Turgenev

Mr. Freedom 2011/Subscribed Nonstop Since April 2004
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  1. Turgenev

    Master TF's

    Quote:
    Originally Posted by Shard_Warrior View Post
    I can verify we were set for no temps and no deaths. No one died and we completed the TF, but no badge.
    It may be worth site-checking your setting icons after you kick it off. One of my Master crews had a similar experience when, after the first mish, we exited right into a zombie ambush (Halloween event), and one of us died - but didn't trigger a TF failure.

    Upon closer investigation, it showed on our team icon status that we had the "no temp powers" icon enabled... but not the zero defeats, although the team master was virtually 100% sure he'd set it.

    So, just make sure after you start the team that you have both sets of status icons active. Won't guarantee you'll get the badge next time, but it'll narrow down one avenue of failure at least.
  2. Thanks for the update, Niv.

    Curious, why the change from "Talsorian" to "Vanguard"? I've been out of the loop for a bit, so not sure if there's been a discussion on this (like, did Billy-Ray Talsorian sue for name infringement or something?).
  3. Sign me up. Supreme Soviet, bots/traps Mastermind.
  4. Hm. Throw me down for this. Toon choice may shift depending on what we do, but you know my usual suspects by now.
  5. Quote:
    Originally Posted by Blondeshell View Post
    I think what he was talking about is the accelerated day/night cycle that's present in-game. If you extrapolate the 21 days of real time that's required to earn a day job, you would have spent 1,008 in-game days at that job, or most of three years learning a skill. That would make it a bit more believable thematically.
    Good point on the day/night cycle. I was thinking in macro (across years) vs micro (the in-game day/night graphics turn).

    So, to get all the Day Jobs (which is what a lotta badgers are getting finished with now), what's the math on that for skillset learning, by your example?
  6. Quote:
    Originally Posted by Memphis_Bill View Post
    ...I was rather happy to see it in Aion. Nice, relaxed saunter through a forest... then whip out the bow and start perforating something.
    Same here. The environment in Aion is just ridiculously gorgeous. Speeding through those areas detracts from the in-game experience.

    Same with many parts of COH too, although the eye candy isn't as impressive as Aion. Hovering through the vertical concrete canyon of Steel is a great way to spend five minutes en route to the tailor.
  7. Quote:
    Originally Posted by Obsidius View Post
    GL beating Sun_Splitter in your endeavor
    Holy crap, that's awesome.

    *looks to the left...*

    ...and in other news, I have a lot of work to get me a red bar now. ;(
  8. Quote:
    Day jobs are not a badge for doing "nothing". You have to take your toon to a certain area every time you log out or you won't get the badge, which is no different (or easier) than getting an explore badge or reading a plaque.
    The DJs typically reward you for time spent, logged off, in a given area. Patroller is the catch-all for all the non-DJ zones. Sorry, but you can't compare the act of "logging off" pretty much anywhere as being more difficult than getting an explore badge.

    One is a positive action executed the game. The other is an action you take when leaving the game.

    Quote:
    And that is any different than "log in your toon in april"??
    I was waiting for this argument. Yep, it's different, because you're bringing your character into the game during a time window. Again, it's a positive action, not a negative one. You're there to (supposedly) celebrate the game's anniversary, so they gave you a badge to say "yeah, you were there, here's your cookie".

    Personally, I feel the anniversary badges should be tabulated differently, but it's still consistent with the "do in-game action X, get in-game reward Y".

    Quote:
    Rational explanation in a game about a city filled with people that possess super powers?? I think you put to much emphasis on it making sense. You're ok with all the other nonsense that goes into adapting a superhero world into a VG, but a guy being a mortician and then a fashion designer pushes the limits???
    Rational, within the confines of the design of the game. I don't expect to have to take my hero biannually for dental exams, or to pay taxes, or to eat regularly.

    But there's a difference when you say "this person has FIFTEEN JOBS AT THE SAME TIME." Tell me that doesn't make you go "whuh?" a little bit when you hear it.

    Quote:
    It's a system in a VG that is supposed to represent a concept from superhero canon, nothing more. It's a way for people to make their toons fit a concept even more than before.
    What you're not "getting" is that I have no problem with having a Day Job. What you're not "getting" is that I have a problem with having more than ONE day job at a time. My argument is to have each DJ overwrite the previous one. My method in no way restricts your creative desire to have a particular role. If anything, it CERTIFIES it and encourages consistency.

