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Posts
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Joined
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Firstly I'll put a buttcape on my widow who's still lvl 9 from since the day they were released.
Then I'll go and mess about with some player created arcs with my badger.
also:
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I'll bench my troller until they rework LS.
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This kind of comments make me laugh. -
Since this issue comes up at least once a month in the forums for as long as I can remember, I somehow doubt it.
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Actually NWN2 was far superior in both story and atmosphere too NWN imo (the 2 major points that make or break an RPG for me). NWN felt very lifeless and sterile to me.
That is of course up to the point where I've been able to get. I never actually finished NWN2 because of the freaking shed load of bugs that the game STILL has years after release.
Corrupted save games, quest items not spawning, Crash to desktops, Grobnar mysteriously vanishing, one of my mages merging stats and appearance with his familiar(!!!), critical npc's refusing to talk to me ...
And to think that I waited with buying the game till the first expansion got realeased, since I figured they would have fixed the numerous bugs that all the reviews spoke of by then. 5 attempts to start the game from scratch in the past year or so and still I haven't got past act3 before giving up due to frustration or corrupted save games. -
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i must say that magic salvage is pretty cheap compared to tech salvage with platinum as its extreme(pushing 4 million)
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Pangean Soils are 4 mill too, so it balances out nicely -
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At the moment, no matter how I try, I am going through a bored phase with CoH.
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A shame, but it happens. Time for a break maybe? I'm currently going through the Kotor games again. Great fun.
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The MA is not my thing, but as they said the MA wasnt the only thing in I14, I still held out, but its looking like they fibbed yet again.
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They did, huh? I seem to remember they did say that MA was the only thing for Issue 14 with maybe some small things thrown in.
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With all the competition coming, you would have thought the devs would do more to keep people, and yet instead they seem intent on fixing things that dont need it, such as
pet buffing and leaving things like the /sync bug that happens so often we have to bind it.
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So, broken IO sets and pet behaviours don't need fixing? Right. And if the /sync bug was fixable don't you think they would've done it by now? Not to mention that those are 2 completely different things that are under the control of completely different devs. Or would you rather have the devs didn't do anything at all untill the /sync bug got fixed?
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Champions is looking a lot rosier lately as are the Sci Fi games like Earthrise.
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Personally I'm holding out trying a new MMO till SW:ToR gets released.
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Dont get me wrong, I love this game but I am just finding it tedious at the moment and was wondering how you guys vary it so you dont get bored?
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If I get bored with CoH (which happens every 2 months or so and last for 1-2 weeks usually) I usually go back to playing single player RPGs or Starcraft.
It's true that CoH doesn't have the most varied gameplay out there, though the great variation in character creation helps a lot, but for some reason I still prefer it over other MMO's anyday. -
Wings clicky
Or you can just buy them all and craft them. It's not like they cost anything nowadays. -
1. yes
2. It selects the highest of the 2.
3. Defence doesn't do anything against the mez effect itself, but, say, ranged defense does prevent you from being hit by a ranged mez attack the same way it protects you from a ranged damage attack.
Info on defence: paragon wiki
More technical info on how hitting things works: more Wiki -
This is probably going to sound dumb, but I don't get it.
Are those the lyrics of some song that are Riktified or something -
He means (I hope) do random reward rolls.
On average the trial roll will give you a better turnout imo (fewer recipes, most of them are very salable.) Strike force random rolls has a lot more recipes, so there's more [censored] in it, but also a few REALLY big earners.
But it's all down to luck really. -
And adding more detail, more AI routines and more environmental fluff will help those poor servers how?
No, serious, you are saying it yourself: people care more about content (be it pvp or something else) than about fluff, so the devs seem to making the right decission in ignoring the poor neglected civillians and spending their limited resources on stuff players rather have. -
I think that just about everyone here agrees that the ambiant life in this game could be improved upon, nobody is contesting that. However, everyone, except you for some reason, seems to agree that there are other issues that have higher priority, like addding actual content to the game instead of fluffing it up.
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Nothing, bar the gales of laughter which will greet the Patch Notes when it's announced. Followed by lots and lots of posts along the lines of "FFS, why are they wasting time with this. Fix (PvP || Villains Content || Set X underperforming || Base Raids) instead".
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Noted - Its ok to leave small things in a bad state, as long as the big things get fixed, then we find more big things to fix, and ignore the small things forever.
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I'm just wondering what it is exactly that you expect from the devs? A development company has limited resources, priorities have to be set. Adding things that'll only interest a small niche group of players, like wheel chairs, or even 'civillian banter' just aren't, nor shouldn't be, priorities for a company with a limited budget.
And lets not forget that this game is FIVE years old. It was created by an unexperienced group of enthousiasts with little funding FIVE years ago. The game engine, created by cryptic, is not only aging, but as I have come to understand, also limited in its abilities and pretty cluncky to work with.
So comparing it to new titles saying: "Look at what they can do! Why doesn't CoH have that?" isn't at all fair. Ever played Doom lately? What a boring piece of **** and those graphics, oh man. Call of duty 4 is just so much better. Why didn't they make Doom look like that, huh?
