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Quote:Plots that deserve the title of "Nemesis Plot" take time to plan and set up, you know. And Nemesis can't spend all of his time planning and plotting. He has to get his shiny brass suit polished every once in a while.If it's always a Nemesis plot, why hasn't there been even one new Nemesis plot since the start of the Second Rikti War in July of 2007?
(I'm still wishing that some day we'll get to see Nemesis' giant steampunk utopian city of brass in the Shadow Shard, and get to fight all new Nemesis machines, creatures, and troops on board his giant airships.) -
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Quote:Trouble is, the character progression is locked behind activities that some people do not enjoy. I want to progress my characters farther than just level 50. However, I don't enjoy the activities that allow that progression. You're saying that I should just be happy not progressing? Or that I should grit my teeth and grind away at something that I do not enjoy in order to progress?ANYONE can participate in the end game... the problem is people want the rewards NOW. It's exhausting to repeat this over and over.. your PERCEPTION of how fast you get rewards is your perception. your DESIRE to have it quicker... is a self inflicted frustration. How about adopting the attitude that you will play the game and enjoy your toons.. and when IT (It being incarnate rewards) happens..it happens.
And one more time: NO ONE is making you do incarnate stuff to enjoy your toons. If you have enjoyed them for the past 6+ years what has changed.. oh yeah.. your desire to be UBER/LEET/etc... Keeping up with the Jones' is always a frustrating race in ANYTHING you do in life (even in a casual game).
I am not trying to keep up with anyone. I only have 3 level 50s. Haven't had any new ones in the last year. If I were trying to keep up with the Jones' I would have at least 15 50s half of which would be purpled out with billions in Inf spilling out of their pockets.
All I would like, is to be able to progress at a reasonable pace. Something less than 5 years to gain an incarnate slot.
Quote:Actually, it was originally designed to mimic most of the conventional rules of MMOs of the day. Cryptic got incredibly lucky in that they missed almost all of their goals and ended up with a game that was casual friendly by sheer coincidence and that turned out not to be the disaster most MMO designers thought it would be at the time.
Of course, they're only human like the rest of us. *
Unfortunately, the character progression after level 50, or the Incarnate stuff, is not casual friendly. Which tells me that the end game is not designed for the casual gamer, but for the hardcore gamer.
* I have a great deal of respect for the Developers.
I just disagree with the new path they seem to be taking the game now.
Yes, this is a new path. -
Quote:Now, I need to go make, yet another alt, named Brain in a jar. Thanks.Come to think of it, the Clockwork King is likewise a brain in a jar, capable of animating thousands of minions simultaneously. Is Paragon City big enough for two brains in a jar?
Or are there even more?
Is it common among the ladies laying out on the beach to comment to one another, "OMG, it's one of those Brain in a Jar Dudes staring at us!" ?
Further complicating things is the fact that a good number of the female heroes running about are Guys In Real Life.
It just gets so complicated for a Brain In A Jar Dude... -
Just because you're a sociopathic-homicidal-nutcase doesn't mean you can't make clever plots for indiscriminate chaos and mayhem.
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It was a Dalek with severe -regen applied to it, as well as a severe -recov and the vahz plague toss in for good measure. minus the flies, of course.
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Quote:I never said that this game was designed for my specific personal preferences. However, and I think you will agree, this game was originally designed towards the casual gamer. Not the elite power gamer.Alternatively, maybe at least some players that thought this game was explicitly designed for and targeted at their specific personal preferences were wrong. Maybe, as I've been saying for years now, this game was always and obviously designed to be something for everyone, not everything for someone.
I'm more or less fine with the end game as a whole, and I don't particularly feel like I only like the game by coincidence: that I'm not a part of its target audience. I think I'm a small part of its larger market. I also think none of the people who are currently unhappy with the end game are any larger, more central, or more important part of that market than I am.
The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all.
I do not see the "end game" being anything near casual friendly.
I do not recall anyone saying that they want the new stuff right now.
I do see people requesting that the casual player not be left out in the cold though. -
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I was teamed with my usual Wednesday night team fighting Malta on my Warshade.
