Twigman

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  1. Twigman

    IO set idea

    Quote:
    Originally Posted by DreadShinobi View Post
    You don't need that many greens. Purples and Oranges will also help, or just build your toon for softcap like everyone else does.


    Now to the actual idea of IO heal procs, it is already ingame with Entropic Chaos, and it's awful. It could have double the proc chance and it would still be awful. Now if they made a new targetted aoe set (as mentioned by EnigmaBlack, we could really use another one of these sets) and the proc was a chance to heal (10-20%) then it could potentially be good since it would have a chance to proc on every target hit. This is why IOs like ToE +end and FF +rchg IO procs are so good because in powers like dark regeneration and pbaoes with knockdowns they have a chance to proc on every target. With 10 targets it's effectively a guaranteed chance to proc.
    I have soft cap def on my dark/SR scrapper, but taking a little heal with every attack would make me as survivable as the other sets. I can't get my HP that high and the best HP per sec I can get is 22 (nearly all other sets can get to 50-80) . every little bit would help.

    This would also apply well to blasters and the like, they do many high damage attacks quickly. Would make them more survivable.
  2. To be clear. I was clarifying what could and couldn't be used. Mostly because I figured and wanted to avoid this result

    Quote:
    Originally Posted by Snow Globe View Post
    ---snip---
    If you are outside in the last fight and I see you with a travel power on, I -will- remove you from the league and you will -not- be invited back to another badge attempt.

    Is that clear enough?
  3. Twigman

    IO set idea

    Quote:
    Originally Posted by Phewmite View Post
    Stock up on Green Inspirations, they work 100% of the time. Alternatively take the medicine pool, though those powers are interruptable.
    I don't have a inspiration slot for every attack in between the drops ... and greens don't drop every time ... So that comment is not accurate.
  4. Twigman

    IO set idea

    Quote:
    Originally Posted by Mr_Morbid View Post
    An IO self heal that procs on every use is highly unlikely to make it into the game.
    Though I'm inclined to agree, don't mean I can't hope. Just think how much it would help blaster, controller, dominators, and SRers. almost all other groups wouldn't even need it.
  5. Twigman

    IO set idea

    Quote:
    Originally Posted by Phewmite View Post
    Already in-game:

    Entropic Chaos, Self Heal Proc-10% chance to heal 5% of your unenhanced max. hitpoints.
    Not hardly even reliable ... with my luck, it would go off once a day and that would be right before I took any damage at all. I'd rather something smaller effect that's 100% chance.

    I guess I'm saying ... it's not in the game. Something vaguely similar is.
  6. illusion melee

    each attack gains MoP Marks of Pain. illutionary DoT damage for 5 secs.
    Once you have 4 marks on a target, they can be Suppressed[inherent].

    inherent Suppress: recharge 60 sec unchangable. After 4 marks of pain, this power makes all current illutionary damage a reality. (Doesn't heal back) and confuses all targets with 4 marks.

    1) Name: [ST] Minor damage adds MoP

    2) Name: [ST] Minor damage minor illution damage adds MoP

    3) Name: [cone] minor damage adds MoP

    4) Name: (damage buff)Makes MoP last for the duration of this buff (30sec)

    5) Name: [ST] moderate damage moderate illution damage, adds MoP

    6) Psych: [ST] -tohit -damage adds MoP

    7) Name: taunt

    8) Stress test: [PBAoE] moderate damage adds MoP

    9) Name: [ST] high damage extreme illution damage adds MoP
  7. Quote:
    Originally Posted by Bill Z Bubba View Post
    "Rolling with punches" being a description for adding dam-res to the set was something I was asking for before ED/GDN. When the scaling dam-res was added to the passives after those two events, I was surprised at how correct it felt.

    I got hit more, I took more damage, but they got weaker. Instead of being able to dodge out right because of the pain I was enduring, I was rolling with the hits more.

    While allowing the passives to be slotted for dam-res would make SR an even MORE slot heavy set, I find that the tradeoff would be worth it.
    I would actually be ok with the res the way it is if the scaling was a little different.
    instead of res scaling from 0-70 (I'm guessing) how about scaling from 20-70. I believe it would make the health loss and the res scaling a little more smooth.

    combine the ranges into one power, and move up the toggle AoE. Then add a +HP power. That should vastly improve the survivability of the set.

    More HP, a more steady scaling.
  8. Quote:
    Originally Posted by Leo_G View Post
    I have to agree, I don't know why everyone has such a boner for per-foe buff auras. It only gives the impression it actually has an affect on sustained survivability (which it doesn't, unless you're killing minions very slowly) and encourages herding behavior. Worse yet, the moment knockback rears its head, *EVERYONE* complains about their buff auras.

    I always viewed the buff auras as a *bonus*, not a necessity.

    I'm all for thinking up a new mechanic/power for the set, though. As for alterations to Elude, don't forget the runspeed buff. That's one of the things I use it for. I'd also think about improving its resistance to runspeed and jump debuffs while using Elude.
    I wasn't saying the buff/debuff aura for the "sustained survivability" but for the more effective Taunt aura. The original comment was an example of being a useless SR/TANK because I couldn't keep taunt.
  9. I'm in 50+3 dark/SR scrapper.

    ninja run+sprint ok?

    Edit: NM ... I have to work this Sat/Sun till 6:30pm mountain time. I'll log in and see what's happening though.
  10. Twigman

    IO set idea

    Quote:
    Originally Posted by Frosty_Femme View Post
    /signed

    I think this is a good idea for an IO set. It could fit multiple character concepts. But, I'll admit this is coming from a guy who use to play a Shadow Knight in EQ.
    "life sleal" is an idea I got from LoL and it would be great for blasters and SR scrappers.
  11. Quote:
    Originally Posted by UberGuy View Post
    Uh, no one can help you make a Regen/anything tank. I'm not trying to be obnoxious here. Do you mean a Brute? (Listing it as Regen/*, implying Regen as a primary, is actually not possible.)
    ok ... a VERY tanky staff/regen brute. I tried to make a StJ/regen brute and that was a mess.

