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I wonder what my post count is...
Oh.
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Quote:I also remember the scene in X-men Origins: Wolverine where Logan was shot in the head with an adamantium bullet and it penetrated right through his adamantium covered skull. Where basic physics would have had caused the bullet to bounce off and go elsewhere. That was my biggest nitpick with that movie.Remember the scene in Wolverine:Origins where Logan slices the cast iron sink in half by accident because his claws are so sharp? These blades are sharper than that.
But, that wouldn't have explained Logan's memory loss.
Besides, it's cool knowing that Logan can recover from being shot in the head. -
Quote:My understanding of how the lightsaber worked was that it was a laser that extended out to a certain distance, then bent back on itself and entered the hilt again, recharging thew powercell. The only time the lightsaber ever used energy was when it actually cut something. There are only 2 ways that I know of to bend light; a strong magnetic field, or a strong gravity field.After being more a Star Wars fan, reading more about the history and technology (to this day, it's the only PnP game I think is hilariously fun to play compared to any other and the only one I ever GMed a campaign), I start to imagine how things *really* work. I believe one of the explanations for a lightsaber's blade is that it uses some sort of magnetic field or matrix that keeps the energy constrained to a certain area.
Further visualization, the way I imagine a lightsaber is, it's actually a hollow column of light. A lightsaber isn't a solid column because that'd require even more energy and heat and would constrain the energy traveling straight out of the handle.
No, the way I see it working is the energy/magnetic field constraining the energy is actually *flat* but then curved around to make a continuous loop/column shape. The field basically *spins* the energy around this loop, looser around the hilt and more tightly at the tip so all the energy is contained in the same area. This would also explain why, as described in canon, the lightsaber is difficult to handle because there's some sort of gyrating motion that has to be compensated for.
So if you lightly poke something with the tip of a lightsaber, it'll make an 'O' shape (that is, until whatever you touched burns up or melts, making the shape indistinguishable)
Of course, I've seen it theorized that the lightsabers were actually a plasma encased in a magnetic field.
Lightsabers are difficult to handle because they cut through (or burn) whatever they touch. Not so with normal metal (or stone, wood, plastic, or bone) weapons. It would be much easier to lop off an arm with a lightsaber accidentally, then with a regular sword.
That is, of course, my opinion. -
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*long winded description to convey the essence of the word "funny" in relation to how the viewer sees this thread.
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Quote:That is what I term aggressively stupid. That is the kind of stupid you have to apply effort to achieve.No, there is always something wrong with being stupid. Most people are at least smart enough to go about correcting the problem, and those who willingly don't correct the problem are on an entirely different level of stupid.
I would use Jackass: The Movie as an example.
It's also the kind of stupid that I don't have any sympathy for. -
Quote:I am certified with CPR and First Aid. May I offer some assistance?I very nearly inhaled water up my nose, since once again, I forgot the cardinal rule of "do not eat, drink, or even breathe while reading one of Steelclaw's posts".
Then Silver's post was icing on the cake.
Breathe, D_R, breathe...
Michelle
aka
Samuraiko/Dark_Respite -
I have a couple of characters who have the steampunk costume pieces.
Finally, I get to see Kaylee Dark's hair. She is one tight lipped woman when it comes to revealing anything about herself.
Anyway, here are her three current costumes.
Her primary costume.
Her demonic costume.
Her formal functions costume.
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That was answered already.
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Quote:We thought they were wanting the game to be like every other MMO out there. In order for that to happen, the community has to be like every other MMO community out there too, right?Dammit, guys, just because we have an endgame now doesn't mean we have to behave like every other MMO's boards.
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Its a belted tunic that is about 3 sizes too small.
But then, I prefer looser fitting clothes, personally.
The tunic I wear (medieval costume) is much looser than that one.
Of course, it has to be, in order to fit over the chainmail. -
I'm guessing that they thought 'alone' meant 'teamed with 24 other people'?
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Quote:If he's a normal Primal Earth citizen, I'm not sure he'd be able to add 2 and 2 and come up with Cole. Algebra seems to be a foreign language to most people.If he's ever seen a War Walker or anything with his own eyes, he might put 2 and 2 together and come to the conclusion that this is where the invaders came from, but he might not, it depends on whether Cole allows regular citizens to see his war machines.
Speaking of math, I can add 1 and 1 and come up with either 2, 3 or 11, depending on my mood. -
Quote:Haven't seen that since last time.Holy smokes, there are people that know about BraveStarr?
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Quote:But, none of that content excluded anyone from progressing their characters from levels 1 to 50. If you teamed or not, your character could still progress. The Incarnate system is a way for level 50s to continue to progress. Except, you pretty much have to team in order to do so. Now, character progression is gated behind having to team. which, is a complete turn around from the last 7 years.Since day one, task forces have required multiple people to start. Some, with simul-clickie missions, require multiple people to finish. Since day one there have been rewards (souvenirs) attached to completing team-only content. Since September 16, 2004, less than five months after launch, there have been rewards (badges) that you could "wear" gated behind team-only content. Since day one, a very small contingent of people have complained out it. Seven years later, I guess they still just don't get it.
Quote:Yes. I'll throw a question back to you. Do you have your settings and screen resolution cranked all the way down? Because if you don't, if you bump so much as one slider up past "looks-like-crap-but-technically-playable," then you're deliberately taxing your minimum recommended system resources unnecessarily.
Any more strawmen we need to address?
Quote:I don't claim any percentage numbers
But the amount of 50s being played compared to pre-Incarnate times suggests that quite a few people are enjoying what the devs have offered us from I19 onwards
Quote:Because the Incarnate system continues to be team focused - if a large section of the player base was soloing, the devs would have designed the system with soloers in mind - or, if they suddenly discovered that a large section of the player base was still soloing after they launched the Incarnate system, they mightn't be continuing to roll out Trials and add new rewards linked to the Trials. -
Quote:Well, I don't really post much on the forums here. Mainly, because others have already stated my opinions and I don't see the need to repeat them.There is indeed great independent thought in quoting the same post everytime this topic pops up.
Indeed.
Really, the only relevant data we have here is from psychology/sociology circles ; humans are social creatures and, save for a few rare cases, generally need to communicate.
So guess what the so-called soloer, low-pop loving crowd does to fulfill their social needs? They come on the boards and post thousands of times, including in topics against server merges. Meanwhile, people who socialize more ingame don't need more interaction and post less if at all, including of course in these topics.
If you do a search for server merge topics, you'll see that in action. The same forum names with thousands of posts replying against server merges, while the people being pro merges tend to be new names with at most hundreds of posts, and often lower than that.
Of course, that's just, like, my interpretation, man. Much more likely is that people love being alone and that all these different individuals asking for merges are just one guy creating account after account to post the same question.
Although, there are a few topics that I will chime in on. Usually, ones that deal with inherent Stamina (which I think was a huge mistake).
That being said, I have a relatively low post count, and I am against a server merge/deletion. I have a regular group that I team with weekly, and I do, on occasion, join PuGs. But, mostly, I solo. I prefer my personal space to be free of irritating pests. That is why I don't have any characters on Freedom. I have a few on Virtue, but not many. -
Quote:How is this for a hoop?This. I love how many hoops people try and jump through to avoid advocating a nerf to player characters, lest they upset someone with the notion. But sensible balance dictates that you fix the outlier, not change everything else around it.
Adjust the NPCs unresistable damage resistance to resist the iPowers more than they do regular powers.
That should fix those nasty Incarnates without neutering the non-Incarnates.
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But, with one hundred and one Incarnates, it would be a cakewalk.