Turgenev

Mr. Freedom 2011/Subscribed Nonstop Since April 2004
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  1. [ QUOTE ]
    If you reduce the number of days to 10 it would only take 120 days to earn 12 badges, which is a bit more reasonable but still quite a bit.

    It doesn't matter one stinking bit how long it's going to take to get 12 day job badges because you're not supposed to have 12 on the same character.

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    But four or five are okay? What's the demarcation line?

    See, having a badge for "each" day job doesn't make sense. Let's say, three years down the road, Beef Cake cracks his knuckles, and shows off all of his Day Job badges.

    One hero can have 12/20/50 day jobs? At the same time?

    It's nonsense, right?

    So, you'd be in FAVOR a singular Day Job badge, whose title could be replaced like the Patron badge, or the MacComber badge, right? Why should a hero potentially have 20 day jobs? It should be one.

    Right?
  2. [ QUOTE ]
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    I don't like the idea of being rewarded for NOT playing the game. 30 days offline to earn these badges is a ridiculous time sink.

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    You, and most others complaining about this, are completely missing how this will work. It's cumulative time, measured in seconds. So if you play a character every day for 4 hours a day, you're still racking up 20 hours off offline time PER DAY. So you get 83% credit for a day offline for every calendar day that goes by. How is this so worthy of angst? In a 5 weeks you'll have your "month offline badge" for a character you play constantly. Big frickin' deal.

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    Click the link in my sig for why I think the proposed implementation is weak for thematic concerns, conceptual concerns and timesink concerns, and how a few minor tweaks will make this far more palatable for the playerbase who've voiced up in the last 24 hours.
  3. [ QUOTE ]
    I wonder if it is possible to set the badges up like a cross between x times the victor and the patron badges.

    After, say, 5 or 10 days offline you get the badge with the wording "You've earned the right to be called (job title). Continue with this day job and you will earn a new skill."

    After 30 days offline that badge has its artwork replaced with the current artwork. This would technically be the same badge and only the user would know the difference.

    This will allow the badgers to get the shiney, allow RPers to get the title and let the accolades remain at a decent level without getting too overpowered.

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    Again: Exactly what I proposed (although I used the Patron badge example, but it's the same as the MacComber scenario). IMO, this is THE best solution to people's complaints on the thematic/collecting conflict this new Day Job system introduces.
  4. [ QUOTE ]
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    i remember seeing some where that the day job badges were linked to costumes

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    Day job badges are NOT linked to costumes.

    The day job related costumes are free, unlocked at the start, content in Issue 13.

    And the 30 days is what we are initially going with. The values may change in beta.

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    I sure hope it does. No offense, but it's kind of absurd. That means for the badges you have LISTED, I have to log my main, my badge hunter, my favorite character out... for AT LEAST A YEAR.

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    Maybe this is where devs made a mistake. Maybe they should have reduced the time required to get TWO of those badge for accolade but then prevented players to get any further badges from the collection.

    It would have been like the Patron badges. Players would have to make a choice and live with it. So youd pick and work toward the bonus you want to have and stick with it. That way, players wouldnt have complained about needing 1 YEAR to get the badges.

    Just make job badges exclusive after you earn two of them. So players only get 1 accolade in the end but theyll get it faster than 60 days.

    From a RP point of view, it would also make some sense that a character cant have every jobs in the game...

    And for those who say that such a system ( like Patron badges ) is screwing badgers, you should know by now that there already badges that are impossible to get ( like Celebrant, Elusive ) as of now. There are players that will never even have a chance to get every badges in game. So my point is maybe it never was intended for someone to get them all.


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    This is EXACTLY what I proposed earlier (well, with a slight modification to permit continual accolade acquirement, but be able to "replace" the Day Job badge from Title A to Title B - still having just one at a time). It satisfies the thematic intent of the badge, as one hero CANNOT have fifty frickin' day jobs; satisfies the badger community to give them something to work on that is far less stressful than Epic badge requirements; and greatly ameliorates a system which actively encourages you to NOT play a toon to reward them.