    I knew they ported it over, just forgot where, over.
  12. Twigman

    IO set idea

    What if they made a damage IO set that had a proc that was a self heal ... a % of the damage done is healed to self. They could call it the soul stealer set.
  13. Quote:
    Originally Posted by UberGuy View Post
    Nope.
    If it isn't, then could you help me make a good regen/staff tank. All the attempts I've made for regen, have come out as me dying all the time. My computer and I are bad at clicky abilities. So, the fewer of those that are needed in battle the better. That includes incarnate ones.
  14. Regen is a passive mitigation ... just like Def or Res. self heal is an active one, like a KB or hold. Regen has 4 active powers and ONLY 3 passive ones. They need to fix this. In a fight, I spend more time trying to stay alive than I do killing.

    YAY ... I just healed back 50% of my HP ... too bad I spent the time of 2 attacks to do it.

    Crap, all my heals are on cool down, I'll revive when my team finishes the mob I died to.

    Regen is a horrific set as is and needs fixed.

    in short: a required change is to change at least one active to a passive.

    have a 100% buff to the regen ability, or add 3X the current resistance.
  15. Twigman

    NM players?

    I would like to meet a friend that lives in NM so I have someone to talk to about CoH. The number of gamers, There has to be atleast one. Right ?!?
  16. Quote:
    Originally Posted by Frostyfrozen_NA View Post
    . . . I knew him as Slice of Ren . . And he will be missed . . I'll be there on the 30th. But my dearest thoughts to his Family & Friends in these times.
    Slice of Ren is how I knew him too. I wish I saw this before so I could've joined. I Hope it was a good time sharing memories. Condolances to all those who knew hime better.
  17. I watched him die with a smile on his face. I even closed his eyes. ... I still have to run red side though.
  18. So, if you are in hide, and add a stealth proc ... the knives and the Rikti drones can still see you as you ninja run by?
  19. Quote:
    Originally Posted by Vexen777 View Post
    How did they get those claws in anyway?
    The copyright laws alow for some concepts to be taken ... but the closer you get to an exact replica the more ability you have to sue.

    CoH actually has ALL the elements to make a wolverine replica, costume pieces and all ... but very soon after you made it, it would be changed.

    They have cyclops visor too.
  20. Quote:
    Originally Posted by Tenzhi View Post
    And then that guy got killed by a javelin (or pilum) after being tripped up by a bola and entangled in a cast net whilst trying to melee someone with a boomerang.
    boomerang comes back (not entirely a melee weapon)... net holds him in place for a secure final kill. what if the javelin was thrown at the beginning of the fight and he missed ... he then would have no weapon of offense. What if it the boomerange was knocked down ... boomerang weilder would be with out a weapon. It had everything to do with 2v1 and luckily not loosing their weapons at any time in the fight. a lot of luck and a little stratagy.
  21. Quote:
    Originally Posted by Forbin_Project View Post
    Forbin: Here. (hands Twigman a grenade) I want you to hold this. (pulls pin)

    Twigman: For how long?

    Forbin: (running away shouts) Just a few more seconds!

    Twigman: ???

    Grenade: . . .

    !!!
    LOL ... Granade isn't a melee weapon. I was refering to his "throw war hammer" idea.

    But, LOL just the same
  22. Quote:
    Originally Posted by Forbin_Project View Post
    If it were possible I'd like to use Free or Premium players for piggyback rides to and from missions.

    Here's how it would work. You get a new power that summons a random Free or Premium player who is online and not inside a mission/trial and teleports them to your location.

    You then climb up onto their backs and take control of their ability to move and from there you ride them to wherever you want to go. Once you get to your destination the Free/Premium player is teleported to Atlas Park near Miss Liberty.
    And take their lunch money too ... /signed
  23. Quote:
    Originally Posted by Darth_Khasei View Post
    Based a few of your recent posts, you seem to be in search of another game other than the one we are all playing. Good luck with that endeavor.

    I kinda share this take on the set.

    I find the concept interesting, but can't see application. I thought it was a defensive set till you said it wasn't .

    Specify some things for us with set ideas.

    Arch Type

    Whether it's attack or defensive.

    A good hint would be to look at other sets that have been recommended to get an idea of lay out. and information that would be needed. And look at the existing sets. They need to follow those molds a little too.
  24. Twigman

    KM question

    Quote:
    Originally Posted by Siolfir View Post
    Yes.
    Yes.
    No. The building crit chance is on Assassin's Strike only, not Concentrated Strike (which is the tier 9).

    Placate + Concentrated Strike or having the Stalker ATO proc go off + Concentrated Strike will recharge Build Up, meaning that KM can maintain Build Up for a very high uptime and easily stack it (BU->CS from Hide->BU), and it's incredible with a Gaussian's for potential triple-stacking. I didn't pick it up on beta but some reports in the Stalker feedback thread said that the ATO proc was going off in Assassin's Strike often enough to generate a perma-BU attack chain - that's probably a bug.
    What is the % chance to crit with CS? then +25%
  25. Quote:
    Originally Posted by EvilRyu View Post
    Welcome to issue 6. Its been like this since the begining and nothing will ever change till we get a dev with balls who actually plays stalkers and not pretends to play them. Just be glad they let you join the tf. Normally on servers the typical response is "lol stalkers" when you try to join anything. Its only gotten worse since freedom since its easier to start villains on heroside now.
    The building crit will help this a little ... more frequent crits 2X the damage. And a 25% chance to do a combo w/[hide]AS.