    There is no reason why you shouldn't support my idea, unless you just want more badges. And that's what my suggested alternative addresses: Because the badges accrue for the score of DJs and accolades, the goal here is to "get them all" - which means you're regularly and actively electing to stay "logged out" of a toon to acquire them. My alternative ameliorates that significantly while still keeping the spirit of the intention alive and well.

    Quote:
    BTW it's not a few weeks at a certain job. Time moves much faster 'in game' than in real life, so if you take that into account your toon would be there for months.
    Not really. Time as far as in-game references to events moves analogously to real time. They make distinctions for temp powers of "in game time" vs "real time" to denote how long a power lasts, but that doesn't infer that one moves faster or slower than the other.
  9. Quote:
    Originally Posted by Mr E-Man View Post
    We had a couple close calls (at least closer than I would have liked), but we managed through & finished in very good time.
    Yeah, I was one of the REALLY close ones towards the end there; got too close to Reichs, got stunned, and he chewed through my maxed out resists and nearly made Warshade Pâté with me. Almost had a Bad Luck moment there. XD

    (That should be an award for the Horde now...)

    Good run from everyone!
  10. Quote:
    Originally Posted by Spatch View Post
    Nice to see the last few posts here injecting a little common sense into the matter. I never understood the hate-on some folks have for the day job badges. The length of time it takes to get any single day job badge is one thing, but beyond that the objections I see over day job badges strike me as Complaining For The Sake Of Complaining.

    IMO.
    Actually, I felt my breakdown was pretty simple and sensible. A "badge" for "doing nothing" is unprecedented in the Badge system previous to Day Jobs. For every badge before this, it was a "positive" experience in COH: You took down 200 Toxic Tarantulas; you healed a billion points of damage; you fought the AVs/Heroes in Recluse's Victory; you maintained your presence in-game for the anniversaries.

    The Day Job badges reward you for not playing your character for X days. You can thematically argue any number of angles, but that's the gist of it. "Here's a reward for parking your toon for three weeks."

    I get the point of them: When your character is "not being a hero/villain", they're doing something during the day, and there should be a return for that. Yay, I back that, rock on. Let's get the temp powers to indicate where you logged off. Let's earn a title if you log out for X days in that area.

    But don't let the badges accrue. Have them replace one another. To contradict someone's defense of the system earlier, you're SERIOUSLY stretching the bounds of rational explanation to have someone who's a mortician, a day trader, a pilot, a caregiver, a professor, a fashion designer, AND a banker.

    Yes: You can hop from one job to another. What I'm saying is, it shouldn't be as easy as by just clicking on a badge title. If you were a Mortician for a few months, and suddenly you felt like being a fashion designer, then when you log off, you do so at ICON for a few weeks. Boom, you get it, but in this case, it's a decision with a sense of consequence.

    Allowing the badges to accrue, instead of having it as one of potential "day job" badges (like how the Patron badges work), just panders mindlessly to the "must have them all" crowd. I sympathize; I'm one of them, and I have the badges to prove it. But in this case, even I look at it and say, "wow, that system just doesn't work well thematically."
  11. Quote:
    Originally Posted by drogoh View Post
    Afterwards, I went ahead and got the Bad Luck badge which is my new title
    A better title could not have been assign'd.
  12. Quote:
    Originally Posted by Master-Blade View Post


    Gratz everybody!
    Stonefyre team, not so lucky. Good run overall, however. One death. Stupid drogoh. It wasn't even an interesting death, he was drinking beer and got hit by an ambush while he was off on the side in mish 3.
  13. Quote:
    Originally Posted by Geek_Boy View Post
    I don't necessarily see me using all 200 KB, but it always seemed to me like 110 KB was my sweet spot, so having even just a little extra room will be great.
    I'm inclined to agree; when AE was in its heyday, I felt the "sweet spot" for just enough DB space w/o too much overhead was 125KB.
  14. Quote:
    Originally Posted by Bill Z Bubba View Post
    You don't need them. You don't speak for everyone. Thankfully so.
    Agreed. I'm tickled pink by these prospects.
  15. Quote:
    Originally Posted by Thaumator View Post
    Totally the wrong way to think about it. This is the "Badges and Gladiators forum". To NOT play your main character for over a year in order to get these badges is a ridiculous idea in the first place.
    This, basically.

    I hate the idea of a badge that rewards you for doing nothing. It's antithetical to all previous badges.

