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IO9's Scott Pilgrim Vs. The Lamentable Weekend Gross argues that (1) the Michael Cera backlash is strong (as can be seen on these boards); (2) critics are still snarking about it as a movie for the stereotypical video gamer, implicitly lowering the appeal of being a member of the audience; and (3) it's too much of a guy flick, with Romana Flower's character noticeably diminished from the comic series in order to keep the running time down.
I'm still looking forward to watching this in the theater, where it's clearly made to be seen. Putting it off as a rental is simply a bad idea. That said, I was on the fence about it going into this week. The marketing campaign hadn't impressed me, nor did the buzz from Comic Con. Only when Edgar Wright and the cast were interviewed in detail on the cusp of opening weekend did the movie sound actually intriguing. -
(Piranha 3D's box office will receive a significant buff from the extra ticket revenue that theaters can charge for 3D movies.)
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Quote:Vampires Suck is opening on Wednesday. This is a classic gambit to inflate the first week's opening numbers - this movie won't be screened for critics. The Jason Friedberg-Aaron Seltzer team of deeply mediocre "spoof" movies have been delivering diminishing returns for a while now, but since they always wind up in the black, they keep getting greenlit.Don't discount "Vampires Suck" either - sure, it's going to be bad, but it'll probably do quite well for the first couple of days, before word of mouth can spread.
Right now, the task of the SPvtW marketing team is to convince the next weekend's potential audience that their movie is the best bet for entertainment. If they can't, Universal should fire the lot. -
Quote:$10.5 is down from even the disappointing Friday night projection of $11M. Word-of-mouth, Twitter, and reviews haven't boosted its weekend performance. And to my annoyance, it hasn't opened at nearby cinemas, so if I want to see it next weekend, I'll have to plan a trip for it (depending on whether it stays on the same screens or not). At least there shouldn't be heavy competition from next week's opening movies, unless SPvtW can't stand up against Piranha 3D, The Switch, and Nanny McPhee Returns.Quote:
The film from British director Edgar Wright, with a budget of $60 million, was a huge hit at Comic-Con that hasn’t translated to the real world. -
On the meta-commentary side, Rich Vietch's The Maximortal took on both the Superman/ubermensch theme and the predatory early history of the comic book industry. There's also the Plutonian from Mark Waid's Irredeemable and Alpha One from Peter Tomasi and Keith Champagne's The Mighty.
Back in the Golden Age, Fawcett Comics's Masterman was sued into oblivion for his thematic resemblance to Superman (not to be confused with the Captain Marvel analog Masterman). -
Quote:It's a two-hour movie opening on the fewest screens for anything in this weekend's top ten. The next question is if word-of-mouth will change the projections significantly. If Expendables absolutely stomps its way to #1, Scott Pilgrim will have that much more trouble expanding into more screens on the 20th.That actually surprises me if that holds. As much as I want to see the Expendables, I thought Pilgrim would take the weekend.
That's a sign either the marketing should have emphasized the movie's love story more or that the ad campaign did a better job concealing its nerdery from audiences... -
This opening weekend isn't looking good for Scott Pilgrim in terms of Friday night sales and projected box office:
Quote:There's a small victory in the review-proof Expendables beating out Julia Robert's bougie entitlement world tour flick. $11M for Scott Pilgrim, with its $60M budget and a proportionately expensive marketing campaign, is as weak as Michael Cera's chin, however.1. The Expendables (Lionsgate) NEW [3,270 Theaters]
Friday $13.5M, Estimated Weekend $34M
2. Eat Pray Love (Sony) NEW [3,082 Theaters]
Friday $9M, Estimated Weekend $26.5M
3. The Other Guys (Sony) Week 2 [3,651 Theaters]
Friday $5.7M (-56%), Estimated Weekend $17.2M, Estimated Cume $70M
4. Scott Pilgrim v The World (Universal) NEW [2,818 Theaters]
Friday $4.7M, Estimated Weekend $11M)
5. Inception (Warner Bros) Week 5 [3,120 Theaters]
Friday $3.4M (-38%), Estimated Weekend $11.5M, Estimated Cume $248.6M
Ah well, the reviews for Scott Pilgrim are solidly favorable, I'm seeing it tomorrow, and it will probably be a cult hit on DVD. -
Quote:Disney thinks the Ewoks are "lovable" enough to devote one third of their upcoming Star Tours attraction to their home on Endor. (I love the LAT article's description of TRotJ's finale as "the teddy bear's luau".)Yeah but the holocaust would be a bunch of dead Ewoks and no one would have cared.
