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Posts
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I can't believe that no one went beatnik with an answer to that question.
It's just Grandville, dadio.
And to quote Maynard G. Krebs, "WORK!"
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Yes. My Warshade (level 50 unslotted) is at the flight speed cap when in Nova form. His Lobster form gets the move-on as well. One of the few "good" things to come of the inherent Fitness.
Over all, I'm still disappointed that the Devs thought they had to make Fitness inherent. -
Quote:In my experience, my level 22 character with unslotted fly is at the flight speed cap for her level. I don't think you need a flight speed in the power to reach the flight cap at any level.To answer your flight speed question, a level 50 hero now flies at the flight speed cap without any enhancements, due to the increase in base flight speed that came with Issue 18. This means that a level 50 hero using a fly temp power will be flying just as fast as a level 50 hero with Fly, regardless of how they have slotted it. To see how this all came about, check out the link below.
Regarding the expected flight speed adjustment -
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Quote:Agreed. I'm sure most of the players are already adjusted, since datamining indicates that most players choose Fitness for most of their characters.I do think that is a valid point. However, I'm confident that a majority of players will adjust to the new speeds pretty quickly.
I'll even adapt to the new minimum run speed, jump distance, and flight speed.
I just feel compelled to add my opinion into any Stamina thread I come across.
Which finds me disagreeing with nearly everyone in the thread. -
Quote:Hurdle adds more distance than height to jumps. That can cause some problems when trying to jump on a narrow ledge or wall.That actually is a valid point, and about the only one I'll honour, for a few reasons. Generally, I don't agree with "I run too fast" arguments, but when you consider that Swift really is a significant buff AND it will stack with, say, Quickness on characters that have that, this has the potential to create some... Interesting situations. I'm not sure how much I can see "I jump too high," but there is that, too.
Personally, if things pan out as I believe they'll pan out, I'll be using Sprint a LOT less. Right now, while I don't leave Sprint on in combat, I have a convenient bind with which I turn Sprint off for short bursts of half a second as I move between enemies to save time. Really not enough for more than a couple of ticks. If my basic run speed weren't so apparently slow, then maybe I wouldn't feel the need to do so.
Basically speaking, I understand the concerns with running too fast and jumping too high, but I believe Sprint, or rather not using Sprint, will solve most of those, in the context of meta-game gameplay. In the context of character concepts... I'll have to respectfully disagree with their implications. Yes, with Swift and Hurdle our characters will do things normal humans simply couldn't, but to me this is nothing more than creative license for the sake of making the game not frustrating to play. If our characters were limited to human-level jump height and run speed outside of travel powers, then the game would be a lot more boring.
Faster run I interpret as being necessary so that people don't lose patience running down a long empty hallway, and higher jump I interpret as the next best thing to grabbing ledges and pulling yourself up in a game which doesn't support that.
Besides, if I have a travel power (which I tend to pick up at level 6), I'll use that instead of sprint to proceed down long hallways. Or, I'll just Ninja run. I hardly use Sprint any more.
The point is, though, not everyone is concerned with the speed at which they complete missions (or travel) as others. Some people are also more concerned with character concepts than others. Which include some characters not having Ultra-Olympic athlete levels of fitness. Even the current abilities of characters will beat most, if not all, Olympic Athletes in any field.
Again, none of this is game breaking for me. Just minor irritants. I still enjoy beating the baddies senseless. -
Quote:I jump too far, for one thing.Also, how does anyone lose in this scenario anyway? Those who took Fitness before now get more powers to use and get Stamina from level 2. And those who never took it are now getting a little boost for free. How is any of that a bad thing?
To be honest, Health and Stamina are less obvious boosts to performance.
Swift and Hurdle, on the other hand, throw off my movement.
Not so much as Speed Boost, but it's still intrusive.
Not enough to make me quite, mind you. But, it does irritate a little.
No amount of Gold Bond Medicated Powder helps either. -
Quote:I don't always agree with you Techbot. And this is one of those times.But Stamina is, pretty much, mandatory to even functioning on a basic level, just to fight 0/0 mobs.
Stamina was never mandatory. Only play-styles dictate whether stamina is considered mandatory or not.
I have had very few characters where I thought I needed Stamina in order to enjoy (key word) playing those characters. That is my play-style.
Obviously, yours differs.
Yet, I still manage to keep up with "Mandatory" Stamina players with my Stamina less Blasters, Controllers, Tankers, Defenders, Scrappers, Kheldians, Brutes, Dominators, Masterminds, Corruptors, Stalkers, Widows, and Soldiers. Some better than others, granted.
That is, of course, my opinion.
And for the record, I thought that making Fitness inherent was a mistake.
That, also, is my opinion.
And everyone knows that my opinion is the one that counts. ...for me -
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Quote:He did say...As an MM, Cardiac probably isn't the route for you - but the other three could be very useful as their core ability is Damage (Musculature), Accuracy (Nerve), and Recharge (Spiritual).
