Turbo_Ski

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  1. [ QUOTE ]
    Dorks :P Suichi pointed that out on AiM , my response was
    " as long as your happy with the gift im happy "

    And my other response is
    "As long as we look so awesome in our Graver art im sure Graver will be kept busy for quite awhile "

    [/ QUOTE ]
    I just think mel was trying to prove that it's not scarfs > everything but villlains > everything
  2. [ QUOTE ]
    But Mel would be happy about that. Less filthy heroes to get in the way of the glorious BURN. :3

    Oh, by the way: my 33 favorites > your 31 favorites. Face it, people like Mel more.

    [/ QUOTE ]
    Turbo-ski: 36 favs
    Melanie: 34 favs
    Dragonberry: 31 favs

    all seems right in the world to me...
  3. [ QUOTE ]
    [ QUOTE ]
    Most people have seen it already, but adding to my usual thread.

    http://graver13.deviantart.com/art/Burn-94136703

    This is a commission that Deebs gifted me with and I am forever grateful for it. Graver did a beautiful job of it and it's already one of my favorite pieces I've ever gotten.

    [/ QUOTE ]

    <3

    your like my bestest interweb friend , well you and shia
    and if you put my graver piece and your graver piece side by side it appears mel is crying because she has to pour gasoline on Deebs and her bear skin rug :P

    [/ QUOTE ]
    that sounds so very right though...
  4. I would like to see more explanation of the Hordelings and why look so much like Bat'zul except with ice powers...is there a ice demon lord to mirror Bat'Zul's fire?
  5. Turbo_Ski

    The RV Duo

    You're style remains awesome!
  6. Yeah, fog is one of those powers that there are so many reasonable combinations it's really difficult to say this or that one is the best. For instance, I have my corruptor one slotted:
    - 4 end/res
    - LotG +Recharge
    - Steadfast KB protection IO

    I'll probably do something entirely different on my cold/ice defender when I start IOing her out.
  7. [ QUOTE ]
    Hey! My guide is at LEAST 25% numbers... the whole first section.

    Still too many numbers if you ask me though....

    [/ QUOTE ]
    again you don't have Frostwork (grrrr) and Benumb to deal with.

    PS: your guide is too wordy
  8. [ QUOTE ]
    Bah! Too many numbers, not enough strategy.

    4 Stars.

    [/ QUOTE ]
    bah, says the forcefield guy who wishes he had some numbers to even talk about.
  9. [ QUOTE ]
    Nice guide Turbo, but I'd like to point out that Heat loss is getting fixed in the next patch, you'll no longer be able to get over the -1000% recovery debuff without heavy end slotting and a bit of luck (the new values are 62.5% base)

    [/ QUOTE ]
    Already know that and altered the Heat Loss screenshots. You're still able to counter-act the nuke crash with one +End inspiration following with heat loss regardless. Yes you'll be detoggled but Arctic Fog is probably the only toggle you'll be running anyway.
  10. [ QUOTE ]
    What is the range on Heat Loss? How close do I, and my team, have to be to receive the buff?

    [/ QUOTE ]
    The distance range is 70 ft.
    each buff pet trigger has 15 ft. radius
    the one debuff pet has a 20 ft. radius from the targeted foe

    Added this information to the guide above as well.
  11. Turbo_Ski

    *pokes you all*

    [ QUOTE ]
    Ouchies! >.> You poked me stomach!!!

    [/ QUOTE ]
    At least it wasn't a stab like I like to do.
  12. You're art looks great!
    *Starts stalking*
  13. Sleet stacking and Resistance debuff resists Formula

    Yes, Sleet stacks on itself from the same caster and it's incredibly easy to do so since 3 recharge SOs give it a downtime of 1 second before you factor in +recharge buffs from allies, hasten, and Inventions. The reason it stacks is because Sleet summons an untargetable pet that does all its effects and it's marked so you can summmon multiple instances. The game see the 2nd pet as a separate caster and thusly overrides the non-stacking from same caster rule that sleet has to follow.

