TrueGentleman

Legend
  • Posts

    1732
  • Joined

  1. Quote:
    Originally Posted by BafflingBeerMan View Post
    Actually, I do believe the ending was in the real world, but clearly Nolan wanted to leave it as ambiguous as can be.
    Just planting the seed of an idea ...
  2. Quote:
    Originally Posted by Eisregen_NA View Post
    But then again, there's only one true GL and it's neither of the above.
    Somehow I don't think we can expect an Alan Scott Green Lantern movie any time soon.
  3. Thank you for the update (not to mention working on the bugs). At this point, I can make my plans for Alpha strike/i19 accordingly and get back to enjoying Going Rogue/i18.

    P.S. For obvious reasons, everyone is hoping for a release date of 11/30 or 12/2, not the Tuesday of the week following, a.k.a. The Day that Will Live Forever in MMORPG Infamy.
  4. Good lord, the movie's version of the costume looks like the art director colored in an anatomical drawing of the human musculatory system. I know Hal Jordan's GL uniform in the comics is the typical skin-tight leotard, but that's taking the adaptation one step further.

    I'm still waiting for a preview of this movie that will generate the same excitement and anticipation as the fan-made one with Nathan Fillion.
  5. I'm thinking...

    Man the Spider-of-Death!

    ...newsstand gold, baby.
  6. Quote:
    Originally Posted by Desi_Nova View Post
    I saw no mention of Paragon studios in that. Just Cryptic.
    That's the difference between "the acclaimed developers behind City of Heroes, City of Villains, Champions Online and Star Trek Online" and "the developers behind Champions Online and Star Trek Online".
  7. This presents an interesting conundrum for interpreting the new forum rules. Is it acceptable to copy-paste the announcement of the novel and the pen-and-paper RPG tie-in without mentioning the video game, or is this whole topic verbotten?
  8. Quote:
    Originally Posted by Steampunkette View Post
    I also do not like the Merit unlocks on a character by character basis.

    It's exactly the same as having the things locked up behind a TF or a Badge-hunt: Complete this many hours of work on the character (minimum) and purchase your costume pieces)

    It still doesn't allow for the level 1 character to use the pieces without relentless grinding with their XP turned off.
    What about combining a global unlock with an inf. sink, which the game needs all it can get?

    Once a main character has ground out, say, enough Nemesis or Crey kills for the respective rifles, new toons could have access to these for a price, and the inf. could easily be glemailed to them if necesarily. Naturally the devs will want to keep certain pieces as per-character rewards (Vanguard and Roman pieces are, in all probability, perpetually hard-won items), but surely we don't have to repeat the same grinds for each concept character or re-roll.
  9. Quote:
    Originally Posted by Nethergoat View Post
    badge for hitting the inf cap, and another one for destroying 2b inf.
    Enthusiastically /signed for the latter (would it be something along the lines of Money to Burn?). MUDflation is rampant these days around here, and the game is badly in need of inf. sinks.

    In addition, how about badges for prestige exchange, e.g. in increments of 100M, 250M, 500M, and 1B? Maybe Donated to the Cause, Gave at the Office, and the like?

    Edit: Curses, I hit "post" before "preview" and missed Commander's similar suggestion. (I'd still argue that smaller increments for multiple badges are better than a single one for the inf. cap in terms of a currency sink.)
  10. It's being sold through Amazon by "buynowlv". A cursory Google search doesn't reveal much about them, although they have a high customer feedback rating on Amazon.
  11. Quote:
    Originally Posted by BlackSun17 View Post
    edit: wait - Posi might move?????
    Just to reiterate from the unofficial thread, here's the exact exchange:
    Quote:
    NY Post:There have been some shakeups at Paragon Studios recently; Back Alley Brawler (Christopher Bruce) recently left, and the rumor mill says that Positron (Matt Miller) might be moved elsewhere in the company to develop other projects. Does this indicate a change in direction for the game in any way?

    Bianco: NCsoft policy is not to comment on personnel issues. What I can say is that Paragon Studios is committed to City of Heroes now and in the future and everything we do, we do because we love the game and we want to support it as long as our players want to play it.
    I should have known that the New York Post's rumor-mongering, muck-raking style of tabloid journalism would extend to their video games reporting.
  12. Here's the exact exchange:
    Quote:
    NY Post:There have been some shakeups at Paragon Studios recently; Back Alley Brawler (Christopher Bruce) recently left, and the rumor mill says that Positron (Matt Miller) might be moved elsewhere in the company to develop other projects. Does this indicate a change in direction for the game in any way?