With the Ewoks, Lucas delivered a masterpiece case study in the combination of sentimentality and cynicism. On one hand, he clearly believed, in his heart, that a technologically superior military force could be defeated by a stone age-level tribe as long as they're the Good Guys; on the other, he decided he needed a new marketing angle on his franchise's toy tie-ins. Thirty years later, we have James Cameron's Avatar recycling the former idea and Disney confirming the latter. -
Quote:Perhaps some day Lucas or his heirs will go back and create a re-remastered edition of Return of the Jedi with a new epilogue showing the Endor Holocaust. (Spoiler alert: You can't explode a moon-sized artificial satellite in low orbit around a planet without causing an extinction-level catastrophe.)Of course the real answer to how many Ewoks were killed in ROTJ is real simple: NOT ENOUGH!
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Although some dedicated City of Heroes players have created their own graphic serials based on their in-game escapades with painstakingly assembled screenshots, Apple is exploring how to simplify the process, according to a recent patent application. If Apple can pull it off, customized ebooks of players' online adventures from their PCs/consoles (or DVRs, DVD players, cable converter boxes, satellite receiver, or streaming video play) will be easily available.
Here's a (dry) summary of the proposal:
Quote:What this boils down to is that Apple is contemplating how to a create a virtual analog to their popular iPhoto application, right down to its ability to organize people's real-life photo collections and turn them into printable albums. Significantly, the type of game the patent uses as an example is an RPG. That genre offers the kind of character customization, branching plot lines, dialogue trees, achievements, etc. that readily translate into personalized narratives - which thus far, average players have been able to store only in their heads.Apple's patent generally relates to systems and method for generating a book, e-book, or comic book from data recorded from a videogame. In accordance with one disclosed embodiment, data may be recorded from a videogame executed on an electronic device. The recorded data may include character information, dialogue from the videogame, and results and metrics reflecting the performance of the user in the videogame. The recorded data may be inserted into a narrative data structure having pregenerated text. In some embodiments, the recorded data may be used as the basis for selecting among a plurality of pregenerated text.
A book, e-book, or comic book may be produced from the narrative data structure. The electronic device may send the e-book to a user of the electronic device, or send the narrative data structure to a server for printing.
In another embodiment, the recorded data may be sent from the electronic device to a server. The server may generate a narrative data structure from the recorded data. The server may send an e-book to the electronic device and/or to a user of the electronic device. Additionally, the server may print a book from the narrative data structure, and the book may be mailed to a user.
When one considers how videogames and comic books share a similar combination of text and imagery to tell their stories, this ought to be a natural. -
Quote:Kurtz doesn't think especially much of the prequels:The Prequels: how much of what we hate about them can be credited to Lucas' apparent inability to direct or write romantic dialog and wanting total control vs. any rules in effect from the industry about violence and children in movies and what they can and cannot do to avoid upsetting parent groups, etc?
Quote:"I don't like the idea of prequels, they make the filmmakers back in to material they've already covered and it boxes in the story," Kurtz said. "I think they did a pretty good job with them although I have to admit I never liked Hayden Christensen in the role of Anakin Skywalker. I just wished the stories had been stronger and that the dialogue had been stronger. It gets meek. I'm not sure the characters ever felt real like they did in 'Empire.'" -
Quote:The 1981 re-release. (Then again, the early draft of Star Wars was called "Adventures of the Starkiller, Episode I: The Star Wars", so Lucas was toying around with the phrasing of serials' titles early on.)Actually, the "Episode IV" bit was added before ESB came out - for the 1978 rerelease, I think.
