Turgenev

Mr. Freedom 2011/Subscribed Nonstop Since April 2004
  • Posts

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  1. Quote:
    Originally Posted by TonyV View Post
    I keep seeing posts about how CoH is hemorrhaging subscribers. I keep seeing replies about how no, it's not. Posts about how the city is dead. Posts about how no, people are in instanced missions. So it got me to thinking about how we can tell how CoH is really doing, something objective to look at and judge.

    *snip some quality text*
    First, nicely done.

    Second: On that chart, it'd be nice to see time markers for the following games:

    Age of Conan
    Warhammer
    Aion

    The first two would be nice to see for the PVP-focused crews looking for when/where there might have been fission for another game; and Aion's interesting in particular because it's an NCSoft product that, while not directly competing with COH, DOES have a natural selling point WITH its playerbase due to company affiliation.

    Anyway, well written, and good points. I think the 10% drop, when considering Aion as well, does show some perspective that most people would be too quick to iron over.
  2. Quote:
    Originally Posted by Quinch View Post
    Shouldn't Rest get some love?
    It already got some love. I'm the dissident opinion in saying "Rest is just fine as-is."

    Now, when you all gang up on me for saying so, make sure to form two lines, one for left handers, one for right handers. If you people need Rest that bad, I figured you'd need instructions on how to optimize your group beatdowns.
  3. Quote:
    Originally Posted by dark_vengence View Post
    In the 2nd mish is Monica suppose to spawn pets and help fight. She kept running up to guys but never did anything.
    That's correct; I wanted her as a passive escort to the door for that one. Remember, she just got home from college, she's not exactly unpacked.

    Quote:
    5th mish first time I ran this I never even saw IX till after I had gotten Monica. Found him on the first floor in a corner room that I had run by earlier. 2nd run he was in the first room with Abrazzia.
    That part's actually the "best" way to go through the scene, as you should meet Monica first before encountering IX. By design, IX is supposed to spawn "at the back", i.e., the rooftops, but the map just doesn't seem to care...

    As per my previous comment with another post, I'm going to tweak that final encounter a bit to make the choice more "clear", and what's at stake. If you walk into IX, you'll see that his escorts are carrying bodybags, with the text implication that Monica's parents are amongst the dead.

    Glad you liked my "please remain stationary" line. It's a line that's pretty common, but I first heard it from way, WAY back in the early days of muppetlabs.com, where typing an incorrect URL would net you "Your HTML is malformed. Please remain still. The men in the white coats are coming to collect you."

    Still cracks me up.
  4. Quote:
    Originally Posted by Clave_Dark_5 View Post
    ...but that was before the devs went and made it "official news".
    Link? I don't think I ever saw this mentioned on either Digest..

    Tangler: You're right, there was more to that quote. I PM'd you the full text, but I see why she trimmed it for the final copy.
  5. Quote:
    Originally Posted by TuxedoGin View Post
    I have no idea why Turg thought I wanted in on this run, but appreciate the thought.
    Ugh, my bad. I knew you wanted the Master Reichs badge, forgot which one it was. Noted for future reference, Tuxedo hates villains.

    As for my absence: TOTAL screw up on my part, I had a full schedule on Saturday and just outright forgot about the run. ;( Sorry, all.
  6. Throw me down, toon TBA. NOTE: I MAY have to cancel this if I'm in Baltimore that day, so if I have that planned, I'll withdraw my team request.
  7. Quote:
    Originally Posted by PowerFlame View Post
    Whats up Leo, Turg, and Philly.

    @PF
  8. To 6'y.

    IRON's been quiet the last few months, but I'm still rollin'. I don't lead, but I do prod. If you need my kind of participation, let me know. I'm glad to support anything that keeps things on a positive note for all players, new and old, on Freedom.
  9. Quote:
    Originally Posted by Frost View Post
    Debt is nothing.
    Very half-empty perception. My half-full version? "Debt is a way to earn more money before your next level."