    Bianco: NCsoft policy is not to comment on personnel issues. What I can say is that Paragon Studios is committed to City of Heroes now and in the future and everything we do, we do because we love the game and we want to support it as long as our players want to play it.
    I should have known that the New York Post's rumor-mongering, muck-raking style of tabloid journalism would extend to their video games reporting.
  13. Quote:
    Originally Posted by RemusShepherd View Post
    Yeah, but Ellis overplays for shock value.
    Arguably. Black Summer certainly had a phenomenal premise that Ellis couldn't resolve satisfactorily. My own criticism of Ellis is that since he's so fascinated with bizarre ideas and themes, he overloads his works with exposition. Sometimes he makes a virtue of it (Crecy); sometimes he gets by despite it (Planetary); and sometimes he capsizes (Doctor Sleepless).

    Nonetheless, I'll take his work over yet another mainstream comics publisher's must-have double-bag Death of Captain Obvious any day.
  14. MUDflation isn't pretty. Perhaps the devs will address it after they fix the PVP system...
  15. Quote:
    Originally Posted by Agonus View Post
    Or pretty much any indie work by Ennis, Moore, or Millar.
    Add to that list Grant Morrison's "indie" work, e.g. The Invisibles, Filth, Zenith. In Zenith's Phase III storyline, he and Steve Yeowell pitilessly killed off several dimensions' worth of superheroes from comparatively innocent British children's comics in a black-and-white massacre that was more bleak than any of D.C.'s increasingly convoluted four-color crises.

    Warren Ellis can also be counted on to deliver shocks in his independent work, such as his take on the limits of superheroism in Black Summer.
  16. Quote:
    Originally Posted by Amerikatt View Post
    Yes. Both small and large cat paws (fore- and hind-) would be terrific and would allow people to make kittens and/or lionesses!

    The more felines, the better!
    Then again, generic animal paws that fit cat, dog, bear, etc. themes - i.e. pads to complement the currently available claws - would stand a better chance of adoption than a single species'.
  17. R. K. Mulholland's Super Stupor web comic had its own take on "One More Day"'s ret-con job.

  18. TrueGentleman

    New Frost Fire

    Quote:
    Originally Posted by AzureSkyCiel View Post
    Hell, I think that Outcasts, Skulls, and Hellions need someone in their factions to use DP, just because they're supposed to be gang bangers, and nothing says 'gangsta' like DP.
    It might be a bit overpowering for Paragon's gangs to be given dual pistols, like the Malta Gunslingers. Instead, why not new animation in which they hold their pistols at exaggerated angles with a consequent -Accuracy? Nothing says "gangsta" like being unable to shoot straight because of posing.
  19. TrueGentleman

    New Frost Fire

    Quote:
    Originally Posted by Anti_Proton View Post
    Now that FF is trying to side with the angles
    I thought he was trying to go straight! {rim-shot}

    But seriously, his old Outcasts gang uniform still suits him, although maybe some of the old costume pieces could be tweaked a bit.
  20. Quote:
    Originally Posted by Golden Girl View Post
    Without a cape, you're not much of a superhero
    I'm hopelessly late to this, but...

    No capes!!!
  21. One other observation about another, risky way to effectively kill off character: Do it right at the point of a different, anticipated emotional climax. {Spoilers ahoy} Joss Whedon whacked Wash in Serenity immediately after the big breaking-atmo touchdown scene in order to ante up the risks for the other characters climactic final battle, and Alan Moore assassinated the Swamp Thing in issue just before his reunion with his wife, which had been building up for several issues.

    Announcing "The Death of Spider-Man" as an event issue without grounding it in either suspense or an emotional payoff virtually guarantees a cynical reception.
  22. Quote:
    Originally Posted by Nericus View Post
    It's actually possible that they may pull a hat trick on us and have it where Spider-Man FAKES his death so that he can disappear for awhile.
    Sadly, a faked death doesn't generate any more suspense than an easily reversible one.

    I prefer Alan Moore's method of killing off the protagonist and then speedily resurrecting him for a reboot of their eponymous series, viz. Swamp Thing and Captain Britain. Unfortunately, that works only for second-tier properties.
  23. Quote:
    Originally Posted by CaptainFoamerang View Post
    More like, "Please read Spider-Man again!"
    Even more like, "Since you won't read Spider-Man anymore, we're just going to have to kill him!"

    When it comes to killing off characters credibly, hack-auteur Joss Whedon understands that the audience doesn't care if redshirts die (because they're never coming back) and doesn't believe the deaths of the protagonists (because they have to come back or else there's no continuing story), so the logical targets are the secondary characters in whom the audience has some emotional investments. That's why the deaths of Uncle Ben and Gwen Stacy worked, and that's why this "event" issue is fundamentally meaningless.

    (Whedon also understands that it's impossible to make the death of a superhero stick - e.g. resurrecting/bringing back Colossus in his X-Men run - but putting them in impossible situations is more effective - e.g. consigning Kitty Pride on a one-way rocket to outer space in the same series.)
  24. Just like Marvel killed Captain America a couple of years ago?