Contagious Confusion proc.
  25. TwoHeadedBoy

    Kheldian Fashion

    My Peacebringer chillin' with his posse:

    Lord Recluse got some Blue Steel on him. Poor guy.