    OP: Everyone's answered you pretty definitively already, so nothing really concrete to add here. Except, remember that there are "penalties" to dying all the time, a la "slower leveling". If you die more than twice, step back, evaluate the situation and what's kicking you down. Analyze, then act; that should serve you well throughout the game.

    Welcome to City of Heroes.
  10. Quote:
    Originally Posted by Lucky666 View Post
    Not only did it hurt us but them it seemed too it took them like to 12:30 or something to finish I saw a bunch of them argue quiete abit over rf2009 all blaming the green team lol.
    Wow, and they started around 945-10pm too IIRC... Sneaky was prolly tanking, any idea who the green lead was? Did you log the drama?
  11. A nice way to start the year, Lieran. I'm not sure on my attendance opportunity (I'm out doing chores and whatnot during sunlight, it's only night when I get to put on my gaming hat), but I'll pass the word around.
  12. Quote:
    Originally Posted by DumpleBerry View Post
    This is the most CoX action we've had for quite some time.
    I don't think you see what you did there.


    Noticed the renames earlier this afternoon. Didn't see a post come down the line, 'til now at least.

    Don't make me post my Issue 10 Scoop speech again, rednames.
  13. Quote:
    Originally Posted by Muon_Neutrino View Post
    Would it be possible to have IX try to impede your escape instead of waiting for you (say, spawn near the beginning after you rescue Monica)?
    Original versions tried a few options: Ambush doesn't work, much to my ROFLness, when I tried to set up IX as the ambush and I got a full ambush of IXes. That was a kinda NO.

    I also tried an if/then spawn setup, but after having it not spawn for me, period, twice... I opted against it. The two objectives seemed more stable, but I'd prefer the if/then setup if I can get it to execute properly. This map's been a frustration to me for spawn issues, but it's the most fitting map for the storyline. =/

    I'll give the if/then setup another whirl and ping you on it, try to show you what I had in mind. I may cut the # of bombs from 5 to 3, just in case the counts are throwing off the spawns elsewhere on the map. (If anyone has other suggestions on how to improve spawn reliability for location placement on this map, I'm all ears...)

    Quote:
    (By the way, the souvenir, of course, only makes sense if Monica survives. Is it actually possible to have an arc award a different souvenir if the final mission is failed? I can think of one canon arc that does that, but I didn't know if the MA had that ability.)
    It's not possible. However, I wrote the "fail outro" text with the contact to sum up the experience and the consequences (Leandro has stated that he likes the fail text better... but he's pretty morose). If you'd like to see the fail text, let me know and I'll PM it to you (or you can run thru it and fail the last mish).

    I'll mess with the spawnings this weekend, see if I can get it stable. I'm just afraid to report this map for fear of them just removing it.
  14. Okay, here's my toon preference of play order:

    Blackest Light (Warshade)
    Cerulean Skie (Blaster)
    King Legbah (Mastermind)
    Blood Supremacy (Corruptor)
    Supreme Soviet (Mastermind, really just for OCD to get a frickin' Vanguard Belt)
  15. Quote:
    Originally Posted by Muon_Neutrino View Post
    IX and the family guy both were waiting for me in the very first room..
    *facepalm*

    That map drives me nuts. IX is supposed to spawn to the BACK of the map, not the front, but it seems more often than not that the map just decides "oo, this looks like a nice little spot" and ignore your placement priorities... and yes, the "choice" is involved in the mission fail option, where you can lead Monica to IX and let IX take her out by stepping away. If you never get to that scenario, it's less "CHOOSE" than "COPE". XD I'll take a look at that to make sure the mechanics are working right. What difficulty settings were you using?

    On discussing that the Bonannos are more legit than most: I kinda went for the slow reveal on that. The initial encounter's "neutral", meant to be weird for a Hero being approached by the Mob, and then you find out "hey, this isn't that bad" as you go through the next few missions. I dunno; I guess I meant for you to be confused to a small degree, but if it's not that clear beyond the first mish, I might need to rethink that approach.

