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Posts
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Joined
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I wanted to thank everyone here on Triumph for some great memories.
Keep those streets clean and be in touch!
-Turbo -
Do A-Merits carry over if youre changing from a hero to a villain or visa versa?
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It's best to layout your ideas on paper first. If you have any questions, you can PM me @turbo starr
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My current 3 week project is the hazard zone TP room with a green house.
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Good run. We had him down to 25% at one point. I think next time it will be better to run it Blue side. Thanks for all that came.
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Update: 10/22
These are the spots I am holding. Hopefully we can get more interest before 8EST. I will reach out to TW as well.
Team 1:
1. Turbo Starr - scrapper (team leader)
2. B Sampson - debuffer
3. Guy Perfect - debuffer
4. Justaris - debuffer
5. Kaasha - blaster
6. Saya - debuffer
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Team 2:
1. Emerald Fusion - debuffer (team leader)
2. Crimson Capacitor - scrapper
3. Dr. Mind Bender - controller
4. Bunny Slippers - mm
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Quote:I agree with you. As a base architect, its hardest to come up with original ideas and make them your own none the less.Thank you, Turbo. Since they made the changes to base pathing rules and let us overlap items, I've done all I could to layer items together to create a unique look for items in all our bases. I want to make sure our bases have a unique, custom look to everything and so it all winds up being redone and made more complex in some way.
On a side note, the base committee has taken up much of my time, so Stacker has been kind enough to make some modifications to the space station. I will post his progress shortly. -
Looks great DH. I am always blown away by others who take a concept and make it there own. You nailed the stars and maintained a clean look. I like how you integrated tech components to make units which isnt easy. Keep us posted.
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I should be on Sunday and will help out.
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I decided to make a new post for this Fridays CoP run. Let me know what toon you can bring and if you would like to lead a team. Here is the list so far. I will send you a PM prior to Friday as a reminder.
Team 1:
1. Turbo Starr - scrapper (team leader)
2. B Sampson - debuffer
3. Guy Perfect - debuffer
4. Justaris - debuffer
5. Lord Infinitum - brute
6. Kaasha - blaster
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Team 2:
1. Emerald Fusion - debuffer (team leader)
2. Crimson Capacitor - scrapper
3. Dr. Mind Bender - controller
4. Bunny Slippers - mm
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Team 3:
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Update:
Team 1:
1. Turbo Starr - scrapper
2. Dr. Mind Bender - controller
3. Moon Heat - debuffer
4. B Sampson - debuffer
5. Justaris - debuffer
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Team 2:
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Team 3:
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Update:
Team 1:
1. Turbo Starr - scrapper
2. Dr. Mind Bender - controller
3. Moon Heat - controller
4. B Sampson - something Uber
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Team 2:
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Team 3:
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Thanks for the invite Em. I know our guys are very excited and are looking to form new relationships with the current SG's. We are planning on rebounding starting January with a new website and recruitment.
For those of you who didnt know. Riders of Apocalypse became the Council of Heroes when there was a known discrepancy about our name mid February. -
Thanks for the info. I would like to do a CoP Run this Friday at 8EST. I could lead a team and would like to know if anyone else can do the same.
Team 1:
1. Turbo Starr - scrapper
2. Dr. Mind Bender - controller
3. Moon Heat - controller
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Team 2:
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Team 3:
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Ok, going to form a CoP Run this Saterday starting at 8EST. From what I understand, we need debuffers and lots of damage.
Team:
1. Turbo Starr - scrapper
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Hey Guys, so I am working on a few badges for the next few weeks. I could use some help on these TFs especially the Master LRSF and Cathedral of Pain Trial. Sign up and we can start organizing times.
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This is my current build on my ill/emp. I have no issue soloing. When power boost is on, im soft capped which helps leading into mobs.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Dr. Destiny: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Blind -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold(17), UbrkCons-Hold/Rchg(17), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(19)
Level 1: Healing Aura -- Panac-Heal(A), Panac-Heal/EndRedux(13), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(15)
Level 2: Heal Other -- Panac-Heal(A), Panac-Heal/EndRedux(3), Panac-EndRdx/Rchg(3), Panac-Heal/Rchg(11), Panac-Heal/EndRedux/Rchg(11)
Level 4: Absorb Pain -- Panac-Heal(A), Panac-Heal/EndRedux(5), Panac-EndRdx/Rchg(5), Panac-Heal/Rchg(9), Panac-Heal/EndRedux/Rchg(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Swift -- Flight-I(A)
Level 10: Superior Invisibility -- SW-Def/EndRdx(A), SW-Def/EndRdx/Rchg(34), SW-EndRdx/Rchg(34), HO:Cyto(40), LkGmblr-Rchg+(43)
Level 12: Hover -- SW-Def/EndRdx(A), SW-Def/EndRdx/Rchg(36), SW-EndRdx/Rchg(36), Flight-I(36), Frbd-Fly(45), Frbd-Stlth(46)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(21), Mrcl-Heal(21), Numna-Regen/Rcvry+(23), Numna-Heal(23), Numna-Heal/EndRdx(25)
Level 18: Phantom Army -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Dmg/Rchg(31), S'bndAl-Acc/Dmg/Rchg(46), S'bndAl-Acc/Rchg(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(29)
Level 22: Fortitude -- HO:Membr(A), HO:Membr(25), HO:Membr(27)
Level 24: Clear Mind -- Range-I(A)
Level 26: Spectral Terror -- HO:Endo(A), HO:Endo(37), HO:Endo(37)
Level 28: Recovery Aura -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(40)
Level 30: Group Invisibility -- SW-ResDam/Re TP(A), SW-Def/Rchg(31), SW-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(43)
Level 32: Deceive -- CoPers-Conf/EndRdx(A), CoPers-Conf(33), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(34)
Level 35: Boxing -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(37)
Level 38: Regeneration Aura -- Panac-Heal(A), Panac-Heal/EndRedux(39), Panac-EndRdx/Rchg(39), Panac-Heal/Rchg(39), Panac-Heal/EndRedux/Rchg(40)
Level 41: Power Blast -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45), ImpSkn-ResDam/EndRdx(45), ImpSkn-EndRdx/Rchg(50), GA-3defTpProc(50)
Level 47: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(48), HO:Cyto(48), HO:Cyto(48)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 1: Ninja Run
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I also feel that if a group hasnt had activity for over 365 days then the name should become available.