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Posts
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Joined
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Quote:There would have been quite a few upset NA people if this thread hadn't made the migration.I'm so glad the story of Sister Flame made the forum migration, a few of us in The Handprints enjoy keeping up with your stories.
Just thought I'd express how popular the story of your daughter is in this little part of the EU. -
Quote:you do realize, I hope, that most Defender primaries have some form of pro-active Mez mitigation; Such as holds ans stuns. I've known people to use Howling Twilight while they were solo, just to stun the group. Despite it being the best rez in the game.You do realize that Tankers anemic damage is actually still quite a bit higher than Defenders, right? If low damage was an indicator of needing mezz protection, Defender would be top of the list.
Storm is chock full of Mitigation with half the powers dealing knock-back (Caveat: intelligence and common sense should be used while playing with these powers).
Dark Maisma reduces the foe's chances of hitting you to practically nil. Very nice mitigation there.
Mez Protection isn't the only Mez mitigation in the game. Its just the most commonly recognized. -
Quote:Um...Are you sure you know what you're agreeing to?
<Darth Vader> I find his lack of grammar disturbing. </Darth Vader>
Quote:<rant>
And what is it with all these new DOOM criers that don't know how to spell or use capitalization?
I'm not a grammar nazi or anything, but do they purposefully type like a child? Because that's usually how they sound in their posts anyway so I guess they like to go the whole method acting route for our enjoyment.
</rant>
Yes, that is a pet peeve of mine. I believe that people should have the opportunity to suffer the consequences of their actions, good or bad. -
I agree. He is a genius.
I'm sure he pulled something withholding the other 72 items on the list of snappy responses to "Carl" as well. -
Quote:I could do well with a couple of Mechs with a couple of ArrowIVs apiece and a fast spotter (I'm talking 45 tons of engine and jumpjets with a TAG system and small laser). I could do fairly well, I think.The original Marauder had two PPC's, two med lasers an AC/10 on the back. This was pre 3050 clan rules. Still more than enough to be intimidating. Quite a few players stripped out the PPC's in favor of large lasers for the savings in heat.
Pre-clan rules I relied on Archers and Catapults. Again, I have something of a long range playstyle. Give me a couple of Centurions or Enforcers as watchdogs and things were good.
The Derail continues. -
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I did that with a 100 ton mech once, in MW3 (I think). Said hello to a Mech from over 1.2 KMs away. I had the targeting reticule, but he wasn't even on the radar. By the time he got to where I could actually see the Mech, He fell over. Never played MW over the internet though.
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Kudos to you Steelclaw.
I really need to team up with you sometime...learn your secret list of lists...or whatever. -
I do, on my Blaster.
Quote:Especially when the end boss in a "defeat all" is a DRM,
Quote:with an Illusionist in her group.
Quote:Or try some Malta, where nearly every spawn has at least one critter that can throw a mez. Rikti have a ton of stuns that can make life miserable, and same problem as with carnies: their bosses, even downgraded to Lt's, often spawn with a second mezzer in the group.
Quote:None of these will require a "full tray of breakfrees" but none can be handled without at least half a dozen.
Quote:Melee types don't need to use inspirations as a crutch simply to solo, nor to be able to do their job in a team setting. They actually get to use inspirations to increase effectiveness, not to attain basic effectiveness.
I think you should try to gain more reading comprehension then. -
Quote:Gotta love a Super Hot Math ChickThe Wiki doesn't have much on PvP diminishing returns: http://paragonwiki.com/wiki/Player_v...ishing_Returns
But, if you really want to know how to figure it out, and just love using arctangents, here is Arcanaville's Guide to Diminishing Returns. -
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Quote:Allow me to reiterate: no, I'm not saying you're playing it wrong. I'm saying: you're choosing to play a specific way. You're seeing a problem that stems from that choice. You can either choose, then, to adjust the game or your own playstyle.Quote:If the majority of us have essentially ZERO issues dealing with status effects, using the wide array of tools available to our characters, yet you find them to be insurmountable, then I submit that the problem is not with the game, but with you.
There is no right or wrong (other than exploits) way to play this game. There is just easier or more challenging. Sometimes, character concepts dictate a more challenging method of play. I have several like that. -
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Quote:I like the last one the best. More villains need to use Verisimilitude and Obfuscate.That gives me an idea. Write a perfectly normal arc, then go through and replace every word the filter blocks, as well as some carefully-selected, non-blocked words, with random words pulled from a dictionary.
