TrueGentleman

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  1. ...even though someone is about to shoot a direct-to-DVD remake of the Worst Movie of All Time, Plan 9 from Outer Space.
  2. Quote:
    Originally Posted by ObiWan View Post
    Get over it. The story is not steeped in pesudo Asian history like Airbender. Americanizing Akira is no different than Americanizing The Ring.
    Akira, particularly the multi-volume manga, is steeped in the subtext of the Japanese 20th century experience, especially from the country's direction after WWII and into its growth as a superpower. Even if the American producers come up with an analog for Kaneda's biker gang - and to judge from their wimpy wish list, they're casting for a suburban boy scout troop - they still have to provide decades' worth of social and historical parallels. As was pointed out earlier in this thread, even the title presents a challenge for a US version.

    Ringu, by comparison, was more focused on creating a traditional ghost story updated with current technology (videos, TVs, telephones), so it didn't have nearly as complex a subtext. Americanizing Akira presents even more of a challenge as the original Gojira. Remember how well the ersatz 1998 American remake worked?
  3. TrueGentleman

    Go Team Venture!

    Quote:
    Originally Posted by Dark One View Post
    If they could get the CG to look like the hand-animated, I think they should go for it.
    The Venture Brothers' pilot, The Terrible Secret of Turtle Bay, was animated in Flash, with all the quality you'd expect. That experience probably turned them off computer-generated animation. Besides, cell-shaded CGI wouldn't recall the Johnny Quest-style animation from the 60s that grounds the show.
  4. Quote:
    Originally Posted by BrandX View Post
    Damn those gritty 90's super hero comics, where bad guys did just that!
    Odd, even during the nadir of proliferating pouches 'n' pistols in that era, I don't recall Lex Luthor ever sticking up old ladies in order to finance his death rays or the Kingpin personally expanding his criminal enterprise into purse-snatching.

    Surely by the time players have broken out of the Zig in CoV, they've graduated above the rank of street mugger. Besides, CoH favors a more encompassing view of heroes - Gold, Silver, Bronze, and whatever-metal-we're-currently-in Ages.

    Quote:
    If it kept it to the same graphics as it does with other enemies, I don't see why it would increase the rating of the game (not that the rating means much anyways).

    Not like it would be any XP at all either. People would have their fun and really get nothing out of it.
    What a peculiar definition of "fun". Moreover, when a certain recent game allowed players to attack civillians, it generated some ... controversy.
  5. Quote:
    Originally Posted by Cyberium_neo View Post
    Why can't I rob and kill normal citizens on the street
    Because this isn't "City of Antisocial Personalities".

    This kind of complaint sounds like you want a game that's rated "M"/"18+". CoX is "T"/"16+".
  6. TrueGentleman

    Your Top 5

    There's some great stuff in this thread, enough so that I'd hope the same things have occurred to the devs themselves. The following suggestions (which sometimes overlap previous posts) are constrained by what is achievable:
    1. Architect Entertainment: Go behind the scenes with a Task Force/Strike Force that has players investigating/raiding Dr. Aeon's secret agenda; remove redundant AE buildings from selected maps, e.g. Croatoa, Galaxy City, Skyway City, Independence Port, to concentrate playing population; negotiate with Hall of Famers to resituate their arcs outside into the "real" City of Heroes. AE still has untapped potential to enrich the game with community contributions, but the farming stigma must be removed.
    2. Reboot Level 1-10 CoH Content: Bring the tutorials and introductory content in CoH and CoV up to the gold standard set by GR, with appropriate reworking of Atlas Park, Galaxy City, and Mercy Island to include fixed-door missions, evenly spaced contact locations, and smoother interstitial travel flow.
    3. Moon/Satellite Zone(s): Although animations required for an underwater zone would be prohibitively extensive, interplanetary adventuring needs only adjusting gravity accordingly in the physics engine. n.b. This is City of X, so think "space colony", not "endless airlocks and corridors". Include associated player arcs for mid- to high-level players, Task and Strike Forces, costume options.
    4. Ongoing PVP Retooling: First, a quasi-rollback to the halcyon days of pre-Issue 13 in an extended beta period, the bait for which would be PVP in Praetoria (that's right, Loyalists vs. Resistance at last); after going live, anticipate spending at least year tweaking the resulting system. Expect to hire a dedicated PVP guru. While not everyone likes PVP, it does add a dynamic to the community.
    5. Zone Revamp: Every other issue, an underused or over-familiar zone gets a thematic makeover, taking advantage of recent tech (glowies, events, fixed-door missions) and tying in with new in-game developments, arcs, and task/strike forces. Boomtown, Galaxy City, Mercy Island, Dark Astoria, and the Shadow Shard are on the top of the list.
    Aside from this thread's "wish list" suggestions that the devs have categorically stated will never happen or are just infeasible for Paragon Studios in its current form, it's intriguing that there's still so much room for improvement when CoH is already a highly entertaining MMORPG and keeping pace with, if not leading, its competition.
  7. Quote:
    Originally Posted by BrandX View Post
    As for my comment on the movie making a profit and people hating it. That was more of remark that on the internet, you can find more people who hate something, than when I can go up to people and they'll say that like it.
    No, my RL were similarly disappointed in the Daredevil movie. Then again, they're fans of the comic book, so the adaptation was already handicapped (so to speak).