So, maybe, Cardiac would be useful as well.
Just a thought -
Quote:Definitely this!Don't know her, but if she's a CoH player then she's family. Best wishes from Poland for a happy outcome and a strong recovery. Am sending thoughts of Restoration and Resurgence. xxx
Eco.
She is family.
The Bouquet of Roses sends their get well wishes. -
Quote:Emerald Radiant is a Rad/Energy Defender. but he was made long before power color customization came about. After it came out, his blasts were green.I have a green lantern based toon,Energy/Ice blaster(that im going to delete),and if your toon ever comes to life,give me a call!
As far as the OP question,a Energy/energy blaster might work as well.
I would say that a */energy Dominator would work pretty well.
Quote:If you absolutely hate Gravity, then you could probably make things work using appropriately colored Electricity, Ice, Fire or Earth...
I might have to do that sometime.
Hmmm. Topaz Terror is an crystal animation Earth/Earth dominator.. I guess I pretty much already did. -
Quote:And, how does that have anything to do with Stamina? Or whether Stamina should have ever been in the game in the first place?I'm not sure what your (accurate) observation has to do with your earlier post. My quote is the developer's targeted balance goal for this game: 3 +1 minions should be a minor but meaningful challenge for a balanced character.
So, any character not challenged by 3 +1 minions is literally overpowered. It's highly likely that every single character in the game over level 22 exceeds that standard. Which is one of the many reasons that balance discussions puzzle me. They fixate on one small drop in a big ocean. -
So, you're saying that a Mastermind can take the simultaneous aggro of 100+ even level mobs and survive? I'll have to call you a liar for that one.
I have several Masterminds. not even my level 50 can take on an entire map of even level minions and survive. Let alone, the Lts and Bosses.
Doable without Stamina. In fact, +1 bosses are doable without Stamina. Maybe not 3 +1 bosses. I have managed 2 +1 bosses without Stamina. I can't say whether I would have needed Stamina on 3 +1 bosses. My health was more of the determining factor in that situation than my Endurance. -
Quote:Ok, I finally went and saw the "official" CoH:GR trailer.*long pause*
Ummmm...
*long long LONG pause*
Actually... umm... I've been giving serious thought to focusing on music videos, parodies, etc, and actual storyline vids, and umm...
... not making trailers for the game anymore.
I mean, look at the GR trailer they did (and not the CGI one) - it was really, really good! Good music, it covered all the bases, gave a good flavour of the game (there's that British spelling again). And the exposure my videos give the game isn't nearly as widespread - the devs post a video, and within 24 hours it's everywhere. So my videos are sort of redundant, when you think about it. Don't get me wrong, I still love doing them - I just feel... kinda extraneous.
Michelle
aka
Samuraiko/Dark_Respite
I liked yours better.
probably because it was longer.
They were both very well done.
But, I just liked yours better.
I want you to keep making Issue trailers.
Don't make me get Leandro to convince you. Because I will. -
Quote:I have always found this to be slightly odd.then the unstoppable force and the immovable object meet. You can't have one with the other,
I mean, the unstoppable force wouldn't stop when it hits the immovable object. It would just unstoppable on a different vector. Unless you're talking about an Omnidirectional unstoppable force, then my brain might start to hurt thinking about it.
Personally, I subscribe to the <insert complicated equation here> -Stuff Happens- <insert solution here>.
Quote:Lets take the instance of exact copies of the same universe with no differences. In each reality Scientist A(n) connects his dimensional portal to universe n+1 in that series and steps through, finding himself in a different location in what is to all detectable purposes the same universe as he just left. In an infinite number of cases we now have Scientist A(n) in the place of identical Scientist A(n+1) with an infinite number of possible reactions, some sub-infinity of which will involve returning to universe n, in order for a column of identical universes to be maintained some subclass containing all Scientists A(n-1) must simultaneously leave universe n, with a probability of 1 in infinity^n.
Quote:A multiverse with identical universes is at least an order of infinity larger than one that does not for each of the infinite copies available. Since the human brain can't really cope with the idea of one infinity, multiplying infinity by infinity to the power infinity is getting deep into the realms of 'ouch my head'.
I think they were brain cell 23442 and 5322. I could be mistaken though. -
Quote:Everyone has their own opinion.I'm not at all convinced of this. I had a character who was thinking about stamina, but I couldn't really fit it in the build, so I frankenslotted for recovery bonuses. Got about 2/3 of the recovery that stamina (unslotted) would give... and that was plenty. No longer running out of blue.
Now that that character doesn't sun out of blue. Are you taking him up against the max difficulty in missions?
If you do decide to take him (or her/or it) up against the max difficulty in missions, are you going to complain that you run out of blue every fight and want more +recovery to compensate?