Of course I'd like to see more life in the city, better character animations, better textures, better physics, more realism. I can imagine flying through a living, breathing city, suddenly beset by my archnemesis, I slam him through a skyscraper, people in the streets dodging the debrie. Awesome. Not very likely though.
Just hire more staff? They have, they are. But you can't just solve limitations by tossing money at it.
This game is first and foremost a way of making profits for NCSoft, that's just the way the world works. CoH doesn't have 10 million subscribers. There is a budget, that means limitations. So choices have to be made, development decisions, bussines decisions. And if that means that I don't have wheelchairs or more realistic streets, but I get to play new powersets, new missions and even can create my own missions and every now and then an old, longstanding issue gets fixed, than so be it.
Edit: Typing lenghty posts while doing other things makes you slow ... -
To be crude: It's not worth it.
For characters to be bound to weelchairs the devs will have to create new character skeletons and redo every animation in the game. That's a whole lot of work for something that's, most likely, only going to appeal to a small fraction of the player base. -
Did it in 58 mins and a couple of sec once. No ghosting, but we might have let the heroes die in the 3rd mission, not to sure about that anymore.
Honoree went down in less than 8 seconds, that was fun ^^. -
Yes we did, a few months back. They cleaned the forums to prepare it for the move to the new board software that's coming "soon" for a couple of months now.
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I can't find the quote, but Castle (the powers guy) did indeed say that it was something he wanted to do.
There hasn't been any word on it since though, so I have no idea if it's something that's still on the to do list or not. Personally I hope it's part of Issue 14. -
Recipes that didn't sell before I13 still don't sell now. Putting unsalable recipes on the market for 'free' wont solve anything.
If a recipe doesn't sell regularly for at least 10k (I have to draw a line somewhere) it either ends up deleted if my inventory gets full mid mission or sold to a vendor between missions. -
Were they the same level? Afaik both Sigil and Kadabra are just regular bosses.
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A piece of friendly advice: Go slow. Don't rush towards the bank. Just destroy everything on your path towards the bank and you should end up with near 30 minutes when you get there. Plenty of time to rob the bank, finish off the hero and do some sidemissions afterwards if you feel like it. You'll even have time to die and fight your way out of the prison that way
Also, especially in the low levels, do the missions solo or in a small group (3 people max). It'll both be a lot easier to gather time and to deal with the ambushes that way. -
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nice friendly place as usual
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It's not like your post was all that nice and friendly to start with, but I agree that some people could do with a bit of an attitude change.
And still this is the nicest gaming community I've ever seen -
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This is me. Since the abomination of Merits, I've had to choose two or maybe three alts to work on IOing out. All the others just have to get by with SOs. I'd be for trading Merits between alts on one account but nothing further otherwise it defeats the object of them as has been said.
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I don't get this. How is this any different than before merits? Before merits the only way to get "expensive IOs" was through TF/SFs and trials (not counting purples, for purples things changed even less than for other IOs). Now for most TFs you get more than just the single random roll you got first, you get extra merits for story arcs where you previously would've gotten nothing and all the 'regular' IO drops from foes stayed the same. So how do you manage to get LESS toons IOed out than before?
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Before merits people would run TFs/SFs to try to get recipes they were after, and have no choice other than a random reward at the end. A lot of the time they'd be unlucky in that, and get a recipe that was unusable by their toon (heal set for SR scrapper, melee set for a defender, etc...) - these would find their way to the AH, in the hope of making a bit of inf as a consolation prize.
With merits, though, people can do a few more TFs/SFs and be sure of getting the exact recipe they want.
End result - fewer "wrong" recipes in the AH for everyone else to bid for.
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This is more a problem with how the 'drop pools' are handled than a fault within the merit system imo.
- Add the trial pool to the TF pool. (with merits there really is no need to make that distinction anymore)
- remove half of the current TF pool and add it to the 'foe defeat drop' pool.
- increase recipe drops on teams.
This would solve a large part of the problem imo. -
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Someone with genuine altitis will want to kit out all there alts, so they will all need merits, so thier is no point in being able to trade them.
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Hmmm. That's nonsense IMO. Someone with genuine altitis will never have enough merits to kit out all their chars, that's a lot of the issue with having lots of alts. Having some way of pooling them would be nice as oppose to having lots of wastage.
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This is me. Since the abomination of Merits, I've had to choose two or maybe three alts to work on IOing out. All the others just have to get by with SOs. I'd be for trading Merits between alts on one account but nothing further otherwise it defeats the object of them as has been said.
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I don't get this. How is this any different than before merits? Before merits the only way to get "expensive IOs" was through TF/SFs and trials (not counting purples, for purples things changed even less than for other IOs). Now for most TFs you get more than just the single random roll you got first, you get extra merits for story arcs where you previously would've gotten nothing and all the 'regular' IO drops from foes stayed the same. So how do you manage to get LESS toons IOed out than before?