    Ironic, though, that the Internet, a fundamentally democratic and egalitarian platform, is often criticized for elitism and snobbery.
  8. Quote:
    Originally Posted by PuceNonagon View Post
    Quote:
    Originally Posted by Acemace View Post
    Yeah, yeah it was that bad.
    No, no it wasn't.
    Oh y--

    Wait, can we all agree that it was literally Ben Affleck's laziest role? He and fellow smoker Colin Farrell were wheezing after each take in the action scenes, and frankly, it shows in the final product.
  9. TrueGentleman

    Paul: The Movie

    Aintitcool is similarly guarded but positive in its review:
    Quote:
    Yes, PAUL also has action, special effects, and alien probe jokes, but I was pulled in my it's {sic} slightly more subtle elements, and I think you will be too. There are some extremely smart observations about science fiction and its devoted followers, as well as some surface jabs at easy, slow-moving targets. But overall, I had a great time watching PAUL because there is a degree of character emphasis that I wasn't expecting. I think it saves the movie, actually, and separates it from other recent R-rated comedies.
    It seems like the recommendation boils down to "come for the alien anal probe jokes, stay for the characterizations."
  10. Word from the Hollywood Reporter is that even after the twin disasters of Ben Affleck's Daredevil and Jennifer Garner's Elektra, 20th Century Fox is in talks with director David Slade about a new Daredevil movie. Although Slade was passed over to direct the Wolverine retry, his track record is solid enough, with previous films Hard Candy, 30 Days of Night, and The Twilight Saga: Eclipse, along with a variety of music videos and short films. Better still, sources say that the Affeck-less sequel will follow the acclaimed Born Again storyline, a.k.a. the last good Daredevil story Frank Miller ever wrote.
  11. TrueGentleman

    Star Wars remake

    The real question is if this, like their geek-tastic interview at the AV Club, is enough to entice me to see their upcoming movie Paul. Because its trailers and previews haven't...
  12. Quote:
    Originally Posted by Casual_Player View Post
    With Powers Division getting all the press lately, the regular Praetorian Police have felt the need to fight back.

    BEHOLD! The PPD Bikini Squad!
    Pandering to the citizens of Praetoria with sexist exploitation?! Tyrant's villainy has no shame!
  13. Quote:
    Originally Posted by Eiko-chan View Post
    I think the disconnect here is between people that see games as skill challenges (they like being pushed - that's what they're here for, to build skill and overcome more challenges with that growing skill) and those that see them merely as diversions (simply seeking something to pass their time enjoyably with).
    Which isn't to say the divide is unbridgeable. Among game designers, there's a sweet spot to aim for: "easy to learn, difficult to master". It holds true in varying degrees for hits from Starcraft and Angry Birds to chess and go.