    So what does this all mean? Well when we factor in Hasten and cast time, you get about 5 seconds of double stacked sleets about 4 separate times during one instance of hasten's duration. This is all with 3 recharge SOs too so it's dirt cheap out of the box and has much more potential the more recharge you throw at it with inventions and ally buffs. What's important though is that this gives Cold Domination a great edge to compete on the offensive front against sets with heavier -res debuffs or +dmg buffs or a good mix of both.

    The most extreme IO (yet still functional) IO build with permahasten got Sleet down to a 11 second overlap with 19 second intervals in between. So most IO builds you'll come up with will vary between 5 to 11 second overlap periods. Of course this is all without ally +Recharge buffs, so those can make up for any difference if you have them consistently available through SG mates and friends.


    Now the juiciest part of Sleet is the resistance debuff and how it can overwhelm AV/Hero/GM class targets since Res debuffs aren't resisted like other buffs.

    Resistance debuffs are resisted by the total resistance buff of the target. They are also subject to the Purple Patch modifiers. This applies to each individual damage resistance, so you might have the full effect on Fire resist because they have 0% but you might have Lethal resist might be 30% and it will shave off 30% of your debuff. Formula for this is below.

    [ QUOTE ]
    RESISTANCE FORMULA

    RES_FINAL = ( RES_BASE + RES_BUFF ) - ( RES_DEBUFF * PURPLE_PATCH * ( 1 - ( RES_BASE + RES_BUFF )) +/- [additional debuff/buffs]

    Purple Patch chart
    Enemy base resistance values

    [/ QUOTE ]

    Sleet for both defenders and corruptors has the same -30% res debuff and can slot the -20% res Achille's Heel proc for even more fun, so we'll use them in this example calculation. Let's say we're fighting a +4 Ghost Widow and we'll assume we got a lucky proc off of a single instance of sleet. We'll say we're attacking with Negative damage for this calculation as well.

    Given values
    Purple Patch Modifier: 0.48
    Sleet: 0.30
    Achilles Heel: 0.20
    GW's negative resistance: 0.30
    No Res buffs other than base.

    RES_FINAL = ( RES BASE + RES BUFF ) - ( RES DEBUFF * PURPLEPATCH * ( 1 - ( RES BASE + RES BUFF ) ) ) - ( RES DEBUFF * PURPLEPATCH * ( 1 - ( RES BASE + RES BUFF ) ) )
    RES_FINAL = ( 0.30 + 0.0 ) - ( .30 * 0.48 * ( 1 - ( 0.30 + 0.0 ) ) ) - ( 0.2 * 0.48 * ( 1 - ( 0.30 + 0.0 ) ) )
    RES_FINAL = ( 0.30 ) - ( 0.1008 ) - ( 0.0672 )
    RES_FINAL = 0.132
    +4 Ghost Widow is left with only 13.2% res to negative instead of 30%

    Now what if we we're double stacking sleet but without the proc?
    RES_FINAL = ( 0.30 ) - ( 0.1008 ) - ( 0.1008 )
    RES_FINAL = 0.0984
    +4 Ghost Widow is left with only 9.84% res to negative instead of 30%

    Of course since Ghost Widow has zero resistance to fire/energy/cold she is suffers -14.4% for each instance of Sleet ( -28.8% when double stacked )

    Now the damage calculations are easy here since Resistance only looks at the final damage of a power. An attack that does 100 damage against 30% resistant dmg type will only deal 70 damage and when it's a -30% res value it's final damage will be 130 damage. This is a lot better than +dmg buffs in the long run too since +Dmg buffs only effect the base damage of a power and not the value after enhancements.

    DMG_FINAL = DMG_BUFFED * ( 1 - RES_FINAL )
    If RES_FINAL is negative you'll get a higher value and if positive you get a lower value.