*BLAST*
*HOLD*
*STUN*
*Turn into a monkey*
EEEP!
A couple of weeks later, the same thing happens against Carnies. -
Quote:The Joker comes to mind when I think of sociopathic-homicidal-nutcase.Some tips actually get the evil done. Such as the one where you stomp the weakened Longbow Officers flat. Others, like the "give Lt. Demitrovich the gun you rigged to explode" seems less 'actual villain' and more 'guy that likes to kill people with recipes from the anarchist's cookbook'. That CAN be considered villainous, but not exactly in the comic-book-ish way; more like the actually-sociopathic-homicidal-nutcase way. The more evil choice, IMO, would be to USE the gun on Demitrovich and send her to the hospital directly.
But, that could just be me. -
Quote:Actually, I never asked for something hard and time consuming.Well here is your end game... get over it! You asked for something hard and time consuming... TADA ... your wish has been granted
Also, the question was never answered: Time consuming for who?
What I call time consuming for the people that blow through content in a week, for me, is glacial progression that isn't worth the effort for those who don't.
We seem to have two sides to this issue and one of them won't be happy.
Unfortunately, it seems to be the side that this game was marketed for in the beginning.
So, tell me who this is supposed to be "time consuming" for? -
Quote:Us Americans fought for the right to spell color any darned way we want.having been taught fencing by an Englishman, I accept both spellings, though part of me has wondered if 'color' is technically wrong due to 'colour' probably having seniority.
I choose to spell it couleur.
Or maybe hue...or was that hew? ...hugh? -
Quote:You can either walk through this door, which will cause excruciating pain. Or, you can take the long way and crawl fifty miles around the wall. Your choice.You don't like raids or TF's, so YOU CHOOSE the long grindy way. Then you complain that it is too long and grindy?
Well you picked it......
There is a difference between long and windy, and too long to be worth the effort. You don't seem to understand that. Or, since you are happy with raids, you choose to not see the difference.
Not everyone likes to play like you. Not everyone likes to play like me. I know this. However, there shouldn't be a system that effectively bars a group from end game content do to massively excessive grinding.
I'm fine with the drop rates for shards. the time it takes for me to acquire enough shards to create a common or uncommon alpha enhancement is fine with me. Quintupling the number of shards for the next tier is a bit excessive. Quintupling that for the next slot just shows that the end game is not for casual players. -
Quote:I agree that you and I don't believe that the Developers intended for players to blast their way to level 50. I just find that they seem to be using methods of progression degradation that adversely affects those that do not blast their way to level 50. I really get irritated when the whole gets punished for what the few do.I don't believe it was ever the intent of the developers for players to "blast" their way to 50. The fact that many players have figured out how to do so may explain why the developers seem to be trying to make incarnate progression deliberately time consuming.
Quote:How do we define a "reasonable" amount of time? When I started this game, my first real perceived goal was to get a character to 50. It took me nearly a year to get my first 50. Is that "reasonable?" I don't know, but I had fun getting there. As is often said around here, it's about the journey, not the destination. I knew it would take a lot of playtime to get a character to 50, but as long I was having fun, I didn't worry about it. If I wasn't having fun, I wouldn't have bothered getting my first character to level 2.
I don't think I would call that reasonable. But, my idea of reasonable might not mesh with yours.
It comes down to a perceived value/time ratio. Is the slot worth the amount of time I would have to take to acquire it. I'm starting to lean more and more towards it not being worth it.
But, that's my personal value, not yours.
Quote:Full Incarnate progression will take a lot of play time. If I enjoy it, I'll get there eventually. If I don't, then I'll do something else. I just don't see any reason to be in a hurry when it comes to rewards and goals in this game. The quicker I accomplish everything, the quicker I'll run out of stuff to do and get bored.
Quote:I love that after 2 years of playing, there are still plenty of things I have yet to accomplish. That's what keeps me interested. -
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Quote:Time consuming for who?If it were not time consuming, there are a whole lot of people who would blow through it in a few months and start up the whole "There's nothing to do at 50!" chant again.
We have people here who play through new content in a week.
