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Posts
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Joined
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I think the community tapered off the same time the Hami raids went pear shaped, co-incidence? yes, but the community was heavily tied into our friday night Hami ganking!
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just hoping that the third possibility of tweakable hostages is availiable and then the arc i've thought of in my head will be plausable to build!
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Tweakable bosses! Check!
Picking Mission Issuer! Check!
thats two off my wish list confirmed, now if you'll excuse me there will be a slight happy spring in my step while I massacre some DE chumps -
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I hope the power ISN'T the PPD power.
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Hope: Confirmed
The PPD power is not the power in the Cyborg pack
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cheers for the conformation GR! -
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The power will combine both a shapechange costume and a travel power. On activation you transform into a car, bus or truck.
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lol been watching transformers have we? -
new costume pieces, emote and pwer = me buying anyway truth be told
really want to see more info on this and I hope the power ISN'T the PPD power. -
Can't remember seeing one, but could be a good venue for a few jobs
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We need somewhere for performers to get a badge. A rock club or something.
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Tiki Lounge in Pocket D, the various ruined "stages" in the Hollows, Perez park etc or perhaps outside some of the various club / theatre entrances around the city? -
Next thing you know he'll be running out with a black towel across his back shouting "I'M BATMAN!" lol
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Dual Vanguard blades that have proper handles, not the HALO ones!
Labels for Midnighter club exit doors.
The ability to have floating power trays with variable numbers of slots rather than a full 8 slot tray. -
I think we have to assume that the buff / reward list will be the same hero and villainside, so places like Croatoa would only count if there was a similar location villainside, like a cemetary for example.
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perhaps adding a seconday "stealth" effect like in the Teleport IO would be a good balance, would fit nicely with the accuracy debuff / placate effect concept without actually re-hiding.
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vice versa from word processor back into architect should work though. At present I don't think there is a mechanism to highlight text in game, so unless they add a text export system like saving binds, that might be harder to do, but lets hope they do!!!
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its a better suggestion that mine, but I was looking for any excuse to get Rikti armor lol
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I think the ability to turn up as a police drone, having every power in the game the a "BAN MODE TURN ON" button kinda says it all. Glad the GM staff are cracking down on the shameless scumbags that are posing as GM's.
They are the unsung ninja like hero's of Paragon that we never see, but are there among us -
Rikti Warzone - combatant of some sort ( rikti armor for that one please :P )
Shadow Shard - Dimensional Explorer / Researcher
Ouroboros - Mender / Temporal Researcher
Cimerora - Historian
could be some amusing results from this -
I'd like to see a way of "picking" a contact to go get the mission from ( for missions that are ultimately added as "official" missions perhaps ) as I think arcs with Time Travel in them that are handed out by a computer somewhere, just wouldn't sit right with me.
Tweaking bosses appearance and hostage appearance would also be very important features for me, having to constantly rescue Percy Winkly or Flower Knight would get a tad boring and make for little amusement between player created missions ( here's hoping we can choose the difference between a rescue and an escort version of hostages as well )
Also the ability to set a level range and then contacts for delivery missions ( with customiseable text for clicking on the NPC ) so that we can add in more story understanding through dialogue encountered outside of a mission instance.
Lastly, I'm not sure, but setting the mission text for each mission and the dialogue for mission completion / failure through the contact would be important too. -
just read the notes on the Jetpack being 30 day recurring, have to say thats a bit of a let down. If the jetpack was permanant then perhaps I would add it, but the only significant advantage I'd see in a temporary jetpack is if I cant get a flight temp power by any other means, even then there aren't many locations in game that I can't access without flight anyway...
As for the cyborg pack, power etc, would love to see more information on this, I'm really looking forward to it and like the wedding pack, I'd definately add it to my account!!!
Mission creator, what can I say except drool...
Base loving, especially how items are added to bases seem to be in as well, and any update to bases is a bonus in my book, as well as an expansion on the Cimerora zone which should get people in there more and more ( at the moment its populated by new toons or TF teams almost exclusively )
merit system! Brilliant idea, no longer will I suffer getting the entire Pacing of the turtle set on my scrapper's when all i'm after are some of the melee IO's lol!
How can I not mention "day jobs" too, great idea that I'll be really looking forward to, probably end up logging off in the RWZ a lot, would hope that there are costume pieces as well as other "perks" for logging off in certain areas!
One request though, any chance of some NON HALO RIPOFF Vanguard dual blades? Would love the Vanguard Katana, but just two of them please ta
Overall, once again I'm impressed with the way the game is going, now if they could just fix the DB issue mentioned above and fix Hami, all is well -
I might be able to work it into my character, depends whats in it really!
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btw small update, it appears the commands for
<border #00000000>
<bg #00000000>
have changed to
<bordercolor #00000000>
<bgcolor #00000000>
for text binds, which is why mine were screwing up in I12, so if your chat binds look wrong, check to see if its these command changes that are doing it! -
very much hoping for...
<ul type="square">[*]Shield defensive powersets[*]Base editor revision and updated base item lists[*]Launch site completion and new space zone[*]Additional Cimerora content[*]Some kind of filter / restraining order that stops GG from mentioning animated hair[*]New mission tilesets that utilise the swimming underwater code from I12[*]Talsorian Dual Blades that look like the actual Talsorian Katana's instead of Halo Swords!!![*]Texture application to costume pieces such as T-shirts[*]Complete the costume sets with pieces missing[/list]
that for me would be more than enough ( then again I'd be happy with just the swords at the moment as I [u]DESPISE!!!![u] the current Talsorian dual blades
oh and signs on the Midnight club doors would be really handy ta! -
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Having done this 5 times now, one comment I shall make is: I will not do it again without at least one Tank/Brute/Scrapper with taunt. Ideally two.
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Hoping to get more information on what each of the Nictus Essence actually does and some more precise information on how to take Romulus down, he does require huge damage and again the exact method of seperating the nictus from him needs refinement too!
( any and all verified info posted here would be aweseome for other people to refer to guys! ) -
because of the way the Cimeroran's defence's are worked out high damage is a must! Especially with those Surgeons backing them up!
Just thought I'd add some points for this TF while im posting here though!
Mission 1
<ul type="square">[*]When rescuing Sister Solaris - get a stalker to take her to the alter, she can make it across the centre without raising aggro and doesnt seem to be able to be targeted by NPC's upon reaching the waypoint[/list]
Mission 2
<ul type="square">[*]nothing additional[/list]
Mission 3
<ul type="square">[*]Both Requiem and Romulus can be sniped down to the area where the Romulus Phalanx are, if the Anti personell guns in this area are confused before doing this, you get free extra damage on them![/list]
Mission 4
<ul type="square">[*]teams can go left or right at the first bridge, left is shorter but the mobs are closer together - going right takes longer but actually seems to be a safer path.[*]If you want to stealth to the AV - the team can land on the building behind Romulus without drawing much attention to themselves, however this is a difficult area to attack from![/list] -
I'm quite chuffed with the positive responses here guys
thankyou!