    ----------------------------------------

    HP Caps + Frostworks and why it's skippable

    Frostworks sounds great at first but it really isn't when most players will hardly see any benefit from it. I'll go into detail who you shouldn't put this on and why you shouldn't feel bad if you skip it.

    Below is the amount of self percent HP buffs needed for each AT to reach their HP cap:
    BLASTER_________33.33
    CONTROLLER______57.89
    DEFENDER________57.89
    SCRAPPER________80.00
    TANKER__________71.43
    KHELDIAN_______125.00
    CORRUPTOR_______50.00
    DOMINATOR_______57.89
    MASTERMIND_____100.00
    BRUTE__________114.29
    STALKER_________33.33
    ARACHNOS_______125.00


    Now Frostworks looks at the caster's Base HP for it's percent buff and then applies the final HP number to the AT. Below are the equivalent self percent values for each AT frostworks is cast on.

    ________________FW_Corr_BASE____1 SO______2 SO______3 SO
    BLASTER____________39.11________52.13_____65.16___ __76.24
    CONTROLLER_________46.32________61.74_____77.16___ __90.28
    DEFENDER___________46.32________61.74_____77.16___ __90.28
    SCRAPPER___________35.20________46.92_____58.64___ __68.62
    TANKER_____________25.14________33.52_____41.89___ __49.01
    KHELDIAN___________44.00________58.65_____73.30___ __85.77
    CORRUPTOR__________44.00________58.65_____73.30___ __85.77
    DOMINATOR__________46.32________61.74_____77.16___ __90.28
    MASTERMIND_________58.67________78.20_____97.74___ _114.36
    BRUTE______________31.43________41.89_____52.36___ __61.26
    STALKER____________39.11________52.13_____65.16___ __76.24
    ARACHNOS___________44.00________58.65_____73.30___ __85.77

    ________________FW_Def_BASE_____1 SO______2 SO______3 SO
    BLASTER____________44.44________59.28_____74.06___ __86.64
    CONTROLLER_________52.63________70.20_____87.70___ _102.60
    DEFENDER___________52.63________70.20_____87.70___ _102.60
    SCRAPPER___________40.00________53.35_____66.65___ __77.98
    TANKER_____________28.57________38.11_____47.61___ __55.70
    KHELDIAN___________50.00________66.69_____83.31___ __97.47
    CORRUPTOR__________50.00________66.69_____83.31___ __97.47
    DOMINATOR__________52.63________70.20_____87.70___ _102.60
    MASTERMIND_________66.66________88.92____111.08___ _129.96
    BRUTE______________35.71________47.64_____59.51___ __69.62
    STALKER____________44.44________59.28_____74.06___ __86.64
    ARACHNOS___________50.00________66.69_____83.31___ __97.47


    Below is a chart showing when frostworks alone will cap an ATs HP.

    xxxxx = Capped

    ________________FW_Corr_BASE____1 SO______2 SO______3 SO
    BLASTER____________xxxxx________xxxxx_____xxxxx___ __xxxxx
    CONTROLLER______________________xxxxx_____xxxxx___ __xxxxx
    DEFENDER________________________xxxxx_____xxxxx___ __xxxxx
    SCRAPPER__________________________________________ _______
    TANKER____________________________________________ _______
    KHELDIAN__________________________________________ _______
    CORRUPTOR_______________________xxxxx_____xxxxx___ __xxxxx
    DOMINATOR_______________________xxxxx_____xxxxx___ __xxxxx
    MASTERMIND________________________________________ __xxxxx
    BRUTE_____________________________________________ _______
    STALKER____________xxxxx________xxxxx_____xxxxx___ __xxxxx
    ARACHNOS__________________________________________ _______

