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My chief villain on Virtue - who just turned rogue - is a waxed-mustached and monocled Stalker called the Unspeakable Cad. Rather predictable, really.
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I'm holding out for the supervillain formerly known as Paste Pot Pete, the Sinister Six's own Trapster!
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Quote:Hammer and Publick are especially entertaining at con panels, and it sounds as though last weekend was no exception. From The 15 most ridiculous quotes from The Venture Bros. NYCC press interviews:I am off to New York City for the NY Comic Con. Very much looking forward to The Venture Bros. panel at 8PM tomorrow night! Hopefully Doc Hammer and Jackson Publick will be on their best behavior!
Doc Hammer on his childhood RPG days: I played with the neighborhood dingleberries. I was a ranger. Why not? I wanted to be a magic user but I also wanted to fight, so I had no idea what I was going to do. It was just the luck of the dice. [Everybody laugh-groans.] I waited a long time to have sex, besides myself. I was very thin then, now I've beefed up. At the time, I was very uncomfortable, I didn't have this hulking mass you see before you. My tattoos? I got these in Azkaban. You just have to get tatted up or they kick your ***...with magic.
With any luck, Adult Swim will post a video of their panel's highlights soon.
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Quote:Kidding about cosmic Commies aside, you're definitely on the right track about revamping the Council now that their ideological predecessors are back in the game. Without a strong motivating theme, they are easily eclipsed by the 5th Column, and their copy-paste mobs don't even have the sartorial flair that fascism prides itself on. Likewise, nihilism could definitely find a place among CoX's political tropes, alongside supervillain Darwinianism and Praetorian totalitarianism. I'm just not convinced that the Council - a dogmatic, rigidly organized group in its current state - is the best candidate to take up the essentially anarchic banner of bomb-throwing, official-assassinating, propagandizing-by-the-deed nihilism (the OG Chaotic Evil of political science).I want the simplistic, easily explained destroy-the-world kind of nihilism. You know, Chaotic Evil.
With a little re-education, maybe the Council could be retconned into a nihilistic terrorist underground movement backed by the nictus - though this might be at odds with their Bond villain base architecture and some of their schemes in radio missions. Any proposed revamping will require some fundamental rethinking about their motivations and role in the CoX canon. -
Quote:Nihilists? Say what you will about the tenets of space fascism, dude, but at least it's an ethos.So anyway back to the Council. I think that instead of fascists from space they should adopt another weird -ism, namely that of nihilism.
If you want a classic 20th-century pair-off, the 5th Column could retroactively adopt cosmo-Trotskyite-Leninism as its totalitarian ideology. Nihilism, despite selective adoption by post-modernists, is fundamentally a 19th-century politico-philosophic movement and may be better suited to Nemesis.
Besides, aren't Commies more fun to beat down? -
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A new challenger enters (after a fashion): Dark Horse may be dropping the prices of its digital editions to $1.49.
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Either Randall Munroe needs to improve his gaming geek knowledge or he has bought into Activision Blizzard's idea of BattleNet 2.0 as a social platform. At the very least, the new BattleNet now links SCII with WoW (and Diablo III in future).
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Quote:Hear, hear. The sphere option in particular lends itself to an array of costume types, including astronauts, 50s-style flying saucer aliens, deep-sea divers, Residents tribute bands, a certain fishbowl-themed illusionist villain, etc.Simple things like some face mask items (like those used as eye details in the full masks category), iconic geometric "full helmet" heads that are a simple perfect sphere, pyramid and cube (in metallic and non-metallic finishes), metallic tights option, some new torsos that have geometric tunnels passing right through the sternum (cylindrical and cubic--this one may be harder than I think due to animations?) and some BASIC geometric tights patterns (no bump map indicating seams, nothing subtle like Vines or Baroque, nothing diamond agey like Stealth and the other myriad great textures Jay introduced when he first got to Cryptic/Paragon)--simple basic geometric patterns in high res format that are evocative of classic spandex wearing superheroes. A few cape options in a similar vein and a few new bold chest details (i.e. I don't think we have a full set of cards chest details, do we?)