You see, I have a base line for the effectiveness of any one of my characters. That baseline stands right around +0/x1 with bosses. Any of my characters can deal with that and, depending on the foe, still have Endurance afterward. Most can exceed that baseline. If I ramp up the difficulty and run out of Endurance after one fight, then I don't really have any right to complain that my +recovery is too low.
For those who use the "I don't feel super if I can't wade through an entire mission without resting" complain. I will tell you this. To Superman, The Hamidon would con as gray as a level 1 Hellion does to your level 50. Plus, Superman has had to "rest" on more than one occasion.
However, the arguments are really moot, since the Devs have decided to make the Fitness pool inherent. Much to my disappointment.
I have felt that Stamina never should have been in this game in the first place. -
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Quote:If you really thought about why most people choose Stamina for every single character they have, then you'll realize that those people can never have enough +recovery bonuses.I find myself thinking about something else now, though. IO sets complicate things. Since IO sets seem to almost all include Endurance reducers, to get their full set bonuses one must almost always slot in End reduction anyway. Since Stamina's benefit to all active powers derives partially from less need to slot End reduction over other enhancements, what will the effect be on the popularity of IO sets?
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Quote:Which could explain "The Coming Storm"Aside from being boring and messy. I like the idea of unique parallel universes rather than infinite variations of each universe. Otherwise your multi-verse starts on the slope towards the convoluted mess that was pre-Crisis DC.
Although, I doubt it. -
Quote:I haz beefeh computr...my graphixal card suxSorry, wasn't trying to be picking just preemptively explaining one of the main reasons this isn't done, before someone comes in and says, 'I haz beefeh computer! I demand they make it my machine can handle it!'
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Quote:just like California buildings and homes are built to withstand Earthquakes, homes in Tornado Alley are built to withstand tornadoes. Are the homes therein NY built the same way? or are they built to withstand other things, like heavier loads of snow? That could make a difference in how easily a roof can be ripped off a house. I'm not belittling the damage done or anything. But, I'm sure that would (or should) factor into the F-rating of the tornado.No idea. Still haven't seen that. But having lived through it I can confirm that it came and went. All the damage was done in the course of 10 minutes at most from when the winds really kicked in to when they died back down.
Turns out some of the roofs that got ripped off in the path of the storm tore off not just the roofing material but the roofing joists followed by the drop studs and plaster and lathe of the ceiling of the top floor several feet below. Those 18' to 22' long joist beams are several hundred pounds a piece. No idea if the buildings that got that damaged were the same as what I saw near my home, but there are eyewitness accounts from tenants in top apartments hearing terrible noises and then seeing nothing but sky and rain in their bedrooms and kitchens.
Keep in mind that the architecture here is so consistent and so much of it adjoined that aerodynamically the roofline is likely more like the top of a hill (or perhaps a small mesa with narrow canyons between). So the get at that building material below the roof, the storm had to not just tear off but suck up.
While it may not compare to the F5 that was Terrible Tuesday (thank the makers), it was pretty strong and by far stronger than anything NYC has seen in a long long time. -
Quote:It rains frogs, why not horseshoe crabs? You know, tornadoes enjoy a good swim just as much as tourists. Maybe it thought having horseshoe crabs as pets would be groovy, then changed up its mind later.Here's an entertaining account of it, including the fact that apparently at some point it was raining horseshoe crabs.
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Quote:Whether you like what the Devs had done to the game currently and in the past depends on your playstyle.Oh no, it isnt that we are not grateful. Its that everything must be paid for. You wanna feel super? Beat up greys or shell out gobs of money and be extremely patient and lvl 50 and usuing one of the 2 or three toons that can farm.
The devs have proven time and again that they can nerf the crap out of everything they touch. Sure they 'balance' things when they feel like it, but how long does it take between a nerf (see fire armor and invun after ed) and a balance (see fire armor and invun just recent buffs)?
It took the devs how long between ED and the Io system? About a year...all the while 'this is good enough, ED is the greatest not a nerf ever!!!'
These Devs arent the great messiah that people claim. In fact, except for maybe a couple of posters, they dont listen to thier userbase at all.
See Market Merger......oddly enough whatever idiotic meltdown they predicted to happen.....hasnt happened.
See Energy Melee doing less single target damage than any other set.....despite it being a single target set.
Bases
Yeah, and its been suggested that Stamina be inherent. They never commented on it, but Fanbois came out of the woodwork and proclaimed that Stamina isnt needed......
Maybe if the dev team actually listened to thier players instead of thier select fainbois/girl this game would be a lil better and alot different in a good way.
I guess you're tossing my in the "fanboi" category. I never thought that Stamina was needed. I have many builds without it, and they do just fine.
Whether the game would be different "in a good way" or not is a subjective opinion. I would hazard that your definition of "in a good way" and mine would be vastly different, judging from some of the opinions you have in your post.