True_Prophet

Informant
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  1. To it plain and simple I could not be more disappointed in these changes. Mine as well rename the game to City of Nerf’ing. Many of these changes have been implemented to prevent power leveling, not make the game more balanced…LAME!
  2. Hi Geko,

    I am keeping my fingers crossed that you actually read this post and perhaps will even respond to it. I have had City of Heroes since it first hit the shelves back in April 2004. I play mainly on the Guardian server in where I currently have the following characters, a level 40 Illusionist-Kinetics Controller, a level 34 Gravity-Storm controller, a level 32 Assault Rifle-Devices Blaster, a level 27 Mind-Empathy Controller, a level 14 Fire-Stone Tanker, a level 10 Storm-Psionic Defender and last but not least a level 8 Spines-Regen Scrapper. This should somewhat insure that I do indeed know what I am and will be talking about in this reply to your post regarding the game in general.

    I want to address the NERF’ing factor first. Instead of Nerf’ing powers, the not so good powers should be immediately fixed. It is a known fact that continually NERF’ing will lead to a games ultimate demise. It certainly did for Star Wars Galaxies and Ever Quest. City of Heroes is an outstanding game, with even greater potential. Many of the power sets need work, they should be balanced not NERF’d to death. For instance take the Mind Controllers power set, no body will play this power set for a few of the powers cause XP loss if used, second there is no Pet as there is for all the other Controller’s. This power set needs immediate attention, its concept is nice but its powers were implemented without good testing. Simply put leave all the powers the way they are and fix the ones that nobody uses. All this crying over Fire Tankers and Assault Rifle Devices blasters is ridiculous. Someone thinks of a good concept and instead of being rewarded for it, they are punished by constant NERF’ing. You need only run a QUE and gather some statistics on what powers are used and what powers are not. The powers that are not used are clearly the ones that need work. The concept that Fire burns and Ice slows makes perfect sense, but almost everyone will go for Fire because it does more damage and the name of the game is XP. You have a select few who stick to character conception and role playing rather than power leveling, so for them the fun of the game in there characters story and creation.

    The issue of Endurance for Tanks and Defenders has already been addressed in this upcoming patch. However there are many other powers that need to be balanced not NERF’d. Missions, should award more experience, double what is currently awarded, this may compel some to actually do the story rather than power level. Training enhancers are all but useless after 15th level and a filter should be put in place to prevent them from dropping, duel origin enhancers are useless after 35th level and should also be filtered. Signal origin enhancers should drop more often and should be awarded in Task Force missions more often other than just 1 at the end. All enhancers should be made available in dual origin form at 15h level instead of 25th level. I am currently drafting another post that will directly address what power’s I am referring to. The purpose of this post is to simply let you know its coming and who it’s going to be coming from. Please reconsider going crazy with the NERF’ing and fix the powers that are so badly in need of attention.

    Thank you.