    Let me know the difficulty settings you had, and I'll run the last mish a few times to see if I can duplicate it. Thanks, Muon!
  16. Quote:
    Originally Posted by Turgenev View Post
    Here's my current roster. Yep, just five 50s... I just really like playing those five...

    Dr. Turgenev
    Lvl 50 Controller, Illusion/Storm (dinged Nov, 2004)

    Cerulean Skie
    Lvl 50 Blaster, Electric/Energy (dinged Feb, 2005)

    Blackest Light
    Lvl 50 Warshade (dinged Jan, 2006)

    Supreme Soviet
    Lvl 50 Mastermind, Bots/Traps (dinged July 2006)

    Rex Obscura
    Lvl 50 Crab Soldier of Arachnos (dinged Sept 2008)
    So, for 2010, I have a few more to add. Figured to add them in bulk annually instead of repeating myself.

    King Legbah
    Lvl 50 Mastermind, Thugs/Poison (dinged summer 2009)

    Blood Supremacy
    Lvl 50 Corruptor, Fire/Pain (dinged summer 2009)

    Ultima Ratio Regum
    Lvl 50 Scrapper, Broadsword/Shield (dinged summer 2009, transferred from Champion)

    I have a stack of 45+ toons that will hit 50 when I get around to it. They're fun enough as it is.
  17. Quote:
    Originally Posted by Mr E-Man View Post
    Thanks for joining everyone - sorry it was a bust...

    I am going to run this again next Wednesday - I'll post the sign-up later today.
    You know me, I'm in like Flynn.

    Got a few deaths there myself - virtue of being a melee type vs Reichs. A few of your proximity suicides were from trying to rez me, if I remember right.
  18. Submitted my latest arc for your reviewer site. Thanks for putting this up.
  19. And now, a little something for my friends on Champion server. I hope you enjoy. -T.

    Quote:
    Arc Name: Turg Fiction: IX
    Arc ID: 351787
    Faction: Heroic
    Creator Global/Forum Name: @Turgenev (Live and Test)
    Difficulty Level: Optimized for Security Levels 30-40, accommodates 1-40. Middling difficulty.
    Estimated Time to Play: 1-2 Hours
    Synopsis: Where fire burns cold; blood bears unforgiven debt; and a wounded heart cries for justice. - This Family-centric, story-driven hero arc is optimally designed for Security Levels 30-40, and is team-sizing friendly. NOTE: This arc is in live testing, but is otherwise polished for public consumption. Critiques encouraged! HEAVY READING INVOLVED!


    This is my advertisement post for my submission for Dr. Aeon's Architect Challenge for December 2009. The theme, "doing evil for a greater good." My arc was, of course, immediately disqualified because I made it a choice at the very end. Oh well!

    I'm always looking for feedback in, you guessed it, my feedback thread, found here! If you star the arc, please give me some info as to why you rated it as such. I'm NOT a one-star rage vendetta stalker, so if you genuinely didn't like the story or mechanics, please tell me why. On the other hand, I love high ranks, if it's deserved.

    I'm happy to discuss the story points, mechanics, etc., in this thread. So, beyond this first post, please throw SPOILER warnings before you ask, and I'll do the same for my answers!

    I hope you like my published offering. It was written as a one-shot, but I left the ending "open" to the possibility of a sequel if people would like more of this storyline/dramatis personae. Please review my arc, enjoy, and tell me what you think.


    Architect is one of the most flexible tools for online storywriting I've ever seen. My continued thanks to the Devs for making this system possible; to the players for inspiring the authors to write for the general populace; and to my fellow authors for writing saga after saga for the noblest reason of all: To enliven the imagination.
  20. Quote:
    Arc Name: Turg Fiction: IX
    Arc ID: 351787
    Faction: Heroic
    Creator Global/Forum Name: @Turgenev (Live and Test)
    Difficulty Level: Optimized for Security Levels 30-40, accommodates 1-40. Middling difficulty.
    Estimated Time to Play: 1-2 Hours
    Synopsis: Where fire burns cold; blood bears unforgiven debt; and a wounded heart cries for justice. - This Family-centric, story-driven hero arc is optimally designed for Security Levels 30-40, and is team-sizing friendly. NOTE: This arc is in live testing, but is otherwise polished for public consumption. Critiques encouraged! HEAVY READING INVOLVED!