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Quote:CDC Games/EVE Online seems to be represented as a peninsula that broke away for some reason (there's obviously a degree of arbitrariness to Munroe's geography). If this map were more literal than whimsical, the MMO community should be represented as either an archipelago or a continent with constantly shifting populations.I'm surprised EVE isn't part of MMO Isle, but I'm really glad to see we are.
I'm perplexed that I can't find XBox Live or the PlayStation Network demarcated anywhere. If I haven't missed they somehow, I'm unsure why they don't count as an online community, not least since they now link up to Facebook (as can StarCraft II, which receives a sizable territory). -
Stepping back from speculating about what these screenshots portend for the game's canon, I have to wonder if the devs are truly prepared to scrap or at least reboot the Ouroboros setting and deal with all the in-game mechanics that would have to be adjusted accordingly, along with inevitable bugs.
My inner 8-Ball says "Very doubtful", so my hypothesis is that we're seeing screenshots from an alternate instance of Ouroboros, perhaps the launching pad for the Incarnate system in the same way the old Ouroboros is the gateway to Flashbacks. (On preview, what The_Volt said.)
Also, what's with PYRAMIDS in the distant horizon in the second screenshot??? -
I aim for concision with my character bios, so there's usually no room to dwell on their beginnings. For my Peacemaker, Djet, I decided that the character's mental ordeal of bonding with an alien entity was an occasion to riff on the confusion that multiple retcons bring to origin stories, e.g. D.C.'s Hawkman.
Quote:I might try to spin this off into an architect mission if I can make it amusing enough.Please allow me to introduce myself: I'm Professor Wilson Lodge, the famous archaeologist and the reincarnation of the Pharaoh Djet of Egypt's First Dynasty, sometimes called "Horus Cobra" (look it up). No, that's not right. I am the Peacebringer Skysnake from the planet Kheld outside the Milky Way, sent here as a galactic police offer. No, wait, I'm an Earth-bound Akh reanimated by the Midnighter Club. I'm sorry, that's not it either. An interspatial avatar of the serpent maybe? Would you believe I come from the levitating city of Thinis founded by the King Narmer on Kheld? My apologies, I seem to be having an infinite identity crisis. -
1. Are you male or female?
Male
2. What ATs do you mostly play, and for what reason(s)?
Scrappers, Masterminds, and Blasters, with the occasional Stalker, Tanker and Controller (I have a test toon for each of the HEATs and VEATs). Since I’m more or less a casual player these days, I tend to stick to ATs that can solo relatively well. I enjoy DPS, tank, and shield support types, but I've never been one for strict "healer" roles.
3. Redside, blueside, purpleside, or any combination of the above?
Blueside, primarily, with a couple of redsiders. I’m trying out a couple of goldsiders as well these days, and while I like a bit of PVP ordinarily, I've never gotten into "purpleside" in this game.
4. What are your favorite story arcs?
To Save a Thousand Worlds; Ouroboros Initiation; Revenant Hero Project; The Radio’s Hit List; Echo Down the Aeons (I’m also enjoying the final morality missions in the alignment switching system, though I don't have a particular favorite yet).
5. What makes you like this game?
Character customization (both in terms of appearance and builds) and player-created content are the primary reasons. Super sidekicking and level pacts are also important, since it's all too easy in other games to find one's progression is out of sync with friends'. (Although you didn’t ask, what I dislike about this game includes the heavily instanced content and the lack of player impact on/interaction with the virtual world.)
6. What other games do you play?
Age of Conan currently, though I expect to let my subscription lapse at the end of the month. Previously among MMORPGs, I’ve played World of Warcraft Lord of the Rings Online, EVE Online, Champions Online, Myst Online, and the improbably named Dofus (a independent French MMO). For occasional “instant gratification” gaming, I play StarCraft II and Team Fortress 2.
7. How long have you been playing?
I joined in February 2009, played regularly for about 8 months, dropped out for 4, and have since returned casually (I'm getting back into the game following Going Rogue's release).
8. How many alts do you have, what is the average level range, and how many are level 50?
I've let myself get distracted among far too many alts after making concept chars and server sightseeing (call it two dozen), with the average level around 12, and only 1 level 50 from my first phase of dedicatedly playing CoX.