    That, and the concept behind them is skewed wrong. "I can have fifteen day jobs? REALLY?" C'mon. The better, in-theme way to implement this would be to keep the original timer, 21 days, or heck, make it 30 or 60 days, and you pick one job at a time. It overwrites previous jobs like the Patron badges do. That way, you can't be a Mortician, Caregiver, City Official AND a Day Trader; you pick one job, and stay with it.

    Accrue the side powers and let them stack normally, that's fine; but day jobs make for a crappy excuse for a badge that rewards you for time NOT spent in a game, alts or not.
  16. Quote:
    Originally Posted by ghoost View Post
    This Tf should be fun with all these peeps.
    We are the Horde. Resistance is fertile.
  17. Quote:
    Originally Posted by Luna de Nocturne View Post
    Grrrrr Turg please tell me what the F*** ERP stands for. You keep saying it.....
    Quote:
    Fearless: What are all you guys doing here??
    Supreme Soviet: ERP.
    Ta-daaaa.
  18. Quote:
    Originally Posted by Paragon View Post
    I think he got lost on his way to Virtue; he kept talking about how he was going to enjoy killing Supreme Soviet.
    Paragon: ERP.
  19. Quote:
    Originally Posted by Venture View Post
    I wouldn't change my difficulty settings to play my mother's arc.
    Then never play those arcs, and everyone will be happy.
  20. Tangler: *BLINK* He should be spawning as a boss, NOT an EB, on heroic/solo. I haven't changed this arc since beta (much to my chagrin; I need to ask Aeon to toggle the DC flags so I can fix a few straggler issues), but that's how it's always spawned. Maybe the new difficulty settings are screwing spawns up? I'll test it later.

    As far as the warning.. Wow. My bad on that, it doesn't include it on this version. I'm a moron; I keep looking at my updated Act 1 that I have in queue where all the tweaked disclaimers are. Okay, mea culpa on that. Six months, it's been like this... I gotta PM Aeon today...
  21. Quote:
    Originally Posted by Tangler View Post
    Oh and in the interest of full disclosure, I didn't complete Turg Fiction (making it so far the only arc I haven't completed before voting). An extreme Necro/Dark EB (who would have been an AV according to the description) guarded by a small army of extreme Necro/Dark EBs on the very first mish? The speed of my death was rivalled only by the speed of me clicking the quit button after reviving in the medibay.
    Just wanted to comment on this: If you read my arc descriptions in the Architect search engine, I build my arcs to be played on "Heroic/Solo" for an effective challenge. Gin'zago, for mission 1, should have spawned as a "Boss" for you if so. I noticed you've submitted your vote, so I'm not challenging that, but if you'd care to give my arc set another go, read the notes I put in the arc description for recommended play level settings. Thanks. I don't know what sort of toon you brought to this, but I playtested this with a blaster, controller, scrapper and mastermind, and had a good fight but no stress in the fight. (Later on was a bit more challenging though, so be warned.)

    Bubba: Thanks for the heads up. Best of luck to all the competitors! I haven't seen most of these arcs, so I'll abstain on voting (for myself even, cuz that's not fair if I don't know the other stories), but I'll be watching for the upcoming verdict.

    Above all, tell good stories, people. I look forward to seeing the winner's circle.
  22. Penning this down at TEN O'CLOCK, not 10:30pm like you usually do. I swear, you people do this to me on purpose.

    Checking toons, likely to be Supreme Soviet, but I'll confirm shortly.

    EDIT: Okay, confirming.

    Supreme Soviet: Bots/Traps Mastermind
  23. Quote:
    Originally Posted by Ms. Mesmer View Post
    h4wt!

    <waves at Turg>
    *mwah* Heya, my favorite Infinitian.
  24. Quote:
    Originally Posted by Nericus View Post
    I'm down with my blaster.

    And my AXE!





    ...toon TBA, but yeah, count me in.

    EDIT: Okay, the choices for this run are, in order of my preference:

    Blackest Light (Lvl 50 Warshade)
    Cerulean Skie (Lvl 50 Elec/Nrg Blaster)
    Ultima Ratio Regum (Lvl 50 BS/Shield Scrapper)

    I'd prefer BL for badging purposes, but if we need more raw damage I could do the others.
  25. Quote:
    Originally Posted by Shadowrush View Post
    I have to admit, at first I wanted a Dev's Choice arc because of the badge (when it had a badge), but then I realized, even when they took out the badge, I still wished for it. It seems it was the hope of ones work being recognized and wanting to tell stories that ended up driving me to keep working on my arcs, than just for a badge.
    It's the best reason to be writing: For the sake of the story. Kudos, bub.