Turbo_Starr

Base Building Committee
  • Posts

    911
  • Joined

  1. Turbo_Starr

    Retiring

    I wanted to thank everyone here on Triumph for some great memories.
    Keep those streets clean and be in touch!


    -Turbo
  2. Turbo_Starr

    A-Merits

    Do A-Merits carry over if you’re changing from a hero to a villain or visa versa?
  3. Turbo_Starr

    Hello

    Quote:
    Originally Posted by 3Mile View Post
    Hi Cath - I too have been M.I.A. - Fable 3
    How is that? I asked Santa...not sure if he listens anymore though.
  4. It's best to layout your ideas on paper first. If you have any questions, you can PM me @turbo starr
  5. My current 3 week project is the hazard zone TP room with a green house.
    Here are some sneak peaks.
  6. Good run. We had him down to 25% at one point. I think next time it will be better to run it Blue side. Thanks for all that came.
  7. Update: 10/22
    These are the spots I am holding. Hopefully we can get more interest before 8EST. I will reach out to TW as well.



    Team 1:
    1. Turbo Starr - scrapper (team leader)
    2. B Sampson - debuffer
    3. Guy Perfect - debuffer
    4. Justaris - debuffer
    5. Kaasha - blaster
    6. Saya - debuffer
    7.
    8.

    Team 2:
    1. Emerald Fusion - debuffer (team leader)
    2. Crimson Capacitor - scrapper
    3. Dr. Mind Bender - controller
    4. Bunny Slippers - mm
    5.
    6.
    7.
    8.
  8. Quote:
    Originally Posted by Catwhoorg View Post
    <_<

    >_>

    He isn't the only one AWOL...

    *ninja flash*
    Wait what? I thought I just saw Cat *assassin struck*
  9. Quote:
    Originally Posted by The_Demon_Hunter View Post
    Thank you, Turbo. Since they made the changes to base pathing rules and let us overlap items, I've done all I could to layer items together to create a unique look for items in all our bases. I want to make sure our bases have a unique, custom look to everything and so it all winds up being redone and made more complex in some way.
    I agree with you. As a base architect, it’s hardest to come up with original ideas and make them your own none the less.

    On a side note, the base committee has taken up much of my time, so –Stacker has been kind enough to make some modifications to the space station. I will post his progress shortly.
  10. Looks great DH. I am always blown away by others who take a concept and make it there own. You nailed the stars and maintained a clean look. I like how you integrated tech components to make units which isn’t easy. Keep us posted.
  11. I should be on Sunday and will help out.
  12. Quote:
    Originally Posted by Blitzkrieg88 View Post
    8 a.m. or 8 p.m. est?
    8pm EST
  13. I decided to make a new post for this Fridays CoP run. Let me know what toon you can bring and if you would like to lead a team. Here is the list so far. I will send you a PM prior to Friday as a reminder.



    Team 1:
    1. Turbo Starr - scrapper (team leader)
    2. B Sampson - debuffer
    3. Guy Perfect - debuffer
    4. Justaris - debuffer
    5. Lord Infinitum - brute
    6. Kaasha - blaster
    7.
    8.

    Team 2:
    1. Emerald Fusion - debuffer (team leader)
    2. Crimson Capacitor - scrapper
    3. Dr. Mind Bender - controller
    4. Bunny Slippers - mm
    5.
    6.
    7.
    8.

    Team 3:
    1.
    2.
    3.
    4.
    5.
    6.
    7.
    8.
  14. Turbo_Starr

    Badge Team

    Update:



    Team 1:
    1. Turbo Starr - scrapper
    2. Dr. Mind Bender - controller
    3. Moon Heat - debuffer
    4. B Sampson - debuffer
    5. Justaris - debuffer
    6.
    7.
    8.

    Team 2:
    1.
    2.
    3.
    4.
    5.
    6.
    7.
    8.

    Team 3:
    1.
    2.
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    4.
    5.
    6.
    7.
    8.
  15. Turbo_Starr

    Badge Team

    Update:



    Team 1:
    1. Turbo Starr - scrapper
    2. Dr. Mind Bender - controller
    3. Moon Heat - controller
    4. B Sampson - something Uber
    5.
    6.
    7.
    8.

    Team 2:
    1.
    2.
    3.
    4.
    5.
    6.
    7.
    8.