"What the cabbage is $name doing here!"
"How in socks are you so powerful?!"
"Oh versimilitude! My evil plan is obfuscated!" -
This makes me want to make an arc where all the characters are using filtered language, but not saying anything bad.
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Quote:Like, OMG! That totally killed some brain cells, ok? I was like. OMG! There goes another one! This is, like, SO totally bad. I can't believe they're, like, totally dieing!Oh Westley... stop putting your foot in your mouth, have some whiskey honey, makes you feel better.
It's unbecoming. And I fear that if Damz sees this you will be n00b busted.
Also
I LOL.
By the way, like, can I borrow that top?
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Quote:Yet, even my Blaster's don't very many problems with Yellow Ink-men. In fact, I have more problems from the Blue and Red Ink-men than I do Yellow. Stupid Siphon Speed and Energy Melee.Which is great when only bosses are mezzing you. But then the minions start mezzing too, at the ripe old level of, oh, about twenty.
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I have a few characters that I can't log onto, but others that I can...on the same server. Its weird. Everything was fine before the latest patch.
Can I cry now? -
Quote:Have you promoted that programmer to your second in command?One of our programmers wrote a python script that parsed through power definitions, collected all of the animation/FX scripts associated with each power, dug in those and found all of the FX scripts and all of the particle scripts, copied everything over to a separate location (where they could be changed without affecting the original FX/Particle scripts), and renamed/relinked all of these things. That script alone made this feature possible.
Maybe gave him a nice bonus?
How about a lollipop and a cup of cocoa?
That guy really does deserve some congratulations.
And you do too, BaB, for being the kind of guy you are. -
Quote:Which a Warshade can quite easily out do with a single power; Sunless Mire. Which still puts the Warshade beyond the Blaster, damage wise.Actually, Blasters can get +dmg quite easily from three different sources teamed or solo: Defiance, Aim, Build Up.
Quote:At any rate, in my opinion (putting aside balance for the moment), I don't feel Peacebringer's inherent, Cosmic Balance, is strong enough to outweigh the nuances of the AT. I'm not saying that CB is weak on a full team or that it needs to be buffed (it could be argued its strong enough to necessitate weak solo performance) - I'm saying that the mechanics of the AT are simply that clunky to me. I could probably make an all human (or mostly human) build and enjoy it more - but that tells me the forms are broken.
I do agree that the form change mechanic is a tad clunky. Which is probably why I only have the Dwarf-form slotted as a back-up for the Tank. The Human-form has done a remarkable job of keeping up with the Blasters and Scrappers.
I do have a Peacebringer that is tri-form and I've used all three forms in battle before. That took a lot of attention and rapid button pushing. I found it easier, if a tad slower, to just fight in human-form with that one too. Or, start out in Nova then go human at some point during a prolonged fight.
So, what was the point I was making again? I forgot... -
Quote:Blasters can't get +damage, +Damage Resistance to all types, and +Mez protection, just for having other team mates on the team either. That is where the Kheldian's true strength is.Yes, I'm aware that Kheldians get a wide variety of powers to choose from. A Blaster can never stop and say "I need status protection now" like a Kheldian does, but the necessity to form change to do almost anything other than blast / tank (status protection) is very annoying. Want to use BU? Drop form, BU, form change. Need some extra control? Drop form, use control, shape change again. Need some utility? Drop form, use utility, shape change. In my (albeit limited) experience, that adds a lot of extra cast time, which can really bog down fights. There is absolutely no fluidity to me.
With the team that my Warshade routinely runs with, he has +20% Damage resistance to everything, and has +80% damage. He doesn't need to change forms to deal decent damage or to be able to take it.
My biggest complaint with the Warshade is the fact that I need a living opponent near me to rez. They don't normally last that long with that team.
Remember, the Blue side was intended more for teaming than solo play. The Kheldians are a very team oriented AT. -
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Quote:I would have thought it played more like an Offensive Defender (or an Offender).While the Nova form plays somewhat like a Blaster and Dwarf is more suited to Tank, the human form seems to be designed somewhat close to a Scrapper (with ranged attacks for flavor -- no worse than Fortunata or Crab), with the main failing being that they don't have any status protection.
Of course, with no other outside buffs and an appropriate team composition, a Kheldian, in human form, can out damage a Blaster, almost match a Tank in Resistance, and have some limited Mez protection.
I'm not sure a VEAT can do that. -
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