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There's an exclusive look at the tinkered costume at the LA Times Hero Complex blog's extensive interview with Grant Morrison. Morrison doesn't talk much about the costume itself but does elaborate on his take on the Batman's character, which he hopes to shift away from the post-Miller borderline-psychopathic vigilante and more toward a spiritual seeker. Restoring the early-60s yellow insignia may seem like a minor detail, but it's a subtly bold statement about Morrison's coming plans for the Dark Knight. (And he's stopped wearing his underwear on the outside of his tights.)
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Many thanks! Free transfers are a terrific preparatory feature for Going Rogue!
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Quote:If you would look at the page linked in the OP, you'd see at the end "Source: The LA Times Hero Complex". One doesn't need a Ph.D. to cut and paste one more line or, for that matter, click through and get the original article (which, incidentally, has much more detail about Vaughn's opinions).You ****** are dissatisfied he doesn't do a dissertation level of acknowledgments.
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Quote:I've certainly made my point, but you don't get it.Okay TrueGentleman I get it. In fact I think we all do now since you went to almost EVERY thread I created and posted this. But the information I cited in the article IS accurate because that is the website I lifted it from at the time. If you have a problem with that then I suggest you contact the websites responsible for reposting the information and take it up directly with them.
Practically every thread you posted this afternoon has this blatant problem. Cutting and pasting entire articles without including - carelessly or otherwise - the one detail that notes where the original, in many cases exclusive, information really comes from is a repeated pattern. (The citation's in a smaller font at the bottom of this one. At least this site links back, unlike some of the others you lifted.) Your efforts to provide news, however well intentioned, fall short of acknowledging those actually responsible for gathering it. That does a disservice to both readers, who get only sound bites of the full interviews, garnished with a tiny bit of commentary, and the originating web sites, who don't receive the page hits and advertising revenue they deserve. Instead, the forums get pumped with the equivalent of your RSS feed of a few aggregate fan sites that skim their betters and skirt fair use to hover only one level above content farms. Even Gawker Media and Wikipedia have higher standards.
Even though the mods have had to implement new forum rules to govern past egregiousness, giving credit where credit is due is simply fair and ought not to have to be pointed out. -
Proper credit citation: Variety
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Proper credit citation: MTV Blogs
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Proper credit citation: Bleeding Cool
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Proper credit citation: Comic Book Resources
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Proper credit citation: LA Times.
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(Meanwhile, "The 15 Dumbest Superhero Retcons Of All Time" thread has been restored.)
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Quote:e.g. Everyone looks just as whitewashed as the cast was in the Sci Fi TV movie adaptation that so annoyed Le Guin.My Dad saw the trailers and seems to think they veered off the series of books some what.
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One may expect Studio Ghibi's usual quality for this film, but the Miyazaki in question is Goro, Hayao's son. (Now isn't the time to get into the fraught family dynamics that went on behind the scenes.) Hayao is under contract for more films, so we shall see what his next will be. Here's hoping for good things from Earthsea in the meanwhile.
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And it's directed by Edgar ("Sean of the Dead", "Hot Fuzz") Wright, who has already used gamer analogies to excellent effect in the Channel 4 sitcom Spaced (as well as other facets of geek culture, e.g. comic books, paint ball, Star Wars).
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Massively has a succinct but savory interview with Melissa Bianco about Going Rogue from San Diego Comic-Con.
In addition to discussing the developer's general approach to the upcoming expansion - they're certainly hoping to entice former subscribers into returning - she also gets into some specifics of how they hope CoH's version of phasing and branching missions will enrich players' experiences:
Quote:It's not a coincidence that GR is introducing both moral choices and phased contacts - it would be impossible for players to feel their decisions have consequences if the game world is indistinguishable before and after. (Here's hoping future issues will bring phasing of some kind to pre-existing content.)We also have phasing contacts -- so, for example, in this mission if Belladonna was standing on this street corner and you took her down, from then on she's gone [for that character]. But another player might see her, because that player hasn't taken her down. We're also doing things like sabotage and subterfuge. So if I'm in a mission for Praetor White, Calvin Scott might gives me a call and ask me to damage the Praetor's files -- and I can do that. Then you go back to your contact, and they recognize the choices that you've made and they react accordingly.
We've put a lot of time and effort into building the lore around the stories, and so players can really experience that it is a shade of gray between the two factions, it's not black and white. -
Gilliam took dual British citizenship in 1968, before Python formed, and formally renounced his American citizenship in 2006. One wonders if Brazil had much influence on 2000 AD in the late 80s...
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Urban understands exactly why it's important for Dredd to remain helmeted:
Quote:As for the script, it's being described as "Die Hard taking place within the world of Blade Runner", but it doesn't sound like it's taking any direct plot elements from the comics.If anyone is familiar with Dredd, over the years there are many times when Dredd removes his helmet but you never fully see his face and that was construct by the creator, Mr. Wagner. He represents that faceless system of justice and law. I will say this, hypothetically if I went to a movie that was called Judge Dredd and the character or the actor who played Judge Dredd took the helmet and I would see his full face and features I would puke in my popcorn because thats not Dredd. Hes mysterious and enigmatic. Were going to do it right. -
Quote:F2P portal GamersFirst has already announced a promotion based on this line: "Play Anonymous. Play GamersFirst". They're offering special features for the next month for their titles War Rock and Sword 2 by signing in with the code "StayAnonymous".http://gigaom.com/2010/07/08/should-...dark-elf-army/
Looks like significant pushback from the community regarding Blizzard's intent to require real names on their forums.