    Team 3:
    1.
    2.
    3.
    4.
    5.
    6.
    7.
    8.
  16. Turbo_Starr

    Badge Team

    Quote:
    Originally Posted by B_Samson View Post
    I assume this is a red run? (I won't be able to bring my Tanker if it is.)
    Yes sorry!! Red Run
  17. Thanks for the invite Em. I know our guys are very excited and are looking to form new relationships with the current SG's. We are planning on rebounding starting January with a new website and recruitment.

    For those of you who didn’t know. Riders of Apocalypse became the Council of Heroes when there was a known discrepancy about our name mid February.
  18. Turbo_Starr

    Badge Team

    Thanks for the info. I would like to do a CoP Run this Friday at 8EST. I could lead a team and would like to know if anyone else can do the same.



    Team 1:
    1. Turbo Starr - scrapper
    2. Dr. Mind Bender - controller
    3. Moon Heat - controller
    4.
    5.
    6.
    7.
    8.

    Team 2:
    1.
    2.
    3.
    4.
    5.
    6.
    7.
    8.

    Team 3:
    1.
    2.
    3.
    4.
    5.
    6.
    7.
    8.
  19. Turbo_Starr

    Badge Team

    Ok, going to form a CoP Run this Saterday starting at 8EST. From what I understand, we need debuffers and lots of damage.



    Team:
    1. Turbo Starr - scrapper
    2.
    3.
    4.
    5.
    6.
    7.
    8.
  20. Turbo_Starr

    Badge Team

    Hey Guys, so I am working on a few badges for the next few weeks. I could use some help on these TF’s especially the Master LRSF and Cathedral of Pain Trial. Sign up and we can start organizing times.



  21. This is my current build on my ill/emp. I have no issue soloing. When power boost is on, im soft capped which helps leading into mobs.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dr. Destiny: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Empathy
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Blind -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold(17), UbrkCons-Hold/Rchg(17), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(19)
    Level 1: Healing Aura -- Panac-Heal(A), Panac-Heal/EndRedux(13), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(15)
    Level 2: Heal Other -- Panac-Heal(A), Panac-Heal/EndRedux(3), Panac-EndRdx/Rchg(3), Panac-Heal/Rchg(11), Panac-Heal/EndRedux/Rchg(11)
    Level 4: Absorb Pain -- Panac-Heal(A), Panac-Heal/EndRedux(5), Panac-EndRdx/Rchg(5), Panac-Heal/Rchg(9), Panac-Heal/EndRedux/Rchg(9)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Swift -- Flight-I(A)
    Level 10: Superior Invisibility -- SW-Def/EndRdx(A), SW-Def/EndRdx/Rchg(34), SW-EndRdx/Rchg(34), HO:Cyto(40), LkGmblr-Rchg+(43)
    Level 12: Hover -- SW-Def/EndRdx(A), SW-Def/EndRdx/Rchg(36), SW-EndRdx/Rchg(36), Flight-I(36), Frbd-Fly(45), Frbd-Stlth(46)
    Level 14: Fly -- Zephyr-ResKB(A)
    Level 16: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(21), Mrcl-Heal(21), Numna-Regen/Rcvry+(23), Numna-Heal(23), Numna-Heal/EndRdx(25)
    Level 18: Phantom Army -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Dmg/Rchg(31), S'bndAl-Acc/Dmg/Rchg(46), S'bndAl-Acc/Rchg(46)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(29)
    Level 22: Fortitude -- HO:Membr(A), HO:Membr(25), HO:Membr(27)
    Level 24: Clear Mind -- Range-I(A)
    Level 26: Spectral Terror -- HO:Endo(A), HO:Endo(37), HO:Endo(37)
    Level 28: Recovery Aura -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(40)
    Level 30: Group Invisibility -- SW-ResDam/Re TP(A), SW-Def/Rchg(31), SW-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(43)
    Level 32: Deceive -- CoPers-Conf/EndRdx(A), CoPers-Conf(33), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(34)
    Level 35: Boxing -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(37)
    Level 38: Regeneration Aura -- Panac-Heal(A), Panac-Heal/EndRedux(39), Panac-EndRdx/Rchg(39), Panac-Heal/Rchg(39), Panac-Heal/EndRedux/Rchg(40)
    Level 41: Power Blast -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43)
    Level 44: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45), ImpSkn-ResDam/EndRdx(45), ImpSkn-EndRdx/Rchg(50), GA-3defTpProc(50)
    Level 47: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(48), HO:Cyto(48), HO:Cyto(48)
    Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 1: Ninja Run



    Code:
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  22. I also feel that if a group hasn’t had activity for over 365 days then the name should become available.