    I'm gonna make my proposal a link in my .sig so people catch on, but yes, Fury, I agree with that premise nearly 100%.
  5. [ QUOTE ]
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    This is the first time that a badge has been awarded to a player for NOT actively accomplishing something.


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    Not true. There are badges you can get just standing AFK in certain zones. This used to be especially annoying in Siren's Call, due to the way the 'mini game' there is set up.

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    Arguably semantics: You're logged in and COULD be doing something. That people choose to AFK their way to it is an option, but not the only one. The same comparison can be made for most of the heal badges and Damage Earned badges.

    Would it be better to say "This is the first time that a badge rewarding system is DESIGNED around a player NOT actively accomplishing something"?
  6. [ QUOTE ]
    Build a bridge and get over it.

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    Until the system is gold, I don't need to "Cope". It's an open discussion, and valid points are made reguarly.

    I still think my idea is best: Make "Day Jobs" a single badge like the Patron badge redside, with each "earning" as a title adjustment. My big post that explains it is up above somewhere.
  7. [ QUOTE ]
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    But, if they've got a driven NEED to do that for ALL their toons, they're not exactly casual, are they?

    Good math, but bad point.

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    Grant me my point for the semi-casual player at least then?

    3-day-a-week-ers with 7 50s like myself.

    [/ QUOTE ]

    I can't, though, because your argument makes the case that it's inconvenient for you to login and shuffle your toons. You CHOOSE to do that. You don't have to. If you want to remain casual, you can just login whenever and do it.

    Or, if you MUST have all the badges on ALL of your toons, then choose to login and do the Harlem Shuffle.

    I, for one, would only be shuffling one toon around for badge acquirement in a 5 day constriction. That'd be MUCH more relaxing than 30 days of not playing a toon. Sorry, Sermon, your point doesn't really fly there...
  8. [ QUOTE ]
    Another thing I want to mention, in case it hasn't come up already. Lowering the badge amount to 5 days would actually make the system somewhat inconvenient to a casual play with a lot of characters.

    This means that the casual player has to log onto each character (easily 12 or so characters) more than once a week (6 times a month) and rearrange their characters (to take maximum advantage of the system). For 12 characters, logging in and out, traveling around, etc. you are easily looking at a half hour of time.

    3 hours a month of swapping characters around to take advantage of an offline system seems somewhat ludicrous.


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    But, if they've got a driven NEED to do that for ALL their toons, they're not exactly casual, are they?

    Good math, but bad point.
  9. I crown Chad the Forum King of Poignant Analogies. That really nails it down.
  10. [ QUOTE ]
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    OK, let's say the time to get the badge was dropped to 5 days. But let's say there are 73 day jobs and 73 badges possible. That would still mean a full year for one character to get all 73 badges. Are you badgers going to ruin things for the rest of us who'd like to see a wide variety of day jobs, but the devs can't do that because it would upset impatient badgers?

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    Well, if they separate the Day Job system from the Badge system, increasing the number of Day Jobs wouldn't get any complaints from the "Badge people".

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    Or, if they just make the Day Job a SINGLE badge, and the various titles are awarded in similar fashion to the villain Patron badge. That way, you'd have a similar win-win approval while keeping it within the confines of the existing badge structure, rather than making a whole new structure (which arguably should be done) to accomodate this singular feature.
  11. [ QUOTE ]
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    There's nothing wrong or broken with this system except your impatience.

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    Find me that one hero with seventy-three day jobs and tell me you're in theme.

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    SEVENTY-THREE JOB!?

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    Brilliant link, Trizz.

    My point's still valid though! Read my post further up and tell me if you think my compromise concept passes.
  12. [ QUOTE ]
    There's nothing wrong or broken with this system except your impatience.