    ________________FW_Def_BASE_____1 SO______2 SO______3 SO
    BLASTER____________xxxxx________xxxxx_____xxxxx___ __xxxxx
    CONTROLLER______________________xxxxx_____xxxxx___ __xxxxx
    DEFENDER________________________xxxxx_____xxxxx___ __xxxxx
    SCRAPPER__________________________________________ _______
    TANKER____________________________________________ _______
    KHELDIAN__________________________________________ _______
    CORRUPTOR_______________________xxxxx_____xxxxx___ __xxxxx
    DOMINATOR_______________________xxxxx_____xxxxx___ __xxxxx
    MASTERMIND________________________________xxxxx___ __xxxxx
    BRUTE_____________________________________________ _______
    STALKER____________xxxxx________xxxxx_____xxxxx___ __xxxxx
    ARACHNOS__________________________________________ _______


    As you can see buffing any thing other than a scrapper/tanker/kheldian/brute/arachnos/mastermind is pretty pointless.

    Now there are specific sets you should never buff as well since they reach near cap with their own buffs
    NEVER BUFF:
    - Invulnerability users
    - Stone Armor users
    - Regeneration users
    - Ice Tankers
    - Crab Spiders
    - White/Black Dwarfs
    - Peacebringers
    - Controllers with Earth's Embrace
    Frostworks is meaningless to them since they are aleady extremely close to their HP caps.

    Willpower should avoid being buffed if accolades and/or +HP IOs are present (that's between 10% to 30% self buff on average)

    Always try and buff any Tankers/Kheldians/Arachnos/Brute/Scrapper first then focus on Masterminds unless one of those ATs matches the group I mention above.


    Since the power has almost no effect on well over half of the ATs in the game prior to Inventions and Accolades, there is no reason why you couldn't skip Frostworks or leave it unslotted.


    ---------------------------------------

    Heat Loss positioning and ToHit check explained

    Heat Loss summons two separate non-target pets, one to do the buff and one to do the debuff. The buff pet is auto hit and the debuff pet requires a ToHit check for all it's effects except for the one foe targeted (that one foe is auto hit).

    Buff pet does (15 ft. Radial):
    +Recovery
    +Endurance

    Debuff pet does (20 ft. Radial):
    -SPD
    -Recharge
    -Res
    -Endurance
    -Summons Buff pet to radiate from target

    When you activate Heat Loss the buff pet is summoned to radiate from you once and the debuff pet hits the target as a radial AoE. The debuff pet then summons the buff pet to radiate off each enemy in the AoE (This is auto hit). All the other effects of the debuff pet require a ToHit check for each enemy that wasn't the targeted one. The reason the targeted foe is auto hit is because it needs to summon the buff pet again for that to be auto hit off each enemy.

    Now there are 3 ways you can use this on team:
    #1 Get yourself in melee with the enemies for max buff for you and your melee allies
    #2 position yourself near the ranged allies and fire it off at one of the melee ally's target
    #3 patiently wait for an enemy to close in on the ranged allies for max buff

    I personally like #2 a lot but if you're selfish it's completely okay to do #1

    You can also cancel out the end crash of blast Nukes with Heat Loss by using a +End inpsiration after nuking and hitting Heat Loss next to the enemies. This doesn't make nukes must-haves, but it does make them more appealing.

    ---------------------------------------

    Blast set synergies ( the ones that matter)

    Dark Blast - the -ToHit debuffs synergize very well with the +DEF shields. Also the AoE immobilize is nice despite being unnecessary with all the slows, but it's the -ToHit portion we love.

    Ice Blast - Slow stacking insanity and rain stacking...does any more really need to be said? oh yeah Freeze Ray is awesome for holding stacking with Benumb

    Sonic Blast - let's be honest -res debuffs synergizes with EVERYTHING...Screech can be used just like freeze ray with Benumb too

    Rad Blast - just Def debuff stacking here, only worth mentioning because Achille's Heel procs are great and Cosmic Burst is essentially Freeze Ray + Bitter Ice Blast with -def instead of -tohit and slow.

    Psychic Blast - -recharge stacking and has a nice assortment of ST controls that you can use with benumb if you want.

    ---------------------------------------

    Inventions

    I'm not going to go into great detail here since inventions are complex and different builds will always seek different things depending on their blast set powers.

