TrueMetal

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  1. Corrupters. The perfect balance between lethality and functionality.
  2. Quote:
    Originally Posted by Judas_Ace View Post
    Of course, in a fit of insanity, anything that is too popular (Like AE, for instance) gets nerfed until it's so broken that no one wants to bother with it...triggering the "just ignore it, no one uses it" philosophy.
    Yes, the AE is broken NOW, no matter that you could go from 1-50 in 2 hours, that wasn't broken. Only everything they've done since then is broken ...

    Srsly?
  3. Quote:
    Originally Posted by Clave_Dark_5 View Post
    This hasn't been something I pay much attention to, but I recall that on redside, sometimes a civvie would approach, see me for the villain I was and then turn 180 degrees and walk away, sort of like "hm, robot minions, evil-looking armored bunnygirl... to hell with that noise, I'm not gonna get involved in THAT; I'm outta here..." moment.

    I could be wrong but I think it normally happened during street combat.
    Civs run away from you redside if they see you beating up someone.
  4. I was a bit disapointed by this actually. I always imagined we didn't get to see who was speaking to Romy because it was supposed to be some big reveal in a future story line (Nemesis is that you?? ). Seeing that it was just the Nictus who possesses him is a tad disapointing.

    /wildspeculationmodeon

    The thought crossed my mind that it was the original intent of the devs to indeed have that big reveal in a future update, but that for whatever reason (GR?) they decided against continuing that storyline and tied off the loose end in this manner.

    /wildspeculationmodeoff

    Or maybe I'm just reading to much into this and there never was anything more than the Nictus ...
  5. Longbow? No. They're just using assault rifles and brawl. Warden AT's isn't an option either because they just use player powersets.

    PPD could be more interesting. You can make an Arachnos EAT style branching system with psycops and powerarmors. But honestly I'd rather have the devs spend their precious time on other things.

    Quote:
    Originally Posted by Samuel_Tow View Post
    To be honest, I'm kind of disappointed that every faction introduced since CoV has been morally grey. Moral ambiguity is good and all, but we need to counter-balance that with clear-alignment organisations. Sure, Arachnos is puppy-kicking evil and the PPD are puppy-petting good, but the rest... Vanguard, the Menders, even the Midnighter Club are squarely "grey."
    Neither Vanguard nor the Midnighters are morally 'grey'. Vanguard is a UN organisation with the sole purpose of fighting back the Rikti. To that end they recruit anyone who is on the same level as them, at least concerning the Rikti.

    The Midnighters are a hero organisation who need numbers to swell their ranks in order to fight off whatever great evils they sense coming our way (Rikti, Nictus, 'the coming storm', magical threats...). They also recruit anyone who is willing to work with them towards that end, wether it is for money, knowledge or ideology.

    Both these organisations have clearly 'white' goals and they don't commit any 'black' acts, well not against anyone who's not a threat to this world anyway. So even if parts of their memberbase might be a bit morally ambiguous, their actual actions as an organisation are not.
  6. My oldest characters are in the 50-60 range. The average will be between 20 and 30 I guess. My higher level characters hardly ever change their costumes anymore and for my lower level ones I strangely enough find it a waste to use a free token on a tailor fee of just a few 10 -100k, so I end up paying instead
  7. Quote:
    Originally Posted by Caligdoiel View Post
    Ava, I'm gonna just say that we need to either have the customization DBase rolled back to before I17, or have tokens issued to fix the fallout of this bug.
    We already got tokens with the release of I17?
  8. TrueMetal

    Coh 2001

    Quote:
    Originally Posted by poptart_fairy View Post
    CO has a newer engine, yet somehow it runs so much worse for so little gain. Same deal with STO - the graphics don't warrant the grunt needed.
    CoH's engine is horribly inefficient though. It asks a lot of your PC for the quality it delivers.
  9. TrueMetal

    Coh 2001

    Quote:
    Originally Posted by SuperTrial View Post
    I don't get it when people make statements like that. I think the graphics in CO are awesome, and it runs better on my old pc than CoX does as it is right now. I'm not sure I'll be able to play GR, CoV and the addition of Ultra Mode already lag me.