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Indeed, but the context and timing are notable. Not only is this the 30th anniversary of the best of the Star Wars movies (indeed, the last truly good one), but Kurtz is also going to be a special guest this weekend at the official Star Wars Celebration V to honor it. While Kurtz has alluded to his discontents before, this time he seems ready to air them very publicly and very clearly.
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In an interview in the LA Times's Hero Complex blog for the 30th anniversary of The Empire Strikes Back, producer Gary Kurtz breaks his (comparative) silence and reveals his insider's perspective on what Star Wars was like to work on at the beginning, exactly when George Lucas began to go wrong, and the fallout from his departure from the series that was never intended to be a series.
And the Star Wars saga's ending? The Rebel Alliance decimated, Han dying in battle, Leia enmeshed in politics, and Luke taking off on his own "like Clint Eastwood in the spaghetti westerns."
A spokeswoman for George Lucas said he was unavailable for comment. -
Quote:So the real issue is whether or not the Batman could beat John Stuart Mill in a philosophical fight?Essentially the story's editor sent a bunch of Batman-esque questions to qualified people and published their answers site unseen. While I understand the merit of that, I stopped halfway through. At least two-three chapters used their chosen question to avoid the actual question and give a basic introduction of Utilitarianism.
Obviously the answer is yes provided the Batman is allowed time to prepare. -
Quote:While I take your point, this blanket statement doesn't hold for every one of Batman's eras. The squeaky clean 50s comics and campy 60s TV show obviously never had any of these issues. Even in the Joker's earliest appearances, when he was as murderous as ever but not overly insane and the Batman was a ruthless vigilante, these scenarios do not apply.Because everyone knows the Gotham court system is bought out by the Mob, or mind-controlled by some powerful psychic, and the police rolls are filled with dirty badges.
I raise this issue since, not having read the philosophical book behind the OP, we need to establish which continuity we're following before we can argue over the ethics of fictional characters. -
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Scott Pilgrim's video game element is breaking out ahead of its comics and indie rock ones in the building press coverage (although the latter two are no less important). Even as critical reaction splits between extremes, it's worth noting that typically the only thing more pejorative for a reviewer to call a film than a "comic book movie" is a "video game movie".
Under the headline 'Scott Pilgrim' Movie Speaks to Gamer Generation, Reuters declares, "After decades of Hollywood adaptations of hit game franchises{...}, Hollywood has created the first film that is designed to really speak to the video game generation. {...} While director Edgar Wright's film is based on a series of comic books by Bryan Lee O'Malley, not a video game, the universe he's created weaves classic video game elements with an alternate reality that focuses on a cast of 20-something gamers. In other words, it's the first Hollywood feature created by gamers, for gamers."
And in a different take on Method acting preparation, Michael Cera reveals that he retrieved his old Nintendo console from his parents' house and played his childhood favorites every night at his place after finishing work on the movie. -
Quote:Honestly, if one is going to link to a negative review of Scott Pilgrim, then a critic with some taste and or at least notoriety would be nice. Take note, however, that this is shaping up to be a movie that divides critics, and very probably audiences, too.
That is, of course, the plot of the average video game, an ethos that Pilgrim has unreflectively absorbed. Wright has made it clear that this approach won't work in the real world and that Pilgrim (surely that name's symbolism isn't obscure?) will have to learn otherwise for himself. -
The Expendables is to action movies what Damn Yankees is to super groups: the overrated led by the over-the-hill. Stallone simply isn't in the first rank of action movie directors, and his screenwriting abilities have waned. 2008's by-the-numbers John Rambo was a vanity project packaged as blood 'n' bullets fan service and tied up with 80s franchise nostalgia. The Expendables looks like more of the same, only with a larger cast and budget. Besides, my action movie budget is already allocated to Machete.
Edgar Wright, on the other hand, is an up-and-coming original helming his first big-budget extravaganza, with the excellent movies Hot Fuzz and Shaun of the Dead under his belt. Scott Pilgrim promises a unique combination of geek-fu, video game-fu, indie rock, wit, and, yes, explosions.
Interestingly, while both films fall in the same segment on Metacritic's average scoring system, Scott Pilgrim has a much wider range of scores, than the Expendables. That kind of split suggests there's something unusual to see. -
Wright's coming on strong in interviews this week. Here's a more cinephilic interview from Coming Soon, in which Wright describes the presence of video games in Scott's real life as opposed to the way they influence his inner one.