We also have people who don't have that much time to spend playing the game.
If you make the content time consuming for the players who blow through stuff "too fast", then you are, effectively, barring those who don't have the time to play from ever reaching that goal in a "reasonable" amount of time.
I have no problems with time gating content. That is making it so that certain things can't be done more than X times in Y Minutes/Hours/Days. I do take issue with creating content that caters to the "hardcore speed players". Especially, those who whine about there being no new content after they just sped through everything. I have no sympathy for them. Just as they have no sympathy for me and my play style.
For the record, I hate raids. I don't care for TFs, but I do them on occasion. I hate raids with a passion. -
Quote:Wasn't there a Sprint power that was given away to those who Beta testes CoH that still hasn't been released to the public?History has shown us that basically nothing that was ever given away as a "limited exclusive" in this game has remained exclusive forever. I suppose it would always be possible for the Devs to decide to make this one aura be something they never again offer us via any other method. But that would be realtively silly all things considered.
I wasn't in the beta testing of CoH, so I don't know.
I seem to recall something like that, but I could be mistaken. -
Quote:I have to, respectfully, disagree with the bolded part of your statement (if I read it correctly. which I might not have, since I just woke up from a nap. ((I hate working graveyard)).We've always had level gated content. Even with side-kicking, its very hard to get your level 30 onto an ITF. Even when this game was just two minutes old players were finding out that Perez was level locked and you couldn't enter it to team or even run the missions you had that were inside it until you reached its minimum level. The game throws gates in your face from birth, and they never go away.
They have repealed some of the gates from previously gated stuff. Take the level requirements for the zones, for instance. They were causing issues with missions belonging to characters lower than the level allowed entry as well as side kicking. They fixed that problem.
The Zookeeper badge, used to have a (some would say ridiculous) huge number of defeats to acquire. They reduced the number of defeats required.
They also lowered the level limit to unlock the EATs from 50 to 20.
They do adjust (and sometimes remove) restrictions for gated content at times.
If I misunderstood what you were saying, I apologize and will go back to sleep. -
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Quote:It could be that he was a mystery "random act of kindness" shopper. You know, someone looking for those very few and admirable people who will do something nice for complete strangers, then reward that random act of kindness person with a specific act of kindness? Kind of the way I will always let a Taxibot know (when I see one) that I appreciate their service to the community, even though they have never assisted me personally.Sorry, I’m having trouble with something. You met him in January, and he was just starting. And now in the first part of March he leaves the game and sends you 999,999,999 INF?
Am I the only one wondering how he made that much INF in 2.5 months?
That was my first thought, anyway.
Not that that would cross most people's suspicious minds these days... -
Quote:A couple of dozen maybe. There are nowhere near a hundred Task/Strike Forces.Apex is one of two incarnate task forces. Out of how many other Task Forces and missions? Hundreds?Quote:
They are creating some gated endgame content, yes. Many many of us have been asking this for years.
Quote:Let us endgame people have our bone. If anything, endgame has been neglected for 6 years. High level does not imply elitist. I play my 'broken' 50s and get by just fine and no one seems to complain. I get teams. If I want Apex, I go get the Alpha and then I can run Apex. It takes, what, an HOUR to get your Apex slotted?
Quote:If anything, it's elitist to blame those of us who like the incarnate system and the Developers who created it, for you not getting on teams.
I've been around a while and have NEVER been turned down for a team, booted off of a team or gignored for having gimped builds, SO only characters, hell even my ManToons get on team regularly. Maybe your server is filled with bullies and elitists, but mine seems to be the opposite to a fault. We'll throw out any old team.
Quote:With all there is to see and do and the vast number of people with differing playstyles... you will be able to play the way you want.
Here's an idea... why don't you guys who think the incarnate stuff is going to stratify the game get together on a server, start a supergroup, recruit like minded people, ignore the incarnate stuff if you want to and make it a fun place for you?
I don't mind endgame content. I just don't really care for gated endgame content. I also don't care for absurd secondary paths for content acquisition.
Yes, I'm looking at the crafting costs for the NotW.