    Achille's Heel -res proc - put it into Infrigidate and Sleet. It will most of the time be adding 15-20% damage buff (see Resistance formula) to your entire team's gross damage whenever it does proc off.

    Franken slotting - this is where you take say a dmg/rechg IO from one set and another dmg/rechg IO from a different set in order to save slots and still get the most out of your enhancements. Try to do this as often as possible with Sleet, Heat Loss, Snow Storm, Frostwork, and Infrigidate.

    Set Bonsuses to focus on:
    #1 - Recharge - the faster hasten, benumb, sleet, and heat loss recharge the more powerful you become.
    #2 - Accuracy - the more accuracy bonsus you can eventually completely omit accuracy enhancements from your attack powers without a loss because of Infrigidate's and Sleet's def debuffs and these +Acc bonsuses.

    Anything else while nice to have isn't of a great concern regarding Cold Domination specifically.


    ---------------------------------------

    Credits:

    FF2Major, Hopper, and Walt_Jabsco for help with the PBU + Benumb formula and in-game tests

    F22Major's guide to Powerboost
    Paragonwiki Hit Points page
    Paragonwiki Limits page
    Paragonwiki Purple Patch
    Culex's Enemy Resistances - Damage and Mez guide
  14. Guide to Cold Dominating
    by Turbo_ski


    Before we begin, I would like to reference you to Arcanaville's guide to Defense and ToHit. Cold Domination is very Defense focused and so it's important that you understand exactly how it works.

    Also this guide is focused for PvE not PvP. Although PvPers might find some of the formulas useful.

    -------------------------------------

    Table of Contents
    - Powers Overview
    - Pool powers
    - Important Power Combos
    - Def vs Res in Arctic Fog
    - Benumb mechanics
    - Sleet stacking and Resistance debuff resists Formula
    - HP Caps + Frostworks and why it's skippable
    - Heat Loss positioning and ToHit check explained
    - Blast set synergies
    - Inventions

    --------------------------------------

    Powers Overview

    All powers except frostwork are must-haves if you team in PvE. If you're building this for solo you're probably better off rolling a Storm summoning character and if you're rolling for PvP only then you'll still want the shields for double KB protection IOs and LotG +Recharge IOs (even the cold/fire resists are somewhat helpful despite +DEF being a joke in PvP).


    Infrigidate [Single Enemy Target, -Def(ALL), -Recharge, -SPD, -Dmg(Fire)]
    Corruptor values
    Defender values
    Description: This power will severely cripple a single foe's movement and recharge. It will also reduce any fire damage the foe does and most importantly it will apply a hefty defense debuff that will improve all ToHit rolls against the target (basically target painting it).
    Use: use at the start of every attack chain and before benumb to improve your ToHit chances. It can also be used as pseudo hold, especially against fire wielding foes.
    Recomended SO slotting: 2 accuracy / 1-2 Def Debuff / 1 recharge / 1 end redux

    Ice Shield [Single Ally Target, +Def(Melee/Smashing/Lethal), +Res(Cold/Fire)]
    Corruptor values
    Defender values
    Description: Gives your allies a hefty amount of Defense to all postional attacks and gives some elemental resist.
    Use: Take it and use it on everyone on your team. If you don't you might as well roll a Storm Summoning character instead.
    Recomended SO slotting: 3 def buff / 0-1 end redux

    Snow Storm [AoE Enemy Toggle, -Recharge, -SPD, -Fly]
    Corruptor values
    Defender values
    Description: This debuff toggle will apply the majority of your -recharge -SPD effects. That's all it does but it does it incredibly well. It will also down flyers.
    Use: Use at the start of combat after Sleet. Anchor it on a tough central foe.
    Recomended SO slotting: 2 end redux / 1-2 slow

    Glacial Shield [Single Ally Target, +Def(Ranged/AoE/Negative/Energy), +Res(Cold)]
    Corruptor values
    Defender values
    Description: See Ice Shield
    [u]Use:[u] See Ice Shield
    Recomended SO slotting: 3 def buff / 0-1 end redux