    I threw some pics up on a Facebook page, those really offend your senses? How so?
    I agree with Samuel, CO's chosen art style is hideous.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    It's always amazing to me how people always assume that, just because THEY used an exploit, then therefore EVERYONE must have used an exploit. This is provably wrong, because I know I never have. I value the satisfaction of punching things in the face far more than the level I do it at.

    Of course, I'm a noob because I don't want mega xp, so what do I know?
    Hehe, it's the same as back when the MA was launched. I've lost count how many times I've been called names because I declined an invite to a farm team because I wanted to play regular missions with my friends instead.
  11. Quote:
    Originally Posted by Cyber_naut View Post
    So why be so concerned about the performance of a 'minor subculture'?
    Noone is concerned over the performance of a 'minor subculture' least of all me. That's not even remotely the problem. SC is vastly overpower for everyone.

    Quote:
    And the buffs worked wonders for underplayed powersets, while the nerfs in recent years have led to underplayed powersets. We're all talking about FA needing a buff after getting blugeoned by the nerf bat. So nerfs do seem to be detrimental to the health of any powerset that is hit by them, at least recently. If you start affecting the health of too many powersets, sooner or later that will affect the health of the game overall.
    Underplayed powersets because of nerfs? The only one I can think of that even remotly fits that description is Energy Melee, and the problem there is that they changed the feel of the powerset, instead of just the numbers. New players don't notice anything wrong with EM.

    Overpowered sets that draw all the players towards them(like EM did, and SC does now to a lesser degree)because they clearly perform better than others, are far more detrimental to the game.

    Quote:
    I'd agree if it were caught in beta, or within a few months after release. But after a year and a half, and after being improved between then and now, I think it's pretty fair for players to expect the powers setting to be correct, not a bug. But yeah, whatever you call it is semantics, the bottom line is, the most popular power in the set could end up getting cut in half. That is a significant downgrade from what players have become accustomed to in the past 1.5 years.
    Yes, it shouldn't have happened. But it did, and leaving it as is, is NOT the solution.
  12. Quote:
    Originally Posted by Frosticus View Post
    True. And I don't think anyone is suggesting otherwise, not even the person you quoted. Then again this game isn't really like any other game now is it? This game is promoted as super casual, which shifts the definition of "putting serious effort..." down quite a few notches from how it is typically perceived.

    $100M might be "serious effort" to a lot of people. Changes that alter that investment can be fairly devastating to that player because for them the game is really loose and they probably won't understand why they are being shifted, just that they are being shifted and their hard work has been (at worst) invalidated.

    On a similar but different tangent, top level powergamers (as you are defining them) will just adjust and move on to the next phase of power gaming. It is the late adopters that strive to achieve what the bleeding edge min-maxers pump out in no time that end up being hurt the most. They get cut off at the knees because changes always seem to take 2 years+ to happen at which point even the tortoise has leveled it up and pimped it out if they were attracted to the powers in question. At which point the powergamers have already busted through the ceiling with the next combo and the slow adopters start chasing them all over again...just to get cut down when they finally achieve it.

    All legitimate reasons aside these fixes just come too slow. No one in their right mind is asking for perfection, or even rapid attention to issues as desirable as the latter would be. But the speed they are happening now is just too slow.

    This thread is a perfect example. Castle has become aware that SC is retardedly overpowered. But we won't be getting a fix for months and months and months (maybe a year or more). There are a ton of valid reasons on why the fix will take so long too, but that still doesn't make the delay acceptable. A system that takes year(s) to fix an identified problem (that they have the tech to solve) is not a very good system.

    I have no delusions about magical speed/efficiency increases happening overnight, so a bandaid solution is to implement weekly GMotD that informs players of known issues. SC is now a known issue and anyone playing, or about to be playing the set has a right to know about it.
    Yes, you're absolutely right. A mistake like this is "unacceptable", that it took them this long to notice it, despite numerous player comments over time, even more so. And it should get fixed asap, because leaving it in the game for another 6 months will only add insult to injury. My best guess as to why it isn't going to be fixed is that there simply isn't going to be any time to make the change, get it into a patch and on test before the test servers get occupied by the GR beta.

    What I wanted to do with my post was to react against all those posters in this nerdrage fuelled threadnaught who seem to throw overboard every last bit of common sense they had and start insulting the devs, call everyone who dissagree with them a 'devpet/fanboy' and then start decrying 'the end of the game' (tm) because of all the nerfage being thrown around. And they do it every single time something like this happens. Just gets on my nerves's all.