9. Do you bother with softcaps, set bonuses, and all that numerical stuff? What difficulty settings to you normally use?
While I'm not a confirmed min/max'er, I do try to keep my builds somewhat efficient with IOs (it's unfortunate Mids is not available for OS X). I tweak my corresponding levels and hero-equivalents on a case-by-case basis, but on average, it's just +1 level, 1-2 hero equivalent. -
This would have to be a generic version of the iconic image, since the classic Smiley is actually trademarked.
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An OSX version was the catalyst for me (I read about it on a Mac-gaming web site). I'd long been fascinated by MMOs, though I could play only some of the few that had Mac clients. By the time one was released for CoH in early 2009, the game had thrived and matured into a competitive, attractive MMO with a lot of innovative features and a different vibe from the usual "Orcs & Dorks" fantasy settings. I wound up letting my WoW subscription lapse in part because CoH offered options that it couldn't match, such as player-created content and super sidekicking, or did better, such as character customization. The devs' dedication to improving and expanding the game with regular issues, as well as the superb setting for Going Rogue, suggests I'll be here for the long haul.
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The Coens had to work hard to win me back after their gratuitous remake of The Ladykillers (which, of course, they did with No Country for Old Men and A Serious Man). Still, the news of another remake from them doesn't inspire the same level of anticipation as their original projects do. The deciding factors are Jeff Bridges and Josh Brolin, both of whom have done superb work for them.
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Quote:I prefer V's hijacked television speech (the original one from the graphic novel):V's monologue from V for Vendetta is perhaps a bit short, but oh so great
Quote:Good evening, London. I thought it was time we had a little talk. Are you sitting comfortably? Then I'll begin. I suppose you're wondering why I've called you here this evening. Well, you see, I'm not entirely satisfied with your performance lately. I'm afraid your work's been slipping and... and well, I'm afraid we've been thinking about letting you go. Oh, I know, I know. You've been with the company a long time now. Almost... let me see. Almost ten thousand years! My word, doesn't time fly? It seems like only yesterday. I remember the day you commenced your employment, swinging down from the trees, fresh-faced and nervous, a bone clasped in your bristling fist. "Where do I start, sir?" you asked plaintively. I recalled my exact words: "There's a pile of dinosaur eggs over there, youngster," I said, smiling paternally all the while. "Get sucking." Well, we've certainly come a long way since then, haven't we? And yes, yes, you're right, in all that time you haven't missed a day. Well done, thou good and faithful servant. Also, please don't think I've forgotten about your outstanding service record, or about all of the invaluable contributions that you've made to the company. Fire, the wheel, agriculture. It's an impressive list, old-timer. A jolly impressive list. Don't get me wrong. But, well, to be frank, we've had our problems too. There's no getting away from it. Do you know what I think a lot of it stems from? I'll tell you, it's your basic unwillingness to get on in the company. You don't seem to want to face up to any real responsibility. To be your own boss. Lord knows you've been given plenty of opportunities. We've offered you promotion time and time again, and each time you've turned us down. "I couldn't handle the work, guv'nor", you wheedled. "I know my place." To be frank, you're not trying, are you? You see, you've been standing still for far too long, and its starting to show in your work. And, I might add, in your general standard of behavior. The constant bickering on the factory floor has not escaped my attention, nor the recent bouts of rowdiness in the staff canteen. Then of course there's... Hmm. Well, I didn't really want to have to bring this up, but... Well, you see, I've been hearing some disturbing rumors about your personal life. No, never you mind who told me. No names, no pack drill. I understand you are unable to get on with your spouse. I hear that you argue. I am told that you shout. Violence has been mentioned. I am reliably informed that you always hurt the one your love, the one you shouldn't hurt at all. And what about the children, its always the children who suffer, as you're well aware. Poor little mites. What are they to make of it? What are they to make of all your bullying, your despair, your cowardice and all your fondly nurtured bigotries? Really, its not good enough, is it? And its no good blaming the drop in work standards on and management either, though to be sure, the management is very bad. In fact, let us not mince words: The Management is terrible! We've had a string of embezzelers, frauds, liars and lunatics making a string of catastrophic decisions. This is plain fact. But who elected them? It was you! You who elected these people! You who gave them the power to make your decisions for you! While I'll admit that anyone can make a mistake once, to go on making the same lethal errors century after century seems to me nothing short of deliberate. You have encouraged these malicious incompetents, who have made your working life a shambles. You have accepted without question their senseless orders. You have allowed them to fill your workspace with dangerous and unproven machines. You could have stopped them. All you had to say was "No." You have no spine. You have no pride. You are no longer an asset to the company. I will, however, be generous. You will be granted two years to show me some improvement in your work. If at the end of that time you are still unwilling to make a go of it... you're fired. That will be all. You may return to your labours. -
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Newsarama has collected the reactions from Wildstorm alumni Warren Elllis, Ed Brubaker, and Gail Simone, ranging from the uncertain to the elegiac.