    This is my Freedom advertisement post for my submission for Dr. Aeon's Architect Challenge for December 2009. The theme, "doing evil for a greater good." My arc was, of course, immediately disqualified because I made it a choice at the very end. Oh well!

    I'm always looking for feedback in, you guessed it, my feedback thread, found here! If you star the arc, please give me some info as to why you rated it as such. I'm NOT a one-star rage vendetta stalker, so if you genuinely didn't like the story or mechanics, please tell me why. On the other hand, I love high ranks, if it's deserved.

    I'm happy to discuss the story points, mechanics, etc., in this thread. So, beyond this first post, please throw SPOILER warnings before you ask, and I'll do the same for my answers!

    I hope you like my published offering. It was written as a one-shot, but I left the ending "open" to the possibility of a sequel if people would like more of this storyline/dramatis personae. Please review my arc, enjoy, and tell me what you think.


    Architect is one of the most flexible tools for online storywriting I've ever seen. My continued thanks to the Devs for making this system possible; to the players for inspiring the authors to write for the general populace; and to my fellow authors for writing saga after saga for the noblest reason of all: To enliven the imagination.
  21. Quote:
    Arc Name: Turg Fiction: IX
    Arc ID: 351787
    Faction: Heroic
    Creator Global/Forum Name: @Turgenev (Live and Test)
    Difficulty Level: Optimized for Security Levels 30-40, accommodates 1-40. Middling difficulty.
    Estimated Time to Play: 1-2 Hours
    Synopsis: Where fire burns cold; blood bears unforgiven debt; and a wounded heart cries for justice. - This Family-centric, story-driven hero arc is optimally designed for Security Levels 30-40, and is team-sizing friendly. NOTE: This arc is in live testing, but is otherwise polished for public consumption. Critiques encouraged! HEAVY READING INVOLVED!

    This is my feedback thread for my submission for Dr. Aeon's Architect Challenge for December 2009. The theme, "doing evil for a greater good." My arc was, of course, immediately disqualified because I made it a choice at the very end. Oh well!

    I'm always looking for feedback. If you star the arc, please give me some info as to why you rated it as such. I'm NOT a one-star rage vendetta stalker, so if you genuinely didn't like the story or mechanics, please tell me why. On the other hand, I love high ranks, if it's deserved.

    I'm happy to discuss the story points, mechanics, etc., in this thread. So, beyond this first post, please throw SPOILER warnings before you ask, and I'll do the same for my answers!

    I hope you like my published offering. It was written as a one-shot, but I left the ending "open" to the possibility of a sequel if people would like more of this storyline/dramatis personae. Please review my arc, enjoy, and tell me what you think.


    Architect is one of the most flexible tools for online storywriting I've ever seen. My continued thanks to the Devs for making this system possible; to the players for inspiring the authors to write for the general populace; and to my fellow authors for writing saga after saga for the noblest reason of all: To enliven the imagination.
  22. Turgenev

    Hello all - new

    Quote:
    Originally Posted by Forensics View Post
    Hey.. umm I have another question.
    I heard about this thing that players goes to some place and there are other players over there that offers you lvl 49 in exchange for money(not real), or somthing like this...
    I'm not realy sure that my expression is correct, but I hope you got my point.
    Anyway, I'm intrested to know what is this thing and what it says.
    Thanks alot
    If this is your first time playing the game, you're better off doing the first 20-40 levels on your own to get a feel for gameplay. The last thing we need is a PL'd noob. No offense. I say this for your protection, we'd eat you alive here for it.

    (We WILL take your money however.)
  23. Congrats, Bubbawheat, looking forward to peeking at your arc.
  24. You can update me for my toon choice as well. Ultima Ratio Regum - BS/Shield scrapper.