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    Find me that one hero with seventy-three day jobs and tell me you're in theme.
  13. [ QUOTE ]
    However, I feel I have agree with the "30 days is too long" crowd. I don't understand why making it non-consecutive somehow makes it better. If you wanted to get all of these badges on one character in a year, you would only be able to play that character for 5 days during the year.

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    This is the crux of the issue for me. We're assuming that what was released on the UK site represents "all" the possible badges - while the UK site states "most". So, what if the actual number of badges is 20? 30? 40?

    One thing the badge system has done is breed a hardcore stock of "completists", who take aim at a difficult badge and fire. And during this time, the concept of "earning" a badge has always been "kill X value of Y target and get Z badge". i.e., you're "doing" something to accomplish these mini-goals.

    Then you get the veteran rewards, which break the mold of badges by stating "okay, you don't have to DO anything with this character, this is just a milestone marker for your paid subscription time". This departs somewhat from the original intent of badges, but still shows something basically "positive" - that you spend X months subscribed, giving you Y badge.

    And now, we have Day Jobs - great on paper, I like the idea of built-up buff values over time depending on where you logged out. THAT part of it is awesomesauce galore. But in addition, there's a badge thrown out on it.

    This is the first time that a badge has been awarded to a player for NOT actively accomplishing something.

    The day job badges, much like Empath and other Epic badges which encourage days, weeks and months of AFK farming, reward passivity on the part of a player toon. This is, in my mind, a clear break from the concept of badges in the CoX system - it represents a new quantifier in the game. This isn't about what your toon has done. It's about what your toon ISN'T doing - being logged in and being played.

    For the hardcore badgers, we now have a year, minimum, of... doing nothing with our badge toons (most of which we've assigned because they're our favorite toons). Altoholics will make the case, "but you can be playing soooo many other toons!" And they're right.

    But why should a desire to gain a badge separate me from playing my favored toon?

    IMO, these aren't badge-worthy, as they indicate nothing on what the toon has done in-game. They represent, in the Dev's definition, an avenue for rolling buffs, and a way to "flesh out their identities and back stories". As such, I view this system as being antithetical to the badge concept, because badges represent actions done by the HERO/VILLAIN. Day Jobs represent something entirely different: It's a yardstick to measure what the toons are "doing" when they're NOT being heroic.

    IMO, the Day Jobs rolling buffs are a grand idea. But thematically, they're antithetical to the badge system, and should not be used as such. In execution, acquiring more than one would be not only boring, as it rewards based on OFFLINE time of considerable length, but it's thematically ridiculous. How many heroes or villains do you know WITH TWELVE DAY JOBS?


    Having said all this... what is my proposal?

    To accomodate ease of use in the existing badge system; to alleviate the "doom and gloom" of prohibitively long earn times for potentially dozens of badges; and most importantly to STAY IN THEME with the Day Jobs concept, I propose the following:

    [ QUOTE ]
    1. Keep the 30 day offline track for a particular badge. I'd say shorten it to 10, personally, but you'll see why I'd cede to 30, IF we do the below.

    2.Have only ONE day job badge visible at any time, similar to the Patron badges villain-side. You can earn multiple day jobs for the accolades, and those would be tracked behind-scenes. However, to stay in theme with a hero/villain's "day job", there should be one profession, not twelve or more. Every badge-earning period would "reset" your Day Job badge to a certain title.

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    This gives the player the option to earn the various accolades; relieves the pressure to the badgers for excessively-long offline farming; and allows theme purists to select a day job and STICK with it. You could continue to earn the various buffs at your leisure, but at the end of the day? Captain Awesome is really Milo Sweed, The Milk Man.

    Not Milo Sweed, the Milk Man / Doctor / Engineer / Dragon Tamer / Orthodontist / Mechanic / Politician / Janitor / Stable Cleaner / Gambler / Oh My Stars I Can't Write Anymore Jobs.
  14. Wow. My Kheldian gets love. Film at eleven.
  15. [ QUOTE ]
    Mr E-Man's semi-regular & mostly useless information post #403

    Dis is for Rose 'n alla youse too!