    Frostwork [Single Ally Target, +MaxHP, +Res(Toxic)]
    Corruptor values
    Defender values
    Description: This will increase the max HP of an ally, it doesn't heal beyond what it buffs like Dull Pain clones do. It has a hefty recharge time so you'll only be able to get on 3-4 people at most with 3 slots.
    Use: ...It's really overkill most of the time so use it on someone that is prone to dying a lot...
    Recomended SO slotting: 0-3 recharge / 1-2 heal
    (see "HP Caps + Frostworks and why it's skippable")

    Arctic Fog [AoE Self+Ally Toggle, +Res(Slow/Cold/Fire/Energy), +Def(AoE/Ranged/Melee), +Stealth]
    Corruptor values
    Defender values
    Description: You take this power because slow resist is rare and the stealth is helpful and the resistance and defense protects YOU.
    Use: Just keep the toggle on all the time. make sure to be in range of melees for the buff though.
    Recomended SO slotting: 2 end redux / 1-3 resistance / 0-3 def buff
    (see "Def vs Res in Arctic Fog")

    Benumb [Single Enemy Target, -Special, -Regen, -Dmg(ALL), -End]
    Corruptor values
    Defender values
    Description: By far the strongest power in the entire set. This will reduce a variety of stats dramatically and debuff the foe's damage and regen severely.
    Use: Use it every time it's up but only after using Infrigidate first.
    Recomended SO slotting: 3 recharge / 1-2 accuracy
    (see "Benumb mechanics")

    Sleet [AoE Enemy Location, -Res(ALL), -Def(ALL), -Recharge, -SPD, Knockdown, Minor DoT damage]
    Corruptor values
    Defender values
    Description: Sleet is your main offensive power and is your AoE target painter and helps snow storm slow enemies better. TAKE IT AND LOVE IT!
    Use: Use it first ALWAYS. You can hide behind an object or corner out of sight and still drop it on foes.
    Recomended SO slotting: 3 recharge / 1-2 Def debuff / 1-2 Slow
    (See "Sleet stacking and Resistance debuff resists Formula")

    Heat Loss [AoE Enemy+Self+Ally Target+Self, -Res(ALL), -End, -Recharge, -SPD, +End, +Recovery]
    Corruptor values
    Defender values
    Description: This will easily cap any ally's (including yours) recovery and endurance as long as they are near the targeted enemy. it also radiates one buff from the caster.
    Use: Use it after a Sleet and preferably near your melee allies.
    Recomended SO slotting: 3 recharge / 1-2 endmod / 0-1 accuracy
    (See "Heat Loss positioning and ToHit check explained")

    ---------------------------------------

    Pool Powers (at least the ones that matter)


    HIGHLY RECOMENDED

    Hasten - because getting Benumb, Heat Loss, and Sleet back up as fast as possible is VERY important.

    Hurdle or Swift - needed to access...

    Health/Stamina - Yes, you will need Stamina because of the costs of Arctic Fog and Snow Storm running while you hurl out blasts

    Superspeed - When stacked with Arctic Fog this will give you Invisbility level stealth and will let you stand right next to foes if you really wanted to.

    Power Buildup (Defenders only) - Use with Benumb to raise the -Special value to the -90% cap.


    FLUFF POWERS

    Recall Friend - nice if you take the Superspeed + Arctic Fog combo, but it's entirely skippable.

    Stimulant - This will shut up anyone that is complaining about getting mezzed but it's not necessary.

    Aid Self - If you took Stim, you might as well pick up this as well.

    Alternative travel powers - really up to personal preference but they don't have any benefit with Cold powers like speed does.

    Maneuvers - I only recommend this for Defenders since they have decent DEF values on it and Arctic Fog to make the stacking worthwhile.

    Assault/Tactics - Great for any AT to take...but again not essential.