Quote:And Michael Cera, in an LA Times interview, affirms his membership in the Ninetendo generation: "There's a lot of Nintendo references, and those are all very close to my heart."CS: In the books, we really don't see him play video games, and in the movie, we just see him in one scene playing "Ninja Ninja Revolution" with Knives. I don't even have the impression he has a TV set in Wallace's flat so that's strange.
Wright: Oh, there is actually. You can actually see it in the first book, and there are a couple of scenes where he plays video games in the books, and we put in the one arcade scene. There is actually in Wallace's apartment, it actually says, there's a "SNES" (Super Nintendo Entertainment System) in the room, so there is a TV and console in Wallace's apartment where Scott lives. -
My Warshade, Gentlemandroid 2.0, is an obvious choice to descend all the way to villainy. Other than that, though, my heroes aren't going to slip any further than vigilante status. For example, my pistol-based blaster Gentlemanhunter would be comfortable doing mercenary work in the Rogue Isles.
On the whole, redemption and roguery are more interesting to me than villainy. I expect only one of my villains, the bots MM Technophant, to remain fully Red. The others already have anti-hero elements in their concepts, so the shift to Blue should be organic. Plus I'm intrigued by the gameplay potential for CoV archetypes in the CoH setting. -
Spoilers have no time-limit as long as the work in question can find a fresh audience. In fandom, there's no arbitrary statute of limitations, whether in years, months, weeks, days, or hours, on lasting achievements. Citizen Kane, Psycho, Watchmen, or the secret significance of the phrase "Would you kindly...?" are as suspenseful and resonating to newcomers as they were when they first appeared.
When discussing works with surprises, plot twists, Easter eggs, etc., geek etiquette obliges the simple question to one's interlocutor "Do you know such-and-such?" before embarking on a conversation. In the cases of reviews, articles, blog entries, marketing campaigns, etc., however, the responsibility falls on the reader to avoid the topics of interest, even potential ones. I have friends who now have blanket policies of forgoing trailers ever since studio marketing departments required the best scenes and/or plot arcs to be included in them. Likewise, clicking on this thread in the first place is at the reader's risk.
Also, wearing this t-shirt in public is right out. -
With Scott Pilgrim vs. the World opening this Friday, the AVClub has a thoughtful interview with director Edgar ("Spaced", "Shaun of the Dead") Wright that ranges from working with Bryan Lee O’Malley to adapt a movie on a comic series that concluded only just last month to making "Billy Liar" for the Nintendo era.
Quote:Wright also elaborates on the visual and audio allusions to video games that he inserted into the film:I tried to make it seem—and Bryan Lee O’Malley’s books do this as well—like an unreliable narrator. In film, I like this idea that he’s the hero of the movie inside his own head. A life of gaming brought him up to be somebody—he’s not selfish, but he’s definitely kind of thoughtless. He’s the hero of his own story, and he’s quite single-minded. In the film, he doesn’t think about the feelings of the characters around him, or the consequences of some of his actions. He sort of views Ramona like she’s a shiny object in a game. I like the fact that the movie is about, to some extent, him getting his comic comeuppance.
Quote:I see the videogame things as flourishes. Sometimes the videogame sounds and music are almost to induce nostalgia, or this Pavlovian response among people who know what those sounds are. [Laughs.] Just having a Mac error sound when the character does something wrong. I like it being the sounds that have defined a generation, the sounds you know so well, but don’t even recognize happening. They become the workings of your brain.
Quote:I think it both eulogizes them and shows the downsides of them. I think Scott Pilgrim’s thoughtlessness and selfishness could come from playing way too many games and being lost in a world where you are the hero, the bit players are not important, they’re just items along the way, and you’re achieving experience points without necessarily having the experience yourself. On the flipside, it’s interesting that Nintendo has become a design classic, and Mario has almost become the Mickey Mouse of our generation. I know it’s become an ongoing thing about whether videogames are art, and I think there’s plenty of examples of things that use the form in a fascinating way. -