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Quote:Creator ownership may shield some Wildstorm titles from the fallout from DC's decision, but from a practical perspective, things could still be difficult. DC controls the printed stock of these titles as well as the film for reproduction, so taking the creator-owned titles to another publisher may turn out to be more complicated than even starting from square one. One can only hope that Astro City, Ex Machina, et al. won't see any disruption in their availability because of this, as many other books have when their original publishers go through changes.For what it's worth, Busiek owns Astro City. If Wildstorm try to do anything funny with it, he should be able to tell them to sod off and take it to another publisher. If he's signed any really unusual contracts that may not be the case, but Busiek's been around the block a time or two. He knows what he's doing on the business side of things, I think.
On the other hand, anyone who did work for hire for Wildstorm in its heydey should be prepared to see their legacies revised, recycled, rebooted, and retconned into unrecognizability. -
In 1999 DC Comics bought Wildstorm. It was generally agreed they wanted it for three things. The colourists. Jim Lee. And Alan Moore.
At this point, what else is DC Comics supposed to do?
P.S. Warren Ellis and Kurt Busiek don't sound especially hopeful about what's in store for their creator-owned titles with Wildstorm. -
Quote:Bill Murray's apology, from his first year on Saturday Night Live.
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Ultraamann's "Shoot the advisor/trusted lieutenant/dungeon guard/beautiful princess" earn points for efficiency and directness, but these responses lie along the "Mafia Don" end of the evil overlord spectrum. "Shoot whatever is coming behind you without having to turn around to look." and "Open your mouth as if to answer... then shoot the hero/heroine." display something of an evil vizier's requisite villainous flair, yet even these favor the overt instead of the oblique, the straightforward instead of the scheming. Consider Silas's convoluted "I tell them a false plan then allow them to escape, so that they may strive to foil the fake plan and in doing so, help further my actual plan.", which was just one among several devious responses.
Champion deserves an evil vizier worthy of Conrad Veidt's Jaffar - only the evilest and viziest should apply. -
As the concept of a democratically elected* evil vizier goes against the time-honored tradition of the office's appointment by the naive/foolish/senescent hereditary ruling figure, the candidates' positions on the execution of its customary duties ought to be established at the outset.
In the following standard evil vizier scenarios, what is the candidates response—
- If one of your advisors asks, "My liege/lord/leader, he is but one man. What can one man possibly do?"
- If your trusted lieutenant asks, "Why are you risking everything on such a mad scheme?"
- If one of your dungeon guards expresses concern over the conditions in the beautiful princess' cell?
- If the beautiful princess that you capture declares, "I'll never marry you! Never, do you hear me, NEVER!!!"?
- If your are fighting with the hero/heroine atop a moving platform, have disarmed him/her, and are about to finish him/her off when he/she glances behind you and drops flat?
- If after you've captured the hero/heroine, he/she pleads, "Before you kill me, will you at least tell me what this is all about?"
- If one of your advisors asks, "My liege/lord/leader, he is but one man. What can one man possibly do?"
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Instapaper is great for archiving/formatting articles from the web to read on the iPhone (think of it as the equivalent of Safari's Reader feature).