    Designing toward this goal for MMORPGs is an even bigger challenge than in other video game genres because of the variety of playing styles and the necessary richness of a virtual world worth staying in. Aside from a certain 800-lbs. gorilla that has introduced soccer moms to orcs, most MMORPGs tend to try either appealing to certain types of players or offering something for everyone. (CoH probably falls in the latter category, pace pvpers, but the OP evidently feels uncomfortable with being compelled to participate in gated content.) The flip side is, of course, "Please all, and you will please none".
  14. Massively's beat reporter for Paragon City/the Rogue Isles/Praetoria has posted overview coverage of the devs' appearance over the weekend at PAX East 2011. Although the panel discussion with art designer Ryan Roth, producer Nate Birkholz, and community manager Tia Parahui has been partially covered elsewhere on these forums and assorted videos are available, it's helpful for some of us to be able to process this information in written form at one setting.

    Just to recap, the article's highlights are:
    • North American servers and the European servers will be merging into a single worldwide list;
    • New mid-range Hero and Villain task forces (Admiral Sutter TF and Mortimer Kal SF);
    • Behavioral Adjustment Facility and Lambda Sector Incarnate Trials;
    • Expanded Incarnate abilities Judgment (AoE), Lore (summons), Destiny (party-wide buff), and Interface {edit: proc debuffing attack effect};
    • Post-Issue 20 Keyes Island Reactors and Underground Praetoria Incarnate trials (Anti-Matter and Praetoria Clockwork in the former, Praetorian Devouring Earth in the latter); and
    • Assorted Q&A (Citadel task force fixes, supergroup functionality, additional enemy group costume pieces, backpacks, power choice respecs, etc.).
    (None of this is breaking news obviously, but an executive summary has its place.)
  15. Quote:
    Originally Posted by BatFan View Post
    Won't play in my area.. i guess BBC hates Canada
    The second link's Youtube videos don't seem to be region-locked.
  16. TrueGentleman

    iPad 2

    Quote:
    Originally Posted by TerraDraconis View Post
    You can actually buy styluses for the IPad. I'm not certain how good they are but they are available from 3rd party vendors.
    I've tried a low-end third-party stylus for the iPad and can confirm it entirely misses the point.

    It's not that the iPad isn't configured for the kind of input with styluses for, say, a Wacom Tablet or a Lenovo ThinkPad X201, which have buttons that can function like a mouse's or perform other UI inputs. Rather, the iPad's full-blown haptic UI doesn't limit itself to a single point the way a stylus does.

    The iPad, at its best, runs on hand gestures, which is something very different in a consumer computing device.
  17. Quote:
    Originally Posted by Memphis_Bill View Post
    And no, the other starter zone does not "sit there and gather dust." Some of us *like* starting in that zone, without AE or the market. Not to mention the Warshade story arc contact is in that zone.
    I've started many a character on Galaxy City's unhurried streets, but outside of my Warshade, I rarely find reasons to return, much less mission arcs, particularly compared to Atlas Park. It's as though the Paragon Chamber of Commerce decided to give the Wentworth's to Atlas and the arena to Galaxy City, and only the former turned out to be a good long-term investment.

    While a major overhaul of Atlas Park would affect too many mission maps to make it feasible, Galaxy City ought to petition the city planners for some rennovation investment (or possibly fortify itself against extra-dimensional invasion).
  18. Quote:
    Originally Posted by Scarlet Shocker View Post
    If Cole is the only person who can keep the people of Praetoria alive then it's in my interest as a Praetorian to make sure he succeeds.
    That "if" is the Big Lie of Praetoria. Apart from a few scattered sightings of a tentacle beyond the sonic barrier, there's no indication of what kind of threat Praetorian Hamidon presents, much less whether or not Tyrant is the only opponent capable of defeating it. (Why yes, I am holding out for the possibility of GR-side Hami raids.)