    ---------------------------------------

    Important Power Combos


    Snow Storm + Ice/Glacial Shields = The shields protect the team from the initial volley of attacks and Snow Storm significantly slows the recharge of the second volley of attacks

    Arctic Fog + Superspeed = grants Invisibility level stealth with no drawbacks

    Infrigidate + Benumb = Makes Bosses/EB/AVs complete wimps

    Power Buildup + Infrigidate + Benumb = The above effect except vastly better. This will make anyone in a PvP zone cry as well.

    Sleet + Heat Loss = Casting Sleet first helps to ensure that the debuff portion of Heat Loss hits as many foes as possible.

    Ice/Glacial shields + Defender Maneuvers + Defender Arctic Fog = additional 15% AoE +Def in addition to shields

    Sleet + Snow Storm = Slow stacking makes Snow Storm even more awesome

    ---------------------------------------

    Def vs Res in Arctic Fog


    This is the subject of much debate in the Defender forums and not even discussed at all in the corruptor forums.

    Corruptors first, you should NEVER slotted DEF into Arctic Fog. The value is just way too low to even begin to justify the slots. It's so low that you're better off stacking the low +Def bonuses from pool powers (don't even think about doing that either). In short, just slot resistance.

    Defenders have a dillema here. On one hand the resistance value of Fog is large and very worthy of buffs, and on the other hand the Def value is just slightly high enough to justify slotting for DEF stacking assuming you are taking Maneuvers as well.

    If you're not taking Maneuvers I highly recommend you just slot 3 resistance instead and move the extra slot you don't use some place else.
    If you are taking Maneuvers then I recommend slotting 3 Defense and 1 resistance then.

    ----------------------------------------

    Benumb mechanics

    What Benumb effects?
    [ QUOTE ]

    Stun/Sleep/Hold/Immobilize/Confuse/Fear Duration
    Mez Protection Magnitude
    Mez Resist (Acro/AM/Vengeance)
    Defense Buffs/Debuffs
    ToHit Buffs/Debuffs
    Heals (Direct heals only, not +regen or -regen)
    Endurance Drain and "Heals" (Direct +end from powers like Transference, not +recovery)
    Run/Fly Speed
    Run/Fly Speed Resist
    Movement Slow Powers (Not -recharge)
    Knockdown/Knockback

    [/ QUOTE ]
    quoted from F22Major's guide to Powerboost


    The exception is that if power has a slottable Resistance component it won't be effected by powerboost/benumb. this means that Ice Shield, Glacial Shield, and Arctic Fog for example are completely unaffected by these powers because they have slottable resistance components.

    It should also be noted that while Benumb does effect status protection (clear mind and the like), but it does not affect AV/Hero Purple Triangles or inherent mez protection built into Boss/GM/AV/EB/Hero enemy classes.

    Anyway here is the formula to all the effects:
    EFFECT_VALUE * min( max( 1 + BENUMB_VALUE *( 1 + POWERBOOST_VALUE ), 0.1 ), 4.0 )

    Pretty much all you need to know is that whatever the value of the benumb that's the percent it's going to shave off that effect's amount.
    Corruptor Benumb = -55.875%
    Defender Benumb = -74.5%
    Power Buildup + Def. Benumb = -90% (capped, since you can't reduce any effect to be less than 10%)

    EXAMPLE:
    Clear Mind is -12.975 mag to all it's status effects

    under Corr. Benumb:
    Clear Mind = -12.975 * MIN( MAX( 1 + -0.55875, 0.1), 4)
    Clear Mind = -12.975 * ( 0.44125 )
    Clear Mind = -5.72521875

    under Def Benumb:
    Clear Mind = -12.975 * MIN( MAX( 1 + -0.745, 0.1), 4)
    Clear Mind = -12.975 * ( 0.255 )
    Clear Mind = -3.308625

    under PBU + Benumb:
    Clear Mind = -12.975 * MIN( MAX( 1 + -1.477633, 0.1), 4)
    Clear Mind = -12.975 * MIN( MAX( -0.477633, 0.1), 4) <- reduces to Min value 0.1
    Clear Mind = -12.975 * ( 0.1 )
    Clear Mind = -1.2975