CoX should start promoting the fact that heroes and villains have hidden identities that will never be revealed...
Meanwhile, CoX players are already coming up with ad slogans for our game:
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Here's one scenario of how Real ID can now transfer in-game trolling to the real world, from a post that was subsequently deleted from the official WoW forums:
Quote:Real ID may cost me my job. I am an employee of the state of Texas. As such, anyone can simply google my name and find out my salary, what govt job I hold, WHERE I WORK, the address, etc... Do you realize what kind of risk this presents for me in terms of the real ID system?
NO big deal Right, who is gonna bother? WRONG. Its already happening. I happen to have a very unique name. There is no other person in the world with my name. Every reference to me online is directly related to me and in the top 5 is a link to my govt work information that lists my job title, employer, salary, place where I work, and the address.
Persons for whatever reason have already used this to harass me. Apparently enough friends of friends of friends of friends have used the in Game Real ID system to look me up and harass me. I have received 37 calls related to world of warcraft at my place of work in the past week. In the prior two years, I have received ONE phone call.
This has caused such a disruption that I am facing termination. I have 1 week to make the calls stop. After that time, I will be placed on administrative leave until my sick leave and vacation balances are expended, at which point I will be terminated.
Real ID is far to dangerous and damaging. Blizzard you must remove this feature.
GREAT JOB BLIZZARD!
Quote:Its friends of friends of frineds using real id friends lists to harass me. I happen to be in one of hte most succcesful guilds in the US. We have thousands of Trolls that constantly harass us. There are web pages dedicated to griefing us with spam, Real ID has just taken it to a new level. I suspect I am dealing with this because my name is so unigue it litterally takes 5 seconds to google my name and find my employeer information thanks to the Texas Public Information act. -
Here's another datapoint on the timeline for the ongoing affair of the Read ID Forums: Blizzard Entertainment's Online Privacy Policy, updated on June 30, 2010. It seems there was a warning before the announcement on the forums earlier this week:
Quote:The policy also outlines the nuclear option:Blizzard sites may also have message boards, forums, and/or chat areas, where users can exchange ideas and communicate with one another. When posting to a message board, forum, or chat area, please be aware that the information is being made publicly available on-line and the user does so at his or her own risk. For certain forums, anyone posting or replying to a post will be doing so using their Real ID -- that is, their full first and last name -- with the option to also display the name of their primary in-game character.
Quote:If for any reason you are concerned with the way we are using your personal information, or would like to correct or request that we delete such personal information, please contact Blizzard Entertainment Privacy Policy, Attention: Privacy Policy Administrator, at 16215 Alton Pkwy. Irvine CA 92618-3616. You can also contact us by e-mailing us at privacy@blizzard.com.
Please note that the deletion of your data will lead to the termination of your account and applicable services. -
Meanwhile, reports are leaking out from within Blizzard that the rank and file are no less unhappy than the players:
Quote:This was posted earlier today in the voluminous Real ID thread - now over 2,100 pages - and the CMs on the forum have let it alone. Make of that what you will.“Got in touch with my ex-flatmate, whose sister works as a GM for Blizzard, to see what the internal buzz on this was. Apparently, at the moment the employees are largely as pissed as the players, and she stated that despite attempts to keep it hushed, it has become known that the big creative players within Blizzard are pretty much as unhappy about this as we are. Everybody has been told they are not free to comment on this situation outside of specially prepared statements.
It’s still going ahead, however (and here’s where in-house rumours and hearsay really start coming into play): from what they’ve picked up, the Blizzard leads have been told in no uncertain terms that the non-gameplay-related direction of the game is working to a different blueprint now. GC {the developer Ghost Crawler} and company are free to play with shiny new talent trees all they like, for example, but for the first time the decisions regarding Battle.net implementation, Real ID, and plans for the general acquisition of new players for the business are no longer in Blizzard’s own hands, and that’s not going down too well.” -
Quote:The only female executive in the top tier at Activision Blizzard is their Chief of HR (Activision itself has several women VPs, but there's definitely a glass ceiling installed). And Blizzard? The core group has been with the company for a long time: president and co-founder Michael Morhaime, vice president and co-founder Frank Pearce, vice president Rob Pardo, and vice president of Creative Development Chris Metzen. They're good guys by all accounts, but only Pardo has any real MMORPG cred prior to WoW. Earlier this year, there was an executive shakeup at Activision Blizzard. Morhaime now reports to Thomas Tippl, formerly of Proctor and Gamble, who was promoted to COO from CFO by Bobby Kotick, the most despicable executive in the gaming industry today.It depends on your definition of involvement. I get the feeling this is all coming down for a /very/ select few people at the top. .
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Quote:There's a definite blindspot at work in Blizzard's thought process. Their upper-level development team is all male, in contrast to their competitors in the gaming industy and the MMO genre. And given Blizzard's lack of past experience with MMORPGs, to say nothing of Activision's, it's worthwhile to ask if it really is part of the MMO community.I would lay a lot of money on there not being a single woman involved in the decision-making process on this at Activision/Blizzard.