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Thank you for the update (not to mention working on the bugs). At this point, I can make my plans for Alpha strike/i19 accordingly and get back to enjoying Going Rogue/i18.
P.S. For obvious reasons, everyone is hoping for a release date of 11/30 or 12/2, not the Tuesday of the week following, a.k.a. The Day that Will Live Forever in MMORPG Infamy. -
Good lord, the movie's version of the costume looks like the art director colored in an anatomical drawing of the human musculatory system. I know Hal Jordan's GL uniform in the comics is the typical skin-tight leotard, but that's taking the adaptation one step further.
I'm still waiting for a preview of this movie that will generate the same excitement and anticipation as the fan-made one with Nathan Fillion. -
I'm thinking...
Man the Spider-of-Death!
...newsstand gold, baby. -
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This presents an interesting conundrum for interpreting the new forum rules. Is it acceptable to copy-paste the announcement of the novel and the pen-and-paper RPG tie-in without mentioning the video game, or is this whole topic verbotten?
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Quote:What about combining a global unlock with an inf. sink, which the game needs all it can get?I also do not like the Merit unlocks on a character by character basis.
It's exactly the same as having the things locked up behind a TF or a Badge-hunt: Complete this many hours of work on the character (minimum) and purchase your costume pieces)
It still doesn't allow for the level 1 character to use the pieces without relentless grinding with their XP turned off.
Once a main character has ground out, say, enough Nemesis or Crey kills for the respective rifles, new toons could have access to these for a price, and the inf. could easily be glemailed to them if necesarily. Naturally the devs will want to keep certain pieces as per-character rewards (Vanguard and Roman pieces are, in all probability, perpetually hard-won items), but surely we don't have to repeat the same grinds for each concept character or re-roll. -
Quote:Enthusiastically /signed for the latter (would it be something along the lines of Money to Burn?). MUDflation is rampant these days around here, and the game is badly in need of inf. sinks.badge for hitting the inf cap, and another one for destroying 2b inf.
In addition, how about badges for prestige exchange, e.g. in increments of 100M, 250M, 500M, and 1B? Maybe Donated to the Cause, Gave at the Office, and the like?
Edit: Curses, I hit "post" before "preview" and missed Commander's similar suggestion. (I'd still argue that smaller increments for multiple badges are better than a single one for the inf. cap in terms of a currency sink.) -
It's being sold through Amazon by "buynowlv". A cursory Google search doesn't reveal much about them, although they have a high customer feedback rating on Amazon.
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Just to reiterate from the unofficial thread, here's the exact exchange:Quote:
NY Post:There have been some shakeups at Paragon Studios recently; Back Alley Brawler (Christopher Bruce) recently left, and the rumor mill says that Positron (Matt Miller) might be moved elsewhere in the company to develop other projects. Does this indicate a change in direction for the game in any way?
Bianco: NCsoft policy is not to comment on personnel issues. What I can say is that Paragon Studios is committed to City of Heroes now and in the future and everything we do, we do because we love the game and we want to support it as long as our players want to play it. -
Here's the exact exchange:Quote:I should have known that the New York Post's rumor-mongering, muck-raking style of tabloid journalism would extend to their video games reporting.
NY Post:There have been some shakeups at Paragon Studios recently; Back Alley Brawler (Christopher Bruce) recently left, and the rumor mill says that Positron (Matt Miller) might be moved elsewhere in the company to develop other projects. Does this indicate a change in direction for the game in any way?
Bianco: NCsoft policy is not to comment on personnel issues. What I can say is that Paragon Studios is committed to City of Heroes now and in the future and everything we do, we do because we love the game and we want to support it as long as our players want to play it. -
Arguably. Black Summer certainly had a phenomenal premise that Ellis couldn't resolve satisfactorily. My own criticism of Ellis is that since he's so fascinated with bizarre ideas and themes, he overloads his works with exposition. Sometimes he makes a virtue of it (Crecy); sometimes he gets by despite it (Planetary); and sometimes he capsizes (Doctor Sleepless).
Nonetheless, I'll take his work over yet another mainstream comics publisher's must-have double-bag Death of Captain Obvious any day. -
MUDflation isn't pretty. Perhaps the devs will address it after they fix the PVP system...
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Add to that list Grant Morrison's "indie" work, e.g. The Invisibles, Filth, Zenith. In Zenith's Phase III storyline, he and Steve Yeowell pitilessly killed off several dimensions' worth of superheroes from comparatively innocent British children's comics in a black-and-white massacre that was more bleak than any of D.C.'s increasingly convoluted four-color crises.
Warren Ellis can also be counted on to deliver shocks in his independent work, such as his take on the limits of superheroism in Black Summer. -
Then again, generic animal paws that fit cat, dog, bear, etc. themes - i.e. pads to complement the currently available claws - would stand a better chance of adoption than a single species'.
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It might be a bit overpowering for Paragon's gangs to be given dual pistols, like the Malta Gunslingers. Instead, why not new animation in which they hold their pistols at exaggerated angles with a consequent -Accuracy? Nothing says "gangsta" like being unable to shoot straight because of posing.
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One other observation about another, risky way to effectively kill off character: Do it right at the point of a different, anticipated emotional climax. {Spoilers ahoy} Joss Whedon whacked Wash in Serenity immediately after the big breaking-atmo touchdown scene in order to ante up the risks for the other characters climactic final battle, and Alan Moore assassinated the Swamp Thing in issue just before his reunion with his wife, which had been building up for several issues.
Announcing "The Death of Spider-Man" as an event issue without grounding it in either suspense or an emotional payoff virtually guarantees a cynical reception. -
Quote:Sadly, a faked death doesn't generate any more suspense than an easily reversible one.It's actually possible that they may pull a hat trick on us and have it where Spider-Man FAKES his death so that he can disappear for awhile.
I prefer Alan Moore's method of killing off the protagonist and then speedily resurrecting him for a reboot of their eponymous series, viz. Swamp Thing and Captain Britain. Unfortunately, that works only for second-tier properties. -
Even more like, "Since you won't read Spider-Man anymore, we're just going to have to kill him!"
When it comes to killing off characters credibly, hack-auteur Joss Whedon understands that the audience doesn't care if redshirts die (because they're never coming back) and doesn't believe the deaths of the protagonists (because they have to come back or else there's no continuing story), so the logical targets are the secondary characters in whom the audience has some emotional investments. That's why the deaths of Uncle Ben and Gwen Stacy worked, and that's why this "event" issue is fundamentally meaningless.
(Whedon also understands that it's impossible to make the death of a superhero stick - e.g. resurrecting/bringing back Colossus in his X-Men run - but putting them in impossible situations is more effective - e.g. consigning Kitty Pride on a one-way rocket to outer space in the same series.) -
Just like Marvel killed Captain America a couple of years ago?