    Quote:
    Originally Posted by Nalrok_AthZim View Post
    What? I spent all that time keeping your damn city safe just for you to tell me to screw off after I found some dirty laundry? No option to convince him otherwise, no option to say "but maybe I can turn people to our side over in Primal", no nothing?
    Big Brother, as it turns out, is under no obligation to love you. The relationship is intended to be strictly one-way.
  19. Quote:
    Originally Posted by sleestack View Post
    Actually, Hollywood has always recycled stories, both from other media (books, plays, etc.) and from earlier movies.

    My problem is that the original Tomb Raider (which sucked, but that's not the point here) was released only 10 years ago. Hell, they're rebooting Spider-Man, and it was released in 2002.
    Disney used to re-release their animated movies every seven years or so in order to catch the latest generation of children. Similarly, back in the Silver Age of comics, it was axiomatic that the readership would turnover every five years, so writers and editors freely recycled plots and ignored continuity.

    As mainstream Hollywood orients its product around younger and younger demographics, remakes/reboots/recycling will increase in frequency.
  20. Quote:
    Originally Posted by sleestack View Post
    Well, it's about time! It's been 10 whole years since the original movie with Angelina Jolie came out. That means there's about 1/3 of a generation who has only been able to see the original movie. That's just wrong, verging on criminal.
    When the potential audience is almost exclusively adolescent males, a decade is more than enough time for turnover.
  21. TrueGentleman

    iPad 2

    Quote:
    Originally Posted by NetMinder View Post
    Its a product with no real market, and yet millions buy it. Fix the top three bullets and its a maybe product instead of a cash cow for fanboys.
    You admit millions are buying the iPad yet can't imagine a market for it? How many Apple "fanboys" do you think there are?
  22. Quote:
    Originally Posted by Lucky666 View Post
    Does this seem a little fishy to anyone? april fools fishy?
    Like how they picked a Friday to open a comedy?

    If this does for superhero movies what Slither (the director's previous movie) did for horror, I'll be quite happy.

    Also, Nathan Fillion is in this? Bonus!
  23. Quote:
    Originally Posted by BrandX View Post
    And I'm curious as to who you think fits that description of Holmes in the books. As while I've only watched a few other Holmes movies, none of them seemed to match that description.
    Basil Rathbone, despite being in some very silly Sherlock Holmes movies, did quite a good job (besides being tall and having the right profile). Jeremy Brett, although slightly less of a physical resemblance, embodies the role.

    Robert Downey, Jr., however, is playing only a slightly sharper, slightly more pompous variation of his movie star persona, this time in Victorian costume. It must also be said that since he's of only average height, he simply cannot physically dominate his scenes the way taller actors can*. His Sherlock Holmes movie is entertaining enough but doesn't even resemble Solar Pons. In this case, movie audiences were very much going to see a RDJr production, which is a different sort of iconography.


    * Similarly, Hugh Jackman, standing 6' 2", cannot physically get across the "runt" aspect of Wolverine's character, which is a significant part of his appeal.
  24. Quote:
    Originally Posted by BrandX View Post
    What recognizable aspect of Sherlock? The hat? Wasn't in the books last I recall.
    For starters, "In height [Holmes] was rather over six feet,and so excessively lean that he seemed to be considerably taller. His eyes were sharp and piercing, save during those intervals of torpor to which I have alluded; and his thin, hawk-like nose gave his whole expression an air of alertness and decision. His chin, too, had the prominence and squareness which mark the man of determination." Does that sound remotely like Robert Downey Junior?

    Quote:
    Mickey Mouse did have a new show on the Disney Channel, featuring the other Disney Characters, Mickey Mouse's Playhouse, I think it was.
    Mickey Mouse Clubhouse? Wasn't that Disney's attempt to mimick Seasame Street? At any rate, it's not a showcase for the character of Mickey Mouse himself, although it certainly sounds designed to promote recognition.

    Quote:
    I mean look at Superman Returns. It made lots of money! It was 6th highest grossing film in the US, 9th in the world, made a profit...and now...REBOOT!
    If there was one common complaint about Superman Returns among geeks and ordinary moviegoers, it was that the film didn't capture anyone's imagination, certainly not in the way Action Comics #1 did or the 1978 movie ("You will believe a man can fly"). And an icon absolutely must capture the imagination.