    So what happens when you Benumb another Cold and they use Benumb? For this example well say that a Cold Corruptor Benumbed a Cold Defender first.
    Defender Benumb = -0.745 * MIN( MAX( 1 + -0.55875, 0.1), 4)
    Defender Benumb = -0.745 * ( 0.44125 )
    Defender Benumb = -0.32873125

    What if benumb is used on someone using Power Boost? Well once again it depends on which was activated first here. (Using Clear Mind as the effect example)
    If Corr_Benumb comes first...
    Clear Mind = -12.975 * MIN( MAX( 1 + -0.55875 + 0.9834 * ( 1 + -0.55875), 0.1), 4)
    Clear Mind = -12.975 * MIN( MAX( 0.44125 + 0.9834 * ( 0.44125 ), 0.1), 4)
    Clear Mind = -12.975 * MIN( MAX( 0.44125 + 0.43392525, 0.1), 4)
    Clear Mind = -12.975 * ( 0.87517525 )
    Clear Mind = -11.35539887
    NOTE: if benumb runs out of duration before PB then just remove the -0.55875 in the (1 + -0.55875) part for that value.

    If Power Boost comes first...
    Clear Mind = -12.975 * MIN( MAX( 1 + -0.55875 + 0.9834, 0.1), 4)
    Clear Mind = -12.975 * ( 1.42465 )
    Clear Mind = -18.48483375
  15. [ QUOTE ]
    [ QUOTE ]
    Or one of those angler fish.

    [/ QUOTE ]

    Anglerfish?

    I'm sorry, I couldn't resist.

    [/ QUOTE ]
    Eats catfish right?
  16. Alex, Frosty Femme, Spinomania, and Khep are about the only people I see online over there lately. Lady_Judgement is currently playing WoW because he was forced into by RL friends or so he claims.

    I've been lvling my cold/ice defender and ss/fire brute on Infinity mainly
  17. [ QUOTE ]
    This is the shot of 6 of our 8 cats, Rex (floor, biggest), Mews (couch, still a boy), Toots (couch, daddybrother), Purrcy (top, only girl), Boxer (couch, mommysister), Squeek (rocking chair, $3k cat from surgery).

    We've got two other cats, my mom's got a dark tortie female named Keli, and then there's Alby.

    [/ QUOTE ]
    dear lord it's like an invasion...

    EDIT: Scarf_Girl needs to stop making sickeningly cute threads.
  18. [ QUOTE ]
    Koschej.

    Beautiful dogs. I'm a fan of big dogs myself



    Shy
    Shadow - I love this picture of Shadow. He's just relaxing and yawning and everyone thinks he looks so fierce
    Both of them

    [/ QUOTE ]
    These dogs win the thread!

    I no longer have pets, but I use to have 2 cats and a dog (schnauzer). As cute as that dog was, she was the dumbest dog I've ever seen...We had to keep it away from the pool because everytime she drank from it, she would fall in and we would have to scoop her out since she didn't know how to swim either. Then should would do it again immediately afterwards...
  19. [ QUOTE ]
    I have a 16-year-old pug who can go with those JRTs. He's decided he doesn't like me any more and tries to kill me on sight. Fred, the bony bad-breath bitin' bastage.

    [/ QUOTE ]
    That dog looks both ill and disturbed
  20. [ QUOTE ]
    I'm scratching my head to see the hate, but clearly I started this thread assuming I was one of the offenders. *shrug*

    I apologize to Turbo-Ski and Scarf-girl as well as anyone else I've personally offended. If that's not sufficient, well, I guess it'll have to be insufficient.

    [/ QUOTE ]
    I only accept apologies in giftart form.
  21. Shame on all of you for bring this mess into the art forum. It's tainted now with hate and not the good kind either.
  22. *High fives Nadya and shakes fist at forum rules with other hand*