    I'm actually pleasantly surprised to get some decent replies like yours and Werners. I was expecting to log in today and find my rep well in the red with some amusing comments for me to read.
  13. Quote:
    Originally Posted by Another_Fan View Post
    The above. Over and over again.

    I can't count the number of people I know that put serious effort into making something superior and then left after it was dumbed down to sub mediocrity.

    The devs seem to have an ongoing quest to nerf skill in playing the game and its very detrimental to the health of the game. Most people will only chase after the wallet on the string for so long then they find something else to do that is actually fun
    I'm sorry to break it to you, but this sort of thing really only matters to a small percentage if the player base. Most people don't bother with 'putting serious effort into making something superior'. Top level powergamers who only want to best performance out of their toons are a minor subculture in any game.

    So, 'detrimental to the health of the game' is a bit overstating, especially since the general trend over the past few years has been to buff sets and AT's as opossed to the 'nerfing' you guys are perceiving. It is, look at it with an unbiased mind.

    Also bringing a power down from a level of performance it was never intended to have is more of a bug fix than a 'nerf' though that'll probably be pure semantics to most of you.
  14. Quote:
    Originally Posted by Severe View Post
    if they didnt we wouldnt have changed sidekicking 3 times to try and stop it.if your old enough here to remember 41 being the minimum lvl to go into a lvl 50 mish and get xp.then to combat that it was 46. now everyone gets to be 49. all to stop or fix farming high lvl xp
    That's powerleveling not farming. Big difference.
  15. Quote:
    Originally Posted by Sunstormer View Post
    Shame the most common one with the tailors STILL not fixed and crashes everytime despite being told it was been worked on the day after i17 release...

    Why fix the rare ones first and not the major ones?? It makes no sense.

    Maybe because they are still working on that one but it isn't that easy to fix? Should they hold back all the other fixes they do in the meantime, so they can release this one first?

    Or ... or they're having some sadistic sense of fun letting the tailor crash in the game on purpose or they're just trying to spite you specificly. Pick your favourite.
  16. Quote:
    Originally Posted by Severe View Post
    farming is part of any mmo.stop trying to please the few and let the many quit.
    Really, this has to end. Where do you people keep getting the idea that the devs are trying to kill off farming? They added the SUPER SIDEKICKING system for crying out loud. That's the best farming tool I ever saw in any game. And you know what? That's fine, the devs don't care, I don't care. If you can fight groups set for 8 you deserve the rewards for 8.

    What the devs ARE cracking down on is exploitive farming in the AE that give far greater reward than what they should according to the risk they pose. And they should. Yes, things with the AE rewards balance have been messy as a result but leaving exploits in a game will do far more damage than fixing them.

    Also the idea that people who farmer are the 'many' and the rest are the 'few' is absurd. Yes, it is.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    For years I've been saying that the 5th Column will never be back, and I'll only believe it when I can zone into an instance and punch a 5th Column soldier in the face. As of I17, I can freely admit that I was wrong, and I am now a believer.
    whu? The 5th have been in an 'instance' since Ouroborus was introduced. Or am I misreading what you're saying?
  18. Quote:
    Originally Posted by deathkitten_EU View Post
    Carnifax: I was looking at the parallel here of people being pointlessly protective about a closed off virtual world on a computer "nation", when everyone would benefit far more from a larger world and being able to play together, to real nationalism versus people just ignoring emotional tribal boundaries. It's human nature to form cliques and tribes (look at the mass racial/identity politics being used by people like the SNP, BNP, Sinn Fein, Plaid Cymru..) but it's so much better when people are actually able to rise above reactionary instincts and work together...

    Fury: Calm down, silly as that sounds.

    http://thinkexist.com/quotation/nati...he/221057.html

    Yea, ... that OR it could be that merging the 2 servers together and into an American server means i'll be loosing about 10 characters, my sg, and I'll be forced to play a server I have a horrible connection too.

    But I'm sure it must be small minded 'nationalism'. Really? How do you even come up with **** like that.
  19. Quote:
    Originally Posted by Arctic_Princess View Post
    Placing the AE fix in GR release is, in my opinion, a bad idea.