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    youse (yūz)




    pron. Chiefly Northern U.S.


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    For some reason, that made me lol.
  16. Turgenev

    Issue 13 Update

    Okay, I read this:

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    We should have had said something more by now, about Issue 13. But… like all great architectural endeavors, Issue 13 is taking on a life of its own and we’re not quite ready to spill forth all the information.

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    But in my head, it SOUNDED like this:

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    The Skynet Funding Bill is passed. The system goes online August 4th, 1997......It becomes self-aware at 2:14 am Eastern time, August 29th.

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  17. Heya Bruce:

    1. If I wanted your job... how would I do it? (Srsly.) I'd even work fer badges.

    2. Your signature hero: Who would it be? (In the CoX universe.)

    3. As far as mission writing, what would be the craziest setup you could think of for really taking the playerbase on a memorable trip?

    (And NO, I'm not jonesing for ideas for the mish creator!)
  18. [ QUOTE ]
    So uh.....what happen to the coming storm?

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    Build up for Issue 14 from what I recall.

    Re: Announcement. Yeah, bases, City Vault - you'd think they'd be worth a BLURB in the first announcement. Does that mean they're questionably ready for I13, and may need a pushback to I14?

    Overall though, I'm looking forward to it. I REALLY just wanna know if I should overhaul my VG base now, or wait for I13 goodies.
  19. Voted for the DONUTS one. Cuz really, DONUTS make the world go 'round.
  20. [ QUOTE ]
    Don't make me build another one... I want to go home....

    Just kidding, I hope you like it!

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    Heh, cool. No sweat, it's just a long-standing argument I've had with my circle of people-I-don't-dislike: Any time I get into a social networking thing, it instantly becomes blasé by the rest of the universe.

    Turgenev - the unavoidable sign of obscurity in modern times. ...It's a burden.
  21. [ QUOTE ]
    Please use this thread to discuss the below announcement.

    Join your fellow Heroes & Villains on the Official City of Heroes Facebook page!

    Our community team has been working to create a new page on Facebook where you can receive news feeds, share images and videos with the community, and stay in touch with all your heroic and villainous friends.

    You can even create a "Masked" profile to hide your secret identity, a place to put your Hero or Villain's character profile and connect to other Heroes and Villains... a way to share and promote the game to your mild mannered friends on Facebook. So come and join us, you never know who you might run into!

    Click here to view the City of Heroes Facebook Page

    [/ QUOTE ]

    *facepalms*

    Stupid social networking sites.

    *...adds himself as a "fan" to their Facebook page*

    I feel so used. What's next, Twitter? XD
  22. Heya,

    First, this is my final product as a "first base". I inherited the base editing for my SG, "Iron Phoenix" (Freedom), some time ago, but I never tweaked it until this past winter, when I realized "hey, we need a crafting area.... hokay, how do I do it... Um..."

    Then the base editing bug hit, and I just went to town on the joint. Part of the reason I poured myself into it was to lure some older IRON members back into CoX - they'd left a while ago for other games, and were used to "how things were" around Issue 8.

    When they came back to this, everything livened up again. I wanted to give them a home to sink their feet into and sigh in relaxation.

    I'll say this: I'm a "magic desk" incompetent. Tried a number of times, became an exercise in frustration more than anything. So this isn't a fancy "let's defy gravity" example - rather, it's just a base, with particular attention given to item detail and placement, lighting tweaks galore (I was a lighting director for TV/film in a previous life), and just focused on warmth and character, and cool color palettes.

    I'm offering this as a Picasa album (use the slideshow for ease of use), with all the items captioned beneath for locations and whatnot.

    Enjoy. I hope you like my house.
  23. Aw, crap. I thought I posted this in the SoA board... my bad. I'll tweak the original shortly.