    I base my reasoning on the fact that GR will be big: content-wise, new features-wise, balance-wise.

    There will be more issues to fix, as there always are in releases. And for periods of time afterwards.

    On the point of letting farmers and powerlevellers be the pioneers of change, rooting out the exploits: Please... stop... spleen ready to explode.

    I tested quite a bit of the mechanics of AE, plus highlighted a big exploit concerning Ninjitsu (which has now been fixed). I hope others did the same level of testing, but have no way of measuring that.

    Strangely enough, spending hours creating stories on Test was not my major priority.

    So I would propose one of three things (there are doubtless many other ways to do it, but these are my suggestions):

    1. Revert AE to day one in terms of available mobs, and update the xp tables accordingly.
    2. Spend time working on the fix to release before GR - specifically explaining why 'NPC allies' also means 'non-combat escort' and 'defendable object' to the community.
    3. Suspend AE activity (development) and keep the system as it is indefinitely.

    I like AE and I'm glad it's here.

    Player greed: I was very naive to think that people would predominantly use AE to tell stories.
    1. Isn't going to happen. It'd negate a lot of work and man hours.
    2. Isn't either Ghost Falcon just told you why.
    3. What good would that do?

    I must say that I'm more than a little dissapointed to hear that this fix has been postponed by months. But then again, I'd rather have it done properly than half baked (again), so carry on I suppose.
  20. Quote:
    Originally Posted by MadHobbit View Post
    well,I would say the only way to fix it is to remove it completely,yes you can put in some very strict restrictions to the usage of it, but a lot of people will just stop using it,and it will sit about 90% empty, I will admit that i only use it once or twice a month, and i take in one of my 50 lvls to farm enough tickets to purchase salvage.

    yes you could remove the xp, you could remove the inf.even remove the tickets,so at that point what is left? why do any of the missons? i can do a itf and get most of the above,and get drops and progress for badges.So why do a MA misson? or even do a radio misson and get more.

    But if the MA is "fixed" to the point of 80% of the players don't use it ,why have it? Look at all the other things that were turned off or "fixed" into non-use.

    Base raids? IOP? COP? PVP?,and yes I know a lot of people PVP,but how many of those are just doing it to get the expensive drops.

    Or the way merits are awarded? i can do a itf for 26 merits,or do a 5-10 misson arc and get maybe 5-15 merits,which is the better use of my time?

    instead of spending so much effort on something that may not be fixable, delete it and forget it.
    TF's are intended to give higher merit rewards than sorty arcs. They're also a lot harder (usually).

    about your deleting suggestion. WAAAAAAA!! I CAN'T HAVE MY TOYS, SO NOONE CAN.

    Grow up.
  21. Quote:
    Originally Posted by MunkiLord View Post
    I don't think any of this is a big deal. At all. However I do believe that people making a big deal of this(regardless of what side of the discussion that person falls) are being foolish.
    Wisest person in the thread.

    Really, the drama flying around in these sort of threads cracks me up everytime.

    That being said, it is a bit curious that this mistake is only discovered now. Shield charge has been rediculously powerfull (imo, but seriously how can you disagree?) since forever and people have been commenting on it at least as long. You'd think that would've raised some flags sooner.

    Anyway, since SC has been so overpowered. I personally don't mind, expected it really, it being brought in line at some point or another.

    /em sad that his lightining/shield brute will be little less awesome.
  22. TrueMetal

    Merging servers.

    Quote:
    Originally Posted by TrueMetal View Post
    Sshhh! They'll Neg-rep you for pointing that out. >.>
    hehe, predictable -rep :

    Quote:
    No, just for making stupid comments.
    To reply:
    Actually, yes they do and did.
  23. TrueMetal

    Merging servers.

    Quote:
    Originally Posted by Clouded View Post
    Wow. Some of you regular forumites need to back off the snark. We WANT people to come back and play this game. Sheesh.
    Sshhh! They'll Neg-rep you for pointing that out. >.>
  24. Quote:
    Originally Posted by deathkitten_EU View Post
    We don't need a server list merge, we need Union and Defiant to be merged into Virtue.
    No.
  25. Quote:
    Originally Posted by Call Me Awesome View Post
    Quite possible, and if so he's correct in regarding himself as a new player; this isn't the same game it was in '06.
    I know, it was a genuine question. No snark involved.